Suggest an AP to me...


Advice


...for a very specific idea I have.

I've been kicking around an idea. I fear this is probably something that would be best home-brewed, but I don't really have the interest in spending the time it would take to do it all myself, so looking for a good suggestion for an appropriately (humorous) published AP to run for this idea.

Everyone has heard of the whole "Goblin orphanage" concept. For those who haven't, it's a spin off of the whole moral dilemma thing of, "What does the Good aligned party do with the room full of goblin babies they just found." Some have suggested the idea of an orphanage for the offspring of evil humanoids to be raised by good aligned people in the hopes of converting the children.

My idea is to run a campaign where all of the players are running children raised in a Goblin Orphanage. Now, before people complain about restricting choices and such, our play group has been around a long time, and we often dabble with things like this to prod ourselves into trying combinations that we'd never considered before. All the characters will be Good aligned Goblins (or Monkey Goblins) using any of the alternative racial traits from the ARG to add customization, and I'll probably come up with a few more so everyone isn't completely same-y. The characters can run pretty much any class/archetype they want, as long as I can review it and understand the mechanics ahead of time.

So, with that concept in mind, what AP would be fun/interesting to play? We've already run RotRL, Iron Gods, and Giant Slayer, so something other than one of them.

Thanks for the suggestions!


Stabbyface was kidnapped by those shiny longshanks and mades to reads books and mannerses.

Stabbyface burns it downs though, uses the wordses from the books they trieds to hide in the attic.

Now Stabbyface is a Magi and wents to Longacre. Hopefully there's plenty of things for Stabbyface to burns down in Hell's Vengeance.


Love this concept!

If you set the orphanage in the Taldan town of Heldren, Reign of Winter might be a fun option.

Spoiler:
They wouldn't stay there long, and as goblins, they might have some interesting RP opportunities once they enter Irrisen.


I'm not sure if it would work with everyone being from an orphanage, but our Goblin Magus that escaped from and burned down an Iomedaen orphanage in Isger is the hit in our Hell's Vengeance party. :-)

Sovereign Court

Maybe you can adapt the "We be Goblins" series first?

Scarab Sages

Curse of the crimson throne might work if you make Lamm's Lambs include non-humans, and make korsova a little more accepting of the non "civilized" races.


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Skull & Shackles could be fun. Who doesn't love a ship full of Goblins?

Dark Archive

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Pathfinder Adventure Path, Rulebook Subscriber

Skull and Shackles

Motivations:
The goblin denizens of Port Peril's only orphanage dedicated completely to goblins decide to sneak out and go for a romp at the local tavern.

Seeing the goblins out at the tavern Mr. Scourge sees a potentially promotion making opportunity.

Chelaxians use halflings for a lot of their ships because they take up a lot less space and eat a lot less food. Why can't the Cap'n do the same?!

Never the brightest tool in the shed Mr. Scourge forgets the Goblin propensity to set things on fire. Surely that won't be a problem.

The idea of an entire ship manned by goblins just struck me as a cool concept. :)

Silver Crusade

Wrath of the Righteous


Hell's Vengeance would not be a good choice as the party is Good-aligned and the AP is for an Evil party. Hell's Rebel might be better.

Of the AP I own, Kingmaker could be hilariously funny with a Good goblin run River Kingdom.

Serpent's Skull could be another good choice.


Curse of the Crimson Throne could work with a few twists, definitely. Make Korvosa a bit more accepting of strange races due to its need to survive against the Shoanti early on, and have Lamm running an operation with monstrous races. Sure, goblins might be tolerated (barely) but they are the lowest on the race ladder and Lamm caught up on that. No one is going to bother too much about them, right?

Legacy of fire could also work, Katapesh is also quite cosmopolitan as a goblin tribe wants to join in with the Pactmasters and set their own outpost. I could sort of see it in a weird way with Second Darkness, too, you make your way to the casino as the new attraction, then get backstabbed when inconvenient (again, who would care). The relations with the elves may be a bit strained, but at least there is a reason for it.

Without a change in the fluff, I would probably to with Legacy of Fire or Skulls and Shackles.


I have to admit, I'm leaning towards Skull and Shackles, too. I'd need to do some research on ship to ship combat and such.

But, a ship full of Goblin pirates is just to funny an image to pass up.


Pathfinder Adventure Path Subscriber

+1 for Skull & Shackles or either of the Hell's series (depending on party malignment/crookedness)


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you could do way of the wicked. if skull and shackeles is the one im thinking of were you get kidnaped by pirates and are forced to work on a boat i can tell you it is boring as hell and non of us including the dm liked running it


Lady-J wrote:
you could do way of the wicked. if skull and shackeles is the one im thinking of were you get kidnaped by pirates and are forced to work on a boat i can tell you it is boring as hell and non of us including the dm liked running it

Way of the Wicked with goblin characters would be hilarious and awesome fun as well. The only catch being that they have to be evil for it to work. If they don't want to be evil I recommend Serpent Skull as an alternative.


Boomerang Nebula wrote:
Lady-J wrote:
you could do way of the wicked. if skull and shackeles is the one im thinking of were you get kidnaped by pirates and are forced to work on a boat i can tell you it is boring as hell and non of us including the dm liked running it
Way of the Wicked with goblin characters would be hilarious and awesome fun as well. The only catch being that they have to be evil for it to work. If they don't want to be evil I recommend Serpent Skull as an alternative.

ya there may be a snag in the 1st act but as long as the dm retunes it from them(the goblins) being imprisoned to the boss guy sending the goblins in to free what would then become the 7th knot it would work


Lady-J wrote:
Boomerang Nebula wrote:
Lady-J wrote:
you could do way of the wicked. if skull and shackeles is the one im thinking of were you get kidnaped by pirates and are forced to work on a boat i can tell you it is boring as hell and non of us including the dm liked running it
Way of the Wicked with goblin characters would be hilarious and awesome fun as well. The only catch being that they have to be evil for it to work. If they don't want to be evil I recommend Serpent Skull as an alternative.
ya there may be a snag in the 1st act but as long as the dm retunes it from them(the goblins) being imprisoned to the boss guy sending the goblins in to free what would then become the 7th knot it would work

To that point the GM should probably insist on them all having at least 1 rank in disguise skill. Otherwise future missions may become too difficult.


Pathfinder Roleplaying Game Superscriber

The problem with Hell's Rebels is that you'll have to hand-wave the "goblins wreaking havoc" problem: everybody will know who it is.


Add more Goblins then. :-)


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Crimson Throne: The orphanage went bankrupt after a few "bad apple" goblins ruined it for everyone. Lamm generously offered to take it over. Of course, he simply fired the existing staff and enslaved all the kids.

This one comes with a couple of plot hooks: (1) the former staff may still be out there. They're good and kindly people, the sorts who would, well, run a goblin orphanage. You could run into them through the course of the AP; at low levels they can offer help, later on they can be threatened by the Blood Veil or whatever. (2) the "bad apple" goblin graduates of the orphanage are still out there. One or more may turn up working for the Spider King, or Pilts, or even the Queen. They're determined to live down to their reputation and they have nothing but contempt for the PCs who have swallowed a bunch of lies and turned themselves into weird un-goblin longshank-wannabes.

Oh, and (3) because of the "failure" of the orphanage, almost everyone in Korvosa dislikes and distrusts goblins. Having everyone start with a default attitude of Unfriendly is going to be tricky if you don't have a face in the party -- and goblin characters don't make the best faces -- but if your players are up for it, it could be an interesting challenge. Sworn to protect a city that hates and fears them...

Doug M.


Boomerang Nebula wrote:
Lady-J wrote:
Boomerang Nebula wrote:
Lady-J wrote:
you could do way of the wicked. if skull and shackeles is the one im thinking of were you get kidnaped by pirates and are forced to work on a boat i can tell you it is boring as hell and non of us including the dm liked running it
Way of the Wicked with goblin characters would be hilarious and awesome fun as well. The only catch being that they have to be evil for it to work. If they don't want to be evil I recommend Serpent Skull as an alternative.
ya there may be a snag in the 1st act but as long as the dm retunes it from them(the goblins) being imprisoned to the boss guy sending the goblins in to free what would then become the 7th knot it would work
To that point the GM should probably insist on them all having at least 1 rank in disguise skill. Otherwise future missions may become too difficult.

each member of the party gets a free hat of disguise so no need


Tacticslion had whole Goblin Hellknight orders (note the plural) in Council of Thieves . . . Tactislion, where are you?


Iron Gods.

Goblins... with lasers!


DebugAMP wrote:

Iron Gods.

Goblins... with lasers!

he said they ran iron gods rise of the rune lords and giant slayers already. although they could run wrath of the righteous if they wanted to be good characters.


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Wrath of the Righteous could be hilarious.

"And Lo, Iomedae looked down from the Heavens to see what brave and worthy souls called for her aid in Golarion's hour of need...

And as the scribes of Heaven recorded every word:

"Finally. Hail, great... wait, Goblins? Goblins? Are you ******* ******** me? No way, NO FREAKING WAY it would be ******* goblins. I hate those ****-******* little *****.""

By the way, what about Council of Thieves? Imagine how the rendition of the Trials will look with the supporting cast being goblins -the MC with hat of disguise so we don´t offend the delicate Asmodean sensibilities.

Community & Digital Content Director

Removed a post. Emojis are good and fun, but this was a bit gross.


Lady-J wrote:
you could do way of the wicked. if skull and shackeles is the one im thinking of were you get kidnaped by pirates and are forced to work on a boat i can tell you it is boring as hell and non of us including the dm liked running it

Did you get past book one? Because my gaming group play through the entire campaign and yes book one was difficult the rest of the game was fantastic.


Book 1 of Serpent's Skull - because Goblins on a ship will certainly wreck it on a deserted island

Once they manage to escape, they crash late night onto another island, leading into Book 2 of Second Darkness.

Teaming up with a group of heros who are following up from the events of Book 1 (of SD), they decide to help out and join them for Book 3 - Armageddon Echo.

After having enough of saving elves "for no good reason", maybe they head to Katapesh and unfortunately find themselves sucked into Book 4 of Legacy of Fire, maybe even Book 5 if you want to be exceptionally cruel...

Because ... when else are you going to run these APs? :)

Where to go from here? Whichever end game sounds more fun. My vote would be to circle back to Serpent's Skull via some darklands exploration...


jeremiah dodson 812 wrote:
Lady-J wrote:
you could do way of the wicked. if skull and shackeles is the one im thinking of were you get kidnaped by pirates and are forced to work on a boat i can tell you it is boring as hell and non of us including the dm liked running it
Did you get past book one? Because my gaming group play through the entire campaign and yes book one was difficult the rest of the game was fantastic.

im assiming your talking about the one were your kidnaped by pirates. no it took 5 sesions just to get out of act 1 and and it was sooo boring all it was was chores all day drinking booze all night and nothing happend really


It took five sessions for that! I wrapped that part up in one. :-)

Grand Lodge

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Lady-J wrote:
im assiming your talking about the one were your kidnaped by pirates. no it took 5 sesions just to get out of act 1 and and it was sooo boring all it was was chores all day drinking booze all night and nothing happend really

You didn't even go crab fishing? Sounds like bad GMing.

Silver Crusade

I can't believe Goblin Skull and Shackles was proposed without mentioning One of my favorite Goblin Songs


TriOmegaZero wrote:
Lady-J wrote:
im assiming your talking about the one were your kidnaped by pirates. no it took 5 sesions just to get out of act 1 and and it was sooo boring all it was was chores all day drinking booze all night and nothing happend really
You didn't even go crab fishing? Sounds like bad GMing.

we did and even though we all nearly died in that encounter it was still boring AF the most interesting thing was when we took over the other boat and then it just went back to being boring

Grand Lodge

No accounting for taste, I guess. We had the barbarian assault Plugg and get the captain to come out and personally punch him out. 1d3+10 was highly impressive to the rest of the party.


hmm... Skull and Shackles, with an all goblin ship.... The first thing I thought of with this combo was the Tuskegee Airmen - solely in terms of their heroics being so well recognized today, even if at the time, the majority of military didn't want anything to do with them.

Tying in heartfelt notes of the characters overcoming the racism they face would be pretty powerful. Given that the goblins would be raised in town and absent the tribal shenanigans - will your players be disappointed that they wouldn't be playing quintessential pathfinder goblins a la "We Be Goblins?"


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+1 for Wrath of the Righteous. It wouldn't be merely good-aligned taking on the Abyssal invasion. It would be mythic good-aligned goblins.

There's even a plot hook to get the goblins in the Worldwound, a missing paladin who could be the goblins favorite caretaker at the orphanage.

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