101 Ways To Make Your Players Say "Oh F-"


Pathfinder First Edition General Discussion

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if the GM has a valid explanation why and how they left their respective communities to be all together in the encounter place... but that's really cheesy.


I think the topic is about things that make you go "Oh, F...". I wouldn't care where they came from; that many with wands of Magic Missile would certainly elicit that response from me.


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You know, it may well be the thing that makes some players go "oh ...."
may well be that the GM does not really have to justify himself to an opinionated player.

Honestly, if you want that much control of the game, GM it.
If someone else is doing the work.......


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Myself wrote:

102. At a museum/great hall:

GM: statues of huge dinosaurs (or something else scary and strong) decorate a hall.
[Insert # of statues]

The team heads to another room to investigate.
PC: Right, now to investigate the other room.

GM: Coming back to the hall with the [insert # -1] statues, you take a turn left to the other room.

PC: Wait, don't you mean [# statues]?

GM: I said [# -1]

Bold has happened recently, the room featured 4 statues of eldritch depictions, yet when they re-entered the room, and i said "3 statues"...not a reaction was given.

Youtube's cinemasins would give a big sin for PCs not being alert.
Heck, i'll do so right now.

(Sin counter +1)


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102. "So the next encounter will require, as you've requested, a lengthy explanation as to its plausibility, historicity within the game world, and justifiability as permissible narrative excess. I hope you all brought dinner... and breakfast... Now, we'll start with some basic demography..."

RPG Superstar 2012 Top 32

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malanthropus wrote:
Zhayne wrote:

I kind of love screwing with old-timer's assumptions.

"One kobold? Feh, I won't even break a sweat."
... one 12th level kobold sorcerer, that is ...

1 15th level cavalier

50 1st level sorceror kobolds with surprise and magic missle

Buh bye Cavalier!

My current group's ex-DM once had 100 kobolds attack the party with 100 wands of magic missile with 1 charge each.

I did mention he was the ex-DM, right?


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102. The monsters all know dimension door.


Chyrone wrote:
102. The monsters all know dimension door.

See, that's just a convenience. Saves me the trouble of having to chase all over the complex to murderhobo them one at a time...


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quibblemuch wrote:
Chyrone wrote:
102. The monsters all know dimension door.
See, that's just a convenience. Saves me the trouble of having to chase all over the complex to murderhobo them one at a time...

Unless they use it to run away from you, denying you precious treasure and XP.


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Malefactor wrote:
quibblemuch wrote:
Chyrone wrote:
102. The monsters all know dimension door.
See, that's just a convenience. Saves me the trouble of having to chase all over the complex to murderhobo them one at a time...
Unless they use it to run away from you, denying you precious treasure and XP.

Oh f---.


To be fair, you'd still get the XP.


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102) "Hmm, I am having trouble deciding what ruling to make for this. I know, I'll just go on the internet and ask what they think we should do about it!"

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quibblemuch wrote:
Chyrone wrote:
102. The monsters all know dimension door.
See, that's just a convenience. Saves me the trouble of having to chase all over the complex to murderhobo them one at a time...

Plus Quicken Spell-like Ability and couple levels of fighter to get bonus feats on the Dimensional Agility feat chain....


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102.
Overconfident PCs ignore the warning on a red button.

GM: After pushing the [Do not push] button, the room's door opens, and its interior is dark.
PC: I cast light.

GM: You now see why this button was to be left alone.

Monster turns out to be a demi-lich.


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Inform them that when the new campaign starts you'll be using the Sanity Rules from "Horror Adventures".


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DungeonmasterCal wrote:
Inform them that when the new campaign starts you'll be using the Sanity Rules from "Horror Adventures".

My buddy is toying with using those for when he runs a Carrion Crown for us early next year.

Already at a 10 point buy, required drawback, 3 players(used to having 4 PCs), full encumbrance(none of our convenience house rules, really) and likely moderately limited access to gear customization. And he's a bit of a killer GM.

So I was so far past "OH F-" that it didn't even faze me at this point. :P


What surprises me is that at this point, he hasn't yet crossed into being former DM...


Chyrone wrote:

102.

Overconfident PCs ignore the warning on a red button.

GM: After pushing the [Do not push] button, the room's door opens, and its interior is dark.
PC: I cast light.

GM: You now see why this button was to be left alone.

Monster turns out to be a demi-lich.

What happend to GM: "it is still dark"?


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Klorox wrote:
What surprises me is that at this point, he hasn't yet crossed into being former DM...

This is the "hardcore" campaign experiment. He's normally not nearly this bad.

I mean, he let me build a fleet of helicopters to take on Hook Mountain, after all.

So, we're humoring him.

I'm just waiting for:

102)"Due to the effects of a certain previous PC, all the goblins attacking your doomed hometown have managed to acquire semtex."


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(Reads thread)

102: Hey, I've seen this great thread on the forums which has given me some ideas for the next few sessions.


Magabeus wrote:
What happend to GM: "it is still dark"?

It's no longer dark. Prepare for soul draining.


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Chyrone wrote:
Prepare for soul draining.

Not my soul! Nooooo!

Huh. Don't feel any different. Wonder what that means? Probably nothing...


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102. I've read this thread on the forums and we've been doing some rules all wrong.

Shadow Lodge

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102. GM <kid in candystore> "Ooo...it has psionic abilities...."


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You see this!...
The GM pulls out a ventriloquist dummy just like the one in Saw,"I would like to play a game!"

Shadow Lodge

<Highfolk Regional mod, Living Greyhawk>

GM, reading box-text: "As you press on, it begins to rain...."


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102. Starfinder Tip: With a hot glue gun, some rubber and fabric, and a little bit of work, you can easily convert a garden variety Jack-in-the-Box into a chest-bursting alien.


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102)
GM: Blocking the entrance to the cave is a large roc.
PC: I move it aside! *goes to roll strength check*
GM: It wakes up and screeches angrily. Roll initiative.
PC: Wait, what? Was it an earth elemental or something?
GM: You assumed that there was a K at the end of "roc".


102.

GM: This room of the castle is adorned with tapestries and a round table.
Standing at two of the chairs are two solid looking (sounds like) wite knights.
PC: Good day guys, we are here to help the castle.
*Walks up to them, hand stretched out for a handshake, and rolls epic diplomacy*
GM: They raise their swords at your approach and make motion to attack.
PC: Wait, what? Is my check not high enough or something?
GM: You assumed i was talking about their outfits. I'm talking Wight-Knights.


The roc thing might work in French (with a light malapropism), but the wight knight thing won't...


Yes, lingual application complications.


If one of the players is a immigrant hater and you hand everyone a prop invitation, written in Spanish!


You find a ring, inscribed with runes that read Nibelung.


Chyrone wrote:

102.

GM: This room of the castle is adorned with tapestries and a round table.
Standing at two of the chairs are two solid looking (sounds like) wite knights.
PC: Good day guys, we are here to help the castle.
*Walks up to them, hand stretched out for a handshake, and rolls epic diplomacy*
GM: They raise their swords at your approach and make motion to attack.
PC: Wait, what? Is my check not high enough or something?
GM: You assumed i was talking about their outfits. I'm talking Wight-Knights.

Or worse, they shake his hand and then attack him.


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GM: You see a Wight Rabbit. It looks sort of dead and rotting, with red points of light where it's eyes should be.

Fighter: I run FROM that!

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102. The double doors open and standing next to the summoning circle is a flame-enshrouded ogre-sized red field wielding a sword and whip.

102. Each of the emaciated children in the glowing balls of light emits a flashing rainbow beam. Everyone make 1d8 Dexterity saving throws!


what's that latter one about?


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The loss of our great friend and gaming partner Jerry. He passed away this morning after a 4 month hospital stay. There are lots of "Oh, F***s flying around our group this morning.


Klorox wrote:
what's that latter one about?


Klorox wrote:
what's that latter one about?

Probably either Shining Children (of Thassilon), or possibly Lurkers in the Light. Pictures of them here, and here.


Klorox wrote:
what's that latter one about?

It seems like an entire group of characters is eating a gestalt-enhanced prismatic spray or something equivalent.

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The Mad Comrade wrote:
Klorox wrote:
what's that latter one about?
It seems like an entire group of characters is eating a gestalt-enhanced prismatic spray or something equivalent.

Yup. Converted to 5th Ed. We had no idea what was going on--which is fun!


102. Rotgrub swarms.

102. Incorporeal rotgrub swarms.


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GM MacShack wrote:

102)

GM: Blocking the entrance to the cave is a large roc.
PC: I move it aside! *goes to roll strength check*
GM: It wakes up and screeches angrily. Roll initiative.
PC: Wait, what? Was it an earth elemental or something?
GM: You assumed that there was a K at the end of "roc".

Why is this getting upvoted?

Deceiving the PCs is fair game. Deceiving the players like this is not. No PC would have proceeded to shove away a bird thinking it was a stone.


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It's being up-voted BECAUSE it is silly and ridiculous, and is so in a way we haven't hit yet.
Do you honestly believe that ANYTHING posted on this thread is advice on your next monster of the day?


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Is it really deceit if they don't ask any questions and just do things?


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Azten wrote:
Is it really deceit if they don't ask any questions and just do things?

Per The Gazebo Effect. ;)


In my opinion what the GM did was totally unfair to the players. Anyone could see the difference between a great big boulder and a bloody huge bird. I'm all about tricking the players when it MAKES SENSE to do so, but it has to be fair to the them and to enhance the story. But not describing the creature and just saying the word "roc" was pretty underhanded, IMHO.


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DungeonmasterCal wrote:
In my opinion what the GM did was totally unfair to the players. Anyone could see the difference between a great big boulder and a bloody huge bird. I'm all about tricking the players when it MAKES SENSE to do so, but it has to be fair to the them and to enhance the story. But not describing the creature and just saying the word "roc" was pretty underhanded, IMHO.

It would be unless they acted immediately, such as ....

(GM) "Blocking the entrance to the cave is a large roc ..."
(Player interjects) "I move it aside!" *grabs d20 to attempt a Strength check*

In this case, a version of KoDT's "Gazebo Effect".
In the posted example, a bit of a hosejob. :)


Azten wrote:
Is it really deceit if they don't ask any questions and just do things?

deceiving the players with a pun they have no reason to expect (a large rocK is much more likely to serve as a cavern's doorstop than a gigantic bird) is definitely a dick move.

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