Most powerful Gestalt character


Advice


Hello, everybody :)

I'm going to join a Pathfinder-group out of Gestalt characters. (Combining 2 Classes per level) Powerplaying is expressively allowed. Starting at lvl 2
The last time I played Pathfinder is some years, so I'm a bit out of form and not up to date. So I thought myself, I'll ask the well-educated community for advice^^
Does anyone know the most powerful combinations? Experiences? Calculations?
Since in the SLs world are magic items pretty rare, but creating them not prohibited or disadvantaged, I've built a mage/cleric to go for the mystic thaumaturge at fourth lvl and probably fighter for some feats. Everything necessary to create loads of magic items for the group and to be the groups "knowledge (all)-character". But I'm not really satisfied with the result. My stats are horrible, although we have 30 points to invest in attributes (instead of 25 on Epic-Fantasy).
We are also allowed one single magic item, which costs 4000 GM in max. Other money is just the 140 GM from lvl 1.

I hope there are some good ideas :)
Advices to improve my mage/cleric-character would also be cool.
But I can totally understand everyone, who doesn't want to deal with the strange houseruling^^'


Uhhh, let me think.

Bloodrager/Oracle
Wizard or Arcanist/Magus
Paladin/Bard
Hunter/Druid

Silver Crusade

Honestly anything that is single attribute dependant makes for powerful gestalt. So does anything that combines all 3 stats high with a max spell casting and Max bab class.

Some people approach it as one defensive and one offensive class in order to strike a good balance.

I personally have wanted to play a sorcerer/oracle for just the sheer amount of spellsat your disposal.

Grand Lodge

hanzo1990 wrote:

Hello, everybody :)

I'm going to join a Pathfinder-group out of Gestalt characters. (Combining 2 Classes per level) Powerplaying is expressively allowed. Starting at lvl 2
The last time I played Pathfinder is some years, so I'm a bit out of form and not up to date. So I thought myself, I'll ask the well-educated community for advice^^
Does anyone know the most powerful combinations? Experiences? Calculations?
Since in the SLs world are magic items pretty rare, but creating them not prohibited or disadvantaged, I've built a mage/cleric to go for the mystic thaumaturge at fourth lvl and probably fighter for some feats. Everything necessary to create loads of magic items for the group and to be the groups "knowledge (all)-character". But I'm not really satisfied with the result. My stats are horrible, although we have 30 points to invest in attributes (instead of 25 on Epic-Fantasy).
We are also allowed one single magic item, which costs 4000 GM in max. Other money is just the 140 GM from lvl 1.

I hope there are some good ideas :)
Advices to improve my mage/cleric-character would also be cool.
But I can totally understand everyone, who doesn't want to deal with the strange houseruling^^'

A good Alternative to your Mystic Theurge is just going with Oracle//Sorcerer and make sure you have Blood money, Lesser restoration, and Limited wish. Now you have access to most the spells in the game. You rely on 1 Stat (Cha). And you never need UMD as a skill.

If you want some awesome Martial Who just lays damage and is really hard to kill?
Paladin//Bloodrager (Rage and Smite)

You want a Good Combo of Melee and Casting?
Paladin//Sorcerer
Paladin//Oracle


So magic items, knowledge and I assume spellcasting are the primary desires for this?

My suggestion would be wizard or Arcanist with investigator Empiricist on the other side.
They are amazing at skills.
As soon as you hit L3 you can take the infusion discovery for your investigator side and start passing out your entire list of potions to your party each day.
You also gain more spell coverage as the alchemist list has several useful spells arcane casters can't access.

Fortunately for crafting if you lack a spell required in a magic item you can substitute by increasing the spellcraft DC by 5.

I've personally found quite a bit of fun in a shaman/slayer gestalt as the two classes mesh together exceptionally well in both flavor and power.
You end up with full bab, all good saving throws, high skills, divine full casting that can steal from other classes with wandering spirit (arcane) and a familiar.

The "best" at everything is near impossible but hyper focusing your gestalt on one aspect (combat/spells/skills) is exceptionally easy and very difficult for a GM to deal with unless the entire party is built to one specific end of those points.
Never mind that Gestalt also brings the question of when your game is going to end as another judge of what class combination is best.


Synthesist/Kensai or Wizard/Kensai

Depends on if you want raw physical power + action economy or spell power + action economy.

If you just want to make the DM cry: Barbarian/Rogue. Bonus points for Conan references while you play.

Grand Lodge

Normally, prestige classes like Mystic Theurge aren't allowed for Gestalt. Definitely check before you go too far down that path.


Mmmmmm... paladin/oracle vmc cavalier order of the stars... mmmmmm....

Grand Lodge

Gulthor wrote:
Mmmmmm... paladin/oracle vmc cavalier order of the stars... mmmmmm....

I like Paladin//Bloodrager VMC Order of the Stars.

Smite + Challenge + Rage

if you go Arcane Bloodrager you can easily get Displacement when you rage and later game turn into Form of the Dragon 1.
Or Take Primalist and Trade off some of the lesser Powers for Beast totem line or Come and Get me.

Go Human and Grab Fey Foundling and Power attack Level 1...Level 5 Grab Raging Vitality. Your golden and everything else is just gravy (Like raging Brutality, Arcane Strike, and/or Improved critical)

Dark Archive

Magus/Warpriest. With the 30 point buy you should be able to make this combo work and dish out some serious damage.


As always, depends on what level you are.

That said, action economy is key. You can't cast sorcerer spells while you cast oracle spells and vice versa. You can however apply sneak attack at the same time you're applying bonus damage from smite.

In a similar vein, smite evil never specifies that damage needs to come from a particular source, such as melee or ranged attacks.

Quote:
If this target is evil, the paladin adds her Cha bonus (if any) to her attack rolls and adds her paladin level to all damage rolls made against the target of her smite.

So, a human sorcerer//paladin 4 (preferably Oathbound with Oath of Vengeance for more smites) who takes Spell Focus:Evocation, Spell Specialization(Magic Missile), and Varisian Tattoo(Evocation) can smite a target as a swift action, and then fire 4 missiles with CL 7 magic missile, dealing 4d4+20 of force damage total.

Edit: I saw a fighter/rogue that took Improved Two-weapon Feint once. Extremely impressive damage.


Bloodrager / dragon desciple wrecks people hard


Paladin / Psychic Sorcerer


Alchemist//Paladin can be pretty great.

The Exchange

Synthesist/pally. You're nearly impossible to kill, but no, not for spellcasting and knowledge checks.

For Entryhazard's suggestion - Iroran paladin/sorcerer for crazy cha to AC.

Any divine caster keyed off wis/monk

Another pure caster idea:
Empyreal sorcerer/Cleric

Shadow Lodge

Do you definitely want both arcane and divine casting, or was that just an initial idea?

What kind of stats are you working with? If you've got an extra-high point buy it's easier to handle classes whose stats don't line up well, but usually you want to have similar stat requirements for both classes

Do you know what the rest of the party will be playing?

My initial thoughts for good combos similar to wizard//cleric would be:

1) Empyreal Bloodline Sorcerer//Cleric. Spontaneous arcane and prepared divine casting, both based on Wis. Good Fort and Will saves, d8 HD and average BAB (fine for a caster). Skills are poor - consider Herald Caller cleric to get 4/level. Ecclesitheurge cleric is another good option since the restriction against armour is irrelevant to you and it adds some nice casting flexibility.

2) Sorcerer (Any)//Feyspeaker Druid. Spontaneous arcane and prepared divine casting, both based on Cha. Good Fort and Will saves, 6 skills/level, misc. goodies. Druid has some nice long-duration buffs, including wild shape (2 levels delayed) which improves action economy. Downside: only d6 HD and poor BAB. Not a disaster as long as you make sure to have an extra-good Con and watch other physical defenses. Wild Shape helps.

3) Feyspeaker Druid//Oracle. Spontaneous and prepared divine casting with a diverse list of spells (including more arcane-like blasting and control) and lots of other goodies including some long-duration or passive abilities. Good Fort and Will saves, d8 HD and average BAB, 6 skills/level. Can wear armour!

4) Wizard//Mindchemist Alchemist. ALL good saves, d8 HD and average BAB, 4 skills/level plus your massive Int and a big bonus to Knowledge skills. Alchemist extracts and bombs round out your wizard spells with extra control or blasting options, the ability to share personal-range buffs, and some curatives. Cognatagen boosts your Int, thus your DCs for everything and bomb damage. You can also pick up passive defensive discoveries. Wizard doesn't play very well with divine casters but if you're set on wizard and want healing this is very good.


Adventure Path Charter Subscriber; Pathfinder Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

"Most powerful," how?

Melee combat? Alchemist (beastmorph, vivisectionist) X//bloodrager (primalist; Draconic bloodline) 5/dragon disciple 4/bloodrager +Y is pretty brutal.

Mix of melee and spells? Cleric (negative energy) X//magus (take the Broad Study arcana at 6th level) X can be nasty; pick up Versatile Channeler for some healing and utility against undead.

Ranged combat? Monk (zen archer) X//ranger 1/sorcerer (wildblooded; Celestial/Empyreal bloodline) 7/arcane archer 3/sorcerer +Y can pull off some pretty sick tricks.

Master of many magics? Human (favored class shaman for the bonus cleric spells) Arcanist (Magaambyan initiate) 6/Magaambyan arcanist 10/arcanist +X//shaman (speaker for the past; Lore spirit) Y can gain access to spells from three different lists (cleric, druid, and sorcerer/wizard; at least to some extent) and has a lot of flexibility.

Or maybe a skald X//summoner (master summoner) X to flood the battlefield with minions that gain the benefit of your Raging Song?


I'm currently playing an Admixture Evoker Wizard/Inspired Chemist Grenadier Alchemist.

It's tons of fun making things go boom.


There's some fun potential in mixing a Fighter with something that can get a lot of attacks. Something like a Vivisectionist Alchemist loaded up with tentacles and stuff. High static damage boosts + extra damage like Sneak Attack can utterly wreck things.

RPG Superstar 2012 Top 32

How about paladin//synthesist summoner? Swift action self-healing + fused eidolon's temporary hit points from living armor.

The downside? Probably reduced ability scores for your physical stats. Might be more viable for a lower point buy.

Maybe an arcanist//synthesist summoner? You can max out your mental stats, then use the eidolon's physical stats.


I'm a bloodrager/synth summoner fan. Elemental bloodline of course.

Shadow Lodge

Markov Spiked Chain wrote:
Normally, prestige classes like Mystic Theurge aren't allowed for Gestalt. Definitely check before you go too far down that path.

This is very true.

However, if "Powerplaying is expressly allowed" means your GM has made the questionable balance choice to allow all prestige classes... then absolutely go Empyreal Sorcerer//Cleric and then switch to Mystic Theurge//Unchained Monk for ALL THE WIN*

*Here defined as two full casting progressions, almost full BAB, fantastic saves, a host of defensive and mobility related powers all based on your single casting stat, and a punch that could have anything from Stunning Fist to Chill Touch to Harm attached.


Hmmm, maybe a Hospitaler Paladin / Life Oracle?
If Oradin werent powerful enough with multiclassing, imagne when its allowed full progression in both.


Ninja/Occultist. Probably not the strongest all-round by any means, but capable of dealing some serious damage to a single target. Vanishing Trick + Legacy Weapon + two +1 weapons = coming out of invisibility hitting for 4d6/hit(12d6 altogether if a third hit is added by spending another ki point) plus whatever bonuses at 3rd level. It might be on the MAD side of things, it's action economy is atrocious, and I'm not sure WBL allows for two +1 weapons at level 3, but hey, it sounds cool if you could get it to work.


Summoner+Skald

(Raging/Buffed Eidolon!)


Here is a list of gestalts I've made over the years. Warning! Please check these before you plug and play, stuff has been Errata'd since it's been made, I specifically remember sound striker Bard being Errata'd into garbage so you may want to change the archetype(unless you can get your DM to use the original version). Some of these may also have had rolled stats or house rules in them, I honestly don't remember.

Duetist Bard + Dual Curse Oracle http://www.myth-weavers.com/sheet.html#id=431073

http://www.myth-weavers.com/sheet.html#id=444111

http://www.myth-weavers.com/sheet.html#id=489410

Inquisitor + Zen Archer

http://www.myth-weavers.com/sheet.html#id=362039

Fireball User

http://www.myth-weavers.com/sheet.html#id=414206

Killua from Hunter x Hunter(Impressively powerful but a bit wonky in terms of classes, I slightly remember this one requiring that you take the levels in a specific order for prerequisites or something so check that)

http://www.myth-weavers.com/sheet.html#id=160031

On mobile right now but I think I also have lower level and less conveluted versions of the fireball User and the Bard/Oracle. Will put them up when I get home.

Sczarni

hanzo1990 wrote:

Hello, everybody :)

I'm going to join a Pathfinder-group out of Gestalt characters. (Combining 2 Classes per level) Powerplaying is expressively allowed. Starting at lvl 2
The last time I played Pathfinder is some years, so I'm a bit out of form and not up to date. So I thought myself, I'll ask the well-educated community for advice^^
Does anyone know the most powerful combinations? Experiences? Calculations?
Since in the SLs world are magic items pretty rare, but creating them not prohibited or disadvantaged, I've built a mage/cleric to go for the mystic thaumaturge at fourth lvl and probably fighter for some feats. Everything necessary to create loads of magic items for the group and to be the groups "knowledge (all)-character". But I'm not really satisfied with the result. My stats are horrible, although we have 30 points to invest in attributes (instead of 25 on Epic-Fantasy).
We are also allowed one single magic item, which costs 4000 GM in max. Other money is just the 140 GM from lvl 1.

I hope there are some good ideas :)
Advices to improve my mage/cleric-character would also be cool.
But I can totally understand everyone, who doesn't want to deal with the strange houseruling^^'

Personally my favorite is a UnchainedMonk/Druid/Barbarian. UnchainedMonk 20, Druid 8+, Barbarian 4+, Fighter 5+. It's even reasonable to add in Crusader Cleric for the free weapon focus, then pick up Crusader's Flurry. Personally I like rolling with Shizuru so you can Daze stuff when you hit it, with no save. Plus dat Katana tho. It's a feat-starved build, but that's why the fighter levels come in handy and give you some +1s.

By level 10 you can reach 12d8 Unarmed Strike damage(not including all of the strength damage and power attack damage and many others), but if you include Ascetic Style that US damage can be used with a weapon instead. Personally I enjoy tossing my weapon in the air as a "distraction" that doesn't really do anything than make cool moments, transform into a huge air elemental, catching the sword and it auto-resizing, then swinging(next round) for horrendous damage on top of ridiculous defensive stats. It's very powerful, but I don't know that it's the "most powerful". It's definitely a martial build too, less such a caster.

I can email you or link you a spreadsheet if you want.


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Pathfinder Rulebook Subscriber

A player in a game I'm in is gestalting a Zen Archer Monk with arcane archer magus. He is ridiculously destructive.

Dark Archive

Well did have a player who went Zen Archer monk and then sniper rogue, sneak attack at 60ft range, is a round 1 death to anything you can sneak attack

RPG Superstar 2012 Top 32

I don't know about most powerful, but I want to play a paladin//ninja someday. Full BAB, all good saves (boosted by Cha!), d10 HD, 8+ skills, healing, sneak attack, smite, ki, ki powers, ninja tricks, spells for zest.


@SmiloDan: Archetyped Paladin yes; I had a Player run a Divine Hunter to complement the Rogue(Unchained) half of his Gestalt -the stock Heavy Armor Proficiency served no purpose except fodder for archetype trade-off, and the kept Medium Armor Proficiency allowed hassle-free wear of Mithrilled Medium Armors counting as light armor for rogue purposes but still meeting the pre-reqs to wear medium without penalty. Survival rate increased immensely. Another reason is that he took the Rogue's active Action Economy style and it meshed well with a lot of the Paladin's passive abilities like Lay on Hands and pre-encounter buffs. This was a case of versatility vs win-condition one-trick-pony. It was a fine balance of BAB, Saves, Skill, HP -which is a very commendable strategy at the expense of MAD, hence the focus into archery as primary DPS.

"Powerful" as in highest DCs achieved to save against or stacking bonuses I agree with the SAD tactic. An Arcanist/Wizard would be so focused on their specialties so as to be overwhelming. A lot of Gestalts opt for closing all gaps/versatility, but there's something to be said for focused builds such as a Magus(Myrmidarch) spliced into Gunslinger(Pistolero).

EX: Spell Combat, Two-Weapon Fighting, Ranged Spellstrike combining with a single pistol(revolver, cartridges, rapid reload) performing a full-round-attack(haste?)reloading each shot as a free action and with the right the "Close Range" Magus Arcana can be dumping lead and magic at the same time in the manner that Wizard(Spellslinger) could only dream of and weep at. Adding in Spellstrike and Haste, is that up to seven (Rapid Shot?) ranged attacks a round versus Touch AC if within first range bracket?

I've only played Gestalt twice: once as a one-shot power-play session, and the other in clearing Council of Thieves with 1 PC and DMNPC in a one-player campaign. Gnome Slayer/Oracle(Dual-Cursed, Seeker) may not be optimal, but along with the Sylph Paladin(Divine Hunter)/Rogue(Unchained) it allowed two characters to survive and thrive. Would like to play Druid(Saurian Shaman)/Ninja just to in-effect roleplay Jurassic Park.


Magus/Alchemist


Rhedyn wrote:
Magus/Alchemist

Could an Eldritch Archer Magus/Alchemist Spellstrike with a thrown bomb? Because that would be funny. Maybe even add the Grenadier alchemical damage.

Shadow Lodge

Avaricious wrote:
"Powerful" as in highest DCs achieved to save against or stacking bonuses I agree with the SAD tactic. An Arcanist/Wizard would be so focused on their specialties so as to be overwhelming.

Not really.

The arcanist//wizard doesn't actually have any stronger spells than a plain wizard. Arcane reservoir only works on arcanist spells. There are a handful of exploits that will add functionality to wizard casting (like Shift Caster or Metamagic Knowledge for more bonus metamagic feats) but mostly arcanist//wizard is about having access to a wider range of wizard spells and supernatural abilities, not increased potency.

The best way to get a focused gestalt is not to combine two similar classes, but to combine classes that have abilities that complement the same focus.

Like the Mindchemist//Wizard, with an Int-boosting cognatogen which adds +2 to +4 to the DCs of all wizard spells.

Or the Mesmerist//Heavens Oracle, which gets to stack Mental Potency and Awesome Display to hike the number of HD it can effect with illusion spells, reduce the target's effective HD for purposes of being affected by illusion (pattern) spells, and apply a penalty to will saves, for a ridiculously potent Colour Spray.

It's even easier to get overwhelmingly focused martial//martial options. Like brawler//rogue flurry of sneak attack. Or barbarian//hunter amplified ferocious mounted ragelancepounce.

Note that some of these combos are also fairly versatile. The mindchemist//wizard has all good saves, a d8 HD, and buckets of skill points. The barbarian//hunter gets two good saves, lots of skills, and partial spellcasting.

Avaricious wrote:
A lot of Gestalts opt for closing all gaps/versatility, but there's something to be said for focused builds such as a Magus(Myrmidarch) spliced into Gunslinger(Pistolero).

Yes there is.

Full BAB plus lots of combat bonuses.
All good saves.
Partial spellcasting.
Decent skills.

Though Gunslinger//Eldritch Archer is probably better as a focused ranged build, since it can use spell combat with a ranged weapon (action economy!) and gets ranged spellstrike earlier.

RPG Superstar 2012 Top 32

That's why Ranger or Slayer//pretty much any spellcaster is a nice, easy to use gestalt. Full BAB, all good saves (usually), d10 HD, 6+ skills (tons of skills if Int-based caster!), spells, and all the ranger or slayer treats.


Side question: How would a ranger/druid gestalt with the shapeshifting hunter work math wise? Would they increase the things modified by the feat by level x2?

-------------------

@Topic:
I know a Fighter/investigator with a reach weapon. A damage machine.
- full bab + buffs + studied combat
- all good saves (+bravery if we want to mention it)
- d10
- 6+int skills + free inspiration dice
- mobility in armor
- lots of feats + talents

Most of the time it is good to look at swift actions: You want to be able to use them but you do not want to have too many abilitie that need them.
For that reason inquisitor/magus would be a suboptimal gestalt as both need swift actions.
And if you got one clas with strong standard actions (casting for example) you should look for uses for your move action, too. Besides moving, that is.

What is less useful under gestalt and more so with over-high pointbuy are animal companions.*

*Unless you build for a strong AC. That might be possible.


With a high pointbuy a daring champion cavalier/ magus might be nice.
You could even make him bladebound with a rapier to bypass the reduced magic item availability.

Another option would be druid/sacred fist warpriest. You get full casting, monks's ac bonus, swift action tricks.
If you want to cast turn into something little that can fly, if you want to melee turn into something big and strong and use unarmed strikes or natural attacks depending on the form.

Edit:
If 3pp is allowed I'd look into Aegis/divine caster or perhaps aberrant aegis/druid for wildshape + tentacle action.

Shadow Lodge

Just a Guess wrote:
Side question: How would a ranger/druid gestalt with the shapeshifting hunter work math wise? Would they increase the things modified by the feat by level x2?

RAW yes, but as Gestalt is basically a house rule in the first place a GM may restrict such feats on the grounds that they weren't intended to be used with gestalt.


Weirdo wrote:
Just a Guess wrote:
Side question: How would a ranger/druid gestalt with the shapeshifting hunter work math wise? Would they increase the things modified by the feat by level x2?
RAW yes, but as Gestalt is basically a house rule in the first place a GM may restrict such feats on the grounds that they weren't intended to be used with gestalt.

RAW is debateable. You can only recieve a feature once per level, so you could only gain '+1 ranger level for the purpose of favored enemy' or '+1 druid level for the purpose of # of wildshape /day' once per level, maybe.

And as you say, a GM who allows gestalt is (or at least should be) the type of GM to overturn RAW (and some of the sillier official interpretations) when it's being stupid.


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In principle there are three major ways to gestalt.

You can gestalt for strength. This usually only applies to martials because casters don't stack well. Taking something with a good martial extra like the ninja or investigator and comboing with a strong martial like the paladin or barbarian or taking something with a big damage boost like cavalier and crossing it with druid are typical examples.

You can gestalt for versatility. If you've got two players gestalting to do the job of four characters without running more than one character each this is what you get. You want to see a pair of carefully synergizing characters, or possibly three for this.

You can gestalt around weakness. In this you combine two classes so as to minimize the weaknesses. You see a lot of paladins and monks in this style because paladins have great saves and lay on hands while monks have good saves and unarmored AC.

If you're not in a two character party you shouldn't mix full arcane and full divine spellcasting unless you're using druidic wildshape as your durability plan. Divine casters generally don't offer casting boosts that stack with arcane casting boosts.


Gestalt Kitsune Fey Sorcerer/Mesmerist. Suppose its going to be hard finding a humanoid with a will save hard enough to resist your lure.


Rhedyn wrote:
Magus/Alchemist

Changed my mind

Magus/Occultist

Dark Archive

Oracle/sorcerer

Dark Archive

Rhedyn wrote:
Rhedyn wrote:
Magus/Alchemist

Changed my mind

Magus/Occultist

Battle Host or regular Occultist?

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