| Cuup |
| 1 person marked this as a favorite. |
Saldiven wrote:Sissyl wrote:Each round she uses deeper darkness, you get a round of attacking her. She is dangerous, but to a lvl 20 party? Do you even understand how big their can of whoopass is?How many rounds can you do that?
'Cuz she's not running out of Daylights or Greater Dispel Magics.
Assuming the party is prepared for fighting her? Till the bloody cows come home. One or two in the party spam heightened light spells. Each round, she removes this - but there goes her std action each round. The others in the party can unload on her. And if she doesn't remove those, her 5' step teleport/ultra-stealth ability goes poof.
No SLA makes anyone unbeatable. They COST ACTIONS to use. While she is doing that, she isn't doing anything else with those actions. Note that a prepared lvl 20 party can easily expand their total actions per round. Summonings, gate, etc work fine.
Being on the wrong end of action economy disparity is rough.
Black Butterfly's 5' step tactics and lower than average damage output means she favors a drawn out combat anyway, so stall tactics will almost always favor her. Also, you've failed to address her 3/day Antimagic Field. If she is indeed being overwhelmed by too many casters spamming high-level Bright-light-creating spells, she can just turn it on and let that aura negate bright light wherever she happens to be. Yes, this might lead to the casters being able to estimate the area she's in and nuke it with AoE's (didn't they already fill their spells per day with Daylights, though? :P), but even Daylight spells have an area of 60' bright light. So even Widened, with her in the middle, she can ignore with Antimagic, 5' step 150' (putting her 30' outside the Bright Light, and Full Attack at a -2 penalty for being past her first range increment.
| Sissyl |
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Black butterfly has no particular defense against acid attacks. Disintegrate works pretty well. SR 39 is clearly beatable for a 20th level caster. Her touch AC of 34 is entirely possible to hit. Fort save +26 can be hit. DR 20 isn't all that much.
There is more, of course. 150' move is a lot, but far from enough. At 20th level, spells reach quite far. If she does flyby attack, she gets a std action, not a full attack. She has haste which doesn't matter much. Her more powerful SLAs are shut down by antimagic field. Note also that AMF likely means no deeper darkness - a single torch can shut down her Silence Between ability, bringing her Stealth down sharply and denying her Hide in plain sight. AMF also costs her her quickened heals, her constant freedom of movement, mind blank etc etc etc. AMF would be an extremely risky move for her.
| Dαedαlus |
Black butterfly has no particular defense against acid attacks. Disintegrate works pretty well. SR 39 is clearly beatable for a 20th level caster. Her touch AC of 34 is entirely possible to hit. Fort save +26 can be hit. DR 20 isn't all that much.
There is more, of course. 150' move is a lot, but far from enough. At 20th level, spells reach quite far. If she does flyby attack, she gets a std action, not a full attack. She has haste which doesn't matter much. Her more powerful SLAs are shut down by antimagic field. Note also that AMF likely means no deeper darkness - a single torch can shut down her Silence Between ability, bringing her Stealth down sharply and denying her Hide in plain sight. AMF also costs her her quickened heals, her constant freedom of movement, mind blank etc etc etc. AMF would be an extremely risky move for her.
Sure, her touch AC might be beatable, and 150' isn't a ton... but when she could be anywhere within a 150' radius of where you last saw her (or didn't see her), it becomes a lot harder to aim.
She doesn't need Flyby Attack- she has a ranged attack option, which is only boosted by haste.
Voidsedge is (Ex), meaning she can still full-attack 120' away even in an AMF, and her stealth and movement are entirely non-magical too.
The only way an AMF would shut down Silence Between would be if you're fighting her at noon in a sunny field. It takes bright light to cancel it, not normal (which is the max for most light sources) light.
Besides, an AMF doesn't cancel her Hide in Plain Sight, regeneration, or stealth bonus- and Mind Blank protects against divination, which would be canceled by AMF anyway.
AMF would be an extremely risky move for whoever's fighting her.
| Sissyl |
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AMF has a radius of 10 ft from her. It should be pretty obvious where in the daylight spell she is. At which point she is entirely grapple-able. Remember that the daylight spell is fine except in her area. And she isn't casting any dispels anymore. Okay. maybe not grappleable, CMD 78 is pretty good, but a good meleer should do fine.
| Cuup |
Even if you know where she is based on the area of no bright light, her Stealth still provides total concealment vs. spells and other attacks. Most spells won't be able to hit her, even if you ready them for when she shows herself, since an AMF negates them.
The readied action tactic you mention is probably the only to nab her, mostly with a dedicated ranged attacker, though if I'm not mistaken, you can only ready a Standard action, so the best you could do is something like Gravity Bow + Vital Strike.
| Alzrius |
When her Full Attack is over, guess what? 5' Step, rinse, and repeat.
This is where you lose me. She's already taken her 5-foot step for the round when she used Silence Between to set herself up for that full attack action. She can't then take another one to escape before anyone can attack her back.
| Sissyl |
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You could still deliver the heavy hitter to her for a full round attack. Another strategy is to get up close and dump a prismatic sphere, negating the AMF.
Look... I am not saying she is a pushover. Taking her down would be difficult in any case since she can easily poof away to Akiton or so. My point is only that the things you describe as unbeatable are anything but. She has weaknesses, several of them in fact. The biggest is that she still has no action economy to face several opponents. These arguments are usually pretty telling as to which of the posters have actually played at level 20, and which have not.
Cpt_kirstov
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Mark Seifter wrote:Another way to handle her is to keep on the move and use area attacks; if you end your turn far enough away from her, she can't step and full attack you with the starknife, and if she always has to approach to attack you, she won't be able to also step out of the spot that turn so you'll know where she ended up. Either way, it's a highly mobile fight, and you'll probably have to change up your tactics from the norm to handle her.You'd have to end your turn really far away from her though, at least 250 feet if I understand right, and I'm not sure of many (any?) ways to move that fast in Pathfinder without also sacrificing your offensive potential for that turn because you've spent your actions moving instead of attacking/casting.
Monks can. Had a PFS monk in 2010(ish?) in my group who could cross three longbow distances and still hit you if he blew Ki points. (note 7 years ago+ the fact that it wasn't my character, i don't remember the build.)
| Dαedαlus |
Worst-case scenario for her is that she doesn't get a free 150' move, and instead has to teleport away, withdraw, or use some other form of defensive measure. You can't ready a full attack, and Bright Light (which is hard to achieve over long distances- the furthest distance I could find is 60 feet) is the only real way to negate what amounts to free action move 150' (no provoking)+non-magical invisibility (that's not broken by attacking). Saying that lighting a torch and standing next to her breaks her powerful move economy isn't doing it justice.
| Saldiven |
Cuup wrote:When her Full Attack is over, guess what? 5' Step, rinse, and repeat.This is where you lose me. She's already taken her 5-foot step for the round when she used Silence Between to set herself up for that full attack action. She can't then take another one to escape before anyone can attack her back.
Sigh.
On round one, she uses her 5' step trick to get out the way and then hides. So, she's 150' away, which increases the perception check to find her by 15. So, her effective Stealth is 88 + the die roll. She does not take an attack after taking this move.
On round two, she makes her full attack, then uses her 5' step trick to move somewhere else. She never attacks after making the move (unless circumstances force it). She almost certainly has better movement than the party, and can wait until she's in a position to attack and relocate on the same round.
| Mark Seifter Designer |
HWalsh wrote:I agree with you on that. However, you may be surprised at how many threads you can find about builds designed to stomp CR 30 monsters like Cthulhu, who are also considered Demigods. I started this thread for two reason, the amusement/joy that Black Butterfly was actually a demigod that didn't seem beatable, and also to see if anyone was interested in pitting her against OTHER statted demigods as a comparison. Fighting another demigod at least - I feel - is a believable way for a demigod to die.I find it odd that so many people are up in arms over something that is literally a minor deity. Something that would give an optimized power gamed PC a run for its money.
It's a CR 28 demi-god lol.
I mean, to put it in perspective, this thing is +8 higher than a level 20 party. They *should* get beaten into the dirt for fighting it.
She is definitely intended to truly feel her weight as a CR 28 creature (theoretically a smidge too high level for even a 20th level nonmythic party to have as a boss, though CR is very theoretical when you get that high). I have no doubt a level 20 MR 10 party would be able to defeat her, simply because the damage math gets a bit out of control by that point, so they could do something like have two characters ready a dimension door+mythic vital strike to attack her when she starts her full attack and reveals her position, and the MVS might very well one-shot her.
| Cuup |
Hmm I'm not sure if it counts as unattended mid-attack, even if it's no longer touching her. You're right about one thing, though - take away her Star Knife, and she basically becomes a distraction at best.
Mark - I'm not sure if there's anything an optimized level 20 MR 10 party CAN'T do. I remember a MVS'ing Fighter picking Cthulhu to pieces a couple years ago in a game I ran.
| Mark Seifter Designer |
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Hmm I'm not sure if it counts as unattended mid-attack, even if it's no longer touching her. You're right about one thing, though - take away her Star Knife, and she basically becomes a distraction at best.
Also, I believe demigods' weaponry is usually a minor artifact, so trickier to destroy. Even if not, Voidsedge is a part of her in a way that most weapons aren't.
Mark - I'm not sure if there's anything an optimized level 20 MR 10 party CAN'T do. I remember a MVS'ing Fighter picking Cthulhu to pieces a couple years ago in a game I ran.
Agreed. In theory, 20/MR10 is supposed to be level 25, and thus fight a CR 28 encounter as a boss, but I haven't found that to be the case (and honestly, even non-mythic parties can usually handle much more than their expected share of challenge by high levels, such that it's worthwhile to playtest encounters against the PCs in advance to get a good estimate); mythic ranks seem to be worth more like a full level than a half level in my group's experience, and even that is an oversimplification, as that very first rank (if spent on the most powerful possible options) is a doozy.
| Pizza Lord |
| 1 person marked this as a favorite. |
She does have a unique starknife that returns to her instantly between attacks, explicitly allowing her to full attack by throwing it.If you’re curious, you can see her full statblock here.
Thank you, now I can sort of make more meaningful comments. Yes, I see now that she has a previously unmentioned ability called Celestial Grace that stops movement restrictions and anything preventing 5-foot steps.
As someone mentioned, Voidsedge specifically states it returns when it strikes the target. So misses could be read and interpreted (since that's what it actually says) as not returning. This means she would have to 5-foot step to it and pick it up as a move action. Even if your GM wants to be generous, a monk or other character who deflects the attack (or snatches it) would also prevent its return, as deflecting has specifically been noted as not being a miss but it also specifically counters anything that triggers off a hit, such a ghoul's paralysis or Voidsedge's return on a hit.
Granted, the character must not be flat-footed and must be aware of the attack to Deflect, so they may need Uncanny Dodge for the first part (although Black Butterfly's Silence Between ability says nothing about making the targets flat-footed, only denying their Dex, so that might not be necessary). As for the being aware part, failing to spot her before the first attack (highly likely) will probably mean you get hit, but after that you are certainly considered aware. Her ability in no way says she remains hidden, only that you are still denied Dex against the rest of her full round attacks. She may be able to utilize the sniping option for Stealth, but that's a move-action and only one attack. Otherwise, her location becomes noted after the first attack, you are just denied Dex despite knowing it, which means a Deflect has a very good chance of working on the second of her full round attacks and that will halt her starknife's return, breaking her chain. You could probably pick it up and throw it back at her (or with Snatch) though it doesn't do extra damage unless she throws it (that's been specified, so clearly it's intended for others to get hold of it) and presumably if you strike any target, including her, then it returns to her.
Actually, now that I have the stat block visible. I see they also gave her just flat out freedom of movement as well, so it just seems like they wanted to completely close off any tactics or strategy other than just inundate an area with AoEs, so that means no grappling, no tanglefoot bags, nothing even over and above preventing outlining with faerie fire and stopping 5-foot steps.
I think the only sure way to do it (other than being in bright light) is to actually restrict her movement in such a way that she has no way she can move to take a 5-foot step, regardless of whether she's slowed or hindered. A forcecage would encase her. Being large, she'd fill it and be unable to 5-foot step. She would be forced to use her interplanetary teleport to get out, which would end up being subject to spells that block, intercept, or detect teleportations. Of course, unless they're already inside the cube they'd be blocked. Her dispels and antimagic field would not effect the forcecage (unless she had it up first, but then she's at a huge disadvantage other than her mobility). She could use her 1/day mage's disjunction but that would mean she's now with it it (the forcecage may also shield anything outside it, since it's fully contained, so it may be the only thing that is affected, unless she's somehow declared to be touching it, then it isn't disjoined)
You could also use the barred version of the forcecage. You would have to make sure you have allies or other blockers within it that can stop her from 5-foot stepping within the expanded confines. Once you have that up, however, you or another ally can either cast antimagic field (or have it up already and move next to the cage, and the cage would be unaffected, though the field would permeate through the bars to within it (to a certain distance, you may need two on opposite sides unless one of the casters is already within the barred forcecage and casts it once the cage is formed. Once you've done that, she can't move with a 5-foot step without dropping a foe and the the AMF will prevent any of her casting (even her mage's disjunction which could bring it down, but not from inside it), while your melee grapple and cut her to shreds without her freedom of movement.
| Alzrius |
Sissyl wrote:Each round she uses deeper darkness, you get a round of attacking her. She is dangerous, but to a lvl 20 party? Do you even understand how big their can of whoopass is?How many rounds can you do that?
'Cuz she's not running out of Daylights or Greater Dispel Magics.
She doesn't have daylight; you mean deeper darkness.
Sigh.
| Pizza Lord |
Couldn’t a party of two do it fairly simply?
have one cast Daylight and the other ready an action to interrupt her casting.Seems pretty simple to me...
also getting perception that high with Mythic is probably not that hard.
Spell-like abilities cannot be counterspelled (nor used to counterspell). You can dispel them (ie. using daylight to get rid of the deeper darkness), so technically you could ready to dispel the darkness once it's up, but not counterspell as she's doing it.
| Chromantic Durgon <3 |
Chromantic Durgon <3 wrote:Spell-like abilities cannot be counterspelled (nor used to counterspell). You can dispel them (ie. using daylight to get rid of the deeper darkness), so technically you could ready to dispel the darkness once it's up, but not counterspell as she's doing it.Couldn’t a party of two do it fairly simply?
have one cast Daylight and the other ready an action to interrupt her casting.Seems pretty simple to me...
also getting perception that high with Mythic is probably not that hard.
I said interrupt not counter spell.
SLA can be interrupted right? I’m sure that’s a thing.
If not then ready an actual to cast another daylight. Not much more complex.
| Reksew_Trebla |
Mythic shouldn’t be used:
Tier 10 Mythic can have 5 Contingencies active on themself at the same time, using the Mythic Version. Mythic Time Stop (Augmented) lasts 1 hour/level. Each contingency specifies that when your last contingent mythic time stop that you just cast ends, a new mythic time stop is cast. The first contingency simply specifies when a mythic time stop you cast ends, another is cast.
20hours*6castings=120 hours of frozen time. Except time ISN’T frozen. The spell says you are actually just moving unbelievably fast. So you open up portals to your flowing time permanent greater demiplane, surrounding Black Butterfly with tons of those gates, then your army of people on the other side (since you can make time unbelievably faster in the demiplane as well) spam arrows through the portals. They “freeze” when they reach the material plane, of course, but the fact remains you have fired hundreds of thousands of arrows at her. Given that you have a 1/20th chance of a natural 20 on the attack rolls for each arrow, probability says you will hit with at least 20,000 arrows.
And that, kids, is why you don’t play mythic tier 10 with level 20 characters.
| HWalsh |
And that, kids, is why you don’t play mythic tier 10 with level 20 characters.
All 20,000 arrows miss as Time Stop clearly states that you can't target someone while time stop is active. Also you're assuming that those in your time accelerated dimension are moving fast enough to keep up with you when, likely that isn't the case as your time stop would affect them as well.
Also remember:
You cannot target a frozen creature while time stop is in effect. So no, you can't fire thousands of arrows at her.
| Reksew_Trebla |
Reksew_Trebla wrote:
And that, kids, is why you don’t play mythic tier 10 with level 20 characters.All 20,000 arrows miss as Time Stop clearly states that you can't target someone while time stop is active. Also you're assuming that those in your time accelerated dimension are moving fast enough to keep up with you when, likely that isn't the case as your time stop would affect them as well.
Also remember:
You cannot target a frozen creature while time stop is in effect. So no, you can't fire thousands of arrows at her.
The time stop doesn’t effect other planes of existance. So it wouldn’t slow down the people in the demiplane. Also, time stop says you can’t interact with somebody while you are under the time stop. The people in the demiplane aren’t in a time stop, so that doesn’t apply to them.
So let me break it down for you.
You cast augmented mythic time stop. You now have 120 hours to do the following, because of your castings of mythic contingency+mythic time stop in prep time.
You open portals to your flowing time permanent demiplane, which moves at a different rate of time than the material plane, for instance, the example it gives is 1 second in the material plane could be an entire year in a plane with flowing time. This is not the limit though, just an example. These portals number in the hundreds, all surrounding Black Butterfly.
People in the demiplane, who are immortal age wise due to being that monk archetype whose 20th level capstone is immortality, thus don’t die when waiting for you to pull this off, fire arrows into the portals at Black Butterfly.
The arrows pass through the portals, then freeze in mid air, as they are both no longer under flowing time, and in a plane under the effects of a time stop.
Time stop ends, arrows resume, and kill Black Butterfly.
| Avoron |
OK, I challenge you to make a 20th level character with at least a +53 in Perception (that's the minimum they'd need to see Black Butterfly on a natural 20 Perception check, if she also rolled a natural 1 on Stealth).
Challenge accepted.
In fact, rather than worry about making a character from scratch, I'll just use one I made here for facing an entirely different set of foes.
He does, indeed, meet your Perception quota quite nicely. But the issue is moot, because Black Butterfly would never get a chance to take a single 5-foot step. This character would win initiative even if she rolled a 20, and would use his cyclops helm to pinpoint her location even if she rolled a 20 on stealth. He'd then hit her with a DC 43 persistent piercing tenebrous baleful polymorph, bypassing her SR on a 1 and turning her into a harmless hedgehog.
Oh, and did I mention? This character has zero mythic ranks and 20 levels in the adept NPC class.
Empyreal lords are scary. Spellcasters are scarier.
| Dαedαlus |
HWalsh wrote:Reksew_Trebla wrote:
And that, kids, is why you don’t play mythic tier 10 with level 20 characters.All 20,000 arrows miss as Time Stop clearly states that you can't target someone while time stop is active. Also you're assuming that those in your time accelerated dimension are moving fast enough to keep up with you when, likely that isn't the case as your time stop would affect them as well.
Also remember:
You cannot target a frozen creature while time stop is in effect. So no, you can't fire thousands of arrows at her.The time stop doesn’t effect other planes of existance. So it wouldn’t slow down the people in the demiplane. Also, time stop says you can’t interact with somebody while you are under the time stop. The people in the demiplane aren’t in a time stop, so that doesn’t apply to them.
So let me break it down for you.
You cast augmented mythic time stop. You now have 120 hours to do the following, because of your castings of mythic contingency+mythic time stop in prep time.
You open portals to your flowing time permanent demiplane, which moves at a different rate of time than the material plane, for instance, the example it gives is 1 second in the material plane could be an entire year in a plane with flowing time. This is not the limit though, just an example. These portals number in the hundreds, all surrounding Black Butterfly.
People in the demiplane, who are immortal age wise due to being that monk archetype whose 20th level capstone is immortality, thus don’t die when waiting for you to pull this off, fire arrows into the portals at Black Butterfly.
The arrows pass through the portals, then freeze in mid air, as they are both no longer under flowing time, and in a plane under the effects of a time stop.
Time stop ends, arrows resume, and kill Black Butterfly.
Okay.... so I'm just going to ignore the fact you apparently have a million level 20 monks just standing around waiting for this to happen and break down the rest of this. (You don't happen to play with Lady-J, do you?)
- You are correct. The limit for Flowing Time on your demiplane's limit is not 1 year/round. It is twice as fast.
- How are you opening all these portals? Those all take spell slots, you know. And you don't regain spells while Time Stopped (the spell explicitly says this)
-You are correct. Time Stop doesn't affect other planes. It affects you and you only (and the 1/CL that Mythic allows) can actually move that fast. Everyone else either can A) not act or B) act according to Time Stop. There's no real middle ground.
Of course, if you have an army of hundreds of level 20 characters waiting to pull this off, this is likely the least efficient way to go about it.
| Reksew_Trebla |
Okay.... so I'm just going to ignore the fact you apparently have a million level 20 monks
Flowing time. Only need one really.
You are correct. The limit for Flowing Time on your demiplane's limit is not 1 year/round. It is twice as fast.
This is not true. Flowing time has no limit, especially not a limit of twice the speed of the material plane. I mean, the example it gives in the rules for flowing time is 1 second on the material plane being 1 year on the flowing time plane. That is way more than double speed.
How are you opening all these portals?
Scrolls.
There's no real middle ground.
Flowing time on a different plane with an open portal between it and a plane under time stop is a middle ground though.
| lemeres |
These super powerful monsters are more worldbuilding than actual encounters.
"This entity is so powerful, it can do something totally unfair stuff like this!"
Hastur for example exists to be a (very deadly) jump scare. Yellow sign exists as a plot hook.
The problem with that argument is that this is a game where we are trained to find ways across the enemy's stat block. This is like telling Mario not to grab coins. It is everything we have been taught to do. We are all foehammer dwarves, and everything looks like a orc-y nail!
The best way to prevent us from worrying about how to kill it is to not give it a stat block. Statblock= something we can interact with mechanically. Something we can interact with mechanically= something we can kill (or at least deceive with bluffs/diplomacy, or control with enchantment spells, until it does what we want).
| Dαedαlus |
A wrote:Okay.... so I'm just going to ignore the fact you apparently have a million level 20 monksFlowing time. Only need one really.
B wrote:You are correct. The limit for Flowing Time on your demiplane's limit is not 1 year/round. It is twice as fast.This is not true. Flowing time has no limit, especially not a limit of twice the speed of the material plane. I mean, the example it gives in the rules for flowing time is 1 second on the material plane being 1 year on the flowing time plane. That is way more than double speed.
C wrote:How are you opening all these portals?Scrolls.
D wrote:There's no real middle ground.Flowing time on a different plane with an open portal between it and a plane under time stop is a middle ground though.
"Flowing Time....." Yes, you are correct. There is no limit in the plane ability. The limit comes from Create Greater Demiplane.
Time: By default, time passes at the normal rate in your demiplane. By selecting this feature, you may make your plane have the erratic time, flowing time (half or double normal time), or timeless trait (see Time).
You can't even do 1/4 speed, interestingly.
Also, I guess we're assuming infinite wealth? That, too, changes things. How are you planning on paying for all those scrolls (which, by the way, still only last for 17 rounds of apparent time)
| Rogar Valertis |
| 1 person marked this as a favorite. |
Envall wrote:These super powerful monsters are more worldbuilding than actual encounters.
"This entity is so powerful, it can do something totally unfair stuff like this!"
Hastur for example exists to be a (very deadly) jump scare. Yellow sign exists as a plot hook.The problem with that argument is that this is a game where we are trained to find ways across the enemy's stat block. This is like telling Mario not to grab coins. It is everything we have been taught to do. We are all foehammer dwarves, and everything looks like a orc-y nail!
The best way to prevent us from worrying about how to kill it is to not give it a stat block. Statblock= something we can interact with mechanically. Something we can interact with mechanically= something we can kill (or at least deceive with bluffs/diplomacy, or control with enchantment spells, until it does what we want).
1.I know you are likely being ironic but just in case, do not generalize.
2. While I agree gods and the like should not have stats, players should not know stats for their opponents either so they can prepare for them UNLESS they found a way to investigate them before confrontation and that should cost considerable resources.3. As a GM, if I know my players have learned the stats for a BBEG (or BGGG in this case) I'm usually willing to change those stats/abilities just to surprise them...
4. Something is "killable" as long as the GM says it is. The GM controls the challanges rate and powerscale of games. The GM also controls the player's access to resources. In my experience more than a few games crash when the GM gets lenitent with players and allows them to have their way with resources/spells and even rules (Player:"Look! I can cast limited wish and I want to use it to cast geas as a standard action! I can control ANYTHING!". GM:"No, in this game you can't, RAI vs RAW and all that"). Depending on your GM, going murderhobo against demigods is rarely a good idea.
| Bob Bob Bob |
There does exist a larger Daylight equivalent (better even). Bard only, takes three rounds to "cast", but once it's up it's 100 foot radius for minutes/level of true daylight. Destroys vampires and everything. Also automatically dispels deeper darkness.
| Reksew_Trebla |
| 1 person marked this as a favorite. |
Reksew_Trebla wrote:A wrote:Okay.... so I'm just going to ignore the fact you apparently have a million level 20 monksFlowing time. Only need one really.
B wrote:You are correct. The limit for Flowing Time on your demiplane's limit is not 1 year/round. It is twice as fast.This is not true. Flowing time has no limit, especially not a limit of twice the speed of the material plane. I mean, the example it gives in the rules for flowing time is 1 second on the material plane being 1 year on the flowing time plane. That is way more than double speed.
C wrote:How are you opening all these portals?Scrolls.
D wrote:There's no real middle ground.Flowing time on a different plane with an open portal between it and a plane under time stop is a middle ground though.
"Flowing Time....." Yes, you are correct. There is no limit in the plane ability. The limit comes from Create Greater Demiplane.
Greater Create Demiplane wrote:Time: By default, time passes at the normal rate in your demiplane. By selecting this feature, you may make your plane have the erratic time, flowing time (half or double normal time), or timeless trait (see Time).You can't even do 1/4 speed, interestingly.
Also, I guess we're assuming infinite wealth? That, too, changes things. How are you planning on paying for all those scrolls (which, by the way, still only last for 17 rounds of apparent time)
Ah, well, *walks away whistling*.
But seriously, I missed that part of the demiplane spell. Well then, forget flowing time and forget the monk. Just use leadership, and the fact that the demiplane isn’t under the time stop to get a bunch of arrows out.
Also not really infinite wealth, I was just assuming a mythic tier 10 level 20 evil spellcaster would be able to steal enough money to pull this off, without anyone even knowing. Hell, if they spent all of wbl on this, they might be able to pull it off without stealing. I’ve mostly been using arbitrarily high numbers so there wouldn’t be much doubt that it would work. I’ve yet to calculate just how many arrows or how many portals (because the older arrows would clog the portals, thus requiring more than one portal) would be needed. If somebody else wants to figure that out, go ahead. I was merely giving a proof of concept that mythic would be overkill.
| HWalsh |
Dαedαlus wrote:Reksew_Trebla wrote:A wrote:Okay.... so I'm just going to ignore the fact you apparently have a million level 20 monksFlowing time. Only need one really.
B wrote:You are correct. The limit for Flowing Time on your demiplane's limit is not 1 year/round. It is twice as fast.This is not true. Flowing time has no limit, especially not a limit of twice the speed of the material plane. I mean, the example it gives in the rules for flowing time is 1 second on the material plane being 1 year on the flowing time plane. That is way more than double speed.
C wrote:How are you opening all these portals?Scrolls.
D wrote:There's no real middle ground.Flowing time on a different plane with an open portal between it and a plane under time stop is a middle ground though.
"Flowing Time....." Yes, you are correct. There is no limit in the plane ability. The limit comes from Create Greater Demiplane.
Greater Create Demiplane wrote:Time: By default, time passes at the normal rate in your demiplane. By selecting this feature, you may make your plane have the erratic time, flowing time (half or double normal time), or timeless trait (see Time).You can't even do 1/4 speed, interestingly.
Also, I guess we're assuming infinite wealth? That, too, changes things. How are you planning on paying for all those scrolls (which, by the way, still only last for 17 rounds of apparent time)
Ah, well, *walks away whistling*.
But seriously, I missed that part of the demiplane spell. Well then, forget flowing time and forget the monk. Just use leadership, and the fact that the demiplane isn’t under the time stop to get a bunch of arrows out.
Also not really infinite wealth, I was just assuming a mythic tier 10 level 20 evil spellcaster would be able to steal enough money to pull this off, without anyone even knowing. Hell, if they spent all of wbl on this, they might be able to pull it off...
This also all assumes that none of Black Butterfly's allies are paying attention, that she is facing you one on one (or one on one million, which is what you want) that your archer buddies are all Mythic (because if they aren't then hurting her will be a problem with their millions of arrows doing nothing, even on a crit) and that nobody else is interfering on when you try to pull all of this off.
I know what would happen if you tried that in MY game.
In all the time you have stopped one of the other Empy Lords would be paying attention from another plane. You'd summon your army, open your gate, and you'd find them all dead... With Ragathiel and Arshae standing among the bodies.
Then you'd face a quick death as all three ganged up on you.
| Lady-J |
Worst-case scenario for her is that she doesn't get a free 150' move, and instead has to teleport away, withdraw, or use some other form of defensive measure. You can't ready a full attack, and Bright Light (which is hard to achieve over long distances- the furthest distance I could find is 60 feet) is the only real way to negate what amounts to free action move 150' (no provoking)+non-magical invisibility (that's not broken by attacking). Saying that lighting a torch and standing next to her breaks her powerful move economy isn't doing it justice.
with the right style feats you can ready a full attack
| HWalsh |
Dαedαlus wrote:with the right style feats you can ready a full attackWorst-case scenario for her is that she doesn't get a free 150' move, and instead has to teleport away, withdraw, or use some other form of defensive measure. You can't ready a full attack, and Bright Light (which is hard to achieve over long distances- the furthest distance I could find is 60 feet) is the only real way to negate what amounts to free action move 150' (no provoking)+non-magical invisibility (that's not broken by attacking). Saying that lighting a torch and standing next to her breaks her powerful move economy isn't doing it justice.
I recommend that you let it go, there isn't really any way to power game down Black Butterfly.
| Reksew_Trebla |
This also all assumes that none of Black Butterfly's allies are paying attention, that she is facing you one on one (or one on one million, which is what you want) that your archer buddies are all Mythic (because if they aren't then hurting her will be a problem with their millions of arrows doing nothing, even on a crit) and that nobody else is interfering on when you try to pull all of this off.
I know what would happen if you tried that in MY game.
In all the time you have stopped one of the other Empy Lords would be paying attention from another plane. You'd summon your army, open your gate, and you'd find them all dead... With Ragathiel and Arshae standing among the bodies.
Then you'd face a quick death as all three ganged up on you.
If other demigods are allowed to gang up, then their enemy demigods are allowed to join the fight. Which is exactly why all the deities and demigods DON’T interfere with each other directly, because then it’d be an all out war between everyone. If you as a GM want to pull that trigger by allowing demigods to aid each other, go ahead, but you better come up with some 300 page long essay explaining why all the evil demigods aren’t also interfering, otherwise I’d call bull.
| HWalsh |
HWalsh wrote:If other demigods are allowed to gang up, then their enemy demigods are allowed to join the fight. Which is exactly why all the deities and demigods DON’T interfere with each other directly, because then it’d be an all out war between everyone. If you as a GM want to pull that trigger by allowing demigods to aid each other, go ahead, but you better come up with some 300 page long essay explaining why all the evil demigods aren’t also interfering, otherwise I’d call bull.This also all assumes that none of Black Butterfly's allies are paying attention, that she is facing you one on one (or one on one million, which is what you want) that your archer buddies are all Mythic (because if they aren't then hurting her will be a problem with their millions of arrows doing nothing, even on a crit) and that nobody else is interfering on when you try to pull all of this off.
I know what would happen if you tried that in MY game.
In all the time you have stopped one of the other Empy Lords would be paying attention from another plane. You'd summon your army, open your gate, and you'd find them all dead... With Ragathiel and Arshae standing among the bodies.
Then you'd face a quick death as all three ganged up on you.
Uhm... That is what the Empyreal Lords do, literally. They are a solid organization. The evil demigods aren't. Evil doesn't work and play well with others.
| Lady-J |
Lady-J wrote:I recommend that you let it go, there isn't really any way to power game down Black Butterfly.Dαedαlus wrote:with the right style feats you can ready a full attackWorst-case scenario for her is that she doesn't get a free 150' move, and instead has to teleport away, withdraw, or use some other form of defensive measure. You can't ready a full attack, and Bright Light (which is hard to achieve over long distances- the furthest distance I could find is 60 feet) is the only real way to negate what amounts to free action move 150' (no provoking)+non-magical invisibility (that's not broken by attacking). Saying that lighting a torch and standing next to her breaks her powerful move economy isn't doing it justice.
that is entirely dependent on the builds of the party going up against it
| Lady-J |
Reksew_Trebla wrote:Uhm... That is what the Empyreal Lords do, literally. They are a solid organization. The evil demigods aren't. Evil doesn't work and play well with others.HWalsh wrote:If other demigods are allowed to gang up, then their enemy demigods are allowed to join the fight. Which is exactly why all the deities and demigods DON’T interfere with each other directly, because then it’d be an all out war between everyone. If you as a GM want to pull that trigger by allowing demigods to aid each other, go ahead, but you better come up with some 300 page long essay explaining why all the evil demigods aren’t also interfering, otherwise I’d call bull.This also all assumes that none of Black Butterfly's allies are paying attention, that she is facing you one on one (or one on one million, which is what you want) that your archer buddies are all Mythic (because if they aren't then hurting her will be a problem with their millions of arrows doing nothing, even on a crit) and that nobody else is interfering on when you try to pull all of this off.
I know what would happen if you tried that in MY game.
In all the time you have stopped one of the other Empy Lords would be paying attention from another plane. You'd summon your army, open your gate, and you'd find them all dead... With Ragathiel and Arshae standing among the bodies.
Then you'd face a quick death as all three ganged up on you.
evil can and does work well with others thank you very much