Question 2: Doors within the facility.
I took this to mean the doors have no actual panel to allow opening them manually. Basically I ruled that the door opened if you ended your turn in front of it, and it would close at the end of the turn of the last creature to trigger the door (I.E. stand in front of it or walk through it). This made for some really interesting tactical decisions while the team tried to escape the golem and still loot everything they could without leaving anyone trapped behind an automatic closing door. Took a bit of headache to keep track of which door opened/closed when, but it was fun.
Our GM crew got into a debate about the golem's tactics. The tactics clearly state that it focuses its attacks on a target until they are dead. Does that mean it administers a coup-de-grace if a PC goes unconscious?
Option A: Yes. Dead has a specific mechanical definition in the CRB. The golem should continue to attack until that condition is achieved. This makes it infinitely more dangerous, but thematically appropriate.
Option B: No. The golem does not have lifesense, no Medicine or Life Science skill, and no intelligence, so it cannot perceive the difference between unconscious/dying and dead. Therefore when it knocks a target down, it assumes they're dealt with and moves on to the next closest target. This takes a bit of the edge off, but seems more in line with how other 'boss' monsters work.
I chose option B, as for my players, losing their characters in the first room of this map would have been the opposite of fun, and especially frustrating as they really hadn't had a chance to fully figure out what the hell was going on yet by the time I took one of them down. However I could see the argument for option A, RAW, if you're an especially malicious GM.
I think a starship travel and/or combat deck would be neat, similar to the crit decks. Roll a nat20 in starship combat?
Engineering - double the bonus you applied or shields you restored
or just some other random events. Drift encounters? stellar phenomena that can instantly change battle? (solar winds knock out all targeting systems, sudden comet dust storm reduces shields, etc.)
Ninja Division is offering a big digital bundle of their games for print-and-play. Humble Bundle.
You can actually buy these digital products and receive them instantly! This is a brave New business strategy for ND.
Hope they use some of their earnings to get our minis out there.
What spells require d20 rolls that would trigger these cards? Magic Missle is an auto-hit, Telekenetic Projectile is a ranged attack... does it only work on creatures with Spell Resistance? Doesn't seem quite right that a spell misfire would depend on the target, or am I missing something.
Don't forget the 'Where Is Wolf Right Now?' segments he used as filler for his other shows.
I know there's no larger map (yet) of the galaxy. I don't have any of the older pathfinder sources either, so I was wondering if we know the shape of the galaxy and where the PW system lies in it?
I assume its a spiral galaxy like ours, and since Golarion and the system as a whole is an analogue to our own solar system, it stands to reason that it lives on the outer fringes of one of the arms of the galaxy. But if there's a reference for this anywhere, I'd be interested to know.
I actually really liked the 3 part format. Long enough to tell a fun story arc but short enough to keep the pace going. It'll take my group almost 18 months to finish Dead Suns at the speed we're going now.
Call me crazy, but I think even a 1-part AP (Starfinder Module?) would be cool. Doesn't have to start at level 1, either low or high level it would be a good introduction to the game (and if people are just starting, not as huge of an investment!) If a 1-book adventure is well received, it sets up Paizo with a bunch of options to tell short, medium, and long form stories down the road.
I think I remember In one of the twitch streams they said that rewriting the CRB takes away from the time that they can work on new content. As a value proposition for them, it doesn't make too much sense yet to release an updated CRB yet, as most retailers are still packed with the current one, and they have a pretty tight content schedule to meet, with 2 scenarios, 1 AP a month, in addition to the beginner box, hardbacks, and maps. Not to mention many of their staff are also working on PF2.
But never say never, just don't expect it any time soon.
I'll jump on the promotional boon bandwagon. Once per session, each player must bring their own deck seems fair enough. If someone wants to cheat that badly, then it won't impact the scenario too much.
Maybe tone it down by restricting it from being combined with shirt reroll? I.E. choose either crit effect or reroll but not both. That'll even further reduce the incentive to cheat.
I'm intrigued on what will be in the crit fumble deck in a couple months too and how that might work in society.
The Kickstarter backers and GameOnTabletop late pledges are not customers of Paizo nor Ninja Division. We freely gave our money, not for a product, but to assist a company in developing a product. That is the fundamental basis of Kickstarter.
So our relationship to ND is not one of customer-retailer, but rather closer to patron-artist. As far as the failed Kickstarter goes, Paizo slapped their name all over it but they have no legal obligation or business connection to us at all. It's simply marketing.
So because an artist failed in their artistic endeavor, that makes them liable to suit from those that patronized them? That seems an unfair precedent to set.
We knew upfront that this money was effectively lost the moment we spent it. There's a whole section of every Kickstarter description devoted to potential risks, so we can't say we weren't aware what we signed up for.
And again, there is no contractual obligation for ND to provide us a product. Now, if it came out that they defrauded everyone with 0 intention of delivering anything, just to take the money and run, then maybe we'd be able to go after them in court. But that's a really high bar to clear. And the fact that some people did receive miniatures (however few) shows they at least attempted to do what they said they would. They just failed.
Does it suck? Yes. Do I wish someone else would have taken the license and made SF minis? Absolutely. But to keep blaming Paizo or demanding some recompense for mistakes we made is pointless. I know I'll take a hard pass on anything associated with Ninja Division or the people who work(ed) there in the future. Lesson learned. Let's move on. I've got Infinity miniatures to paint!
Edit: I really appreciate that Sara Marie and Paizo in general are not giving up on this and continuing to work behind the scenes. But I'm honestly treating anything we might get in the future as a surprise bonus. ND failed us and trying to punish them now is pointless.
All this makes me really nervous. I also went all-in and have received a grand total of 10 miniatures (1 of which had broken feet). Based on the rumors that the manufacturer has put the line on hold, it seems the only way I'll get even a few more SF minis is to buy the pre-painted ones that made it to stores. But do I really want to shell out $120 for 17 minis? That decision would have been a lot easier if I had an extra $400.
AtAT actually gives a decent mini-players guide in the front. Based on the CRB themes, it gives some plot hooks that tie you to the mission and give you a reason to be there in the first place.
But I do like Pathfinder's more in-depth previews of the general world, some pitfalls to avoid, etc.
Depending on the flavor of how you got this ability, either make it dependent upon their emotional state (arousedness or panic), physical state (adrenaline or movement) or mentally controllable. Make it a skin augmentation and you can't install dermal plating (trade raw power for cool flavor)
As GM, I'd give it 5ft dim light as a move action to douse or ignite if its controllable. The Illuminating weapon fusion gives your weapon the bright property (dim light shed for 20ft for 6 seconds) for 120c, so for shedding 5ft dim light constantly i'd say around 100c.
Maybe an android could have their circuit 'tattoos' enhanced to glow more brightly.
Solarian's solar mote basically functions like this, and it's not OP.
I'll throw my voice in with those requesting high res AP map images. It's not like paizo doesn't already provide some maps in high res: the flip map PDFs are generally very high res and work really well at scale online. I'd love to see the AP maps at the same sharpness and detail, I'd even be willing to buy then seperately.
I was looking through my Starfinder Alien Archive Pawn Box, and I noticed I have a duplicate of one sheet, but am missing a different sheet.
I am missing the sheet with the 4x AHAV, etc. (page 22-23 on the PDF)
Is there any way to get the missing sheet?
There's some weird design choices to running APs in SFS. You must use a legal SFS character, and that character gets an entire level worth of experience after each module. You can use a pre-gen but it has to be the lowest level for that module.
However, you can't level up during the module. So the group is OP to start, and about 2 levels underpowered for at the end of each module. It's really clunky.
I also want to include some of the legacy races when I run. I also have a soft spot for elves, but I'd like to mix it up and have some of the new races too.
Should also show up in your paizo character account under My Organized Play.
@Kultha: I haven't decided yet if I want to do more scenarios or dive into the AP. If I do run the AP, it won't start for another few weeks at least, and it won't be Society-play. Just for fun! You all will be the first to know if/when I start my AP planning.
@Aazanar: Yes, that's how I read it. That gun cannot fire again this round, but the gunner is allowed to fire another shot from a different gun. Buut it's a moot point.
Sefel's laser shot tears through the last remnants of the Lawblight's aft shields, and directly into their power core. The ship shudders and groans as waves of plasma erupt from its hull. And suddenly, an explosion! The broken pirate vessel slams into the nearby asteroids, never to accost unsuspecting travelers again.
You are now free to return to Absalom Station with the information retrieved from the wreckage from the Unbounded Wayfarer.
Correct Laeshin. When one ship passes over another, not as part of the flyby stunt, the passed ship gets a free shot at the aft of the passing ship with any gun, from any arc. So i'd suggest the heavy laser as well. I'm totally fine with retconning a different gun.
@Sefel: Since your gunnery check was successful, I'll let you do the honors of rolling damage.
Seeing the Day Tripper pull to such a close range, the Lawblight pilot attempts to Flip and Burn to attack their rear.
These are pirates... not particularly strategic folk. They tend to go for the obvious kill shot.
Flip&Burn,DC18: 1d20 + 9 - 2 ⇒ (6) + 9 - 2 = 13 Fail...
The ship simply can't handle the maneuver, and the Lawblight moves forward 2 spaces. The Day Tripper now gets an Attack of Opportunity with any gun, to the aft of the Lawblight!