Sunsilk, produced by a silkworm species native to central Kelesh and closely guarded by the Sarenite church, takes on a golden glitter after it has been left to cure in the sun. Though it is light and flexible, when multiple layers are pressed together, its myriad thin fibers inhibit weapons and can slightly help prevent slashing or piercing weapons from causing harm. Clothing made from sunsilk grants its wearer DR 2/bludgeoning. Sunsilk can be incorporated into any suit of armor without hampering the armor’s other qualities, typically as an inner layer of soft lining. Sunsilk adds 6,000 gp to the cost of the garment or armor.
I found the sunsilk special material and have some questions about it.
- While it states it can be incorporated into any suit of armor, I guess the "one material per item" still applies, right?
I'd assume the only of the above that works is the sunsilk garment for monks but I wanted to be sure.
So normally 1.5x Strength on AoOs I understand it.
I make a combat maneuver as one of my attacks. As I do not have the improved maneuver feat I provoke. The opponent uses his AoO for a maneuver without having the feat, too. That way I get to make an AoO during my flurry. Still 1.5x Str because it's an AoO? Or 1x because it is turing my flurry?
One of the advanced armor training options is steel headbutt.
This leaves some things open.
- what adds to the damage in addition to 1/2 strength?
This is not about rules but about fluff.
There are two ways for a follower of Lamashtu to sire fiendish offspring, a mask and a feat.
Example PC: My parents were Followers of Lamashtu and their unholy rites lead to my being a Tiefling. I managed to escape and are now out to hunt those deranged followers of that mother of beasts.
Example NPC: When the Party finally reaches the high priestess of Lamashtu after fighting through hordes of lesser followers and fiendish animals they find her guarded by her favorite offspring, a half-find Gorilla.
Dave Justus wrote:
The first Bloodrager I played called himself a samurai, behaved like one outside of combat and was rather face like. He just had anger management issues in combat, that's all.And besides traits there are alternate racial traits to get class skills (for example Fey Thoughts) but I don't know whether those are PFS legal.
Go big weapon and take cornugon smash, hurtful, intimidating prowess instead of the TWF feats.
And think about the spirit totem line instead of celestial. Your dead ancestors coming to aid you is pretty awsome. Unless you are fighting lots of undead.
With a high pointbuy a daring champion cavalier/ magus might be nice.
Another option would be druid/sacred fist warpriest. You get full casting, monks's ac bonus, swift action tricks.
Thanks for the answer.
Good to know about the claw damage.
As to how I want to use the creature: I mostly want to have it use its SLAs and breath just to increase my action economy. Instead of casting call lightning myself I can now summon my guardian spirit and have IT cast call lightning, use its breath or other SLAs.
I gave my level 10 hunter the Summon Guardian Spirit feat and now I am thinking about which base creature to take and how to build it.
My first take:
Which other base creatures would you suggest (fey or outsiders that can be taken as improved familiars)?
Which feat would you give the guardian spirit for the 2 HD it gains when summoned via SNA4?
The Guardian Mephit SNA4:
Lightning Mephit Guardian Spirit CR 5
N Medium outsider (air, electricity, extraplanar)
AC 21, touch 16, flat-footed 15 (+5 Dex, +1 dodge, +5 natural)
Speed 30 ft., fly 60 ft. (perfect)
Str 12, Dex 20, Con 12, Int 8, Wis 13, Cha 18 (+1dex level)
I'm not sure about the breath weapon but it should increase by two dice, one for the higher level and one because it is a standard action with instantanous effect.
If I cast a higher version of xx shape and still be of a size allowed by a lesser version?
In other words: Can I use vermin shape II to turn into a medum spider and get the web ability?
Some more oracle ideas:
Oracle of battle (Gorum): Gorum found this womanizer who wasted his potential hedonistic idle time. So he cursed him with uglyness by means of the wasting curse and granted him the battle mystery. His hopes were that the man would take to war when he can't get women anymore.
oracle of life (Sarenrae): A patient in some kind of hospital was careless, left a candle burning when he went to sleep. He knocked the candle over in his sleep and the hospital burned down. Sarenrae, godess of fire, redemption and healing saw this and interfered. She saved the man and healed him, but in a way that he will ever retain his burns in the way of the blackened curse, granting him the life mystery so he can redeem himself by doing the healing the dead hospital crew can't do anymore.
Are there any that are useful from level 1 and stay useful later on? Most seem useless until you have quicken blessing.
And my plan is it to use the scalykind 1st level power to deny opponents their action. I ready for their turn to begin and use it. If they fail their save they are fascinated (and are deals nonlethal damage). Even if being attacked should break the fascination, their turn should be over.
Venemous Stare (Sp) wrote:
As a standard action, you can activate a gaze attack with a 30-foot range (Pathfinder RPG Bestiary 300). This is an active gaze attack that can target a single creature within range. The target must make a Will save (DC = 10 + 1/2 your cleric level + your Wisdom modifier). Those that fail take 1d6 points of nonlethal damage + 1 point for every two cleric levels you possess and are fascinated until the beginning of your next turn. You can use this ability a number of times per day equal to 3 + your Wisdom modifier. This is a mind-affecting effect.
-Power attack: You might be right on this
Divine Barrier wrote:
We are about to start our Giantslayer game (finally) and I plan to play a Skyseeker.
The party will be all dwarf with perhaps a gnome as a face.
My build will incorporate:
I will start Ranger 1, then go Cleric 4, Skyseeker 4, a second level ranger and continue with skyseeker.
As everyone will be dwarves I thought it the perfect occasion to play a Xenophobic, so I decided to take it as both an alternate racial trait and a drawback.
Racial traits: Xenophobic, stonecunning, Mountaineer, Darkvision, hatred, Greed, Hardy, slow and steady, defensive training
Traits: Roll with it, Glory of old, Rich Parents, Magical knack (cleric)
Abilities (With Choices):
Gear: Chainshirt + armored kilt, quickdraw shield, dwarven waraxe, silver dwarven boulderhelmet, cold iron boarding axe, several holy symbols, some alchemical gear, masterwork thievestools, traveller's anytool.
Anything I might have missed? Any gaping holes in my build?
The party will be rather melee heavy but I guess I'll stick to this build. He will have some versatility in the form of his spells for situations in which our melee power will not work.
Monk of the Seven Winds Dip Power 2, Dip Versatility 0, Power 1 Versatility -1: Trading Stunning Fist for an additional attack with a blade is nice, if you have a dip build that is dependent on unarmed strikes while not being a Monk or Brawler. The bonuses to attack, damage, and AC from Sirocco Fury are in no way, shape, or form worth losing Abundant Step over.
Why not good for a brawler? If you take a slashing weapon from the close weapon list (like the rope gauntlet) you get the close weapon mastery damage.Not criticising the rating, just the statement of not being good for the brawler.
Scott Wilhelm wrote:
I did not intend to use a spiked shield, just a normal shield. So the stacking of shield spikes and bashing is of no consequence to this build.I only brought it in because I was looking for ways to use dex to damage.
You would need to use a light shield or worship gorum for Shield-Trained if you go finesse-based. Shields are also heavy, so encumbrance may be a problem if you dump STR, and you will need to get the shield ACP to 0 to overcome the finesse to-hit penalty.
You are right.And as you need a slashing weapon for slashing grace that will not work. I could only get dex to hit.
Scott Wilhelm wrote:
While the klar counts as a light shield it still has its own rules. And those rules say it is a one-handed weapon and put it in the heavy blades group. I do not want to bend the rules enough to claim they are both light and one-handed weapon and they are both heavy blades and close weapons, one from its own entry the other from being treated as light shields.
Bashing and lead blades do not stack because they are the same kind of bonus. A virtual size increase.(See FAQ)
BTW: I got the bonus damage wrong. It's only +4, not +6. Thanks Cult of Vorg
The weapon master weapon training only nets +1/+1 while the brawler nets +3/+1. So 7 levels Brawler archetype get me +6 damage +2 to hit while 7 levels weaponmaster + gloves get me +4/+4. Same levels invested but one more feat on the weapon master side.
If there is a situation where, based on feat acquisition, the fighter could be overpowered, at what point would it be balanced around fun, utilitarian options?
To reach that each bonus feat selected would have to have significant impact like giving a whole feat chain PLUS one of a selection of utility options.
Such a system would be necessary to make the fighter balanced and give him fun utilitarian options.
- This was a quick shot without any playtest -