Kazumetsa Raijin, glad the guide is useful to you! That sounds like an interesting build, but it might be a bit complicated for the guide, and I'm not clear on where everything is coming from. How are you flanking with yourself? Are you taking the Dimensional Savant line based on abundant step? And which 1-handed weapon are you using that both has the monk property and qualifies for use with Rogue's Finesse (or are you not using Finesse)? Sickened on crit from Kyton bloodline, Dispelling Attack is an advanced rogue talent, and Wild Flanking and Outflank are teamwork feats - where are the rest of the debuffs and flanking bonuses coming from?
I'm very happy to answer your questions!
It very well probably may be too complicated, but I'm happy to share anyways.
Dimensional Agility/Assault/Dervish/Savant is needed, yes. That's where the "Flanking with yourself" comes from. This is based off of Abundant Step. Outflank and Wild Flanking(from the Drill Sergent Fighter levels for those sweet sweet bonus feats) work stupid good with it too.
Personally I prefer and recommend a one-size-bigger-than-you Waveblade, with an Effortless Lace applied to it. This qualifies it as a One Hand when swinging it since it's oversized, giving you the Monk quality, 18-20x2 crit range, and Piercing or Slashing damage. You get the bonus PA damage from it too.
Sadly Rogue's Finesse kind of goes to waste. It's a bummer :T
So if you take the bonus feat(because any monk can) Hamatulatsu, and you have the Kyton blooded ability Painful Strike; They both basically activate at the same time, so choose Kyton to activate first, then Hamatulatsu -> Sicken then Stagger in that order. No saves from either. Which means any Crit will frequently occur and trigger Medusa's Wrath too. Super good stuff.
The Unchained Rogue portion is GREAT. Double Debilitate, Shield of Blades, and Dispelling Attack are a must IMO. Kinda stinks you have to waste two talents on the way, on Minor/Major magic, but the end result is pretty convenient.
SO, the rest of those bonuses and things I mentioned; The Extra attack/dam/con/init comes from Bloodrage + Furious enchant + Pitfall enchant. Flanking at +7 comes from Flank + Outflank + Menacing enchant + Militia Trait. The Extra Natural Armor and Fort save, then healing for 20 on Crits from worshipping Minderhal and taking the Deific Obedience (exalted) and Diverse Obedience (sentinel). He's an LE deity. The SLow Reactions Rogue Talent stops your opponent from taking AoOs.
Here's an old but good gestalt version character sheet for an example; https://www.myth-weavers.com/sheet.html#id=1517190
it's slightly different from what I was talking about as the GM gave us additional Feats if I remember correctly.... so just pretend Snake Style, Snake Sidewind, Snake Fang, Martial Focus, and Weapon Style Mastery don't exist on the sheet. Also ignore the Race and Point buy. Either way the sheet should give you a general idea of Class Features and standard Feats, then the action economy in the Abilities section.