Classes/Levels |
Ninja 2 - HP 19/19, Ki 4/4, AC 18/T: 15/FF: 11 - Perception +6 - F: +3/ R: +8/ W: +0 - CMB: 0 - CMD: 14, Speed: 30, Init. +4 |
About Roscoe Thorngage
Ninja 2 - HP 19/19, Ki 4/4 - AC 18/T: 15/FF: 11 - Perception +6 - F: +3/ R: +8/ W: +0 - CMB: 0 - CMD: 14, Speed: 30, Init. +4
Roscoe Thorngage
M Halfling Ninja 1
LN Small Humanoid
Init + 4 (Dex + 4); Perception +5
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DEFENSE
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AC 18, touch 15, flat-footed 14
HP 19 (2d8 + 4 Con + 2 Favored Class)
Fort +3, Ref +8, Will +0
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OFFENSE
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Speed 20 ft.
Melee
Wakizashi +6 1d4(18-20/x2)
Ranged
Space 5 ft., Reach 5 ft.
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SPECIAL ABILITIES
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Racial
Small: Halflings are Small creatures and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty to their CMB and CMD, and a +4 size bonus on Stealth checks.
Fearless: Halflings receive a +2 racial bonus on all saving throws against fear. This bonus stacks with the bonus granted by halfling luck.
Halfling Luck: Halflings receive a +1 racial bonus on all saving throws.
Keen Senses: Halflings receive a +2 racial bonus on Perception checks.
Fleet of Foot: Some halflings are quicker than their kin but less cautious. Halflings with this racial trait move at normal speed and have a base speed of 30 feet. This racial trait replaces slow speed and sure-footed.
Weapon Familiarity: Halflings are proficient with slings and treat any weapon with the word "halfling" in its name as a martial weapon.
Poison Use: At 1st level, a ninja is trained in the use of poison and cannot accidentally poison herself when applying poison to a weapon.
Sneak Attack +1d6: If a ninja can catch an opponent when he is unable to defend himself effectively from her attack, she can strike a vital spot for extra damage.
Ninja Trick - Vanishing Trick
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STATISTICS
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Str 10
Dex 18 +4
Con 14 +2
Int 10
Wis 8 -1
Cha 16 +3
Base Atk +1
CMB 0 (Base Atk 1 + Str 0 + Size -1)
CMD 14 (10 + Base Atk 1 + Str 0 + Dex 4 + Size -1)
Traits:
Freedom Fighter: Your family has long waged war
against tyranny, and you learned a great deal about
guerilla warfare in your youth. You gain a +1 trait bonus
on Stealth checks and a +1 trait bonus on attack rolls
made during the surprise round.
Blade of the Society
Feats:
(1) Weapon Finesse
Skills:
Acrobatics +10 (2 Rank + 3 Class +4 Ability + 2 Halfling - 1 Armor Check)
Diplomacy +8 (2 Rank + +3 Class +3 Ability)
Disable Device +8 (2 Rank + 3 Class +4 Ability - 1 Armor Check)
Escape Artist +6 (0 Rank + 3 Class +4 Ability - 1 Armor Check)
Perception +6 (2 Rank +3 Class + 2 Halfling - 1 Ability)
Sleight of Hand +8 (2 Rank + 3 Class +4 Ability - 1 Armor Check)
Stealth +12 (2 Rank + 3 Class +4 Ability - 1 Armor Check +4 Size)
Use Magic Device +8 (2 Rank +3 Class +3 Ability)
Profession(Merchant) +3 (2 Rank +3 Class -2 Ability)
Languages: Common, Halfling
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GEAR/POSSESSIONS
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==Carried==
==Worn/Equipped==
Wakizashi 35GP
Studded Leather Armor 25GP
Potion of Cure Light Wounds (Free)
==Backpack==
Carrying Capacity Light: X lbs. Medium: X lbs. Heavy: X lbs.
Money: (start 82GP)546 gp
Total carried:
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BACKGROUND
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Purchases
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HOT WEATHER OUTFIT
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PFS
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XP: 5
Prestige: 10
Wrath of the Fleshwarped #8-22
XP +1
PA +2
Gold +507
The Sky Key Solution #7-00
XP +1
PA +2
Gold +520
Slave Ships of Absalom 06-05
XP +1
PA +2
Gold +524
Disappeared
XP +1
PA +2
Gold +525
Murder On The Silken Caravan
XP +1
PA +2
Gold +464