Heavy Construction Spells


Pathfinder First Edition General Discussion


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Pathfinder Companion, Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

Has anyone thought or worked out spells that would be used by mages in a construction setting?

For example, an enhanced Shape stone that would allow a caster to create a building wall, Roof, etc.

Also, spells for creating tunnels to assist with mining?

Shipbuilding spells, like Waterproof, or Toughen Hulls?

A city in a well developed magical society would be interested in spells to help build and maintain public spaces. Like a magical Department of Public Works.

I can definitely see the use for a spell to unclog toilet.

Thoughts?
Thanks.


Crafting a Lyre of Building is often a good step.


_Ozy_ wrote:
Crafting a Lyre of Building is often a good step.

To add to this, there's also the Mallet of Building.


Wall of Stone + Stone Shape should allow you to contruct buildings.

Turn into a creature with burrowing ability to dig the sewers.

And use Flesh to Stone if you want to decorate your city with realistic sculptures.


Telekinesis for moving big blocks -- for best results, combine it with engineering techniques to let you move part of a machine that is (slowly) lifting much bigger stuff.

Rock to mud and mud to rock for insta-excavation, plus early concrete (fill your building forms with dirt and water, let sit overnight, then turn it into rock.)

Unseen servant for lots and lots of boring mundane detail work.

The whole planar ally/binding line of spells to get mighty and powerful workers (earth elementals), artists (lilends), designers (anything with more Int than you), and engineers (axiomites) to Do Stuff For You. Ultimately thing includes summoning something that could grant a wish. Just don't ask your efreet to hang up a rukh's egg in the middle of the dome, and watch out for architectural plans based on non-Euclidean geometry.


dot for interest


Pathfinder Companion, Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

Thanks for the feedback.

So, say, Rock to Mud, Move Earth to move it into a form, then Mud to rock to freeze it.

Wall of Stone and Stone Shape, based on the level needed to cast, a caster would not be able to do much per day. It would be nice if the volumes could be enlarged. Though metamagics would allow to change the volume controlled, I presume.

Something to change the type of rock would be nice. Limestone to Granite, for example.

The idea I'm trying to flesh out is a wiz/sorc who's specialty is civil engineering, and would have appropriate spells.


Ian Ralph wrote:

Thanks for the feedback.

So, say, Rock to Mud, Move Earth to move it into a form, then Mud to rock to freeze it.

Wall of Stone and Stone Shape, based on the level needed to cast, a caster would not be able to do much per day. It would be nice if the volumes could be enlarged. Though metamagics would allow to change the volume controlled, I presume.

Something to change the type of rock would be nice. Limestone to Granite, for example.

The idea I'm trying to flesh out is a wiz/sorc who's specialty is civil engineering, and would have appropriate spells.

At high enough level, you could planar bind something that can stone shape/move earth/wall of stone/etc... at will

If you can somehow obtain the services of an appropriately aged copper dragon, you're in construction heaven.


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No one mentioned Fabricate?

Also, the animate dead generates a work force that is really cheap.

/cevah


Even at 12th level, you're talking a 5'x5'x5' cube for a 5th level spell. Good for crafting items and such, but not all that efficient for heavy construction.


_Ozy_ wrote:
Even at 12th level, you're talking a 5'x5'x5' cube for a 5th level spell. Good for crafting items and such, but not all that efficient for heavy construction.

It's great for lots of little things like nails for your zombie construction horse to hammer in

Liberty's Edge

Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

At lower levels, just casting Enlarge Person on a few members of the work crew could make the job go much faster.


Illusory Wall has its uses for subdividing interiors. Shrink Item could be handy both for lifting heavy things and for getting them into awkward places.

Burrow via the spell of the same name, a summoned creature or polymorphing would be useful for more than mining. Foundations need to be dug, water may need to be piped in, obtained from a new well or drained away from a building.

Earth glide (spell, ability polymorphed or a summoned creature) would be useful for checking what the ground is like below the construction site.

Pretty sure you'd use cantrips - mage hand or prestidigitation - to unclog toilets.


Matthew Downie wrote:

{. . .}

Turn into a creature with burrowing ability to dig the sewers.

That's all well and good, but just make sure you don't get tasked with sewer repair -- that job would really stink.

Matthew Downie wrote:
And use Flesh to Stone if you want to decorate your city with realistic sculptures.

Or hire a Medusa.


bigby's construction crew in the good ol days


Summon Labourers - Player's Companion Monster Summoners Handbook

Renovation spell - Player's Companion Quests and Campaigns

Amazing Tools of Manufacture - Advanced Race Guide

Marvellous Pigments - core

Rod of Mortored Walls - Giantslayer 5 Anvil of Fire

Mallet of Building - Ultimate Equipment


Pathfinder Companion, Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

Awesome suggestions and great ideas.

Thanks

Grand Lodge

For a more temporary constructor team, perhaps for a temporary barracks behind the front line, Telekinetic Assembly would work for big siege walls and such, correct? Those could be then combined into larger structures.


The spell imbue with flight from Pathfinder Player Companion: Mythic Origins is tailor-made for moving large blocks into place.

The druid spell soften earth and stone turns unworked stone into clay that can be chopped away or sprayed away with a decanter of endless water on geyser mode. It turns dry earth into sand that can be blown away with gust of wind or a handy air elemental.

The spell passwall, while not permanent, can be extremely useful. You can turn the temporary passage into a permanent one by collapsing it with earthquake, then letting the expiration of the spell eject the debris. You can release the cave-in version of earthquake at extreme depths, causing fissures that can reach the surface.

Multiple castings of the repel metal or stone spell can be chained together to create a conveyor belt for boulders and slabs up to 500 lbs each. Wizards with the metal elemental school get repel metal or stone as a 9th-level spell.

Huge quantities of glass can be created with the obsidian flow spell. This glass can be carefully removed for use elsewhere or pulverized with shatter or shout before being blown away with gust of wind.

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