So if creating mindless undead through necromancy is still evil in 2e...


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Planpanther wrote:
TheFinish wrote:


Neither does animate dead though. Your soul is just peachy.

Also raise dead, resurrection and such do damage the soul. That's what the Negative Levels/Con Drain is supposed to represent.

Is it spelled out somewhere that soul damage is the narrative for the penalties? Are you sure those conditions are not just game penalties for dying?

It has been clarified by James Jacobs why Animate Dead is evil, but raise dead is not.


Necromancer Paladin wrote:
MidsouthGuy wrote:
As far as I'm concerned, creating mindless undead is a form of desecrating a corpse. Bodies should be laid to rest in the way considered proper by the deceased's religion, not forced to stagger about and obey commands from a wizard. Desecrating a corpse is an evil act, regardless of that corpse's actions in life. It has been considered a grave misdeed in every culture in human history, so why wouldn't that hold true in a fantasy world? Yes, I can see a very few specific instances in which it may be considered tolerable to raise a zombie or skeleton (using them to fight off a greater threat, using them to train people to fight undead), but even then it would be considered an act of desperation or absolute necessity, not a normal every day occurrence.
And what if the culture is pro-undead?

A culture being for something doesn't make it right, good, or proper.

Aztec culture was pro-human sacrifice and pro sacrifice the losing sports team. Doesn't make it good.

Silver Crusade

TheFinish wrote:
Rysky wrote:
Almarane wrote:
If Animate Dead is evil because you don't follow the normal cycle of life (life then death then life instead of life then death), then Resurection should be evil too because this breaks the normal cycle of life juste as much as Animate Dead (life then death then life instead of life then death). We may argue that you need the creature's permission for Resurection, but still. Resurrecting someone, even with their permission, is a perversion of the cycle of life, no matter how you do it.
Cycle of Souls, not life. Resurrection doesn't damage the soul.

Neither does animate dead though. Your soul is just peachy.

Also raise dead, resurrection and such do damage the soul. That's what the Negative Levels/Con Drain is supposed to represent.

Actually no since you need True Resurrection to be brought back if you’re turned into an undead, do you not? I’d have to go look through the River of Souls article again but I think it’s expanded upon there.

Also, Con Drain/Life Energy =/= soul


Rysky wrote:
TheFinish wrote:
Rysky wrote:
Almarane wrote:
If Animate Dead is evil because you don't follow the normal cycle of life (life then death then life instead of life then death), then Resurection should be evil too because this breaks the normal cycle of life juste as much as Animate Dead (life then death then life instead of life then death). We may argue that you need the creature's permission for Resurection, but still. Resurrecting someone, even with their permission, is a perversion of the cycle of life, no matter how you do it.
Cycle of Souls, not life. Resurrection doesn't damage the soul.

Neither does animate dead though. Your soul is just peachy.

Also raise dead, resurrection and such do damage the soul. That's what the Negative Levels/Con Drain is supposed to represent.

Actually no since you need True Resurrection to be brought back if you’re turned into an undead, do you not? I’d have to go look through the River of Souls article again but I think it’s expanded upon there.

Also, Con Drain/Life Energy =/= soul

Both resurrection and true resurrection can return you to life even if your body was made into an undead creature, but only if the creature was destroyed. I assume raise dead can't because destroying the undead creature would destroy the body and you need it whole for the spell, but it's unclear.

Only intelligent undead have souls (or rather, are souls, if we're talking about intelligent incorporeal undead). And those do indeed go against the Cycle of Souls, but mindless undead (which is what you make with animate dead) are soul-less and don't interfere at all.

Also note that the "Progression of Souls" part of the River of Souls article makes no mention whatsoever about resurrection. You can yoink them out of it at certain points, but that's not actually part of the cycle. You're messing with it just as much as a Lich is.

Silver Crusade

TheFinish wrote:
Rysky wrote:
TheFinish wrote:
Rysky wrote:
Almarane wrote:
If Animate Dead is evil because you don't follow the normal cycle of life (life then death then life instead of life then death), then Resurection should be evil too because this breaks the normal cycle of life juste as much as Animate Dead (life then death then life instead of life then death). We may argue that you need the creature's permission for Resurection, but still. Resurrecting someone, even with their permission, is a perversion of the cycle of life, no matter how you do it.
Cycle of Souls, not life. Resurrection doesn't damage the soul.

Neither does animate dead though. Your soul is just peachy.

Also raise dead, resurrection and such do damage the soul. That's what the Negative Levels/Con Drain is supposed to represent.

Actually no since you need True Resurrection to be brought back if you’re turned into an undead, do you not? I’d have to go look through the River of Souls article again but I think it’s expanded upon there.

Also, Con Drain/Life Energy =/= soul

Both resurrection and true resurrection can return you to life even if your body was made into an undead creature, but only if the creature was destroyed. I assume raise dead can't because destroying the undead creature would destroy the body and you need it whole for the spell, but it's unclear.

Only intelligent undead have souls (or rather, are souls, if we're talking about intelligent incorporeal undead). And those do indeed go against the Cycle of Souls, but mindless undead (which is what you make with animate dead) are soul-less and don't interfere at all.

Also note that the "Progression of Souls" part of the River of Souls article makes no mention whatsoever about resurrection. You can yoink them out of it at certain points, but that's not actually part of the cycle. You're messing with it just as much as a Lich is.

Except you’re not, as you stated it doesn’t talk about resurrection. But it does talk, however lightly, about an undead and the soul that formed them, referring to them as Delinquent Souls. There is no such stigma or caution attributed to Resurrecting/Reincarnating.


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Resurrected/raised people are still mortal, and will die in time if only of old age. The same is not true of undead


Rysky wrote:
Except you’re not, as you stated it doesn’t talk about resurrection. But it does talk, however lightly, about an undead and the soul that formed them, referring to them as Delinquent Souls. There is no such stigma or caution attributed to Resurrecting/Reincarnating.

A Lich/Ghost/Ghoul/what have you is essentially between steps 1 and 2 of the cycle, for however long that is. When you resu/raise/reincarnate/whatever, you're yoinking them from the cycle at any step 2-5. Then they have to restart the cycle from there all over again if/when they eventually die.

Note that reincarnate can totally bring you back if you died of old age (unlike the others) so there's no real difference between a Lich and somebody who keeps reincarnating all the time. Both of those souls can go effectively forever without being judged, thus interrupting the cycle.

There's no reason to make the distinction between intelligent undead and these kinds of people since they will all at one point go through the cycle anyway. It's just a question of when, and as the article says:

"The process might take millennia, but such gulfs of time mean little amid the greater workings of the multiverse."

Also this doesn't adress mindless undead. They don't have souls. They don't do anything to the cycle.

Chief Cook and Bottlewasher wrote:
Resurrected/raised people are still mortal, and will die in time if only of old age. The same is not true of undead

That's what reincarnate is for. Can bring you back even from that, indefinitely. It's like lichdom, except it costs you 1,000 gp every time you die. Plus 25,000 if you want to cast wish so you're returned to your original form. Oh and it requires a helper, but so do all the others so.


If you're that worried about race, use cyclic reincarnation

Shadow Lodge Contributor, RPG Superstar 2010 Top 8

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TheFinish wrote:
That's what reincarnate is for. Can bring you back even from that, indefinitely. It's like lichdom, except it costs you 1,000 gp every time you die. Plus 25,000 if you want to cast wish so you're returned to your original form. Oh and it requires a helper, but so do all the others so.

Maybe the universe is pissed at you for not paying your Life subscription fee?

So lichdom is basically the metaphysical equivalent of stealing cable?


Benchak the Nightstalker wrote:
TheFinish wrote:
That's what reincarnate is for. Can bring you back even from that, indefinitely. It's like lichdom, except it costs you 1,000 gp every time you die. Plus 25,000 if you want to cast wish so you're returned to your original form. Oh and it requires a helper, but so do all the others so.

Maybe the universe is pissed at you for not paying your Life subscription fee?

So lichdom is basically the metaphysical equivalent of stealing cable?

What if the lich pays 1,000 gp every time his body is destroyed and/or he lives enough years that a person of his original race would've died?

Would that cover it? How does the universe quantify your Life subscription?


funky thing though, I know its not the rules per say, but I always considered Animated Skeletons as golem-like constructs with sometimes a bit of sentience and some times not.

neither good or evil.

hehehehehe ever think about an adventure that has you lead up to face the Evil NEcromancer Skeletor up mount puperskooper in is fortress Snake Fang Keep.

He has an army of 500 animated skeletons m 250 zombies, 15 animated cages + 16 animated scarecrows( both under the animate object) and 25 monstrous size animated skeletons.
for the plot twist, Skeletor is actually not an evil necromancer . Dont get me wrong he is an evil wizard, but his specialty is constructs.
the only undead are the zombies. the 525 animated skeletons are reinforced bone golems.

oh the cleric channeling postive/negative/ turn undead will be wondering why its not working


the nerve-eater of Zur-en-Aarh wrote:
Buba Casanunda wrote:

I don't know about the rest of you, but to keep my Neutral Alignment active with my Diety (Nivi Rhombodazzle), after a week of:

Casting spells with a Good discriptor, saving people from death, slaying demons/devils/etc and actually saving the world;

I have to go kick a few puppies, and take candy from the kids at Auntie Baltwins Home for Recovery (she gives me a special rate for the service).

I am looking forward to some more Demon Fighting around the Worldwound this year, and maybe freeing some slaves... so I guess I may have to look into volunteering down at the Hellfire club on my days off... just to offset the "good" stains on my "alignment chart"...

How are the rest of you maintaining your Neutral alignment?

This would be another one of those posts that I suspect is meant at least in part sarcastically but that is an exact literal representation of how I would adjudicate the issue in question. (With a side note saying "Possible Neutral Smartass; serious-minded Neutral outsiders likely to get irked therewith.")

I kept reading your post to make sure you were serious, or if it was a joke. I can't help but think you are serious, which baffles me. How can that possibly be Neutral? I murder little kids on Monday, but I make up for it by the good deeds I do 6 out of the 7 other days of the week, so I am Neutral with Good tendencies? And if I only murder little kids on Christmas, heck, the one day of Evil barely registers in comparison with my 364 days of Good, so... Lawful Good?


totoro wrote:
the nerve-eater of Zur-en-Aarh wrote:
Buba Casanunda wrote:

I don't know about the rest of you, but to keep my Neutral Alignment active with my Diety (Nivi Rhombodazzle), after a week of:

Casting spells with a Good discriptor, saving people from death, slaying demons/devils/etc and actually saving the world;

I have to go kick a few puppies, and take candy from the kids at Auntie Baltwins Home for Recovery (she gives me a special rate for the service).

I am looking forward to some more Demon Fighting around the Worldwound this year, and maybe freeing some slaves... so I guess I may have to look into volunteering down at the Hellfire club on my days off... just to offset the "good" stains on my "alignment chart"...

How are the rest of you maintaining your Neutral alignment?

This would be another one of those posts that I suspect is meant at least in part sarcastically but that is an exact literal representation of how I would adjudicate the issue in question. (With a side note saying "Possible Neutral Smartass; serious-minded Neutral outsiders likely to get irked therewith.")

I kept reading your post to make sure you were serious, or if it was a joke. I can't help but think you are serious, which baffles me. How can that possibly be Neutral?

All you need is a god somewhere totting up the Good and Evil acts and seeing which ones come out ahead; my understanding of how the Boneyard works is that even the difficult cases are figuring out where to send a soul, so that appears to be canon sfaict. (If souls could be divided up and the good bits rewarded and the bad punished, that would be an interestingly different way to do it.)

It seems also relevant that the balisse angel in Bestiary 5 is specifically identified as "formed from the souls of individuals who committed evil acts but were later redeemed and died while living an exemplary moral life", which sounds a lot like doing enough Good outweighing having done undeniable Evil, so far as Pharasma is concerned.

Quote:
I murder little kids on Monday, but I make up for it by the good deeds I do 6 out of the 7 other days of the week, so I am Neutral with Good tendencies?

Note that the post I was replying to was not suggesting killing children as a way of reining in Neutrality slipping towards Good, but kicking puppies and stealing candy. I would hope the difference in scale there is clear.

(In case it needs reiterating; this is nothing to do with my personal beliefs on morality, and everything to do with my personal beliefs on how to make mechanistic system of alignment work efficiently and consistently.)


the nerve-eater of Zur-en-Aarh wrote:
totoro wrote:
the nerve-eater of Zur-en-Aarh wrote:
Buba Casanunda wrote:

I don't know about the rest of you, but to keep my Neutral Alignment active with my Diety (Nivi Rhombodazzle), after a week of:

Casting spells with a Good discriptor, saving people from death, slaying demons/devils/etc and actually saving the world;

I have to go kick a few puppies, and take candy from the kids at Auntie Baltwins Home for Recovery (she gives me a special rate for the service).

I am looking forward to some more Demon Fighting around the Worldwound this year, and maybe freeing some slaves... so I guess I may have to look into volunteering down at the Hellfire club on my days off... just to offset the "good" stains on my "alignment chart"...

How are the rest of you maintaining your Neutral alignment?

This would be another one of those posts that I suspect is meant at least in part sarcastically but that is an exact literal representation of how I would adjudicate the issue in question. (With a side note saying "Possible Neutral Smartass; serious-minded Neutral outsiders likely to get irked therewith.")

I kept reading your post to make sure you were serious, or if it was a joke. I can't help but think you are serious, which baffles me. How can that possibly be Neutral?

All you need is a god somewhere totting up the Good and Evil acts and seeing which ones come out ahead; my understanding of how the Boneyard works is that even the difficult cases are figuring out where to send a soul, so that appears to be canon sfaict. (If souls could be divided up and the good bits rewarded and the bad punished, that would be an interestingly different way to do it.)

It seems also relevant that the balisse angel in Bestiary 5 is specifically identified as "formed from the souls of individuals who committed evil acts but were later redeemed and died while living an exemplary moral life", which sounds a lot like doing enough Good outweighing having done undeniable Evil, so far as...

Right on. I think I understand what you are saying now.

I like the Bestiary 5 entry because it acknowledges the person moved to all-in on the Good side, which I think is necessary to be Good and whether they did Evil is irrelevant. (There is nothing wrong with a deity that tallies good deeds and bad ones and rewards or punishes accordingly; it's just the soul needs to go where their alignment takes them, regardless of whether they used to be something else. If it doesn't work like that, the rulers of the afterlife are dorks. E.g., this Champion of Hell is actually Chaotic Good, but he did too many Lawful Evil things in his youth, so here he is.) Similarly, I don't think characters can choose to be an alignment; the player can only identify an intent. I have never played with someone who wanted to choose an alignment and then play a different alignment just to derail the game or trick me. It's just stupid. Players might choose the wrong alignment because the DM has house rules or interprets the rather confusing rules differently than the player, but it is generally accidental and unfortunate.

I just want the core rules to make it clear to avoid accidents. Alignment most certainly *is* a straightjacket if you do not choose the right alignment for the character, so it should be chosen carefully. Get rid of all that "it's a vague personality" crap and give a baseline rule that everyone understands. As long as your character has the fundamental belief, they get that alignment. If the DM wants to house rule, that is their right and perhaps even responsibility (if the baseline alignment doesn't match their setting).

Dark Archive

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Pathfinder Starfinder Roleplaying Game Subscriber

Reincarnation would be bad way to maintain immortality though because spell's flavor says you retain "Most" of your memories. So evidently if you cast it multiple times in row, you will slowly change in your personality as you lose more and more memories. Considering that organic brain does have limit to memory, I'd say that doing it at end of your old age wouldn't really differ much either. Reincarnation the spell doesn't really differ much from reincarnation that happens naturally except that you retain part of memories.

Scarab Sages

totoro wrote:
the nerve-eater of Zur-en-Aarh wrote:
totoro wrote:
the nerve-eater of Zur-en-Aarh wrote:
Buba Casanunda wrote:

I don't know about the rest of you, but to keep my Neutral Alignment active with my Diety (Nivi Rhombodazzle), after a week of:

Casting spells with a Good discriptor, saving people from death, slaying demons/devils/etc and actually saving the world;

I have to go kick a few puppies, and take candy from the kids at Auntie Baltwins Home for Recovery (she gives me a special rate for the service).

I am looking forward to some more Demon Fighting around the Worldwound this year, and maybe freeing some slaves... so I guess I may have to look into volunteering down at the Hellfire club on my days off... just to offset the "good" stains on my "alignment chart"...

How are the rest of you maintaining your Neutral alignment?

This would be another one of those posts that I suspect is meant at least in part sarcastically but that is an exact literal representation of how I would adjudicate the issue in question. (With a side note saying "Possible Neutral Smartass; serious-minded Neutral outsiders likely to get irked therewith.")

I kept reading your post to make sure you were serious, or if it was a joke. I can't help but think you are serious, which baffles me. How can that possibly be Neutral?

All you need is a god somewhere totting up the Good and Evil acts and seeing which ones come out ahead; my understanding of how the Boneyard works is that even the difficult cases are figuring out where to send a soul, so that appears to be canon sfaict. (If souls could be divided up and the good bits rewarded and the bad punished, that would be an interestingly different way to do it.)

It seems also relevant that the balisse angel in Bestiary 5 is specifically identified as "formed from the souls of individuals who committed evil acts but were later redeemed and died while living an exemplary moral life", which sounds a lot like doing enough Good

...

rant warning - be advised the following might be taken as a personal rant, so feel free to skip it if you have already formed your opinions and you don't want to be influenced by mine.

wait, would this mean we need a some sort of mechanic to give a (good/evil) rating of our PCs? and as each of them progresses over time - either at each individual ACTION, or perhaps at the end of some period of time (Game Day/Adventure/Weekly/Downtime Period) that mechanic is adjusted... say it is a sliding numeric scale that runs from negative infinity to positive infinity, with "neutral" being those numbers close to zero. As your PC does things - say "save the orphanage" or "kick a puppy" the rating is adjusted. So a cleric of a neutral god would need to maintain a rating somewhere close to "zero" and a good/evil cleric would need to stay in the outlying areas (either "very" positive or "very " negative). Is this what is being suggested?

Who judges whether an action (or group of actions) are "Good" or "Evil"? And by what magnitude? If my cleric of Nivi Rhombodazzle (neutral diety) takes a few moments during a fight to stabilize several downed Mooks... was that a "Positive" (saved lives) or a "Negative" (saved Evil Doers)? And if it was a "Positive" (or "Negative") what does he need to do to push his "Alignment Meter" back in the other direction (back to "neutral")?

My biggest problem with "alignment" and how it is "enforced" at a RPG table is the fact that it mostly is OPINION.

I have a PC who is 12th level now, and she has only ever done HP damage twice - both times to herself (Confusion effects have a "hit self, inflict 1d8 HP" result).

She regular prevented combats, often succeeding at missions by talking thru encounters (even combat encounters). "No creature was harmed overcoming this challenge"...
Judge as Captive Uthdan Warrior: "Go ahead and kill me! I do not fear death, I will have died a warrior!"
PC: "Honey, I never kill people. No, I think I'll take you home with me, to my little country house just outside of Westgate. I could use another Page Boy..., Perhaps, if you're really 'good', in time you can work up to being a footman... and we'll have such fun! My servants have these cute little uniforms! With a couple spells cast I'm sure you'll simply ADORE working for me!" Big wide eyed smile!

And she's neutral (C/N actually - you know that borderline "evil" alignment so many people complain about on the boards).

AND I've had a judge tell me that if it were in his power to do so, he would mark her as "evil" - killing her out of the campaign. Because of her day job. You see, she's a courtesan, a "lady of the evening", a harlot, and thus clearly (in at least one judges opinion) an "evil" person that should not be allowed in the game.

PFS reflects the peoples attitude at each table, at the time they are playing the game. Different people, different attitudes, different times - and you get different opinions on what is "evil" and what is "good".

That's sort of why we have earned the title "murder hobos"...

The Exchange

CorvusMask wrote:
...Please include reason for it in the core rulebook so I don't have to justify it to players through random forum comments or D&D era books :'D Because seriously, I get into a lot of semantics conversation about why its evil since mindless undead don't actually affect soul of the dead person as zombies and such are soulless.

we appear to be wondering off track on this thread... here's a repost of the "original poster" and what I think they were trying to say...

If creating mindless undead through necromancy is still evil in 2e...Please include reason for it in the core rulebook.

Sounds good to me.


Buba Casanunda wrote:
totoro wrote:
the nerve-eater of Zur-en-Aarh wrote:
totoro wrote:
the nerve-eater of Zur-en-Aarh wrote:
Buba Casanunda wrote:

I don't know about the rest of you, but to keep my Neutral Alignment active with my Diety (Nivi Rhombodazzle), after a week of:

Casting spells with a Good discriptor, saving people from death, slaying demons/devils/etc and actually saving the world;

I have to go kick a few puppies, and take candy from the kids at Auntie Baltwins Home for Recovery (she gives me a special rate for the service).

I am looking forward to some more Demon Fighting around the Worldwound this year, and maybe freeing some slaves... so I guess I may have to look into volunteering down at the Hellfire club on my days off... just to offset the "good" stains on my "alignment chart"...

How are the rest of you maintaining your Neutral alignment?

This would be another one of those posts that I suspect is meant at least in part sarcastically but that is an exact literal representation of how I would adjudicate the issue in question. (With a side note saying "Possible Neutral Smartass; serious-minded Neutral outsiders likely to get irked therewith.")

I kept reading your post to make sure you were serious, or if it was a joke. I can't help but think you are serious, which baffles me. How can that possibly be Neutral?

All you need is a god somewhere totting up the Good and Evil acts and seeing which ones come out ahead; my understanding of how the Boneyard works is that even the difficult cases are figuring out where to send a soul, so that appears to be canon sfaict. (If souls could be divided up and the good bits rewarded and the bad punished, that would be an interestingly different way to do it.)

It seems also relevant that the balisse angel in Bestiary 5 is specifically identified as "formed from the souls of individuals who committed evil acts but were later redeemed and died while living an exemplary moral life", which sounds a lot

...

Was expecting the GM leaning towards Evil for extremely common use of mind-altering abilities applied without consent. IMO, your day job is tame by comparison.

Dark Archive

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Pathfinder Starfinder Roleplaying Game Subscriber
nosig wrote:
CorvusMask wrote:
...Please include reason for it in the core rulebook so I don't have to justify it to players through random forum comments or D&D era books :'D Because seriously, I get into a lot of semantics conversation about why its evil since mindless undead don't actually affect soul of the dead person as zombies and such are soulless.

we appear to be wondering off track on this thread... here's a repost of the "original poster" and what I think they were trying to say...

If creating mindless undead through necromancy is still evil in 2e...Please include reason for it in the core rulebook.

Sounds good to me.

Said to the original poster :D

I've kinda given up on this point for people staying on the topic. I mean, when topic shifts to "How come on raise dead is okay?" there is no coming back anymore


Pathfinder Maps Subscriber; Pathfinder Roleplaying Game Superscriber

Aren't alignment threads entertaining?

Yes, creating mindless undead (like skeletons and zombies) is an EVIL act, and all such undead are inescapably EVIL because that is the nature of undeath. It's the negation of life, it's anathema to all the good gods, it's unnaturally and unspeakably EVIL.

By definition.

And I do agree with one thing the OP said: it wouldn't hurt to state this intrisic EVIL orientation in the CRB. I'd expect to find it in the undead type descriptor, and in the evil type spell descriptor, as well as having a short paragraph in the necromancy spell school descriptor clearly stating that some uses of necromancy are intrinsically good (like healing) while other uses of necromancy are intrinsically EVIL.

Dark Archive

Pathfinder Starfinder Roleplaying Game Subscriber
Wheldrake wrote:

Aren't alignment threads entertaining?

Yes, creating mindless undead (like skeletons and zombies) is an EVIL act, and all such undead are inescapably EVIL because that is the nature of undeath. It's the negation of life, it's anathema to all the good gods, it's unnaturally and unspeakably EVIL.

By definition.

And I do agree with one thing the OP said: it wouldn't hurt to state this intrisic EVIL orientation in the CRB. I'd expect to find it in the undead type descriptor, and in the evil type spell descriptor, as well as having a short paragraph in the necromancy spell school descriptor clearly stating that some uses of necromancy are intrinsically good (like healing) while other uses of necromancy are intrinsically EVIL.

Ah, of course right after I post that, someone finally posts on topic :D

But yeah, I would like to add that main point of why they should give reason for it is to clear questions like "So why is flesh golem not evil, but zombies and skeletons are evil?". Mechanical reason is "Because one is construct and not undead" and then question becomes "Why it is contruct instead of undead" to which answer becomes "Because its not animated by negative energy" after which becomes question I asked before about why things animated by negative energy are evil if negative energy itself is stated to be neutral <_<

(and do note, there ARE non evil ways to create skeletons and zombies available to different archetypes, that just makes it weirder)

Like, I just want them to state reason why one type of animated corpse is evil and another isn't and have it be consistent reason so that players can stop arguing about it. "Its evil because its animated by non inherently evil energy" is confusing without explanation, so either make it so that negative energy is evil or explain why it makes things evil even though it itself isn't evil.(like I don't know, maybe negative energy cultivates negative emotions and hatred towards life, so mindless things animated it are driven by pure uncontrolled malice while creatures)


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Pathfinder Maps Subscriber; Pathfinder Roleplaying Game Superscriber

I don't disagree.

But I also think that flesh golems should be intrinsically EVIL as well. I mean, instead of animating a corpse with magic, you are dismembering a half dozen or more corpses, sewing them together and then animating them with magic. That's gotta be at least as evil as animating undead!

And negative energy should be intrinsically evil, not neutral. Or at least NE - only neutral on the law-chaos axis.

I must add that the twists and knots of all the arguments in favor of animating undead not being an intrinsically EVIL act are pretty funny. <g>


Make the creation of Undeaed Guardians a ritual that takes time, and explicitly involves someone sacrificing themselves, and their right to the afterlife for a long time, part of it.

Keep Create Undead a quicker spell developed by the power-hungry, who don't care that that's your dead husband or wife; "it's just flesh" to them. Aka, "your family is my tool, don't be so /selfish/!"

Scarab Sages

Wheldrake wrote:

I don't disagree.

But I also think that flesh golems should be intrinsically EVIL as well. I mean, instead of animating a corpse with magic, you are dismembering a half dozen or more corpses, sewing them together and then animating them with magic. That's gotta be at least as evil as animating undead!

And negative energy should be intrinsically evil, not neutral. Or at least NE - only neutral on the law-chaos axis.

I must add that the twists and knots of all the arguments in favor of animating undead not being an intrinsically EVIL act are pretty funny. <g>

while I find the twists and knots of all the arguments about why animating undead - or even dealing with dead things - being an intrinsically EVIL act are pretty funny.

a number of magic items are crafted from body parts of intelligent creatures (even humans). These items, and the crafting of them, are not called out as "an intrinsically EVIL act". Why not?

Heck, a number of ITEMS are crafted from body parts of semi-intelligent creatures - why isn't the crafting of leather items "an intrinsically EVIL act"? Perhaps we should label anyone dealing with dead thing as having a severe social stigmas of kegare (穢れ or "defilement") attached to them?

Is there a reason - other than just the "ick!" factor of dealing with dead things - that animating a body (an object) is evil, when animating a table (also an object) is not? Is it that the body was formerly an intelligent creature? So animating a table made from the "body" of an awakened tree (or trient) would be an evil act?

Is animating a body with the spell Animate Object an evil act?
No? Why not?
Yes? Why?

Please realize that the answer to these questions could easily be: "because rules" or "because I said so"...

Or we could just wave our hands and say - "Because when the Gods created the Universe they said it was..."


Pathfinder Rulebook Subscriber

Making a corpse move around through Animate Object is mere puppetry. An evil creature is not being created. So no, that scenario is not automatically evil.


Pathfinder Maps Subscriber; Pathfinder Roleplaying Game Superscriber
Buba Casanunda wrote:

a number of magic items are crafted from body parts of intelligent creatures (even humans). These items, and the crafting of them, are not called out as "an intrinsically EVIL act". Why not?

Heck, a number of ITEMS are crafted from body parts of semi-intelligent creatures - why isn't the crafting of leather items "an intrinsically EVIL act"? Perhaps we should label anyone dealing with dead thing as have severe social stigmas of kegare (穢れ or "defilement") attached to them?

Making a spellbook covered in human skin (or virtually any other use of humanoid body parts) should also be considered an evil act. You got me there.

I think that the Paizo stance on undead has always been that they are intrinsically EVIL by their very nature - because they are unnatural blasphemies against life. So animating the dead is also an intrinsically evil act.

I get that some folks don't want this to be true. But as far as I can tell it's a concept that is deeply rooted in Golarion lore, cosmology and theology. It's also deeply rooted in literary and cinematic portrayals of the undead, which are in turn deeply rooted in Christian dogma and superstition. I mean just look at the Gothic tradition in literature.

If you really want to dig into why animating the dead is an intrinsically evil act, you've got to go back to historical precedents where science and medicine (especially surgery and anatomical study) were ostracized and condemned on religious grounds.

But I suspect such a discussion would quickly overstep forum guidelines.

Scarab Sages

MuddyVolcano wrote:

Make the creation of Undeaed Guardians a ritual that takes time, and explicitly involves someone sacrificing themselves, and their right to the afterlife for a long time, part of it.

Keep Create Undead a quicker spell developed by the power-hungry, who don't care that that's your dead husband or wife; "it's just flesh" to them. Aka, "your family is my tool, don't be so /selfish/!"

I could easily believe a culture where having your loved one "animated" would be a desired end.

"Torg always wanted to fight against the monsters of the jungle that threaten our village. He would be very happy to see that he can continue this sacred duty even after death!"

"You culture sticks your dead in cold dark boxes and puts them in a hole in the ground away from their loved ones? What did they do to deserve this lonely fate?"

"I hope that after I die, I can continue to build a home for my dependents... yeah, as a zombie assigned to the public works department, I'll be helping to build the new aqueduct, and thus insuring fresh water for our city and my dependents for generations to come."

...Unless there is an in game reason WHY the use of the spell is an EVIL act. I mean, it could be as simple as: "because I said so"... Or - "Because when the Gods created the Universe they said it was..."

Silver Crusade

The Sideromancer wrote:
Buba Casanunda wrote:
totoro wrote:
the nerve-eater of Zur-en-Aarh wrote:
totoro wrote:
the nerve-eater of Zur-en-Aarh wrote:
Buba Casanunda wrote:

I don't know about the rest of you, but to keep my Neutral Alignment active with my Diety (Nivi Rhombodazzle), after a week of:

Casting spells with a Good discriptor, saving people from death, slaying demons/devils/etc and actually saving the world;

I have to go kick a few puppies, and take candy from the kids at Auntie Baltwins Home for Recovery (she gives me a special rate for the service).

I am looking forward to some more Demon Fighting around the Worldwound this year, and maybe freeing some slaves... so I guess I may have to look into volunteering down at the Hellfire club on my days off... just to offset the "good" stains on my "alignment chart"...

How are the rest of you maintaining your Neutral alignment?

This would be another one of those posts that I suspect is meant at least in part sarcastically but that is an exact literal representation of how I would adjudicate the issue in question. (With a side note saying "Possible Neutral Smartass; serious-minded Neutral outsiders likely to get irked therewith.")

I kept reading your post to make sure you were serious, or if it was a joke. I can't help but think you are serious, which baffles me. How can that possibly be Neutral?

All you need is a god somewhere totting up the Good and Evil acts and seeing which ones come out ahead; my understanding of how the Boneyard works is that even the difficult cases are figuring out where to send a soul, so that appears to be canon sfaict. (If souls could be divided up and the good bits rewarded and the bad punished, that would be an interestingly different way to do it.)

It seems also relevant that the balisse angel in Bestiary 5 is specifically identified as "formed from the souls of individuals who committed evil acts but were later redeemed and died while living an exemplary

...

Uh yeah, if a judge is labeling (or in this case wanting to) sex workers Evil at PFS tables that definitely needs to be brought to the attention of someone higher on the food chain.

Scarab Sages

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Wheldrake wrote:
Buba Casanunda wrote:

a number of magic items are crafted from body parts of intelligent creatures (even humans). These items, and the crafting of them, are not called out as "an intrinsically EVIL act". Why not?

Heck, a number of ITEMS are crafted from body parts of semi-intelligent creatures - why isn't the crafting of leather items "an intrinsically EVIL act"? Perhaps we should label anyone dealing with dead thing as have severe social stigmas of kegare (穢れ or "defilement") attached to them?

Making a spellbook covered in human skin (or virtually any other use of humanoid body parts) should also be considered an evil act. You got me there....

...snipping to save space

I regularly play with people who feel that making a book covered in animal skin (or virtually any other use of animal body parts) should also be considered an evil act. And the fact that we use "Calfskin"! wow! Ripping the skin off BABY animals, because it is softer!

Yeah... I'm careful not to order lunch around them. Don't want to offend them...

I've read somewhere that "human skin" actually makes very poor leather, so it would be a very poor choice for book bindings. It is a stable of some Horror Stories thou... for the shock factor and all that.

Dark Archive

Pathfinder Starfinder Roleplaying Game Subscriber
Wheldrake wrote:

I don't disagree.

But I also think that flesh golems should be intrinsically EVIL as well. I mean, instead of animating a corpse with magic, you are dismembering a half dozen or more corpses, sewing them together and then animating them with magic. That's gotta be at least as evil as animating undead!

And negative energy should be intrinsically evil, not neutral. Or at least NE - only neutral on the law-chaos axis.

I must add that the twists and knots of all the arguments in favor of animating undead not being an intrinsically EVIL act are pretty funny. <g>

Creating Flesh Golems(and any other body part golem) is already evil though, because creating them requires casting animate dead. The end result itself is neutral which is the weird part.

The Exchange

If creating mindless undead through necromancy is still evil in 2e... will blinding people with Blinding Ray still be considered GOOD?


Buba Casanunda wrote:
MuddyVolcano wrote:

Make the creation of Undeaed Guardians a ritual that takes time, and explicitly involves someone sacrificing themselves, and their right to the afterlife for a long time, part of it.

Keep Create Undead a quicker spell developed by the power-hungry, who don't care that that's your dead husband or wife; "it's just flesh" to them. Aka, "your family is my tool, don't be so /selfish/!"

I could easily believe a culture where having your loved one "animated" would be a desired end.

"Torg always wanted to fight against the monsters of the jungle that threaten our village. He would be very happy to see that he can continue this sacred duty even after death!"

"You culture sticks your dead in cold dark boxes and puts them in a hole in the ground away from their loved ones? What did they do to deserve this lonely fate?"

"I hope that after I die, I can continue to build a home for my dependents... yeah, as a zombie assigned to the public works department, I'll be helping to build the new aqueduct, and thus insuring fresh water for our city and my dependents for generations to come."

...Unless there is an in game reason WHY the use of the spell is an EVIL act. I mean, it could be as simple as: "because I said so"... Or - "Because when the Gods created the Universe they said it was..."

In the above, you'd want a ritual involving the consent of the dying.

Otherwise, you're risking trapping someone's soul for eternity without their involved consent.

You'd, in addition, need a timer on the ritual's duration, where the person could join their ancestors in the beyond once their "period of x years of service" is done.

Finally, you'd need a public works department that ensured these bodies were cared for with respect, to both honor their commitment and their families, as part of that ritual contract. Use you and just grind you into the ground? That /says something/ about the society involved in it.

So at the very least, you're looking at something more complicated than a spell to have something like that.

The /spell version/ (not ritual version, with its honor and safeguards) would be what the script kiddies use.

The spell is powerful, faster, and used by people who didn't care about those things. The spell doesn't have those safeguards. The spell doesn't offer consent. The victims don't have an end where the they are enabled to rejoin the gods or afterlife when their servitude is done.

Evil necromancers make great villains because they /don't care/. There's a dehumanizing aspect to their gaze that makes them great villains.

Silver Crusade

nosig wrote:
If creating mindless undead through necromancy is still evil in 2e... will blasting people with Blinding Ray still be considered GOOD?

I would hope not, and spells correctly tagged with alignment descriptors (if they still have them) is something I'm going to keep an eye out for in the Playtest.

Scarab Sages

Using Animate Dead does not "...risk trapping someone's soul for eternity without their involved consent." (at least not under current spell descriptions - perhaps they should change this in 2e?).

After a creature dies and it's soul is no longer tied to the body (which is now defined as an "object" for spell purposes - which is why it can be targeted by such spells as shrink object)... there (currently) is no link between the soul and the body. The soul has moved on to Pharasmas judgement. The body is what remains on the material plane.


Pathfinder Rulebook Subscriber

The blinding Ray bit is a stack of nonsense only suitable to keep sunshine out of the hands of evil casters.

Holy vs Unholy might be a better distinction for these sorts of spells.

The Exchange

Stone Dog wrote:

The blinding Ray bit is a stack of nonsense only suitable to keep sunshine out of the hands of evil casters.

Holy vs Unholy might be a better distinction for these sorts of spells.

(bolding mine) What? I do not understand the bolded statement above. Please expand on this?

Blinding Ray
School evocation [good, light]; Level cleric/oracle 2, inquisitor 3, paladin 2, warpriest 2 (dhampir)
Casting
Casting Time 1 standard action
Components V, S, DF
Effect
Range close (25 ft. + 5 ft./2 levels)
Effect one or more rays of light
Duration instantaneous (see text)
Saving Throw Fortitude negates; Spell Resistance yes
Description:
You blast your enemies with blinding rays of sunlight. You may fire one ray, plus one additional ray for every four levels beyond 3rd (to a maximum of three rays at 11th level). Each ray requires a ranged touch attack to hit. If a ray hits, it explodes into powerful motes of light, and the target must save or be blinded for 1 round. If the target has light blindness, light sensitivity, or is otherwise vulnerable to bright light, it instead must save or be blinded for 1d4 rounds and take 1d4 points of damage per two caster levels (maximum 5d4). Any creature blinded by a ray sheds light as a sunrod for the duration of its blindness. The rays may be fired at the same or different targets, but all rays must be aimed at targets within 30 feet of each other and fired simultaneously.


nosig wrote:
Stone Dog wrote:

The blinding Ray bit is a stack of nonsense only suitable to keep sunshine out of the hands of evil casters.

Holy vs Unholy might be a better distinction for these sorts of spells.

(bolding mine) What? I do not understand the bolded statement above. Please expand on this?

Blinding Ray
School evocation [good, light]; Level cleric/oracle 2, inquisitor 3, paladin 2, warpriest 2 (dhampir)
Casting
Casting Time 1 standard action
Components V, S, DF
Effect
Range close (25 ft. + 5 ft./2 levels)
Effect one or more rays of light
Duration instantaneous (see text)
Saving Throw Fortitude negates; Spell Resistance yes
Description:
You blast your enemies with blinding rays of sunlight. You may fire one ray, plus one additional ray for every four levels beyond 3rd (to a maximum of three rays at 11th level). Each ray requires a ranged touch attack to hit. If a ray hits, it explodes into powerful motes of light, and the target must save or be blinded for 1 round. If the target has light blindness, light sensitivity, or is otherwise vulnerable to bright light, it instead must save or be blinded for 1d4 rounds and take 1d4 points of damage per two caster levels (maximum 5d4). Any creature blinded by a ray sheds light as a sunrod for the duration of its blindness. The rays may be fired at the same or different targets, but all rays must be aimed at targets within 30 feet of each other and fired simultaneously.

We're trying to figure out why it has the [good] descriptor.

The Exchange

The Sideromancer wrote:
nosig wrote:
Stone Dog wrote:

The blinding Ray bit is a stack of nonsense only suitable to keep sunshine out of the hands of evil casters.

Holy vs Unholy might be a better distinction for these sorts of spells.

(bolding mine) What? I do not understand the bolded statement above. Please expand on this?

Blinding Ray
School evocation [good, light];
....

We're trying to figure out why it has the [good] descriptor.

and the same could be said of why Animate Dead has the [evil] descriptor...

several of us are trying to figure out why it has the [evil] descriptor.


Pathfinder Rulebook Subscriber

I mean that there is no reason to consider weaponized sunlight to have any particular virtue. It isn't more powerful against evil targets and it doesn't do anything particularly good on its own.

Right now Animate Dead and Create Undead make Evil things. They are evil because they make Evil in the world automatically. In the future, maybe Animate Dead will only make servile bone and flesh 'bots that have no independent drive to kill. I'm cool with that. Right now though, they make murder monsters that may or may not be controlled.

Blinding Ray being Good is weirder to me than Animate Dead being Evil.


1 person marked this as a favorite.
nosig wrote:
The Sideromancer wrote:
nosig wrote:
Stone Dog wrote:

The blinding Ray bit is a stack of nonsense only suitable to keep sunshine out of the hands of evil casters.

Holy vs Unholy might be a better distinction for these sorts of spells.

(bolding mine) What? I do not understand the bolded statement above. Please expand on this?

Blinding Ray
School evocation [good, light];
....

We're trying to figure out why it has the [good] descriptor.

and the same could be said of why Animate Dead has the [evil] descriptor...

several of us are trying to figure out why it has the [evil] descriptor.

Well there's no real mystery as to why animate dead is evil. You create an evil creature hence evil spell. The rub is why animating an inert pile of bones with neutral (negative) energy makes an evil creature. There isn't really an in-universe reason for that beyond /because.


nosig wrote:
The Sideromancer wrote:
nosig wrote:
Stone Dog wrote:

The blinding Ray bit is a stack of nonsense only suitable to keep sunshine out of the hands of evil casters.

Holy vs Unholy might be a better distinction for these sorts of spells.

(bolding mine) What? I do not understand the bolded statement above. Please expand on this?

Blinding Ray
School evocation [good, light];
....

We're trying to figure out why it has the [good] descriptor.

and the same could be said of why Animate Dead has the [evil] descriptor...

several of us are trying to figure out why it has the [evil] descriptor.

Good dudes over here, evil dudes over there.


1 person marked this as a favorite.
Buba Casanunda wrote:
I've read somewhere that "human skin" actually makes very poor leather, so it would be a very poor choice for book bindings. It is a stable of some Horror Stories thou... for the shock factor and all that.

According to wikipedia, it has been done. There's a project to test all books that have been claimed to be bound in human skin. There are 48 identified as such, 32 have been tested 18 have been confirmed to be human and 14 proven to be false. As far as I can tell none are occult tomes. But they must not have gotten to the collection at Miskatonic University yet.


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Stone Dog wrote:

I mean that there is no reason to consider weaponized sunlight to have any particular virtue. It isn't more powerful against evil targets and it doesn't do anything particularly good on its own.

Right now Animate Dead and Create Undead make Evil things. They are evil because they make Evil in the world automatically. In the future, maybe Animate Dead will only make servile bone and flesh 'bots that have no independent drive to kill. I'm cool with that. Right now though, they make murder monsters that may or may not be controlled.

Blinding Ray being Good is weirder to me than Animate Dead being Evil.

I suspect blinding ray is probably listed as good for it's anti-vampire ability (it did come from the Advanced Race Guide as a Dhampir spell). I've got to agree that it's a weird choice. Shining a flashlight in someone's face isn't some holy act of goodness, even if they are a vampire.


Pathfinder Rulebook Subscriber

In my opinion, negative Energy is like electricity or gasoline. It can only give something designed to accept it the potential to move, it has no motivating power on its own.

What you need is a second ingredient, some lesser entity that can drive a corpse around and be useful. So Animate Dead uses some minor mote of malice to get a Skelton or zombie moving without direct control.

It is possible that such a design is the easiest way to get the job done, but not the only one. Maybe a loyal guardsman would sacrifice a shred of his own soul in a separate spell or ritual that makes a different sort of undead. Or a death cult could buy the rights to a person's body and a sliver of essence so that on death they can animate an eternal servant, again with a separate spell or ritual.

Or a favorite bit of mine from GURPS Technomancer, where "death plus hard labor" is a legal punishment in a magically active United States of America.


Pathfinder Maps Subscriber; Pathfinder Roleplaying Game Superscriber

No, it's simpler than that. It's a light vs darkness trope. Light is good and destroys evil, darkness is evil and it cloaks evil-doers.

Sarenrae is one the primary gods of good in the Golarion mythos, and her symbol is the piercing light of good, truth, justice and the anti-evil way. So the "blinding rays of sunlight" come from the good that is light.

You can't really logic your way through things like this. They are symbolic elements that pervade our western culture, our literature, and have found their way into our games which are inspired by that literature.

A "Lord of Light" is self-evidently good in the same way a "Lord of Darkness is the embodiment of evil.

It's not science, it's culture and literature.


Pathfinder Rulebook Subscriber
Wheldrake wrote:

A "Lord of Light" is self-evidently good in the same way a "Lord of Darkness is the embodiment of evil.

It's not science, it's culture and literature.

That isn't nearly as fun to me. Mythological resonance is not quite as satisfying as an enjoyable bit of metaphysics.


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Wheldrake wrote:

No, it's simpler than that. It's a light vs darkness trope. Light is good and destroys evil, darkness is evil and it cloaks evil-doers.

Sarenrae is one the primary gods of good in the Golarion mythos, and her symbol is the piercing light of good, truth, justice and the anti-evil way. So the "blinding rays of sunlight" come from the good that is light.

You can't really logic your way through things like this. They are symbolic elements that pervade our western culture, our literature, and have found their way into our games which are inspired by that literature.

A "Lord of Light" is self-evidently good in the same way a "Lord of Darkness is the embodiment of evil.

It's not science, it's culture and literature.

Of course PF cosmology rears its ugly head again with the presence of evil sun deities (Nergal) and good dark deities (Tanagaar and Kalinahat) so the thematic argument is mostly gone.


A handful of exceptions don't render every rule moot.

Also thats an infernal duke and two archon lords..not deities. Seems the only thing that proves is that evil working within the light and good working in darkness is weaker than playing to their strengths.


That's presuming that the whole sun = good, dark = evil thing is actually a cosmological rule in Pathfinder which it isn't. You've got good and evil (and neutral probably) examples for all of them and nothing in their portfolios even remotely suggests "Well Nergal could have been a Greater Deity, but the Sun part of his portfolio messes with that" or what have you. It's a lot of reading between the lines and headcannoning in reasons.

Also Nergal is a Demon Lord, not an Infernal Duke /nitpick


Tarik Blackhands wrote:
That's presuming that the whole sun = good, dark = evil thing is actually a cosmological rule in Pathfinder which it isn't. You've got good and evil (and neutral probably) examples for all of them and nothing in their portfolios even remotely suggests "Well Nergal could have been a Greater Deity, but the Sun part of his portfolio messes with that" or what have you. It's a lot of reading between the lines and headcannoning in reasons.

Id view pulling examples from companion splats as a bit more reading between the lines and headcannoning.

Also, on checking, the only thing nergal has in common with "the sun" is that his banner is a sun rising over a battlefield. Its not part of his portfolio in any way.

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