Community Created Content (spoilers)


Age of Ashes

101 to 150 of 151 << first < prev | 1 | 2 | 3 | 4 | next > last >>

I made a set of feats for anyone who has players who might express some interest in furthering their bond with the Warg pups found in book 1 of Age of Ashes. My plan is to make this feat line availible to players after they have successfully completed their 'training' with the Warg pups.

They essentially mirror the Druid/Ranger animal companion line with the Rare tag(I love this about 2e Pathfinder, since it lets you build something so campaign specific like this).

Main work was just creating the Warg stat block. Due to the general balance of 2e and the action economy this doesn't seem like it should be particularly unbalancing but here we go.

Check them out!
Warg Pack Feat Line


Leenoco wrote:
Really, just Alak at first. I am anticipating my group will want to make him a solid ally for most of the AP so I want to have it so I can make a roll20 token. Every one else in the book, I have time after monday's Game 1 to get pictures for. I thought I could grab them from the PDF or if there was a file in the PDF folder with just portrait JPGs.

I use token tools to make all of mine. It's a freeware product that you can easily copy and paste into or take screen clippings with.

Token Tool


Pathfinder Adventure, Adventure Path, Lost Omens, PF Special Edition, Rulebook Subscriber
Asurasan wrote:

I made a set of feats for anyone who has players who might express some interest in furthering their bond with the Warg pups found in book 1 of Age of Ashes. My plan is to make this feat line availible to players after they have successfully completed their 'training' with the Warg pups.

They essentially mirror the Druid/Ranger animal companion line with the Rare tag(I love this about 2e Pathfinder, since it lets you build something so campaign specific like this).

Main work was just creating the Warg stat block. Due to the general balance of 2e and the action economy this doesn't seem like it should be particularly unbalancing but here we go.

Check them out!
Warg Pack Feat Line

Looks very cool! Only suggestion I have is to put the feat levels in line with ranger/champion instead of druid.


Sporkedup wrote:
Asurasan wrote:

I made a set of feats for anyone who has players who might express some interest in furthering their bond with the Warg pups found in book 1 of Age of Ashes. My plan is to make this feat line availible to players after they have successfully completed their 'training' with the Warg pups.

They essentially mirror the Druid/Ranger animal companion line with the Rare tag(I love this about 2e Pathfinder, since it lets you build something so campaign specific like this).

Main work was just creating the Warg stat block. Due to the general balance of 2e and the action economy this doesn't seem like it should be particularly unbalancing but here we go.

Check them out!
Warg Pack Feat Line

Looks very cool! Only suggestion I have is to put the feat levels in line with ranger/champion instead of druid.

That sounds like a good idea. Fixed


Next map of Tomorrow Must Burn : Dreamgate Waystation.

Here the link to all maps I created up until now - both with and without grids.
.
.

Ages of Ashes
Hellknight Hill: Goblinblood Caves
Cult of Cinders: Jungle Clearing 1, Jungle Clearing 2, Cliff-Top Temple, Ruined Temple, Burnt Village, Swamp, Cinderclaw Mine, Fortress of Sorrow
Tomorrow Must Burn: Wainwright's Shop, Dreamgate Waystation

Year of the open Road
The Absalom Initiation: Surfaced Wreck, Blakros Museum, Mavedarus Manor, Statue Street

Pathfinder Maps

Or goto the public maps of Dungeonfog and search for MSAbaddon.


Two more maps of Tomorrow Must Burn : Genie's Smile and Lond Roads Coffeehouse

Here the link to all maps I created up until now - both with and without grids.
.
.

Ages of Ashes
Hellknight Hill: Goblinblood Caves
Cult of Cinders: Jungle Clearing 1, Jungle Clearing 2, Cliff-Top Temple, Ruined Temple, Burnt Village, Swamp, Cinderclaw Mine, Fortress of Sorrow
Tomorrow Must Burn: Wainwright's Shop, Dreamgate Waystation, Genie's Smile, Long Roads Coffeehouse

Year of the open Road
The Absalom Initiation: Surfaced Wreck, Blakros Museum, Mavedarus Manor, Statue Street

Pathfinder Maps

Or goto the public maps of Dungeonfog and search for MSAbaddon.


Has anyone written up Voz's various journal entries from Book 1? If so, I'd love to see them.


1 person marked this as a favorite.

I made some notes, but the ones I did are slightly embarassing. My group got a kick out of them, though. Maybe they'll be useful for you.

Notes on Breachill
Notes on Breachton

I copy+pasted the information from the book, printed it out and jotted down the notes in the margins. I passed it out to my players as Voz's scribblings within the book.

Also, my Voz was working a little more closely with the Triad than she is written.


1 person marked this as a favorite.
Ruzza wrote:

I made some notes, but the ones I did are slightly embarassing. My group got a kick out of them, though. Maybe they'll be useful for you.

Notes on Breachill
Notes on Breachton

I copy+pasted the information from the book, printed it out and jotted down the notes in the margins. I passed it out to my players as Voz's scribblings within the book.

Also, my Voz was working a little more closely with the Triad than she is written.

These are AMAZING and just what I'd hoped to see for inspiration. Thank you!


1 person marked this as a favorite.
Pathfinder Battles Case Subscriber; Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Ruzza wrote:

I made some notes, but the ones I did are slightly embarassing. My group got a kick out of them, though. Maybe they'll be useful for you.

Notes on Breachill
Notes on Breachton

I copy+pasted the information from the book, printed it out and jotted down the notes in the margins. I passed it out to my players as Voz's scribblings within the book.

Also, my Voz was working a little more closely with the Triad than she is written.

Well done. I particularly like Calmont's editorializing. :)

I also typed up some notes to share with my players, maybe someone will find them useful.

Voz's notes on Breachill, Outpost of Liberty


Rest of the Tomorrow Must Burn maps: Sunset Imports, Boathouse, Nine Shields Smokehouse and Summershade Granite Quarry

.
.
.

Ages of Ashes
Hellknight Hill: Goblinblood Caves
Cult of Cinders: Completed
Tomorrow Must Burn: Completed

Year of the open Road
The Absalom Initiation: Surfaced Wreck, Blakros Museum, Mavedarus Manor, Statue Street

Here the link to all maps I created up until now - both with and without grids.

Pathfinder Maps

Or goto the public maps of Dungeonfog and search for MSAbaddon.


1 person marked this as a favorite.
Pathfinder Battles Case Subscriber; Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Happy New Year! Here are some more maps.

Tomorrow Must Burn
Nine Shields Smokehouse

Broken Promises
Adamantine Fen


I've been working on maps for age of ashes as well on Dungeon Fog.
Hit me up if you want to collaborate.
I noticed the map for the quarry in Tomorrow must burn is error'ing out when using player view. I wanted to see if we could work on that or if you had a solution.

MSAbaddon wrote:

Rest of the Tomorrow Must Burn maps: Sunset Imports, Boathouse, Nine Shields Smokehouse and Summershade Granite Quarry

.
.
.

Ages of Ashes
Hellknight Hill: Goblinblood Caves
Cult of Cinders: Completed
Tomorrow Must Burn: Completed

Year of the open Road
The Absalom Initiation: Surfaced Wreck, Blakros Museum, Mavedarus Manor, Statue Street

Here the link to all maps I created up until now - both with and without grids.

Pathfinder Maps

Or goto the public maps of Dungeonfog and search for MSAbaddon.


1 person marked this as a favorite.
Pathfinder Battles Case Subscriber; Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

More maps, this time from book four.

Fires of the Haunted City
Jewelgate Waystation
The Crystal Tunnels


1 person marked this as a favorite.

I made the sounds of the encounters for the Tomorrow must Burn adventure using syrinscape. I am new to this program and a lot of sounds there are specific for my PCS (side quests).

https://syrinscape.com/account/campaigns/27204-a0c2006eb6/

ps: I am trying to post this custom campaign in the syrinscape forum but i was not able to do it because of some kind of problem unknown to me.

Sorry for my bad english.


Pathfinder Battles Case Subscriber; Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Excellent, thanks for sharing!

I use Syrinscape but haven't delved into the customization part yet. I'm still hoping an official soundset for Age of Ashes will be released, but I fear when that happens I may be done running it. Still, some of the generic soundsets can be used quite nicely as-is.


Can you try again? For me it's working fine, though the rendering takes quite a while (but well, it's a 80*88 fields map)

snowpython wrote:

I've been working on maps for age of ashes as well on Dungeon Fog.

Hit me up if you want to collaborate.
I noticed the map for the quarry in Tomorrow must burn is error'ing out when using player view. I wanted to see if we could work on that or if you had a solution.
MSAbaddon wrote:

Rest of the Tomorrow Must Burn maps: Sunset Imports, Boathouse, Nine Shields Smokehouse and Summershade Granite Quarry

.
.
.

Ages of Ashes
Hellknight Hill: Goblinblood Caves
Cult of Cinders: Completed
Tomorrow Must Burn: Completed

Year of the open Road
The Absalom Initiation: Surfaced Wreck, Blakros Museum, Mavedarus Manor, Statue Street

Here the link to all maps I created up until now - both with and without grids.

Pathfinder Maps

Or goto the public maps of Dungeonfog and search for MSAbaddon.


I Talked to support and they are looking into it. It seems a memory issue.

MSAbaddon wrote:

Can you try again? For me it's working fine, though the rendering takes quite a while (but well, it's a 80*88 fields map)

snowpython wrote:

I've been working on maps for age of ashes as well on Dungeon Fog.

Hit me up if you want to collaborate.
I noticed the map for the quarry in Tomorrow must burn is error'ing out when using player view. I wanted to see if we could work on that or if you had a solution.
MSAbaddon wrote:

Rest of the Tomorrow Must Burn maps: Sunset Imports, Boathouse, Nine Shields Smokehouse and Summershade Granite Quarry

.
.
.

Ages of Ashes
Hellknight Hill: Goblinblood Caves
Cult of Cinders: Completed
Tomorrow Must Burn: Completed

Year of the open Road
The Absalom Initiation: Surfaced Wreck, Blakros Museum, Mavedarus Manor, Statue Street

Here the link to all maps I created up until now - both with and without grids.

Pathfinder Maps

Or goto the public maps of Dungeonfog and search for MSAbaddon.

The Exchange

Pathfinder Maps, Pathfinder Accessories, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

Does anyone have a map showing only the outside of Citadel Altaerein? I want to show it to my players to let them decide where to enter from. If I print it then they can have something to take notes on.


2 people marked this as a favorite.
Pathfinder Battles Case Subscriber; Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

I provided the image of the Dragon Pillar on page 28 of Cult of Cinders to one of my players, and he created a 3D model of it and printed it for me. I think it came out pretty well, and I hope I can do it justice when I paint it (I haven't painted any minis yet).

Here are some photos, I'll post more when it is painted, if I like how it looks, of course:

Dragon Pillar 1
Dragon Pillar 2
Dragon Pillar 3
Dragon Pillar 4

I also used Hero Forge to create 3D models of Gerhard Pendergrast and Belmazog, he printed those for me too.

NPCs 1
NPCs 2
NPCs 3
NPCs 4


1 person marked this as a favorite.
Pathfinder Battles Case Subscriber; Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Shadowfoot wrote:
Does anyone have a map showing only the outside of Citadel Altaerein? I want to show it to my players to let them decide where to enter from. If I print it then they can have something to take notes on.

Check out the GIMP file I posted on the first page of this thread. Simply erase the fog of war layer for everything outside the walls and you're good to go.


1 person marked this as a favorite.
Leenoco wrote:
Hello. I was wondering if anyone took out the portraits and headshots of the NPC's from the books yet to use a tokens or printouts for their Players. Id Like to upload them to the Roll20 AoA game I am starting up but I cant seem to clip them out of the PDF. Any tips for extracting the images or if there is a spot when them already extracted?

Here's a Hellknight Hill Token Bundle I made! It has a token not just of every NPC used in Hellknight Hill, but a token in a matching aesthetic for every monster except (unfortunately) the Hunting Spiders, the Bloody Blades, the Skeletal Champion (awkwardly re-used the Skeletal Hellknight token for them) and the Boggard Scouts (used the art of Werrt).

Text and most discolorations were removed from art from the Hellknight Hill PDF. The only thing I didn't take the time to painstakingly remove was some of the dramatic molten stone from a few of the NPCs, but I tried to at least make it cohesive and fitting.


Do you know what dimensions to set this too in roll20? I am having a hell of a time getting it all to match up.


michaelcalacino@gmail.com wrote:
Do you know what dimensions to set this too in roll20? I am having a hell of a time getting it all to match up.

What do you mean? If you mean the maps from the AP itself, I think the issue is that they're surrounded by a border of half squares, so they won't line up. If you mean the community maps, then I... honestly, I just Alt+Drag them until the map's grid lines up closely with Roll20's grid and then let it work from there.

I don't think you mean the tokens, because those should auto-size to the grid, right?


I designed this version of the dragon totem:
https://www.thingiverse.com/thing:4090389


Two maps of Fires of the Haunted City: Temple of All Gods and The Dragon's Domain.

.
.

Ages of Ashes
Hellknight Hill: Goblinblood Caves
Cult of Cinders: Completed
Tomorrow Must Burn: Completed
Fires of the Haunted City: Temple of All Gods, The Dragon's Domain

Year of the open Road
The Absalom Initiation: Surfaced Wreck, Blakros Museum, Mavedarus Manor, Statue Street

Here the link to all maps I created up until now - both with and without grids.

Pathfinder Maps

Or goto the public maps of Dungeonfog and search for MSAbaddon.


Fumarole wrote:

More item cards!

.
.
.

Magic item cards 21
Magic item cards 22
Magic item cards 23
Magic item cards 24

In the item cards 21, one of the images is a interrogation point, is that correct?


1 person marked this as a favorite.
Pathfinder Battles Case Subscriber; Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Demonknight wrote:
Fumarole wrote:

More item cards!

.
.
.

Magic item cards 21
Magic item cards 22
Magic item cards 23
Magic item cards 24

In the item cards 21, one of the images is a interrogation point, is that correct?

Yes. Since Vtrik can be bound into any available item (such as any lamp, brazier, or gem worth at least 1,000 gp) I decided not to use any particular image. This is also why the bulk is the same. For my game I will probably create a new card with an appropriate image if/when the party uses this method to free Vtrik from the pyramid.


3 people marked this as a favorite.

I took my own stab at an annotated history of Breachill by Voz, although purely in text form.

Breachill: History of Secrets:
The cover clearly originally read Breachill, Outpost of Liberty, but the word Liberty had been scratched out and replaced with Secrets. It's a detailed account of the history of the town, opening with a summary that has been scribbled upon, marked up, and heavily edited with an ink pen in the same handwriting as the note pointing to Alseta's Ring.

"Breachill traces its founding to 4520 ar. That fall, 50 humans Exactly 50? Really? No one thought that was suspicious? found themselves mired in a threadbare outpost in a valley at the foot of the Five Kings Mountains. They had little shelter, provisions to survive for just a few weeks, few skills among them, and almost no defenses against the area’s dangers. Even stranger, they had no idea how they ended up in their hovels, nor why they were there in the first place. Most barely remembered their own names. Clearly they didn't remember enough to ever ask how this happened either As winter encroached, the flimsy outpost’s vulnerabilities were clear, and the desperate survivors felt hope fading.

"And then an act of [strike]serendipity[/strike] If this was "serendipity" then I'm an idiot halfling saved their lives. Lord of what? Lamond Breachton, a wandering adventurer, scholar, and wizard, was returning from a lucrative trading trip to Druma when he stumbled upon the amnesiacs’ meager outpost Druma keeps extensive records of trading, double check later for more evidence. Even with his powerful magic, kindly Lord Breachton couldn’t solve the mystery of the humans’ origins or restore their missing memories. Ridiculous. I may not be capable of such magics but I know they're more than possible for a wizard of the caliber Breachton is proclaimed to be He took pity upon the villagers, and spent much of his recently acquired wealth on building proper shelters along the banks of what became known as Breach CreekThey really liked naming things after the old bastard didn't they?. Further, Breachton helped the amnesiacs acquire food and establish farms, brought in experts to teach them trades, and used his magic and know-how to aid their day-to-day affairs while the townspeople became self-sufficient. And isn't it convenient that an adventuring merchant wizard happened to have all of the spells needed to sustain a town in his spellbook In less than a year, the outpost was thriving, and the leaders of the burgeoning hamlet named their settlement Breachton’s Hill. This name was soon shortened to Breachill.

"Despite his monumental place in the town’s history, very little is known about Lamond Breachton himself. Of course. You would've had to actually ask questions to learn such things The wizard’s origins are a mystery, and details of his life before arriving in town are conspicuously I mostly find it impressive they realise how conspicuous this is. missing from the extensive local texts written about the town’s founding. The townspeople know only that Breachton had distinctive, golden-colored eyes not natural human colour, the rich voice of an angel likely hyperbolic, but maybe not, and flowing white hair that reached past the magnificent robes he always wore it's like a bloody parody of a wizard from a children's story. Curiously, the wizard made it clear to those early town pioneers that he was indeed a human, as opposed to an aasimar or other celestial-touched being. I find that highly doubtful. No clue what he really was, but no wizard will go that far to assure people they aren't special History books describe Breachton’s demeanor as exceedingly paternal; he treated each of the town’s pioneers as wayward children regardless of an individual’s actual ages. Of course he did, they were mentally reduced to children and he was obviously responsibleHis [strike]kindness[/strike] cunningand willingness to [strike]expend his own resources to help the outpost[/strike] invest in whatever scheme he was running seemed without limit, however—he made the humans’ survival and well-being his entire focus for an entire year. As one does with an experiment, or a pet. Then one day, as quickly as he had arrived, Breachton disappeared. Most confusing part. He cultivated a town of worshippers and vanished. Got what he wanted? Research complete? Bored? Gods know they bore me. The townspeople never heard from him again, but they understood the wanderer’s need to move on. As a final tribute to the wizard, the townspeople erected a statue of him that stands in the center of town to this day. I still cannot believe these idiot humans built an actual statue of this charlatan.

"Breachill’s population swelled and came to include dwarves, half-elves, half-orcs, and even goblins. What drew them in? Breach River leads nowhere, it's too remote for trade, the only import or export they have is half-decen wood and gullible morons with delusions of grandeur Though it remains a comparatively small settlement, Breachill quickly became known as a perfect place for adventurers in the region to stop for a hearty meal, a decent inn, and an enthusiastic audience for their tales from the road. Early on, the town established a tradition of formally employing adventurers for duties that concerned its citizens but fell outside the purview of the town’s guard. Peculiar how many such incidents occur compared to other towns, even for Isger. And in time, the town caught the eyes of the Hellknights, a strictly lawful mercenary group dedicated to protecting order at all costs. WHY? There. Is. Nothing. Out. Here.

"In 4638 ar, the newly formed Hellknight Order of the Nail pledged themselves to fighting lawlessness in the untamed wilds. Breachill, for all my hatred of this dismally rural place, is not untamed. Why settle somewhere that is neither cosmopolitan enough to truly sustain them nor wild enough to justify their presence? Impressed with Breachill’s peaceful and efficient functionality, they chose a spot outside Breachill for their inaugural home, Citadel Altaerein. B#&@~&$+. More to this. The order built its single-tower I can literally look out the window and see four towers, you idiot keep high on a low-rising hill about 10 miles northeast of town Considering he can't count to four I'm not surprised he somehow cut the distance to the keep in half.. For decades, Breachill served as a supply juncture for the Hellknights, and many townspeople took jobs as laborers or staff members attending to the keep’s needs. But then, in 4682 ar, only 44 years after building Citadel Altaerein, the Order of the Nail pulled up stakes from what had become known as Hellknight Hill. You would think a knightly order dedicated to absolute lawfulness would be less fickle. Something changed? Same thing as Lamond??? Lured to the west by Queen Domina, then ruler of Korvosa, the Order of the Nail relocated to a far more expansive home in Citadel Vraid. For many years, it maintained a skeleton crew of Hellknights to watch over the essentially empty citadel atop Hellknight Hill, but in 4711, the Hellknights abandoned Citadel Altaerein entirely. Forgot about the deed. Need to claim it for self.


So my group has just finished book 1, and I presented the citadel upgrades/downtime options, which they and I after looking at them more found a bit underwhelming. Checking the last book I found that only the defence upgrade ends up popping up, and the other books don't have expanded options for citadel related things. So I was thinking of offering more options for what they can do with it, depending on how much they are willing to invest in it. I have only just started scribbling ideas down, but I'd love some ideas, feedback or problems with them, or help with balancing them for cost.

https://docs.google.com/document/d/1TTWK4bMRr-h7fMVtYNgoqqirVU2aZ243THivSSN 5dSE/edit?usp=sharing


I know the Hunter's Gate tunnel at the beginning of Book 2 is just a 100' x 20' long tube, but has anyone made a cool, molten version?


1 person marked this as a favorite.
Pathfinder Battles Case Subscriber; Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

I sure did.

Cult of Cinders
Lava Tube


1 person marked this as a favorite.
Fumarole wrote:

I sure did.

Cult of Cinders
Lava Tube

Yaaaaaas. Thanks Fumarole!


Pathfinder Roleplaying Game Superscriber

Oh man I wish I'd had that when I ran that encounter! That's great!


.


3 people marked this as a favorite.

For anyone using Syrinscape:

I created soundsets for Book 1 and most of Book 2 :). Just look them up in online player:

Pathfinder: Hellknight Hill: Town Hall
Pathfinder: Hellknight Hill: The Ruined Citadel
Pathfinder: Hellknight Hill: The Citadel Below
Pathfinder: Hellknight Hill: Guardian’s Way
Pathfinder: Hellknight Hill: Goblinblood Caves

Pathfinder: Cult of Cinders: Children of the Godslayers
Pathfinder: Cult of Cinders: Pillars of Ruin
Pathfinder: Cult of Cinders: Blood for Gold

I'll have more soon. Enjoy


Pathfinder Battles Case Subscriber; Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Ooh nice, thanks for sharing.


Demonknight wrote:
Fumarole wrote:

More item cards!

.
.
.

Magic item cards 21
Magic item cards 22
Magic item cards 23
Magic item cards 24

In the item cards 21, one of the images is a interrogation point, is that correct?

First I would like to thank you. I have used every map you have for this adventure up to, but not including, Tanessen Tower in book 3. I see you have book 4 up. Hopefully you will keep up the good work for the last 2 books as well.


Pathfinder Battles Case Subscriber; Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Kennethray wrote:
First I would like to thank you. I have used every map you have for this adventure up to, but not including, Tanessen Tower in book 3. I see you have book 4 up. Hopefully you will keep up the good work for the last 2 books as well.

I'm glad you're enjoying my maps! My group is still in book one, so I don't have a pressing need to create more just now. Coupled with major life changes (baby coming, house hunting, job uncertainty) means I unfortunately don't have much time for map creation. I'll get to them eventually as my group progresses, but it will take some time.


Quote:
I'm glad you're enjoying my maps! My group is still in book one, so I don't have a pressing need to create more just now. Coupled with major life changes (baby coming, house hunting, job uncertainty) means I unfortunately don't have much time for map creation. I'll get to them eventually as my group progresses, but it will take some time.

I too am grateful for the work on the maps you've done. I'll be starting AoA in a few weeks, and they've been so helpful.

Best wishes on the impending familial expansion!

Envoy's Alliance

Pathfinder Adventure, Adventure Path Subscriber

Can anyone offer suggestions for a Velstrac Interlocutor mini? Between manufactured minis and 3D printing options, this is the first monster in four books where I am completely striking out.


1 person marked this as a favorite.

So I have already nabbed the barracks and warg pen improvements that others have created for the citadel. I'm going to adapt the warg pen for a separate goblin dog enclosure. Does anyone else have custom citadel improvements? My party is keeping a huge portion of the creatures from the top floor, plus the kobolds, so I'm trying to figure out custom costs. Ideas they've mentioned so far...

1. Graveshell moat
2. Giant rat sty
3. Giant bat mews
4. Bee hive boxes
5. Goblin art gallery


1 person marked this as a favorite.
elisaelli wrote:

So I have already nabbed the barracks and warg pen improvements that others have created for the citadel. I'm going to adapt the warg pen for a separate goblin dog enclosure. Does anyone else have custom citadel improvements? My party is keeping a huge portion of the creatures from the top floor, plus the kobolds, so I'm trying to figure out custom costs. Ideas they've mentioned so far...

1. Graveshell moat
2. Giant rat sty
3. Giant bat mews
4. Bee hive boxes
5. Goblin art gallery

Baseball diamond in the courtyard. Divide the remaining monsters and PCs into two teams, putting one of the Charua-ka that surrendered on each team as pitchers. Profit.


1 person marked this as a favorite.
Pathfinder Battles Case Subscriber; Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

If anyone is interested in seeing photos of these community maps in action check out my campaign document found here. I also use maps from Dynamic Dungeons. Of course my document is only stills, but at the table they are videos, which really adds something to the session I feel.

Thanks to MSAbbadon for use of the Goblinblood Caves map.

Any maps not credited in the document were created by me and are shared in this thread.


Some more maps for Fires of the Haunted City: Jewelgate Waystation, Crystal Tunnels & Hall of the Devouring Giants, Back Alley, Prison.

.
.

Ages of Ashes
Hellknight Hill: Goblinblood Caves
Cult of Cinders: Completed
Tomorrow Must Burn: Completed
Fires of the Haunted City: Jewelgate Waystation, Crystal Tunnels & Hall of the Devouring Giants, Back Alley, Prison, Temple of All Gods, The Dragon's Domain

Year of the open Road
The Absalom Initiation: Surfaced Wreck, Blakros Museum, Mavedarus Manor, Statue Street

Here the link to all maps I created up until now - both with and without grids.

Pathfinder Maps

Or goto the public maps of Dungeonfog and search for MSAbaddon.


Fumarole wrote:

If anyone is interested in seeing photos of these community maps in action check out my campaign document found here. I also use maps from Dynamic Dungeons. Of course my document is only stills, but at the table they are videos, which really adds something to the session I feel.

Thanks to MSAbbadon for use of the Goblinblood Caves map.

Any maps not credited in the document were created by me and are shared in this thread.

Thanks, glad you like it :-)


Jandronicos wrote:

So my group has just finished book 1, and I presented the citadel upgrades/downtime options, which they and I after looking at them more found a bit underwhelming. Checking the last book I found that only the defence upgrade ends up popping up, and the other books don't have expanded options for citadel related things. So I was thinking of offering more options for what they can do with it, depending on how much they are willing to invest in it. I have only just started scribbling ideas down, but I'd love some ideas, feedback or problems with them, or help with balancing them for cost.

https://docs.google.com/document/d/1TTWK4bMRr-h7fMVtYNgoqqirVU2aZ243THivSSN 5dSE/edit?usp=sharing

The google docs link dosnt work for me, every time i try to use the link it says the file dosnt exist.


RicoTheBold wrote:

These look great, but when I first wandered into this thread I expected it to be for stuff where map content doesn't already exist; like ** spoiler omitted ** or some extra locations in/around Breachill.

I'm curious why you're recreating maps instead of using the existing art. Is it a "quality when zoomed in" thing? Was it because you kicked off your campaign before the PDFs were available?

Thanks so much , those book titles really helped out. This is my first campaign and hadn’t thought of that. Good call.


Curgyr wrote:


Here's a Hellknight Hill Token Bundle I made! It has a token not just of every NPC used in Hellknight Hill, but a token in a matching aesthetic for every monster except (unfortunately) the Hunting Spiders, the Bloody Blades, the Skeletal Champion (awkwardly re-used the Skeletal Hellknight token for them) and the Boggard Scouts (used the art of Werrt).

Text and most discolorations were removed from art from the Hellknight Hill PDF. The only thing I didn't take the time to painstakingly remove was some of the dramatic molten stone from a few of the NPCs, but I tried to at least make it cohesive and fitting.

This is amazing. Are you doing something similar for the other books in the AP?


Fumarole wrote:

Here are two more maps from books 2 & 3.

Cult of Cinders
Burnt Village

Tomorrow Must Burn
Wainwright's Shop

Due to Portugal failing the Fortitude saving throw versus Covid-19, i started doing the RPG sessions online, and just started the 3rd book.

Loving your maps and using them in Roll20 :)

101 to 150 of 151 << first < prev | 1 | 2 | 3 | 4 | next > last >>
Community / Forums / Pathfinder / Pathfinder Adventure Path / Age of Ashes / Community Created Content (spoilers) All Messageboards

Want to post a reply? Sign in.