Rysky the Dark Solarion |
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I don't know I'm kind of concerned since some rules have been simplified if they don't just throw the no con rule out the window. I would be sad unless they figured out some other way to make up for it.
Yeah, all the Undead seen thus far have no Con score. It's kinda one of the things about being Undead.
Ravingdork |
Walks onto ships bridge "hey guys, have you seen my left ear? I fairly certain I had it before dinner last night".
"Hey guys, have you seen my left ear? I'm fairly certain I had it in the fridge, ready to go for dinner tonight."
Not sure which is scarier, having a ghoul's lunch leftovers next to my tuna casserole, or the possibility of a living crew member appropriating a body part for God knows what.
Yakman |
So their keeping it then eh? good. So Here is a thought. Will undead still get 10 points to build. if so Will undead PC's just all be more charismatic then your average person. Since no con score to build into they have a few more points to spare. Like you said solarions will be ideal for undead.
yeah, they aren't going to do that.
Eoxian undead as PCs will probably have no constitution, some special rules about that, and maybe +2 to wisdom. they'll have darkvision and a couple other benefits, but they aren't going to get a spare 10 points to spread around.
Rysky the Dark Solarion |
Rysky the Dark Solarion wrote:Yeah, all the Undead seen thus far have no Con score. It's kinda one of the things about being Undead.All of the undead we have seen so far are monsters...I don't imagine they would make a playable race that drastically changes the mechanics of how PCs are built.
If you have a Con score you're alive. Half-Undead can have Con scores cause they're still alive.
Undead do not have a Constitution score.
Rysky the Dark Solarion |
Vidmaster7 wrote:So their keeping it then eh? good. So Here is a thought. Will undead still get 10 points to build. if so Will undead PC's just all be more charismatic then your average person. Since no con score to build into they have a few more points to spare. Like you said solarions will be ideal for undead.yeah, they aren't going to do that.
Eoxian undead as PCs will probably have no constitution, some special rules about that, and maybe +2 to wisdom. they'll have darkvision and a couple other benefits, but they aren't going to get a spare 10 points to spread around.
They might.
Shinigami02 |
Vidmaster7 wrote:So their keeping it then eh? good. So Here is a thought. Will undead still get 10 points to build. if so Will undead PC's just all be more charismatic then your average person. Since no con score to build into they have a few more points to spare. Like you said solarions will be ideal for undead.yeah, they aren't going to do that.
Eoxian undead as PCs will probably have no constitution, some special rules about that, and maybe +2 to wisdom. they'll have darkvision and a couple other benefits, but they aren't going to get a spare 10 points to spread around.
I'm not sure where you're getting 10 spare points to spread around? I'm pretty sure all Vidmaster was referring to is not needing to put any of your 10 points in Con since it doesn't exist?
Yakman |
Yakman wrote:I'm not sure where you're getting 10 spare points to spread around? I'm pretty sure all Vidmaster was referring to is not needing to put any of your 10 points in Con since it doesn't exist?Vidmaster7 wrote:So their keeping it then eh? good. So Here is a thought. Will undead still get 10 points to build. if so Will undead PC's just all be more charismatic then your average person. Since no con score to build into they have a few more points to spare. Like you said solarions will be ideal for undead.yeah, they aren't going to do that.
Eoxian undead as PCs will probably have no constitution, some special rules about that, and maybe +2 to wisdom. they'll have darkvision and a couple other benefits, but they aren't going to get a spare 10 points to spread around.
maybe. that's not how i read it, but maybe you are correct.
Tarik Blackhands |
I'm of the opinion Eoxian undead are going to get the same treatment as Androids. They'll get a Semi-Dead trait or similar that classes them as undead/humanoid depending on whichever is less useful and some other stuff. Cutting con simply treads on too many internal systems for it to be satisfactorily balanced imo.
Set |
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I've always felt that undead should keep constitution. Sure, they're immune to disease and stuff, but their body is still made of bones and maybe meat. Call it 'construction' if you like. It's how solidly they are put together. Same for constructs. Even more reason to call it 'construction'.
Ditto, for both undead and constructs.
My car can be 'poisoned' (pour some sugar in the gas tank if you want proof). It has critical places that are vital to it's function, and places that are just 'hit point damage.' Undead, constructs, whatever, the Con score works fine *mechanically* for those things, even if the word 'constitution' *can* suggest life (and, just as easily, it *can* suggest the composition of something, the structure, that of which it is 'constituted,' so it certainly doesn't *have* to be limited to living things).
Making Con a nonability, and then turning around and granting the benefits of Con to Charisma anyway (or just bonus hit points based on size, for constructs) seems like exception-based design at it's clunkiest, and over semantics (BAD semantics at that!), not mechanics.
It's just ugly and unnecessary (and bloats wordcount), and even worse, it requires sub-rules (like Cha as Con for undead) to just add it all back in anyway, which is extra foolishness and a cherry on top of the sundae of foolishness.
And now I want a sundae. A real one, not a metaphorical one. Will the wrongness never end? :)
Tacticslion |
There is nothing wrong with a sundae (unless your health point says you shouldn't have one)!
(I totes disagree with the lack of Connbeing a bad thing for undead, but I also feel it should apply to outsiders, so... XD That said: I'm all for critical/precision hits!)
(Similarly, though I agree in principle that machines can be "poisoned" I don't think an iron statue or clay monster or pile of masks or collection of compressed time have that problem - anything that might "poison" such things would instead look more like gross damage to us. We're it me, though, there would be a machine subtype - because there are clearly subtypes of constructs - that has vulnerability to "gunk" (like poison, but for machines) or something, to clarify the difference. Or maybe an optional vulnerability in constructs akin to that. But that's just me!)
(Also, plants have too many dang immunities, many of which don't make any sense.)
oldskool |
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Playable undead may just be humanoids with the undead subtype like Androids.
I could see a racial ability like the Android "constructed" just called "living dead" with features based on that.
A no con score could work, but it sort of throws a wrench into several player level up rules. Depending on how it is balanced, either the undead with no con score would 1) have to shift con bonuses to another stat (something that seems taboo in this system), 2) have no bonuses at all meaning a permanent -1 stamina/hp per level and no fortitude save bonuses (which frankly sucks).
Also 1st level would require something special for assigning attributes. Since you generally pick race and theme first *then* assign points. So an undead without con would be like assign your bonuses, then remove your constitution score. So what happens if you pick the Bounty Hunter theme for example?
I dunno, playing without a con score would seem like it could be more trouble than it is worth. Adding some racial effect that mimics undead qualities would still keep an ease to the leveling book keeping.
I'm more interested in "Castrovellian plant-people". My desire to team a ysoki bombard soldier and a plant person brawler is coming closer to being a thing!
David knott 242 |
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I guess we will find out how they balance things when Alien Archive comes out. If undead PCs lack Con, they will need to say what to do with themes that grant Con bonuses and whether and by how much to reduce the initial point allocation as well as the bonuses granted at later levels. (Would they still get bonuses to 4 of their remaining 5 ability scores? That may be more of a concern than the initial 10 points.)
Tarik Blackhands |
Doesn't sort out the level up thing though. Or breaking stat niches (charisma suddenly is +skills, +fort, maybe +class stuff, and +stamina as opposed to just 1 and 3).
I maintain it's a terrible idea for a game that the devs have put a lot of effort into ensuring PC numbers hover in a fairly specific range.
Ravingdork |
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Doesn't sort out the level up thing though. Or breaking stat niches (charisma suddenly is +skills, +fort, maybe +class stuff, and +stamina as opposed to just 1 and 3).
I maintain it's a terrible idea for a game that the devs have put a lot of effort into ensuring PC numbers hover in a fairly specific range.
A fair point, the 4 score increases every five levels go a lot further when you only have 5 scores to worry about.
Still, the fact that they set it up for diminishing returns, means the gap between undead and living, would remain relatively small.
Deadmanwalking |
Just get rid of their Con score and start all the others at 8 instead of 10. That balances out.
It does not, that screws them over completely on a number of levels. They'd have 8s in most ability scores even after ability points are added, which wouldn't be remotely fair.
My thought is that they might have, as racial ability mods, +2 Int, -2 Cha. That would make some sense and make it hard to take too broken an advantage of them using Cha for so many things.
Though, really, I'm not sure even that is necessary as long as they don't get a Cha bonus (which they won't, I'd expect an Int bonus and possibly no other bonuses or penalties unless they go with a Cha penalty as I noted above). Beyond boosting Envoys and Solarians, it just doesn't matter all that much, Con and Cha are probably the weakest stats in the game, combining them still only results in a stat that's on par with Dex and Int.
Bloodrealm |
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I've always felt that undead should keep constitution. Sure, they're immune to disease and stuff, but their body is still made of bones and maybe meat. Call it 'construction' if you like. It's how solidly they are put together. Same for constructs. Even more reason to call it 'construction'.
I believe the rationale is that they are unnaturally held together proportionately more with Negative Energy than living things with Positive Energy. That's why they don't just rot and why fleshless skeletons actually work.
That said, I'm guessing they'll either just make them humanoids with some resistances or handwave away the 'no Constitution' thing with "asymmetrical design" regardless of whether it makes sense or not.
Umbral Reaver |
Umbral Reaver wrote:I've always felt that undead should keep constitution. Sure, they're immune to disease and stuff, but their body is still made of bones and maybe meat. Call it 'construction' if you like. It's how solidly they are put together. Same for constructs. Even more reason to call it 'construction'.I believe the rationale is that they are unnaturally held together proportionately more with Negative Energy than living things with Positive Energy. That's why they don't just rot and why fleshless skeletons actually work.
That said, I'm guessing they'll either just make them humanoids with some resistances or handwave away the 'no Constitution' thing with "asymmetrical design" regardless of whether it makes sense or not.
Then they are 'constructed' by some quality of negative energy, representing how well it holds them together.
Set |
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(Also, plants have too many dang immunities, many of which don't make any sense.)
Yes to that. Immune to polymorph? Why??? What on earth was the rationale for plants to be immune to magical attempts to change their form? It's like 'rocks are immune to divination, for no darn reason at all' logic.