Nessus_9th |
I know of the spear dancer feats, but are there any others? I am playing a final fantasy D20 pathfinder with my friends soon and I would like to play a dragoon (jumping spear wielder). I am thinking of power attack, furious focus, lunge, stand still, combat reflexes... but these are generic feats that can be applied to almost anything, I am looking for spear specific feats. This is the class: Dragoon and the archetype Skylancer . If anyone has any ideas it would be greatly appreciated
Gisher |
These aren't feats, but you might want to consider the Doru and Weighted Spear as options. They don't always show up on weapons tables, but each has some nice benefits.
Squiggit |
Sadly, Pathfinder doesn't really differentiate weapons in this manner very much.
I always thought it was strange that PF didn't have more weapon flavored feats.
Generally the only ones that exist are "make this crappy weapon work" type feats, like rapid reload and the such. A few exceptions, but still.
It seems like it'd be a great way to address some of the issues with weapon design in Pathfinder.
Johnnycat93 |
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If you really want to get crazy, two levels of ninja and the extra ninja talent feat can get you acrobatics master and high jumper, which gives you a +20 bonus to jump and cuts the DC modifier for a high jump in half (which could possibly stack with dragoon). A human with fey magic can also get a 1/day casting of cheetah's spring, which gives you x10 speed on a charge, and if memory serves for every 10ft over 30 your speed is, you receive another +4 on jump checks. Combat Stamina is good if your group allows it. Boots of striding and springing grant a bonus to jumping and speed, as well as the Tribal Scars feat. For a major investment, you can buy into Vital Strike and wield a nodachi, which is a polearm and a heavy blade. You can use fighter training to qualify for martial versatility to apply greatsword feats to the nodachi, then use faithful combat for Gorum to make vital strikes at the end of a charge with your nodachi.
Do everything, and eventually you can charge at 10 times your normal speed, jump during your charge, deliver a vital strike at the end of the charge with an additional damage bonus of 1d6/10ft you jumped with a weapon that crits on a 18-20.
JCFreedom |
A human with fey magic can also get a 1/day casting of cheetah's spring, which gives you x10 speed on a charge, and if memory serves for every 10ft over 30 your speed is, you receive another +4 on jump checks.
A year late but this is incorrect assuming you mean "cheetah's sprint" instead of "cheetah's spring". When you use acrobatics to jump, "Creatures with a base land speed above 30 feet receive a +4 racial bonus on Acrobatics checks". That spell allows you to "move a total distance of up to 10 times your base land speed". Not the same thing. What it is saying is you have a run speed of x10 instead of x5 for 1 round.
Shady Stranger |
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You could check out the Pushing Assault feat. It basically makes it so that you can push people out of 5ft step range.
Let's say you walk up to a dude. Lunge for 15ft reach, and attack. He has to provoke to get to you. He walks to you and provokes. You get to attack. He gets to you after having provoked an AoO. He attacks you. You are too close to him and can't attack with a reach weapon. You 5ft step away to make room for you to attack(10ft). You attack with a power attack and use Pushing Assault to push the dude 5ft away. He's now 15ft away from you and has to provoke again in order to get to you.
Rinse and repeat. :)
Well darn... Just realized this was necro'd.
Cevah |
You could check out the Pushing Assault feat. It basically makes it so that you can push people out of 5ft step range.
Let's say you walk up to a dude. Lunge for 15ft reach, and attack. He has to provoke to get to you. He walks to you and provokes. You get to attack. He gets to you after having provoked an AoO. He attacks you. You are too close to him and can't attack with a reach weapon. You 5ft step away to make room for you to attack(10ft). You attack with a power attack and use Pushing Assault to push the dude 5ft away. He's now 15ft away from you and has to provoke again in order to get to you.
Rinse and repeat. :)
Well darn... Just realized this was necro'd.
As another once referenced...
Order of the Stick:
An illustration of how it can work and how it can go bad.
/cevah