Ravingdork |
Seems like activity on these forums has slowed tremendously these past couple of months, nobody has responded to my Emporium thread in ages, and I've been having a much harder time finding groups of people willing to play or host (offline or otherwise). I'm sure some of it was from that unavailable Paizo site snafu a short while ago, but I was observing this trend even before that happened.
Is Starfinder doing okay? Or is it already beginning to plateau, or even die off?
What's it like for you in your areas?
HammerJack |
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It's pretty easy for me to find meatspace players in my area.
Society tables at my local con also filled up pretty quick, but that may be partially people shifting sway from PFS tables, because of PF2.
It has been a bit since I tried to get online players, because I run online games midweek, and have had too many other things coming up in the last month during my usual timeslot. So I can't say about online results.
I expect the forums to be slow for a while, with the outages having been long enough to get people out of the habit of checking them.
Isaac Zephyr |
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Honestly I think it's mostly just PF2. Many of the more frequent posters here (myself included) also participate in the Playtest discussion.
Granted, I do think some more support for Starfinder from Paizo would be welcome. Again the FAQs haven't seen update since Feb, and we've got no indication even when a new printing with even the Feb fixes will be out. The Starfinder devs have been a bit more active on the forums which is good, and is an indication at least that they aren't just leaving it to quietly die.
The Goat Lord |
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I attended a local con over the weekend, and the number of Starfinder Society games was equal to or greater than the combined number of PFS and 5E games. To say the least, Starfinder seems to be very healthy in my area. A member of the Paizo staff was in attendance, and I was lucky enough to be in a game he ran.
Additionally, I've spoken with local brick and mortar shops as well, and they all have mentioned SF selling well. In fact, I have to pre-order with my flgs to ensure I get copies of the latest products.
If you check YouTube and Twitch, there are many SF live plays, and there are twice that many podcasts. Also, there are a number of smaller boards, Reddits, Facebooks, etc. that have healthy communities. This board is mellow, but I wouldn't use it to represent the entire product. I think the world may be slowly moving away from message boards and gravitating more towards comment formats.
gamer-printer |
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And me looking at the Facebook Starfinder communities, activity is picking up, getting lots of new faces that claim never having played Stafinder before and just now getting in. My third party Starfinder books are selling well - that wouldn't be the case if SF was suffering somehow. I think your experience is just anecdotal. I know many who play and run Pathfinder and never come to this board, so it's not a surprise that SF seems to be getting less attention here. Just my observation...
BPorter |
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Honestly, I've been too busy playing and prepping Starfinder games to worry about posting much. I definitely love RD's character emporium, though, so I definitely want to give it a shout-out!
And while I'm sure PF2 playtest is consuming most of the forum traffic, I hope Starfinder is finding its fans and community in numbers far beyond what these forums represen. I'd be lying if I said that I didn't find the hyperbolic cries of nerf, insults from the vocal "more power" crowd, and the outright rudeness and ignorance of self-proclaimed game design experts knocking Paizo and its staff.
There have been posters that said the PF1 playtest was much the same, but I now understand why Starfinder didn't go the public playtest route.
Playtest nonsense aside, long live Starfinder! It's e most fun I've had with RPG's...perhaps ever!
Steve Geddes |
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Honestly, I've been too busy playing and prepping Starfinder games to worry about posting much. I definitely love RD's character emporium, though, so I definitely want to give it a shout-out!
And while I'm sure PF2 playtest is consuming most of the forum traffic, I hope Starfinder is finding its fans and community in numbers far beyond what these forums represen. I'd be lying if I said that I didn't find the hyperbolic cries of nerf, insults from the vocal "more power" crowd, and the outright rudeness and ignorance of self-proclaimed game design experts knocking Paizo and its staff.
There have been posters that said the PF1 playtest was much the same, but I now understand why Starfinder didn't go the public playtest route
The PF2 grar has certainly kept me from the forums as much as I used to. That spills over into not reading Starfinder or the other subforums I used to read on a daily basis (albeit I don't really post very much).
I spoke to one of the Paizo people a while back (a couple of months prior to Starfinder launching) and they expressed confidence that the first year would do well. In their view the true test would be year two (once everyone had an AP a monster book a setting book and the Core Book in hand there'd be a natural 'breaking off' point).
Given the increased rate of APs, it seems to me they're not too concerned about that, at least in the short term. For me, I hope they see enough ongoing demand to expand the line to include a more regular "Campaign Setting" or "Player Companion" set of supplements. It seems the modern trend is to slow output somewhat, but I could definitely use some more flavour material.
BigNorseWolf |
Tender Tendrils |
I think the reduced forum traffic may be in part due to there being less content to talk about, which is to be expected as pathfinder has years of content that all interacts with each other, and the pathfinder playtest is being measured against that large volume of content.
I was expecting the armoury to generate more discussion but I think a lot of people are too overwhelmed by armoury to read everything in it.
In my own context, my starfinder game is still being played weekly 9 months later, and my players are still excited to see what comes next, so I see that as a pretty good sign of the health of the game (as I have never been in a campaign that lasted so long or was played weekly before).
Azalah |
I check the Starfinder forums pretty much daily. But I have to agree with what has already been said about PF2.0 taking quite a large chunk of talk away from Starfinder.
I would love to be in more Starfinder games (except society, never really managed to mesh with that), but my scheduling and lack of transport keeps me from doing very much irl. And online games are tricky to say the least.
WhiteWeasel |
Is Starfinder doing okay? Or is it already beginning to plateau, or even die off?
Don't know about anyone else, but I'm personally losing interest and jumping ship from starfinder. It's combination of several factors, but it's mostly a disconnect of what the game offers and disapproval of it's rules. Our group is used to narrative/roleplay first type of games like Call of Cthulhu and World of Darkness. One of the reasons our group has put up with starfinder this long is that we have a great GM that chooses logic and roleplay over arbitrary paizo-isms.
I think the real problem this game has is that it feels like a video game. It has a bunch of ideas and conventions that make sense when applied to that space, but here on the table where's there no computer to do all the behind the scenes work, it feels clunky because you gotta flip to three different pages to get all of those little rules cogs to mesh together.
As far as Starfinder goes I still feel the community impressions (and thus your player's impressions) are out of sync with the mechanics. The art and layout all have a sci fi look, but in reality the mechanics and game play are tuned for something like Borderlands and Destiny: shootem up and take their guns. That's a fine idea for a game and even interesting. But I found so many folks were trying to force sci fi on it, and had rightfully expected something like sci-fi, because that's what the game presents as in its visuals.
I blame a lack of good sync between James Sutter, the creative lead, and Owen KC Stevens, the design lead, for at least some of this. During the publicity cycle Sutter was out front and talking Firefly and Shadowrun and even Star Trek as touchstones. Not a word about borderlands or Mad Max style stuff.
I think as time goes on, more and more people likely realize starfinder isn't a real science fiction game, but fantasy with the veneer of sci-fi like warhammer 40K. And that it's not a really roleplaying game, but Borderlands with RPG elements.
Our group wanted a Fallout 2 experience, and we got Fallout 4 instead so to speak because of that aforementioned disconnect between the game's presented aesthetic and mechanics.
Commodore_RB |
SFS content is first rate and our local Society does very well. I'll be jumping in to help GM for them at the local cons this fall.
My own home campaign is a blast. I've actually found Starfinder easier to teach to newbies than Pathfinder, literally everyone I've introduced has been clamoring for more.
Yakman |
Does anyone know why we haven't yet heard what the next book after Alien Archive 2 will be? Seems like we should know by now...
it'll get announced at some point.
it'll probably something like "Starships" which will have lots of starships (and mecha???) and probably some rules to help GMs build random solar systems/astral phenomena on the fly.
but that's just a guess.
Yakman |
Honestly hoping we get a magic themed book at some point soon. Some more mystic connections, some more spells, more solarion revelations. Stuff like that. I dont want more powerful stuff, but some more thematic stuff would be nice.
well... there have been two new mystic connections since the core was published, additional spells in a couple of supplements, two pages full of goodness for solarians in armory, and pact worlds added 14 new themes, while there was another theme in armory.
personally, i think starship options and possible alternate ways to run starship combats would be much more helpful. that's really where a lot of people have some problems with starfinder.
Kingbrendarr |
So to echo other posters. The local playgroup is doing well. A bit down because of vacations but we are still able to support play every week and have multiple tables often.
I think a lot of the forum silence is related to the general lack of new info combined with how well the community answers questions.
I for one have not needed to start a new thread because so many of you have asked and been answered the questions I have.
without new content to excitedly ooh and aww over our posts go down considerably. Leading to this.
Does anyone know why we haven't yet heard what the next book after Alien Archive 2 will be? Seems like we should know by now...
We also dont know anything about the upcoming SFS scenarios leaving lot of potential conversation for "someday"
I would speculate that the recent site issues are to blame and that people that would do these updates have been busy working on the back end. So hopefully we see an uptick in activity soon
pithica42 |
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Dimity wrote:Does anyone know why we haven't yet heard what the next book after Alien Archive 2 will be? Seems like we should know by now...We did. It's the beginners box.
Per Paizo, that isn't a rulebook and isn't a part of the rulebook subscription (Vic confirmed in the product thread). Despite this, it may have taken the place of the March rulebook. Though, I really hope that isn't the case.
As to the OP's question. Some of what's happening now may also be (in addition the playtest and site issues) due to people starting back up in school. I know when the semester starts the first few weeks of it are always hell on my schedule, and hobbies suffer.
Vexies |
Isaac Zephyr wrote:Per Paizo, that isn't a rulebook and isn't a part of the rulebook subscription (Vic confirmed in the product thread). Despite this, it may have taken the place of the March rulebook. Though, I really hope that isn't the case.Dimity wrote:Does anyone know why we haven't yet heard what the next book after Alien Archive 2 will be? Seems like we should know by now...We did. It's the beginners box.
I agree, while im sure there are plenty of people looking forward to the beginners box it doesnt really offer me much. Id be sad to think this took the place of a regular release. Regardless I am looking forward to seeing what comes next.
Vexies |
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I am tempted to get and read the first AP, because the second hand reports really make me think it was just generally poorly designed for balance purposes.
I really didn't find any issues in our run through with it. I even had to tune the difficulty up on everything due to my group being a 6 person party. Perhaps it was harder on a standard 4 person party but I don't really think so after being quite familiar with it. It really just depends a lot on group make up I think. There was a lot of complaining about the last encounter of the book being too hard but despite turning up by a lot my group disappointingly tore it down.
JiCi |
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Guys, don't forget that the game is only 1-year old and that it basically starts from scratch. If you compare to Pathfinder, Paizo used the OGL content to publish both the rulebook (essentially combining the Player's Handbook and Dungeon Master's Guide) and the Bestiary.
Furthermore, they're using a brand-new set of rules for everything, they can't just bring a bunch of new rules and hope that everything fits like a glove.
Finally, they did give us rules to convert Pathfinder stuff into Starfinder. While you do have some busy work, you can still use races, classes, items and monsters from Pathfinder into Starfinder. We're talking about a LOT of books.
On a sidenote, they are trying/testing a new publishing process with smaller books, but at a tigher schedule, such as releasing smaller Alien Archives instead of beefier Bestiaries.
On another note, Starfinder's world is... much larger than Pathfinder, so they need more time and resources to flesh out new planets.
pithica42 |
I believe the beginners box is the March release as it was mentioned in the blog thread by one of the devs that although it is not part of the subscription, the resources needed to make it meant that they couldn't do the hardback release that would otherwise be expected.
The full comment left the state of a March book (or no March book) entirely ambiguous. Yes, Owen mentioned that the beginner's box required resources, and they only have so much staff. He also mentioned that they try to give each product announcement its own time to shine, and that speculating on unannounced material (or lack thereof) would distract from that.
I'm hoping that there will still be a March book. Other than maybe participating in a Beginner Box Bash, and maybe the new Absalom Station Lore, the Beginner box does little for me.
I fear that you are correct, though, and they'll use the Beginner Box as an excuse for no book in March. If that's the case, I'm going to have to re-assess my commitment to the subscription. I subscribed with the expectation that I'd be getting regular releases. If they're going to be releasing books haphazardly "whenever they have time", then it'd be easier and more reliable to just buy them on Amazon and only buy the ones I'm interested in.
Silas Stadatilas |
My home game is going well, and the game seems to be selling well in my area. With the site being down so much lately, I haven't checked here as much. I check, but don't post, on Reddit's Starfinder page.
I worry about Paizo's sales numbers because much of the content is open gaming content. In some ways it is just easier to use one of the SRD websites for information rather than pulling out my books. For example, if I need a new small arm for my operative, I can take a look at Archives or Hidden Truth, select small arms and have it sort by level. That is a heck of a lot easier than grabbing Armory and the CRB to determine what is available.
I love the game and I'm buying the hardcovers when they come out to support the game, but it does bother me that the cost of the books is so out of line with the Pathfinder equivalent. I understand that with smaller print runs there is increased cost, but this seems a little too out of line to me. Bestiary 1: 250 monsters 320 pages MSRP 44.99 and Alien Archive 1: 80 critters 160 pages for MSRP 40. Heck compare Pathfinder Ultimate Equipment at 400 pages at MSRP $50 verses Armory at 160 pages at MSRP $40.
With all my whining about price aside, I am still picking up each hardcover when they come out. A beginners box holds absolutely no interest for me, and it surprised me that there essentially not going to be any non-adventure path or flip mat starfinder releases for around 6 months after Alien Archive 2 in October. New releases generally spark more interest and more posting in the forums. The basic box is a good thing for the long term health of the game. I'm glad your doing it, but I wish there was something for me to get excited coming up as well.
This is the best sci/fantasy game out right now, especially if you are not a Starwars fan. I understand Pathfinder is what really fuels this company and 2e is taking a lot of attention, but I had hoped that the success of the initial release would have resulted in more of an initial bump in production than it has.
sebastokrator |
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Out of curiosity, around what level would you say your group started having bad feelings about balance?
Probably around 8 or 9. By then the two mystics in the group started grumbling as they were having difficult landing their highest level spells due to Starfinder's reduced save DCs and and weren't finding ways to provide numerical buffs to the other members of the group. The mystic healer, however, felt his class features were still very valuable. The Star Shaman did not share the same sense of worth regarding his specialty's stuff.
The soldier started feeling disheartened not too long after from seeing the operative's high burst damage though his full attack totals were probably slightly higher.
Generally, the party has felt that the operative is too good: high damage and are very good at pretty much every skill. They've also been unhappy with monster attack bonuses and the poison/disease/curse rules all the way through, though as the GM I disagree both of those. Frankly, I'm going the use the Pathfinder Unchained poison rules in any PF game I run going forward.
Shaudius |
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They've also been unhappy with monster attack bonuses and the poison/disease/curse rules all the way through, though as the GM I disagree both of those. Frankly, I'm going the use the Pathfinder Unchained poison rules in any PF game I run going forward.
Its not shocking, poison and disease are one of the few things that actually feels like a real threat most of the time in Starfinder.
Isaac Zephyr |
sebastokrator wrote:They've also been unhappy with monster attack bonuses and the poison/disease/curse rules all the way through, though as the GM I disagree both of those. Frankly, I'm going the use the Pathfinder Unchained poison rules in any PF game I run going forward.Its not shocking, poison and disease are one of the few things that actually feels like a real threat most of the time in Starfinder.
Agreed. I like that it's a threat, though I'm not too keen on the last 3 steps out of tops 7 generally always being "you don't have a character". Once you hit Bedridden, you're generally looking at rolling up something new, or having to tell the group "sorry but no adventures for at least 10 days".
Not as devistating when you consider all space travel takes at least 1d6-ish, but still not fun to be sitting out sessions cause you're stuck in "not dead but can't play" limbo.
Metaphysician |
Metaphysician wrote:I am tempted to get and read the first AP, because the second hand reports really make me think it was just generally poorly designed for balance purposes.I really didn't find any issues in our run through with it. I even had to tune the difficulty up on everything due to my group being a 6 person party. Perhaps it was harder on a standard 4 person party but I don't really think so after being quite familiar with it. It really just depends a lot on group make up I think. There was a lot of complaining about the last encounter of the book being too hard but despite turning up by a lot my group disappointingly tore it down.
Fair enough. I do admit, the signal to noise ratio might be bad due to a lot of new Starfinder players suffering from trying to play the game as if it were fully munchkinned out Pathfinder ( ie, "Cover? What's that?" ).
Asurasan |
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My local group for Starfinder is really enjoying the setting, which I've also been greatly enjoying myself. We have full intention of finishing Dead Suns and who knows where we will go from there.
I've also had groups of people expressly asking to be involved 'in my next starfinder game', so that is exciting to me as a GM. So long as there is interest, I will be running campaigns. I also think it shows that there was a niche for this type of game(that wasn't just arbitrarily a Star Wars game).
I personally have a few mechanical quibbles I would like to see addressed with errata in the coming months. I feel like the whole system just needs a few tweaks to make some mechanical interactions less awkward.
All the content released so far is great, but I hope the game will have a steady stream of new stuff coming out to keep the game growing.
rixu |
Our group has been in Starfinder for a year now, Dead Suns ended and now we are doing a sandboxish homebrew adventure which goes where the players seem to want it to go. Players have no interest in changing the game or starting over with new chars so we'll probably go forward until they get bored or killed :)