Ruzza |
16 people marked this as a favorite. |
Took a little longer than expected, but here ya go!
(The hard part was convincing the Bumblebrashers to pick up all the books off the floor.)
Ruzza |
12 people marked this as a favorite. |
I like how in the barracks folks sleep in beds clustered in the center of the room. :)
The goblins return from their smoke break grumbling, then make some half-hearted jazz hands when they unveil the new barracks.
EDIT: Wrong image.
MalignantMind |
Fumarole wrote:I like how in the barracks folks sleep in beds clustered in the center of the room. :)The goblins return from their smoke break grumbling, then make some half-hearted jazz hands when they unveil the new barracks.
EDIT: Wrong image.
You are absolutely amazing. Any chance of getting a cleaned up map of the basement level? There's an awful lot of corpses laying around in there stinking up the place.
Ruzza |
Ruzza wrote:You are absolutely amazing. Any chance of getting a cleaned up map of the basement level? There's an awful lot of corpses laying around in there stinking up the place.Fumarole wrote:I like how in the barracks folks sleep in beds clustered in the center of the room. :)The goblins return from their smoke break grumbling, then make some half-hearted jazz hands when they unveil the new barracks.
EDIT: Wrong image.
I'm at work at the moment, but give me eight hours and I think we can knock that out!
Ruzza |
Fumarole |
Fumarole wrote:I like how in the barracks folks sleep in beds clustered in the center of the room. :)The goblins return from their smoke break grumbling, then make some half-hearted jazz hands when they unveil the new barracks.
EDIT: Wrong image.
You don't have the stairs to the vaults on here. From my reading of the book (and how I made it on my maps) the stairs to the vaults are in the courtyard on the top left side (previously under the rubble on the original map), opposite from the stairs going up to the battlements.
Well done in any case though!
Ruzza |
Ruzza wrote:Fumarole wrote:I like how in the barracks folks sleep in beds clustered in the center of the room. :)The goblins return from their smoke break grumbling, then make some half-hearted jazz hands when they unveil the new barracks.
EDIT: Wrong image.
You don't have the stairs to the vaults on here. From my reading of the book (and how I made it on my maps) the stairs to the vaults are in the courtyard on the top left side (previously under the rubble on the original map), opposite from the stairs going up to the battlements.
Well done in any case though!
Queue the sound of my own hand slapping against my forehead. I'll take care of that soon enough.
Maelorn7 |
Fumarole wrote:Queue the sound of my own hand slapping against my forehead. I'll take care of that soon enough.Ruzza wrote:Fumarole wrote:I like how in the barracks folks sleep in beds clustered in the center of the room. :)The goblins return from their smoke break grumbling, then make some half-hearted jazz hands when they unveil the new barracks.
EDIT: Wrong image.
You don't have the stairs to the vaults on here. From my reading of the book (and how I made it on my maps) the stairs to the vaults are in the courtyard on the top left side (previously under the rubble on the original map), opposite from the stairs going up to the battlements.
Well done in any case though!
Holy cow! You are awesome
Fumarole |
2 people marked this as a favorite. |
Captain Morgan |
Map of the Hellknight Vaults, as drawn by the Bumblebrashers. Crudely drawn (hurray for my lack of drawing ability), shows the layout of the parts of the vaults the Bumblebrashers as well as the room where they locked Big Bumble (The happy bear face), and the general location of "monsters" and "dead people" (as mentioned in the sidebar on page 33)
This is really great. Has anyone done anything similar for the upper levels of the Citadel courtesy of Warbel? The book mentions she can draw a very rough sketch, having forgotten many details over the years, but it is probably enough to nudge the player characters towards the courtyard quicker, which strikes me as desirable. If the players take the wrong turns and fight the other encounters first they might find themselves needing to stop and treat wounds or even rest for the night, which would really break the story flow.
If there's no map, Warble telling the gang that the stairs to the battlements were in the central courtyard seems sufficient.
Of course, I'll have to hope the players explore the rest of the keep after reaching Helba and not immediately head for the basement, but that seems doable.
Demonknight |
MalignantMind |
Fumarole |
4 people marked this as a favorite. |
Yet more magic item cards. I like to personalize some of the items I give to my players, so some have had their names and descriptions slightly changed, but it should be easy enough to tell what these items are as they are all treasure the PCs can find as described in the books. There will be multiples of some (mostly consumables) as I will give them out to PCs regardless of whether or not they have these items on them at any given time. I find that they have to constantly look up how much healing potions do (we play multiple RPGs and they're all different) so this means they won't have to look it up in the book each time they use one.
Magic item cards 5
Magic item cards 6
Magic item cards 7
Magic item cards 8
Fumarole |
4 people marked this as a favorite. |
I've been on a bit of a magic item card kick lately, so here are some more.
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Magic item cards 9
Magic item cards 10
Magic item cards 11
Magic item cards 12
Fumarole |
4 people marked this as a favorite. |
Yet more cards, enjoy!
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Magic item cards 13
Magic item cards 14
Magic item cards 15
Magic item cards 16
Fumarole |
1 person marked this as a favorite. |
Here are some more maps.
Tomorrow Must Burn
Sunset Imports
Fires of the Haunted City
Sanctum of the Starved
Fumarole |
4 people marked this as a favorite. |
Even more cards, because apparently I really like creating these.
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Magic item cards 17
Magic item cards 18
Magic item cards 19
Magic item cards 20
LotsOfLore |
Fumarole wrote:I like how in the barracks folks sleep in beds clustered in the center of the room. :)The goblins return from their smoke break grumbling, then make some half-hearted jazz hands when they unveil the new barracks.
EDIT: Wrong image.
Spectacular work! Thank you so much. I am still baffled by the fact that Paizo didn't capitalize on selling an Altaerein cleaned up flip mat...
MSAbaddon |
4 people marked this as a favorite. |
I'm currently creating the maps for Cult of Cinders.
This is what I finished so far:
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Jungle Clearing 1
Jungle Clearing 2
Burnt Village
Cliff-Top Temple
Ruined Temple
I also published the maps on Dongeonfog, just search me (@MSAbaddon) in the public maps.
I'll add more of the maps as soon as I finish them.
Fumarole |
I looooooove your maps, Fumarole. They really enhance my group's play experience. Thank you for doing them. Did you end up making one for the Goblinblood Caves in Hellknight Hill?
I started making one but never completed it as I wasn't happy with the way it was coming out.
MSAbaddon |
5 people marked this as a favorite. |
Nice maps, MSAbaddon, and thank you for sharing your work!
I am wondering, would you mind also sharing gridless versions of the same maps if possible?
Sure I can.
Here the link to all maps I created up until now - both with and without grids.
Hellknight Hill: Goblinblood Caves
Cult of Cinders: Jungle Clearing 1, Jungle Clearing 2, Cliff-Top Temple, Ruined Temple, Burnt Village
Or goto the public maps of Dungeonfog and search for MSAbaddon.
Fumarole |
2 people marked this as a favorite. |
This was a fun one to make as most maps aren't this large. I look forward to seeing how my party tackles this when we get to book 2.
Cult of Cinders
Cinderclaw Mine
MSAbaddon |
1 person marked this as a favorite. |
Update: Cult of Cinders - Swamp map added
Here the link to all maps I created up until now - both with and without grids.
Hellknight Hill: Goblinblood Caves
Cult of Cinders: Jungle Clearing 1, Jungle Clearing 2, Cliff-Top Temple, Ruined Temple, Burnt Village, Swamp
Or goto the public maps of Dungeonfog and search for MSAbaddon.
MSAbaddon |
Yet another update: Cult of Cinders - Cinderclaw Mine
Here the link to all maps I created up until now - both with and without grids.
Hellknight Hill: Goblinblood Caves
Cult of Cinders: Jungle Clearing 1, Jungle Clearing 2, Cliff-Top Temple, Ruined Temple, Burnt Village, Swamp, Cinderclaw Mine
Or goto the public maps of Dungeonfog and search for MSAbaddon.
MSAbaddon |
Final update for cult of cinders: The map for the Fortress of Sorrow is completed.
Here the link to all maps I created up until now - both with and without grids.
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Hellknight Hill: Goblinblood Caves
Cult of Cinders: Jungle Clearing 1, Jungle Clearing 2, Cliff-Top Temple, Ruined Temple, Burnt Village, Swamp, Cinderclaw Mine, Fortress of Sorrow
Or goto the public maps of Dungeonfog and search for MSAbaddon.
Fumarole |
8 people marked this as a favorite. |
My party will be starting book 2 soon, so I created a sheet for me to track the dragon pillars as well as the patrols sent out to find the party. The idea is to write notes next to the day when the party does things like destroy pillars or patrols head out, as well as to cross off pillars as they're destroyed. I also edited Paizo's hex map that I'll be giving out to the players for them to track their movements, and I'll keep a copy for myself with their position as well as that of patrols tracking them. The map indicates the position of the Elephant People, as described by Nketiah.
MSAbaddon |
First map of Tomorrow Must Burn : Wainwright's Shop.
Here the link to all maps I created up until now - both with and without grids.
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Hellknight Hill: Goblinblood Caves
Cult of Cinders: Jungle Clearing 1, Jungle Clearing 2, Cliff-Top Temple, Ruined Temple, Burnt Village, Swamp, Cinderclaw Mine, Fortress of Sorrow
Tomorrow Must Burn: Wainwright's Shop
Or goto the public maps of Dungeonfog and search for MSAbaddon.
kayman |
Nice Work
Took a little longer than expected, but here ya go!
(The hard part was convincing the Bumblebrashers to pick up all the books off the floor.)
Fumarole |
4 people marked this as a favorite. |
More item cards!
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Magic item cards 21
Magic item cards 22
Magic item cards 23
Magic item cards 24
Leenoco |
Hello. I was wondering if anyone took out the portraits and headshots of the NPC's from the books yet to use a tokens or printouts for their Players. Id Like to upload them to the Roll20 AoA game I am starting up but I cant seem to clip them out of the PDF. Any tips for extracting the images or if there is a spot when them already extracted?
Ruzza |
Hello. I was wondering if anyone took out the portraits and headshots of the NPC's from the books yet to use a tokens or printouts for their Players. Id Like to upload them to the Roll20 AoA game I am starting up but I cant seem to clip them out of the PDF. Any tips for extracting the images or if there is a spot when them already extracted?
Any NPCs you're interested in particularly? I've been doing some editing as I go through to host for my players, so I might be able to lend you a hand. I'm not ready to commit to snagging every NPC out of the books just yet, though.
Leenoco |
Really, just Alak at first. I am anticipating my group will want to make him a solid ally for most of the AP so I want to have it so I can make a roll20 token. Every one else in the book, I have time after monday's Game 1 to get pictures for. I thought I could grab them from the PDF or if there was a file in the PDF folder with just portrait JPGs.
Ruzza |
1 person marked this as a favorite. |
Really, just Alak at first. I am anticipating my group will want to make him a solid ally for most of the AP so I want to have it so I can make a roll20 token. Every one else in the book, I have time after monday's Game 1 to get pictures for. I thought I could grab them from the PDF or if there was a file in the PDF folder with just portrait JPGs.
Here are some quick and dirty images that I used with my group (and I did a recolor on Voz because the green wasn't working for me, sorry!).
Ruzza |
4 people marked this as a favorite. |
Ruzza wrote:Fumarole wrote:I like how in the barracks folks sleep in beds clustered in the center of the room. :)The goblins return from their smoke break grumbling, then make some half-hearted jazz hands when they unveil the new barracks.
EDIT: Wrong image.
You don't have the stairs to the vaults on here. From my reading of the book (and how I made it on my maps) the stairs to the vaults are in the courtyard on the top left side (previously under the rubble on the original map), opposite from the stairs going up to the battlements.
Well done in any case though!
Also man, this gave me a ton of frustration. You're 100% on the money, but the rubble didn't really seem to have enough room to cover up where stairs would be. I'd like to add that I'm more of an amateur editor of sorts, so... well, anyway, here's what I've got.
Fumarole |
1 person marked this as a favorite. |
I had originally wanted to create the Summershade Granite Quarry as a single map, but my program has a size limit of 120 x 110 squares, which is just a bit larger than the main quarry pit. That was a bummer. I ended up making separate maps for the southern, western and northern chambers. I'm not entirely happy with how the cave openings look in the cliff faces, so I may end up working on those some more. If I do make any changes the below links will update automatically.
Tomorrow Must Burn
Summershade Granite Quarry
Summershade Granite Quarry - Southern Chambers
Summershade Granite Quarry - Western Chambers
Summershade Granite Quarry - Northern Chambers
Fumarole |
1 person marked this as a favorite. |
Here are some more maps from book three.
Tomorrow Must Burn
Long Roads Coffee House
Long Roads Coffee House - Upstairs
Fumarole |
1 person marked this as a favorite. |
Yet more maps from book three.
Tomorrow Must Burn
Dreamgate Way Station
Boathouse