tindin's page

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i dont get why being a power gamer is bad. more power = more can be tossed at you and the more you can do. you can push your self to the limit and see what you can accomplice. wait that sounds like any wanna be hero or villain.


it says +1d6 so it would be added just like bab and saves do


thank you for the tip and the link both should help alot


after a lot of searching I came across this post http://paizo.com/threads/rzs2lann?Printable-Spell-Lists-for-Prepared-Caster s#2

and its what I'm looking for I was just wondering if anyone had a link to a more up to date spell list one


the savage technologist barbarian looks nice but the raging part doesn't really fit the play style. i did consider the the spellslinger before but decided against it due to it just being a 5 lvl dip and in the long run didn't look to good with such low spell casting/spells per day.


i'm having a hard time deciding what to take between 5-10

gunslinger5/rogue5/shadowdancerX
or
gunslinger5/slayer5/shadowdancerX


looks like a nice start. May i suggest making it wider and not as long so you don't have to scroll down to see the bottom.


why did it quote my post...sorry


tindin wrote:

if the GM is letting a player do this to you with no way to stop it then just KO the rouge take all his stuff and sell it and give the money away. After all he is using his skills to get your stuff, so use yours to get his.

If he is stealing from you with no kind of checks being made by you then the GM is helping him take your stuff ask them both why.

A potion of dex (if there is any) you got it for a armor boost, his rouge so it's almost everything bost.

potion of haste


if the GM is letting a player do this to you with no way to stop it then just KO the rouge take all his stuff and sell it and give the money away. After all he is using his skills to get your stuff, so use yours to get his.

If he is stealing from you with no kind of checks being made by you then the GM is helping him take your stuff ask them both why.



With the announcement from Owlcat Games, two friends and I are interested in playing the Wrath of the Righteous AP on a weeknight. We usually play on roll20 but and good free tabletop app would work as well. We also would be interested in recruiting a few more players to fill out the group.


So we recently encountered a spider swarm in a game and there was argument over what the basic reflex save is actually saving against.

"Each enemy in the spider swarm’s space takes 1d4 piercing damage with a DC 14 basic Reflex save. A creature that fails its save is exposed to spider swarm venom"

I think that the basic reflex save is for the damage because the CRB says basic saves halve the damage on success and negate the damage on a crit.

Most of the people think that the basic save is just to avoid the poison. But this would mean that you'd make two saves to just avoid the poison and swarms get to make 3 of these in a round with unmitigated damage.

Which is the correct interpretation? And please the more input the better.