Community Created Content (spoilers)


Age of Ashes


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This is a thread for content the community creates for fellow GMs to use in the Age of Ashes Adventure Path. It will be spoiler-heavy, so players should not read any further.

I will be making maps for my group and will provide links here for all to use. I will start things off with the first map of book one and will add more maps as I have time to create them. If anyone else would like to share their creations, please provide links to your work.

Hellknight Hill
Breachill Town Hall


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oooh thank you! I'm looking forward to running this as it will be the first AP I'll be running properly.


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Hellknight Hill
Guardian's Way


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Knowing my players, when they get to the Reliant Book Company they are going to pull some books from the shelves to see if there is anything interesting. I have created a list of ten books for them to find and thought I'd share it with other GMs who might have similar players. Included with the titles is a brief description and author name.

Hellknight Hill
Reliant Book Company titles


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These look great, but when I first wandered into this thread I expected it to be for stuff where map content doesn't already exist; like

Spoiler:
the missing artwork of the big throne in section D3, which has tactical considerations since it's a pretty big item in a limited space and is at the location of a combat encounter
or some extra locations in/around Breachill.

I'm curious why you're recreating maps instead of using the existing art. Is it a "quality when zoomed in" thing? Was it because you kicked off your campaign before the PDFs were available?


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When I started running Rise of the Runelords two years ago the community content thread was around for a long time already and I found it to be a veritable treasure trove for game prep. I figured why not give back to the community, so I decided to share the maps I was creating for my own group.

I use a 40" TV on my table for combat encounters, and when using the existing art enlarged to 1" grids it is blurry. Also, like you pointed out, the art in the book, while nice at its native resolution, doesn't capture everything that might be present in a location. Since I use layers in GIMP during play it is easier for me to make layers for things like secret doors and such if I do everything from scratch, rather than editing the existing art. It takes a while to make everything, but I have the time, and it gives me something to do while listening to podcasts or audiobooks.

Dark Archive

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Map of the Hellknight Vaults, as drawn by the Bumblebrashers. Crudely drawn (hurray for my lack of drawing ability), shows the layout of the parts of the vaults the Bumblebrashers as well as the room where they locked Big Bumble (The happy bear face), and the general location of "monsters" and "dead people" (as mentioned in the sidebar on page 33)


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3Doubloons wrote:
Map of the Hellknight Vaults, as drawn by the Bumblebrashers. Crudely drawn (hurray for my lack of drawing ability), shows the layout of the parts of the vaults the Bumblebrashers as well as the room where they locked Big Bumble (The happy bear face), and the general location of "monsters" and "dead people" (as mentioned in the sidebar on page 33)

That's excellent, thanks for sharing. I will definitely be using this.


Thanks Fumarole! This is an amazing resource. Has anyone had any luck with the main floor of Castle Altaerein? Managing the secret doors and such is giving me pause.


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Here are my maps for Citadel Altaerein's first floor and its battlements. Included with the images is a GIMP file in the style which I use at my table. it has multiple layers for various secrets as well as for the fog of war (which I erase as my players explore). The fog of war is already set assuming that the PCs approach the citadel from the front. There are also layers for the skeletons and the graveshells. Enable that layer when they're defeated and they will disappear from the map (the rocks/corpse will disappear in the case of the graveshells).

Hellknight Hill
Citadel Altaerein
Citadel Altaerein Battlements
Citadel Altaerein GIMP


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Thank you Fumarole and 3Doubloons!


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I appreciate your Citadel Altaerein map, Fumarole. However, could you please add the windows/arrow slits to the map? Your version is conspicuously missing those, and I think that their reimplementation would be a welcome addition.

The Exchange

Adventure Path Charter Subscriber

These are great, thanks. A note about the Battlements map, you put in your fires as per the existing map, but according to the text, the north and east fires should be completely burned out, and the south and west three are just "fitfully" smoldering.


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evilvolus wrote:
These are great, thanks. A note about the Battlements map, you put in your fires as per the existing map, but according to the text, the north and east fires should be completely burned out, and the south and west three are just "fitfully" smoldering.

You're right, thanks for pointing that out. I usually check the text description against the map provided because there are always discrepancies, but it looks like I missed this one. I'll try to remember to fix it over the weekend.


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When I hold session 0 for this adventure path I plan on giving a survey to each of my players so that I will have some adventure hooks for each of their characters. Once completed this will go into the character file that I keep for each of my PCs. I am sharing it here with all of you in case you may get some use out of it; even if you don't run Age of Ashes it is easily adapted to any campaign.

Age of Ashes Character Survey


Thanks so much for doing this! I love all the stuff people are doing!


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Here's the last map I'll be making for a while. I'm transitioning to a new map-making tool and will take some time to learn it before posting anything else. Since there is only one map left for me to map for Hellknight Hill (the last one) and I have yet to start my campaign, I have many weeks before I will need to create it for my group. Hopefully what I've posted so far helps out my fellow GMs and inspires others to share their own creations.

Hellknight Hill
Citadel Altaerein Vaults


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Once again, thank you Fumarole!

Might I ask what map-making tool(s) you were using and which one(s) you are switching to?


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For the maps in this thread so far I used Illwinter's Floorplan Generator (along with all of the additional workshop content found on Steam). It's quite nice, especially since I only paid about $3 for it in a sale, but it does have its limitations. For one, it doesn't do angled walls at anything other than 45 degrees. It also doesn't do curved walls, hence my square towers in Citadel Altaerein. This lack of curves more than anything else is prompting me to switch to Dungeonfog. I'm not a big fan of its subscription model, but I tried out the free version and it does what I want. Dungeonfog is only a year or two old but seems to have had continual support since then. Here's hoping it works out for me, though of course if it doesn't I can always fall back to Illwinter's.

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