How much sneak attack does a rogue 1 / slayer 3 have


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I'm seeing only one die as a possibility due to the multiclassing rules for hybrids not stacking identical features unless specifically called out

What are your thoughts


There have been other threads on this topic and to the best of my knowledge the +1d6 means it stacks.


Unless it says otherwise, sneak attack dice from all sources stack. The hybrid rules make a compelling-sounding argument for the opposite, but I've never heard that actually being enforced.


It stacks.


wraithstrike wrote:
It stacks.

Why?

From the hybrid class description:

Parent Classes: Each one of the following classes lists two classes that it draws upon to form the basis of its theme. While a character can multiclass with these parent classes, this usually results in redundant abilities. Such abilities don’t stack unless specified. If a class feature allows the character to make a one-time choice (such as a bloodline), that choice must match similar choices made by the parent classes and vice-versa (such as selecting the same bloodline). The new classes presented here are all hybrids of two existing core or base classes.

Slayer is Rogue / Hunter ... multiclassing with rogue, each gain sneak attack (i.e. redundant abilities) ... most classes have the caveat of "Multiple sources stack" -- however, neither the rogue nor the slayer has that text.


There are a few sources of sneak attack that specify stacking.

Arcane Trickster wrote:
This is exactly like the rogue ability of the same name. The extra damage dealt increases by +1d6 every other level (2nd, 4th, 6th, 8th, and 10th). If an arcane trickster gets a sneak attack bonus from another source, the bonuses on damage stack.
Vivisectionist wrote:
At 1st level, a vivisectionist gains the sneak attack ability as a rogue of the same level. If a character already has sneak attack from another class, the levels from the classes that grant sneak attack stack to determine the effective rogue level for the sneak attack’s extra damage dice (so an alchemist 1/rogue 1 has a +1d6 sneak attack like a 2nd-level rogue, an alchemist 2/rogue 1 has a +2d6 sneak attack like a 3rd-level rogue, and so on).

Rogue doesn't have this text. Slayer doesn't have this text.

As such, the rule of hybrid classes actually overrides the usual function of the two redundant abilities actually being useful on their own merit. Because neither of them 'specify otherwise', you get to use only the highest such value of sneak attack; 1d6 in this case.

Grand Lodge

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I really don't think this is working as intended. It'd be nice to have an FAQ on the matter. Maybe hit that button on the original post?


meyerwilliam wrote:
wraithstrike wrote:
It stacks.

Why?

From the hybrid class description:

Parent Classes: Each one of the following classes lists two classes that it draws upon to form the basis of its theme. While a character can multiclass with these parent classes, this usually results in redundant abilities. Such abilities don’t stack unless specified. If a class feature allows the character to make a one-time choice (such as a bloodline), that choice must match similar choices made by the parent classes and vice-versa (such as selecting the same bloodline). The new classes presented here are all hybrids of two existing core or base classes.

Slayer is Rogue / Hunter ... multiclassing with rogue, each gain sneak attack (i.e. redundant abilities) ... most classes have the caveat of "Multiple sources stack" -- however, neither the rogue nor the slayer has that text.

Thought it was potentially RAI that they stack. The rules specifically say that redundant abilities do not stack unless otherwise stated. You are still getting the ability from both classes though which means you are able to take the highest bonus available to either class that is available to you.

The answer is 1d6 for the above question.


it says +1d6 so it would be added just like bab and saves do


This is an overly pedantic argument.

If you have 2 classes with the same feature that don't stack you still have the feature from BOTH of them EG: Paladin & Cleric channeling.

So a rogue 1/ Slayer 3 has 1d6SA from rogue & 1d6SA from Slayer. They don't lose one of them because they multiclassed, they simply have 2 different sources of sneak attack.

Stacking would come into play for a URogue/Slayer fighting something w/ concealment. Without Shadow Strike, only the URogue SA would work. Archetypes that trade sneak attack dice for special tricks, like the Bounty Hunter's Dirty Trick boost, would follow the same restrictions.

Additionally, the stacking clause is in there to prevent stacking classes w/ different Sneak Attack progressions because the rate of increase is baked into the Sneak Attack class feature. You can't take 1 level of Rogue then switch to Slayer and still get 1d6SA every 2 levels. You get your new SA at the Slayer 1/3 rate.

Grand Lodge

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Pathfinder Adventure, Rulebook, Starfinder Adventure Path Subscriber

Two sets of sneak attack are not redundant. They are all added into damage when the attack qualifies for them. Redundancy would be getting evasion and evasion, or uncanny dodge and uncanny dodge(which specifically says it stacks to become improved uncanny dodge).


meyerwilliam wrote:
wraithstrike wrote:
It stacks.

Why?

From the hybrid class description:

Parent Classes: Each one of the following classes lists two classes that it draws upon to form the basis of its theme. While a character can multiclass with these parent classes, this usually results in redundant abilities. Such abilities don’t stack unless specified. If a class feature allows the character to make a one-time choice (such as a bloodline), that choice must match similar choices made by the parent classes and vice-versa (such as selecting the same bloodline). The new classes presented here are all hybrids of two existing core or base classes.

Slayer is Rogue / Hunter ... multiclassing with rogue, each gain sneak attack (i.e. redundant abilities) ... most classes have the caveat of "Multiple sources stack" -- however, neither the rogue nor the slayer has that text.

slayer is a rogue/ranger not rogue/hunter, hunter is a ranger/druid hybrid

as for the question of this forum it would be 2d6 sneak attack


I can see an arguement for both being an effect added to an attack that meets the criteria for the sneak attack ability and could see an arguement that since the criteria for both is met both will deal damage. However I also see that if this were the case there would be no reason to ever put that clause in other instances of sneak attacks, as all sneak attacks would essentially stack with each other.

Grand Lodge

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Pathfinder Adventure, Rulebook, Starfinder Adventure Path Subscriber

The arcane trickster was written in 3.5, when the only other existing sources of sneak attack were the rogue and blackguard prestige class. There is no reason to write a stacking clause unless it is meant like the vivisectionist's sneak attack, where alchemist and rogue levels stack to determine total sneak attack.


most archetypes and prestige classes that grant sneak attack has the wording that it stacks with other sneak attack. There are a few archetypes and the slayer that don't say that, features that don't say they stack don't stack.

Grand Lodge

Pathfinder Adventure, Rulebook, Starfinder Adventure Path Subscriber

Including the source is helpful.

Quote:

Channel Energy: If I have this ability from more than one class, do they stack?

No—unless an ability specifically says it stacks with similar abilities (such as an assassin's sneak attack), or adds in some way based on the character's total class levels (such as improved uncanny dodge), the abilities don't stack and you have to use them separately. Therefore, cleric channeling doesn't stack with paladin channeling, necromancer channeling, oracle of life channeling, and so on.


Assassin says the abilities stack. Unlike rogue and slayer sneak attacks.

Like rogue and slayer, the paladin and cleric do NOT say that they stack with each other. The two abilities are different in some way and therefore can't be used at the same time

Same applies to the two different sneak attack sources

Shadow Lodge

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Omagi wrote:

Assassin says the abilities stack. Unlike rogue and slayer sneak attacks.

Like rogue and slayer, the paladin and cleric do NOT say that they stack with each other. The two abilities are different in some way and therefore can't be used at the same time

Same applies to the two different sneak attack sources

The difference between channel energy and sneak attack is that channel energy is a standard action that causes Xd6 worth of dice as an effect, while sneak attack is a trigger that adds Xd6 damage to your standard damage when certain conditions are met. Once the condition is met, all sources of sneak attack should add Xd6 damage to the standard damage roll independently.

Quote:

Channel Energy: If I have this ability from more than one class, do they stack?

No—unless an ability specifically says it stacks with similar abilities (such as an assassin's sneak attack), or adds in some way based on the character's total class levels (such as improved uncanny dodge), the abilities don't stack and you have to use them separately. Therefore, cleric channeling doesn't stack with paladin channeling, necromancer channeling, oracle of life channeling, and so on.

How do you use a slayer's sneak attack separately from a rogue's sneak attack? They both trigger off the same condition, an unlimited number of times per day.


Serum wrote:
Omagi wrote:

Assassin says the abilities stack. Unlike rogue and slayer sneak attacks.

Like rogue and slayer, the paladin and cleric do NOT say that they stack with each other. The two abilities are different in some way and therefore can't be used at the same time

Same applies to the two different sneak attack sources

The difference between channel energy and sneak attack is that channel energy is a standard action that causes Xd6 worth of dice as an effect, while sneak attack is a trigger that adds Xd6 damage to your standard damage when certain conditions are met. Once the condition is met, all sources of sneak attack should add Xd6 damage to the standard damage roll independently.

Quote:

Channel Energy: If I have this ability from more than one class, do they stack?

No—unless an ability specifically says it stacks with similar abilities (such as an assassin's sneak attack), or adds in some way based on the character's total class levels (such as improved uncanny dodge), the abilities don't stack and you have to use them separately. Therefore, cleric channeling doesn't stack with paladin channeling, necromancer channeling, oracle of life channeling, and so on.
How do you use a slayer's sneak attack separately from a rogue's sneak attack? They both trigger off the same condition, an unlimited number of times per day.

An example might be Sap Master. If you had +2d6 sneak attack from Slayer and +3d6 sneak attack from rogue, you would only add the extra dice from rogue.

This is an example of how to apply them separately, not what I am advocating.


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Technically they don't 'stack' in that each pool of sneak attack dice is unique and separate. A Rogue 1/Slayer 3 doesn't have a +2d6 sneak attack, they have two +1d6 sneak attacks. For the most part, this is a distinction without a difference, as both will trigger on the same conditions, so you will do two dice worth of sneak attack damage on appropriate attacks.

Where it could matter is if you have prerequisite requirements for things. For example, the Arcane trickster prestige class requires a +2d6 sneak attack. Technically from what I understand, our Rogue/Slayer wouldn't qualify.

That being said, I wouldn't both with that distinction in my games, and I would be surprised if even PFS would.


Also you could look at is as overlapping, meaning you choose which of the two you use when the condition is met.
Similar to rage and bloodrage, FAQ says when you activate both you choose 1 to actually be active and the other is ignored.
Same here, when you flank attack, you choose which pool of sneak attack you are applying to the hit.


and this is why my PFS rogue took only 2 levels of slayer


Pretty clear in the parent class rules from ACG, they don't stack and you get 1d6 sneak attack.


So the real question is if I have sneak attack from a non-parent class but it lacks text about stacking does it stack?

Grand Lodge

Pathfinder Adventure, Rulebook, Starfinder Adventure Path Subscriber

No, as mentioned in the quoted FAQ.

Whether or not you get to add two 1d6 Sneak Attacks to damage for a total of 2d6 is less clear. (The distinction being that we know you don't stack levels like for uncanny dodge, but we don't know that '1d6 Sneak Attack' is a redundant effect of what have you. The call out of assassin's sneak attack suggests that it is.)


Chess Pwn wrote:

Also you could look at is as overlapping, meaning you choose which of the two you use when the condition is met.

Similar to rage and bloodrage, FAQ says when you activate both you choose 1 to actually be active and the other is ignored.
Same here, when you flank attack, you choose which pool of sneak attack you are applying to the hit.

Based on the rules, I have to agree with CP. While the "separate sources" interpretation has merit, it's ultimately defeated by the very fact that some sources of SA explicitly state that they stack.

Think about it, there would be no point in explicitly stating that SA stacks if you could already use SA from all sources that apply.


Just glancing through classes and prestige classes, it seems like most prestige classes include stack language and most base classes don't.

Grand Lodge

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N N 959 wrote:
Think about it, there would be no point in explicitly stating that SA stacks if you could already use SA from all sources that apply.

Having seen plenty of examples of redundant text in Pathfinder, I don't find that to be ironclad reasoning.


TriOmegaZero wrote:
N N 959 wrote:
Think about it, there would be no point in explicitly stating that SA stacks if you could already use SA from all sources that apply.
Having seen plenty of examples of redundant text in Pathfinder, I don't find that to be ironclad reasoning.

Nothing is ironclad when it comes to the PDT. We've seen the PDT say X, then later tell us not X. There are examples where the PF rule is the same as the 3.5 rule and the 3.5 authors tells that means X and the PDT says...not X.

Shadow Lodge

Even more reason to click the FAQ, as we clearly can't say for certain which it is this time.


TOZ wrote:
Even more reason to click the FAQ, as we clearly can't say for certain which it is this time.

Yes we can. The rule tells us things don't stack unless they say they do. We have examples with this exact ability where stacking is explicitly called out. The rules are not ambiguous.

If the PDT tells us that they stack it's not because the rules are unclear, it's because they PDT changed the rules, which they've done on several occasions.


Correct answer: 2d6
(Fine, I can't state that as a "fact", so in my opinion, 2d6.)

The ability is "Sneak attack (Ex)" rather than "Sneak attack +1d6". This is the same as (for example) trap sense and bravery (fighter). This is different than (for example) armor training 1, armor training 2, etc, as well as 1st favored enemy, 2nd favored enemy, etc., and 1st studied target, 2nd studied target, etc.

There is one (Ex) ability called sneak attack. The +XdY gives how much is added to the sneak attack.

My confidence level means nothing (and I'm exaggerating it anyway), but I am "100% confident" that +1d6 sneak attack and +1d6 sneak attack combine to 2d6 sneak attack, but, of course, ...

... without a FAQ / development team post (or something resembling an "official source") this is a GM call, and it's certainly reasonable to decide that "+1d6" and "+1d6" do not stack. (Isn't there a rule about unnamed bonuses always stacking? Maybe that was only 3 / 3.5.) If my GM were to decide 1d6, I would at least ask if they could overlap - roll 1d6 twice and take the better result.

=========

edit:
arguments relating to how other sneak attacks are worded are, of course, irrelevant when it comes to RAW, but is this a RAI question instead? Again, this is definitely not proof, but I would think that this type of "intentional omission" (similar to investigators not being able to use spell-trigger items) would have already been addressed in the FAQ if non-stacking in this instance were the correct interpretation compared to other instances indicating that they do.

continuing the edit:
At least one other source exists to support the 1d6 answer: the ninja class does not mention anything about stacking sneak attacks. Perhaps this is an intentional base class / prestige class discrepancy? Despite this fact, I'm still confident that the correct answer is 2d6.


ForkOfSpite wrote:


Again, this is definitely not proof, but I would think that this type of "intentional omission" (similar to investigators not being able to use spell-trigger items) would have already been addressed in the FAQ if non-stacking in this instance were the correct interpretation compared to other instances indicating that they do.

Wait...so your argument is that because the PDT hasn't specifically told us that they intended to not add stacking language that convinces you that they intended for things to stack? Nevermind that they specifically told us that things don't stack unless its says they do?

Silver Crusade RPG Superstar 2014 Top 16

I will try to look for source, but sneak attack damage from multiple sources should stack... with the caveat that you can't have more dice of sneak attack than a Rogue would at the same character level. In other words, if two classes grant Sneak Attack 1d6 at 1st level, (like Rogue and Vivisectionist Alchemist, for example), and you take 1 level of each, you don't hit 2d6 until you take another level of one of them.


cartmanbeck wrote:
I will try to look for source, but sneak attack damage from multiple sources should stack... with the caveat that you can't have more dice of sneak attack than a Rogue would at the same character level. In other words, if two classes grant Sneak Attack 1d6 at 1st level, (like Rogue and Vivisectionist Alchemist, for example), and you take 1 level of each, you don't hit 2d6 until you take another level of one of them.

Just remember. We are talking about the hybrid classes where they explicitly state that redundant abilities don't stack


N N 959 wrote:
Wait...so your argument is that because the PDT hasn't specifically told us that they intended to not add stacking language that convinces you that they intended for things to stack? Nevermind that they specifically told us that things don't stack unless its says they do?

That's one possible argument; it was not my primary evidence, but the argument can certainly be made. All RAI arguments, by definition, require the GM to make a judgement call. The conclusion of my post was that it's certainly reasonable for a GM to go with 1d6.

ForkOfSpite wrote:
... without a FAQ / development team post (or something resembling an "official source") this is a GM call, and it's certainly reasonable to decide that "+1d6" and "+1d6" do not stack. (Isn't there a rule about unnamed bonuses always stacking? Maybe that was only 3 / 3.5.) If my GM were to decide 1d6, I would at least ask if they could overlap - roll 1d6 twice and take the better result.

I clicked on this thread because I was wondering how this topic had 30+ responses. My interpretation aligns with the first couple of responses, but after looking at the other responses, I understand why 1d6 could be a valid answer. Despite those responses, I still believe 2d6 is the correct answer.


wasn't sneak attack being dipped one of the reasons for that rule?


ForkOfSpite wrote:
N N 959 wrote:
Wait...so your argument is that because the PDT hasn't specifically told us that they intended to not add stacking language that convinces you that they intended for things to stack? Nevermind that they specifically told us that things don't stack unless its says they do?

That's one possible argument; it was not my primary evidence, but the argument can certainly be made. All RAI arguments, by definition, require the GM to make a judgement call. The conclusion of my post was that it's certainly reasonable for a GM to go with 1d6.

ForkOfSpite wrote:
... without a FAQ / development team post (or something resembling an "official source") this is a GM call, and it's certainly reasonable to decide that "+1d6" and "+1d6" do not stack. (Isn't there a rule about unnamed bonuses always stacking? Maybe that was only 3 / 3.5.) If my GM were to decide 1d6, I would at least ask if they could overlap - roll 1d6 twice and take the better result.
I clicked on this thread because I was wondering how this topic had 30+ responses. My interpretation aligns with the first couple of responses, but after looking at the other responses, I understand why 1d6 could be a valid answer. Despite those responses, I still believe 2d6 is the correct answer.

It seems to me it's pretty clear that it's 1d6. If a GM wants to not play by the rules and do 2d6 that's his perogative, but it's not supported by the rules.


nicholas storm wrote:
It seems to me it's pretty clear that it's 1d6. If a GM wants to not play by the rules and do 2d6 that's his perogative, but it's not supported by the rules.

Thats not what anyone is doing. You can disagree without accusations of cheating.


BigNorseWolf wrote:
nicholas storm wrote:
It seems to me it's pretty clear that it's 1d6. If a GM wants to not play by the rules and do 2d6 that's his perogative, but it's not supported by the rules.

Thats not what anyone is doing. You can disagree without accusations of cheating.

Choosing to not play by the rules as written is not cheating. It's just altering the game. I don't play with the rule that says you need to have an ability before you can take the FCB for it. That has nothing to do with cheating, it's just a rule I don't like so I don't use it.


nicholas storm wrote:


Choosing to not play by the rules as written is not cheating. It's just altering the game. I don't play with the rule that says you need to have an ability before you can take the FCB for it. That has nothing to do with cheating, it's just a rule I don't like so I don't use it.

I don't agree with it but i can see how someone could read +1d6 sneak as different than sneak attack as a seperate ability.


Parent Classes: Each one of the following classes lists two classes that it draws upon to form the basis of its theme. While a character can multiclass with these parent classes, this usually results in redundant abilities. Such abilities don’t stack unless specified. If a class feature allows the character to make a one-time choice (such as a bloodline), that choice must match similar choices made by the parent classes and vice-versa (such as selecting the same bloodline). The new classes presented here are all hybrids of two existing core or base classes.

Thats putting me heavily at 1d6.


I think one big issue pathfinder has is all the exceptions to basic rules that are in the game.

For instance someone pointed out to me that animal companions can't take feats with +1BAB requirement at first level. I wouldn't have realized that without reading that line in the core rulebook. What's the purpose for putting in a rule like that other than to complicate the game more than it needs to be.

Same with the FCB rule I disagree with.
Same with the base monk full BAB flurry.

This parent class rule is pretty much the same. The first time someone pointed it out to me, I was like really sneak attack doesn't stack?


The animal companionone is cause that first feat was at its 1st HD which was 0 bab. It's the same rule as when you make a lv 2 pc with non full bab, it's first feat needs to be one with 0 bab, even though this guy you're making has 1 bab now

Dark Archive

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Right, let's talk some theory then.

Say we've got a Rogue 8 / Slayer 12

Some say the SA damage would be 4d6 (because they don't stack) some say 8d6, because both apply.

Now, An Arcanist get's spells. If someone went Arcanist 5/ Sorcerer 5, nobody would argue that they don't get their socerer spells. We clearly understand they would get spells as an Arcanist 5, and seperate spells as a Sorcerer 5. It's the same class feature, but it doesn't stack, it's SEPARATE. OK?

A Bloodrager gets a bloodline. If you go Bloodrager/Sorcerer, you are required to take the same bloodline for both. If we look at the bloodlines, however, we see each class gets different stuff from them. An Abyssal Bloodline Bloodrager/Sorcerer gets separate spells, gets bonus spells from bloodline at different levels based on each class level, gets different bonus feats, and gets different bloodline powers from the same bloodline depending on which class is at what level. They are SEPARATE.

If you had a Swashbuckler 10/ Rogue 10, they could Precise Strike and Sneak attack +5d6 together. There is no rule preventing MULTIPLE SEPARATE precision damage sources to my knowledge. So, as long as both powers are valid, the attack does [Weapon + Stat] + 10 (swash precise strike0 + 5d6 (rogue sneak attack)

NOW. Each instance of increased sneak attack in each class is written as +1d6, +2d6, +3d6, etc. But a 5th level rogue doesn't get 6d6 (+1d6+2d6+3d6) we all understand that the powers are replaced, the TOTAL is listed. Therefore it is not + "3d6" sneak attack, it is "+3d6" Sneak attack. Your rogue sneak attack is +3d6 to your damage roll.

So, I would argue, by a strict logical reading of the rules, considering how stacking separate powers works in every other instance, a Rogue 8 Slayer 12 would have +4d6 (ROGUE Sneak Attack) AND +4d6 (SLAYER Sneak Attack) and that in any instance where both attacks are legal could apply both, for a total of 8d6 sneak attack damage. HOWEVER, for the purposes of qualifying for Feats, their highest sneak attack value is +4d6.

Likewise, certain class features or Archetype alterations would logically apply only to one or the other and therefore allow situations where both don't apply.
If, for example you had a Knife Master Rogue 8 / Sniper Slayer 12, you could have the following.
Close up against a flat footed foe, using a Dagger or Kukri, etc., +4d8 +4d6.
At Range, withing 30 ft, using a star knife, +4d8, +4d6
At Range, within 30 ft, using a Longbow, +4d4 +4d6 +12 (sniper archetype).
At 100ft with a Longbow, Nothing from Rogue, +4d6 (slayer) +12 (sniper)

Although frankly, I feel that this is all RAW, and that RAI and any FAQ we get will say "Oops, add them together, a Rogue 8 Slayer 12 has 8d6 sneak attack".

Shadow Lodge

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nicholas storm wrote:
It seems to me it's pretty clear that it's 1d6. If a GM wants to not play by the rules and do 2d6 that's his perogative, but it's not supported by the rules.

While I agree with your interpretation that the character would add 2d6 damage, I don't agree with your the tone of stating that anything that isn't your interpretation is a house rule. This is a legitimate rules dispute. It obviously isn't clear given that there are many people on both sides of the argument, unlike, say, the sorcerer core only spells known thread.


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It's clear,they don't stack and you don't get to apply both. The "debate" is that people don't want that answer so are trying to debate that they stack.

Mark has said that if you have inspiration from two separate instances of inspiration that you have two pools that progress separately, but you couldn't apply both to the same check.

Same here, two separate sneak attack but you can't add two sneak attack to the same attack


Chess Pwn wrote:

It's clear,they don't stack and you don't get to apply both. The "debate" is that people don't want that answer so are trying to debate that they stack.

Mark has said that if you have inspiration from two separate instances of inspiration that you have two pools that progress separately, but you couldn't apply both to the same check.

Same here, two separate sneak attack but you can't add two sneak attack to the same attack

This situation can be seen differently though. For the inspiration, for your example, is it's own action and explicitly says you can only use an inspiration once for a roll. Sneak Attack is a passive ability that relies on conditions to be met to trigger. No sneak attacks say that they can only be applied once. Nothing says that +1d6 (rogue SA) and +1d6 (slayer SA) can't both be applied to a flanked foe. Like Mark says, there are two pools so both SA are there.


the distinction about getting 1d6 SA from each class, while also NOT counting as having "2d6" sneak attack for anything that may require it as a prerequisite is compelling.

this allows the rule to hold. the individual damage pools get applied on relevant attacks, but they doesn't stack into a single pool of non-class-specific sneak attack.

you don't count as having 2d6 sneak until one of your two classes had 2d6 sneak on is own


Oddman80 wrote:

the distinction about getting 1d6 SA from each class, while also NOT counting as having "2d6" sneak attack for anything that may require it as a prerequisite is compelling.

this allows the rule to hold. the individual damage pools get applied on relevant attacks, but they doesn't stack into a single pool of non-class-specific sneak attack.

you don't count as having 2d6 sneak until one of your two classes had 2d6 sneak on is own

That is just incredibly confusing, i would rather be outright wrong than try to remember that.

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