DM Bigrin's Second Darkness (Inactive)

Game Master bigrin42

A foul omen looms in the sky over the scoundrel city of Riddleport, an ominous shadow that defies the light. Is it a curse laid millennia ago by forgotten mages? Does it forewarn against the return of some terrible foe? Or does it portend a terrible


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HP 150/155, AC 26/13/24, F +14, R +15, W +6, Init +2, Per +16 (+19 traps)

Bruendor curses as he sees Lefrik charge through the whirling wall of blades. "I'm going to go help Lef!", he shouts to his friends, glancing at the wall and looking for an opportune moment to dive through it.

I'm going to use blessing of fervor to get an extra 30' movement this turn, and move to M64. That will draw a whole metric ton of AoOs from Orange Drow Soldier and both Red And Yellow Drow Priestess. Sorry, Lef - can't quite make it to you this round. It looks like I'll also need to make a Reflex save to avoid the blade barrier, but I can deal with that. Once I'm there, I'll attack Yellow - since the dino has a 15' reach, I'm flanking her!

Reflex, hardy: 1d20 + 15 + 2 ⇒ (5) + 15 + 2 = 22

Oof, not great - I'll use one of those anniversary rerolls here.

Reflex, hardy: 1d20 + 15 + 2 ⇒ (14) + 15 + 2 = 31

Much better, and now the attack!

Attack, bane, flank, FE: 1d20 + 16 + 2 + 2 + 2 ⇒ (2) + 16 + 2 + 2 + 2 = 24
Damage, bane, FE, sneak: 1d8 + 1d6 + 2 + 2 + 3d6 ⇒ (3) + (1) + 2 + 2 + (5, 4, 2) = 19


Male Goblin Wizard 13 (Abjurer); Init +2; Fly 40 ft.; Darkvision 60 ft,; Perception +5; AC 25 (touch 14, flatfooted 16; +2 Dex., +1 size, +1 natural, +4 armour, +4 shield, +3 deflection, hp 91; Fort +10;Ref +10;Will +13

DM Bigrin, please don't forget the grappled priestesses took 8 damage last round.


GM screen:

Aoo 1d20 + 10 ⇒ (17) + 10 = 27
1d6 + 4 ⇒ (2) + 4 = 6
[spoiler=GM screen]
Aoo 1d20 + 9 ⇒ (1) + 9 = 10
1d6 + 2 ⇒ (1) + 2 = 3
[spoiler=GM screen]
Aoo 1d20 + 9 ⇒ (6) + 9 = 15
1d6 + 2 ⇒ (1) + 2 = 3

1d20 + 10 ⇒ (5) + 10 = 15
1d6 + 4 ⇒ (3) + 4 = 7

One of the priestesses cried out as the tentacle that held her around the waist squeezed the life out of her. Another died as Bruendor ignored the damage from the attacks the drow threw at him as he dived between the whirling blades of the wall and came up to drive his rapier deep into her back. The remaining solder looked at Anklebiter flying above and Calla perched nearby, and made his choice. Running for the doorway, he slid to his knees and thrust his rapier at Kelendra. The startled oracle looked down to see her cloak neatly pinioned by the rapier blade...and no harm to herself.

Round 8, middle:

Bruendor takes 6 damage from an aoo

(calla, kelendra, lefrik are up)
R8: priestesses, bruendor, soldiers, calla, kelendra, lefrik, allevrah, anklebiter

Here's the map

current status:
anklebiter 91/91 (prot fire 120)
bruendor 97/155
calla 53/109 (prot fire 120)
kelendra 93/99 (prot fire 120)
lefrik 116(89?)/198 (prot fire 120, stoneskin 130)

drow (orange)-19

priestess (white) -35
priestess (red) -40

Allevrah -0


Male(HP:(198; DR 2(3 when raging);AC:22/12/22;F+17,R+8,W+9;Init +0;Per +15) Human (Ulfen) Barbarian 13

Lefrik is now near the priestess and another drow, with a mad grin, he says in elvish "Well, you got the Sunshine savage near you. The phrase 'be careful what you wish for' mean anything to you?"

And he slashes at the priestess before him

To hit: 1d20 + 25 ⇒ (2) + 25 = 27
Dmg if that hits: 1d10 + 14 ⇒ (2) + 14 = 16
To hit #2 1d20 + 20 ⇒ (19) + 20 = 39
Dmg if that hits: 1d10 + 14 ⇒ (2) + 14 = 16
to hit #3 1d20 + 15 ⇒ (18) + 15 = 33
Dmg if that hits: 1d10 + 14 ⇒ (9) + 14 = 23


half-elf Oracle 13 | HP 107 | AC 27/15/24 | F +8, R +9, W +11(+2) | init +3, Perception +8 | CMB +10, CMD 25

DC 23 Will save: 1d20 + 10 + 2 ⇒ (20) + 10 + 2 = 32

Kel wastes the only nat 20 the dicebot has ever granted ignores the compulsion to walk through the blades. Instead, she steps back and sprays color across the drow in front of her.

SR check: 1d20 + 12 ⇒ (17) + 12 = 29

Color Spray with awesome display, DC 17, but the drow is at -6 HD against it


Half-Elf (Chelaxian) Female HP 109, AC 26/18/21, F +13*, R +11*, W +15*, Init +8, Per +22 Inquisitor 13

Quick stats:

HP 75/109 (+13 temp hp)
AC 26/29, touch 18, flat-footed 21/24
Fort +13*, Ref +11*, Will +15*; CMD 28
Divine retribution (DC 18) 0/6; Judgments 3/5; Bane 7/13; Discern lies 0/13
cold iron arrows 0/21; elf-bane arrows 2/3; human bane arrows 0/4
Spells: 0/6 (first-level); 5/6 (second level); 2/5 (third level); 2/3 (4th level); 1/1 (fifth level)
Consumables: Gravity Bow ring 1/3
Effects: Destruction judgment (+5 damage); Justice judgment (+3 to hit; +6 to confirm criticals); heroism (+2 morale bonus on attack rolls, saves, and skill checks); greater magic weapon (+1/+2 to bow), gravity bow (2d6 damage with arrows); divine power (+4 luck bonus on attack rolls, weapon damage rolls, Strength checks, and Strength-based skill checks, +13 temporary HP)

"Get rid of those tentacles, Anklebiter!" Calla calls out as she crests the bridge and fires one of the two last elf-killing arrows she's been holding onto at Allevrah. The arrow slams home into the evil elf.

I'd like to move to M-67, which would involve jumping down from the bridge; I'm not sure if it's too high to do that or not?

Bof: +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.
+1 adaptive composite longbow (Point Blank Range, Deadly Aim, heroism, greater magic weapon, justice judgment, bane, divine power): 1d20 + 27 ⇒ (14) + 27 = 41 I suspect she has soft cover, but hopefully that still hits
Damage: 2d6 + 15 + 2d6 ⇒ (5, 4) + 15 + (2, 4) = 30


@Calla - the blade barrier cut across the bridge. If you want to move to M67, then you'll have to walk through the blade barrier


Half-Elf (Chelaxian) Female HP 109, AC 26/18/21, F +13*, R +11*, W +15*, Init +8, Per +22 Inquisitor 13

Hmm. OK, then. I'll deal with that in a minute. Is there space above it, or is either go through the barrier or take it down? In the meantime...

Quick stats:

HP 75/109 (+13 temp hp)
AC 26/29, touch 18, flat-footed 21/24
Fort +13*, Ref +11*, Will +15*; CMD 28
Divine retribution (DC 18) 0/6; Judgments 3/5; Bane 7/13; Discern lies 0/13
cold iron arrows 0/21; elf-bane arrows 1/3; human bane arrows 0/4
Spells: 0/6 (first-level); 5/6 (second level); 2/5 (third level); 2/3 (4th level); 1/1 (fifth level)
Consumables: Gravity Bow ring 1/3
Effects: Destruction judgment (+5 damage); Justice judgment (+3 to hit; +6 to confirm criticals); heroism (+2 morale bonus on attack rolls, saves, and skill checks); greater magic weapon (+1/+2 to bow), gravity bow (2d6 damage with arrows); divine power (+4 luck bonus on attack rolls, weapon damage rolls, Strength checks, and Strength-based skill checks, +13 temporary HP)

Realizing there's no way forward, Calla spins back in the direction she came from and launches arrows at the drow attacking Kelendra.

Switching BoF plans to instead get an extra attack, and not using the bane arrow
+1 adaptive composite longbow (Rapid Shot, Deadly Aim, heroism, greater magic weapon, justice judgment): 1d20 + 21 ⇒ (5) + 21 = 26
Damage: 2d6 + 12 ⇒ (5, 6) + 12 = 23
+1 adaptive composite longbow (Rapid Shot, Deadly Aim, heroism, greater magic weapon, justice judgment): 1d20 + 21 ⇒ (6) + 21 = 27
Damage: 2d6 + 12 ⇒ (2, 4) + 12 = 18
+1 adaptive composite longbow (Rapid Shot, Deadly Aim, heroism, greater magic weapon, justice judgment): 1d20 + 16 ⇒ (10) + 16 = 26
Damage: 2d6 + 12 ⇒ (6, 1) + 12 = 19
Extra BoF attack: 1d20 + 21 ⇒ (16) + 21 = 37
Damage: 2d6 + 12 ⇒ (5, 4) + 12 = 21


The blade barrier is 20' high, and the ceilings are 30', so there is a gap if you can fly or otherwise clear it.


Male Goblin Wizard 13 (Abjurer); Init +2; Fly 40 ft.; Darkvision 60 ft,; Perception +5; AC 25 (touch 14, flatfooted 16; +2 Dex., +1 size, +1 natural, +4 armour, +4 shield, +3 deflection, hp 91; Fort +10;Ref +10;Will +13

Reaaaaaally now... :D
Calla, may I welcome you aboard Air Anklebiter?


Gm screen:

15d6 ⇒ (2, 1, 6, 4, 5, 6, 2, 1, 4, 2, 6, 5, 1, 6, 2) = 53

Lefrik carved up the priestess nearest him, while Kelendra stunned the drow threatening her long enough for Calla to turn him into a quite dead pincushion.

Allevrah took a step back from Lefrik, and snarled another spell. Crackling runes of energy ripped across the short distance and embedded themselves in Lefrik's body, then ripped outwards again, attempting to tear the barbarian into bloody chunks.

Round 8, end:

Lefrik takes 170 damage, Dc 25 Fort save to only take 53.

(calla, kelendra, lefrik are up)
R8: priestesses, bruendor, soldiers, calla, kelendra, lefrik, allevrah, anklebiter

Here's the map

current status:
anklebiter 91/91 (prot fire 120)
bruendor 97/155
calla 53/109 (prot fire 120)
kelendra 93/99 (prot fire 120)
lefrik 63(dead?)/198 (prot fire 120, stoneskin 130)

priestess (red) -40

Allevrah -0


Half-Elf (Chelaxian) Female HP 109, AC 26/18/21, F +13*, R +11*, W +15*, Init +8, Per +22 Inquisitor 13

Yes, please, AB. Also, OUCH, Lefrik! We probably need to get Kelendra in there too, in case someone needs breath of life/healing soon.


Male Goblin Wizard 13 (Abjurer); Init +2; Fly 40 ft.; Darkvision 60 ft,; Perception +5; AC 25 (touch 14, flatfooted 16; +2 Dex., +1 size, +1 natural, +4 armour, +4 shield, +3 deflection, hp 91; Fort +10;Ref +10;Will +13

The triceratops bellows when Allevrah sets off her spell and charges her at full throttle!

Powerful charge 1d20 + 17 ⇒ (9) + 17 = 26 for 4d10 + 14 ⇒ (8, 7, 10, 4) + 14 = 43 damage.

Anklebiter's blood runs cold at the sight of Lefrik's wounds -- and suddenly his hands are under Calla's arms. With a grunt and a heave, the Goblin takes off, hauling the Inquisitor over the Blade Barrier and back to the ground.
"Shoot her kill her!" the little Wizard snarls as he sets Calla down again.

Moving Calla and Anklebiter to Q 67 and 68.


Male(HP:(198; DR 2(3 when raging);AC:22/12/22;F+17,R+8,W+9;Init +0;Per +15) Human (Ulfen) Barbarian 13

The good news, still raging. so HP total is 237 minus whatever damage will be after the save. Bad news, that may not be enough.

Fortitude Save 1d20 + 20 ⇒ (15) + 20 = 35

Lefrik's flesh is flayed like a thousand whip llashes at once. Exactly how he's alive...well, maybe the Barbarian doesn't know he should be dead.

I believe with that save he is at 49 hitpoints, but only as long as the rage continues.


Male Goblin Wizard 13 (Abjurer); Init +2; Fly 40 ft.; Darkvision 60 ft,; Perception +5; AC 25 (touch 14, flatfooted 16; +2 Dex., +1 size, +1 natural, +4 armour, +4 shield, +3 deflection, hp 91; Fort +10;Ref +10;Will +13

Small correction to my previous post: I put Calla and myself down at Q 66 and 67.


GM screen:

5d8 ⇒ (1, 5, 6, 4, 8) = 24
1d6 ⇒ 3

Anklebiter sees the gap between the blade barrier and the ceiling, and grabs Calla under the armpits as he flies thrm both up and over the deadly wall. They hit the ground on the other side with a bit of a jolt, but they are over.

The triceratops slammed into Allevra at full speed...and stopped cold. The fallen elf's magical protections were enough to even turn aside that behemoth. The last priestess stepped into the middle of the group and unleashed a multicolored explosion of leaping, ricocheting energy. It wrapped around everyone, burning and clinging.

Round 9, start:

Everyone but Kelendra is hit by the blast spell.

If you are Lawful, you take 24 chaos damage and are slowed for 3 rounds. DC 18 Will save for half and to remove the slow condition.

If you are Neutral, you take 12 chaos damage and are slowed for 3 rounds. DC 18 Will save for half

If you are Chaotic you take 0 damage

(bruendor, calla, kelendra, lefrik are up)
R9: priestesses, bruendor, calla, kelendra, lefrik, allevrah, anklebiter

Here's the map

current status:
anklebiter 91/91 (prot fire 120)
bruendor 97/155
calla 53/109 (prot fire 120)
kelendra 93/99 (prot fire 120)
lefrik 49/198 (prot fire 120, stoneskin 130)

priestess (red) -40

Allevrah -0


Male Goblin Wizard 13 (Abjurer); Init +2; Fly 40 ft.; Darkvision 60 ft,; Perception +5; AC 25 (touch 14, flatfooted 16; +2 Dex., +1 size, +1 natural, +4 armour, +4 shield, +3 deflection, hp 91; Fort +10;Ref +10;Will +13

Will save: dinosaur 1d20 + 5 ⇒ (20) + 5 = 25
Will save: Goblin 1d20 + 13 ⇒ (10) + 13 = 23


half-elf Oracle 13 | HP 107 | AC 27/15/24 | F +8, R +9, W +11(+2) | init +3, Perception +8 | CMB +10, CMD 25

Kel calls on the healing warmth of Desna as she leaps to the air and soars like a bird over the barrier to land beside Lefrik. With a touch she heals the barbarian's wounds. ayep, fly 60' and BoF for speed

Heal on Lefrik for 120


Male(HP:(198; DR 2(3 when raging);AC:22/12/22;F+17,R+8,W+9;Init +0;Per +15) Human (Ulfen) Barbarian 13

Will Save 1d20 + 12 ⇒ (13) + 12 = 25
Save made so Six more points of damge taken
Five step to J69
Swift action for Surprise Accuracy, giving a +4 to hit bonus to one attack, so I'm just applying it to the first one. Unless this lady is a Demon I shall not be getting some of those bonuses for olde Demon ripper
To hit #1 1d20 + 29 ⇒ (12) + 29 = 41
Dmg if that hits: 1d10 + 14 ⇒ (3) + 14 = 17
To hit #2 1d20 + 20 ⇒ (5) + 20 = 25
Dmg if that hits: 1d10 + 14 ⇒ (5) + 14 = 19

to hit #3 1d20 + 15 ⇒ (9) + 15 = 24
Dmg if that hits: 1d10 + 14 ⇒ (6) + 14 = 20

Oops thought something was a possible crit. it wasn't and I forgot about the slow

The Barbarian is dead as soon as his rage stops. He is dead if he takes another blow and then Kelendra restores him! Bones knit, blood refills the veins. He is still not pretty, but then, he doesnt' need pretty to kill this drow.

EDit: Sorry, missed the healing until now. Yay, -6, +120!


Half-Elf (Chelaxian) Female HP 109, AC 26/18/21, F +13*, R +11*, W +15*, Init +8, Per +22 Inquisitor 13

Will (with Shake It Off), stalwart: 1d20 + 15 ⇒ (13) + 15 = 28

Quick stats:

HP 75/109 (+7 temp hp)
AC 26/29, touch 18, flat-footed 21/24
Fort +13*, Ref +11*, Will +15*; CMD 28
Divine retribution (DC 18) 0/6; Judgments 3/5; Bane 8/13; Discern lies 0/13
cold iron arrows 0/21; elf-bane arrows 1/3; human bane arrows 0/4
Spells: 0/6 (first-level); 5/6 (second level); 2/5 (third level); 2/3 (4th level); 1/1 (fifth level)
Consumables: Gravity Bow ring 1/3
Effects: Destruction judgment (+5 damage); Justice judgment (+3 to hit; +6 to confirm criticals); heroism (+2 morale bonus on attack rolls, saves, and skill checks); greater magic weapon (+1/+2 to bow), gravity bow (2d6 damage with arrows); divine power (+4 luck bonus on attack rolls, weapon damage rolls, Strength checks, and Strength-based skill checks, +13 temporary HP)

Calla avoids the worst of the damage 6 hp, which all comes off her temporary HP and calls again on her goddess.

"Calistria, your time is at hand," she whispers, unleashing a hail of arrows, first at the last remaining priestess and then -- when she falls -- at Allevrah.

Activate bane, open fire (+1 attack from Bof), then step to P-66
+1 adaptive composite longbow (Rapid Shot, Deadly Aim, heroism, greater magic weapon, justice judgment, bane): 1d20 + 19 + 5 ⇒ (1) + 19 + 5 = 25
Damage: 1d8 + 10 + 4d6 + 5 ⇒ (5) + 10 + (3, 5, 2, 1) + 5 = 31
+1 adaptive composite longbow (Rapid Shot, Deadly Aim, heroism, greater magic weapon, justice judgment, bane): 1d20 + 19 + 5 ⇒ (6) + 19 + 5 = 30
Damage: 1d8 + 10 + 4d6 + 5 ⇒ (7) + 10 + (6, 3, 5, 3) + 5 = 39
+1 adaptive composite longbow (Rapid Shot, Deadly Aim, heroism, greater magic weapon, justice judgment, bane): 1d20 + 14 + 5 ⇒ (10) + 14 + 5 = 29
Damage: 1d8 + 10 + 4d6 + 5 ⇒ (6) + 10 + (4, 2, 2, 4) + 5 = 33
Extra BoF attack: 1d20 + 19 + 5 ⇒ (17) + 19 + 5 = 41
Damage: 1d8 + 10 + 4d6 + 5 ⇒ (6) + 10 + (5, 1, 1, 5) + 5 = 33
If any of those are at Allevrah, they're -1 to attack rolls and damage, as she's not in point blank range


HP 150/155, AC 26/13/24, F +14, R +15, W +6, Init +2, Per +16 (+19 traps)

Will, hardy: 1d20 + 6 + 2 ⇒ (16) + 6 + 2 = 24


HP 150/155, AC 26/13/24, F +14, R +15, W +6, Init +2, Per +16 (+19 traps)

Bruendor barely winces as the blast of unmitigated chaos slams into him, challenging his desire for order in the world. He's forced back a step, but only a step - and continues on to Allevrah, circling around behind her.

"Time for you to die, witch!"

Taking the bonus to move again and circling around Allevrah to avoid AoOs to end up at H69.

Attack, bane, FE, flank: 1d20 + 16 + 2 + 2 + 2 ⇒ (16) + 16 + 2 + 2 + 2 = 38
Damage, bane, FE, sneak: 1d8 + 4 + 2d6 + 2 + 2 + 3d6 ⇒ (2) + 4 + (2, 6) + 2 + 2 + (5, 5, 4) = 32

Confirm?: 1d20 + 16 + 2 + 2 + 2 ⇒ (4) + 16 + 2 + 2 + 2 = 26

If that hits, I'd like to use Butterfly's Sting to pass off the confirmed crit to the next person to hit Allevrah with a melee attack before the start of my next turn.


GM screen:

1d20 + 24 ⇒ (10) + 24 = 34

Bruendor runs around behind Allevrah, stabbing at the cleric, but his rapier is turned by layers of magical and physical armor. Calla's first arrow removes the last of the priestesses from the battle, and she turned her sights to Allevrah. But, even with her enchantments, only the last arrow made it through the drow's defenses. Kelendra, fearing for Lefrik's life, hit him with her heaviest healing spell, closing most of the barbarian's many wounds, and invigorating him for the long fight still to come. Lefrik stepped up and drove his blade into Allevrah, injuring the cleric with the first strike, but having his others pushed aside by her protections.

Allevrah does not stand to battle. She rushed through the thrashing tentacles to position herself on the other side of the blade barrier once more. As she moved, the belt on her wait lashed out at Lefrik's legs, tripping him. He felt a burning sensation on his legs as the whip-like belt uncurled, leaving three red marks.

Looks like AoOs from Bruendor, Lefrik, dino

Round 9-10:

Lefrik must make DC18 Fort save vs poison or suffer bad things.

(everyone is up)
R9: priestesses, bruendor, calla, kelendra, lefrik, allevrah, anklebiter
R10: bruendor, calla, kelendra, lefrik, allevrah, anklebiter

Here's the map

current status:
anklebiter 85/91 (prot fire 120)
bruendor 85/155
calla 53/109 (prot fire 120)
kelendra 93/99 (prot fire 120)
lefrik 163/198 (prot fire 120, stoneskin 130, prone, poisoned?)

Allevrah -49


Male Goblin Wizard 13 (Abjurer); Init +2; Fly 40 ft.; Darkvision 60 ft,; Perception +5; AC 25 (touch 14, flatfooted 16; +2 Dex., +1 size, +1 natural, +4 armour, +4 shield, +3 deflection, hp 91; Fort +10;Ref +10;Will +13

The triceratops does its best to gore Allevrah when she makes a break for it!

Prehistoric AoO 1d20 + 17 ⇒ (7) + 17 = 24 for 2d10 + 12 ⇒ (3, 9) + 12 = 24 damage.

The forest of tentacles sinks into the ground at a curt gesture from Anklebiter.
"We need to whittle down her defenses," he tells Calla. "Stow the bow for a moment; start hitting her with Dispel magic."

For a moment, the little Wizard hesitates. Then he hisses a whisper: "I'm calling up more help. Then I'm heading over to the glyph. Antimagic area should suppress it."

With that said, the Goblin sets up another droning chant...

Summon Monster IV.

The triceratops bellows at the fleeing Allevrah and charges her, its lumbering gait turning into a thunderous gallop.

Splattersaurus Rex uses powerful charge vs. Allevrah! Gore 1d20 + 17 ⇒ (19) + 17 = 36 for 4d10 + 16 ⇒ (8, 8, 9, 1) + 16 = 42 damage. Reflex save for half damage from the Blade Barrier: 1d20 + 8 ⇒ (2) + 8 = 10


HP 150/155, AC 26/13/24, F +14, R +15, W +6, Init +2, Per +16 (+19 traps)

AoO, bane, FE, flank: 1d20 + 16 + 2 + 2 + 2 ⇒ (7) + 16 + 2 + 2 + 2 = 29
Damage, bane, FE, sneak: 1d8 + 4 + 2d6 + 2 + 2 + 3d6 ⇒ (3) + 4 + (3, 6) + 2 + 2 + (3, 6, 2) = 31

Bruendor capitalizes on Allevrah's opening and thrusts his blade at her vitals, hoping this time to draw blood.

Also, a 38 missed her? That's sorta ridiculous.


Male(HP:(198; DR 2(3 when raging);AC:22/12/22;F+17,R+8,W+9;Init +0;Per +15) Human (Ulfen) Barbarian 13

Fortitude Save 1d20 + 20 ⇒ (3) + 20 = 23
AOO attack 1d20 + 25 ⇒ (3) + 25 = 28
(Had to edit because I formatted wrong, some how i don't think I got a hundred and five to hit)
If that hits, Dmg 1d10 + 14 ⇒ (9) + 14 = 23


Bruendor Cavescouter wrote:

Also, a 38 missed her? That's sorta ridiculous.

Well, she is the BBEG at the end of a 6-part adventure, and she has been watching you guys destroy her empire glyph by glyph. So yeah, she has one or two tricks up her sleeve.


half-elf Oracle 13 | HP 107 | AC 27/15/24 | F +8, R +9, W +11(+2) | init +3, Perception +8 | CMB +10, CMD 25

Kel focuses on the whirling blades and calls upon Desna to end their threat.

Dispel Magic: 1d20 + 12 ⇒ (18) + 12 = 30


Half-Elf (Chelaxian) Female HP 109, AC 26/18/21, F +13*, R +11*, W +15*, Init +8, Per +22 Inquisitor 13

I'm going to assume that works (if not, it's effectively CL 20!), and operate under that assumption. If I'm wrong, I'll do ... something else.

Quick stats:

HP 75/109 (+7 temp hp)
AC 26/29, touch 18, flat-footed 21/24
Fort +13*, Ref +11*, Will +15*; CMD 28
Divine retribution (DC 18) 0/6; Judgments 3/5; Bane 9/13; Discern lies 0/13
cold iron arrows 0/21; elf-bane arrows 1/3; human bane arrows 0/4
Spells: 0/6 (first-level); 5/6 (second level); 2/5 (third level); 2/3 (4th level); 1/1 (fifth level)
Consumables: Gravity Bow ring 1/3
Effects: Destruction judgment (+5 damage); Justice judgment (+3 to hit; +6 to confirm criticals); heroism (+2 morale bonus on attack rolls, saves, and skill checks); greater magic weapon (+1/+2 to bow), gravity bow (2d6 damage with arrows); divine power (+4 luck bonus on attack rolls, weapon damage rolls, Strength checks, and Strength-based skill checks, +13 temporary HP)

As Kelendra brings the barrier down, Calla steps around Anklebiter with a snarled "Happy?!" and continues using her bow, her greatest skill after her angry sarcasm. Allevrah's magic deflects many of the shafts, but one slams home into her chest.

Move to R-67
+1 adaptive composite longbow (Rapid Shot, Deadly Aim, heroism, greater magic weapon, justice judgment, bane): 1d20 + 19 + 4 ⇒ (6) + 19 + 4 = 29

+1 adaptive composite longbow (Rapid Shot, Deadly Aim, heroism, greater magic weapon, justice judgment, bane): 1d20 + 19 + 4 ⇒ (20) + 19 + 4 = 43
Damage: 1d8 + 10 + 4d6 + 4 ⇒ (3) + 10 + (4, 4, 6, 5) + 4 = 36

+1 adaptive composite longbow (Rapid Shot, Deadly Aim, heroism, greater magic weapon, justice judgment, bane): 1d20 + 14 + 4 ⇒ (9) + 14 + 4 = 27

Extra BoF attack: 1d20 + 19 + 4 ⇒ (12) + 19 + 4 = 35

Crit (shot 2)?: 1d20 + 19 + 4 ⇒ (8) + 19 + 4 = 31
Damn; I appreciate the 20, but could use better than a 6, 9, 12 and 8.


HP 150/155, AC 26/13/24, F +14, R +15, W +6, Init +2, Per +16 (+19 traps)

Bruendor grins at his goblin friend's plan, and nods. "She'll have to get past me to get to you, AB." He moves towsrds the front of the alcove that houses the final glyph, and watches the dark elf for her next move.

Move to M67. I'll take the bonus to AC this round.


GM screen:

slicendice: 15d6 ⇒ (1, 4, 5, 6, 3, 5, 4, 3, 4, 2, 3, 4, 3, 3, 4) = 54

The triceratops let out a bugle as it trundled forward, ignoring the wall of slicing blades to get at its enemy...and with a pop of displaced air, it was sent back to where it had been called from as teh wall of blades chopped its head off. Kelendra, tired of that wall, dispersed it with a mighty effort. Calla fired another batch of arrows at Allevrah, one of them making its way through her protection spells and armor. All the while Anklebiter was chanting to summon up a new ally.

Waiting for Lefrik to post his Round 10 actions

Round 10, waiting1:

(waiting on Lefrik)
R10: bruendor, calla, kelendra, lefrik, allevrah, anklebiter

Here's the map

current status:
anklebiter 85/91 (prot fire 120)
bruendor 85/155
calla 53/109 (prot fire 120)
kelendra 93/99 (prot fire 120)
lefrik 163/198 (prot fire 120, stoneskin 130, prone, poisoned?)

Allevrah -85


Male(HP:(198; DR 2(3 when raging);AC:22/12/22;F+17,R+8,W+9;Init +0;Per +15) Human (Ulfen) Barbarian 13

The raging barbarian rolls to his knees, slams the ground and then gets to his feet streaking towards the dark elf.

Getting out the prone position and them moving to N73 which I believe is his full action


Allevrah watched the others prepare their strategy and dispel her barrier and said "stop that!" and everyone felt their muscles freeze in place.

Round 11:

Everyone must make a DC 23 Will save or Halt (stand in place and make no actions).

(everyone is up!)
R11: anklebiter, bruendor, calla, kelendra, lefrik, allevrah

Here's the map

current status:
anklebiter 85/91 (prot fire 120)
bruendor 85/155
calla 53/109 (prot fire 120)
kelendra 93/99 (prot fire 120)
lefrik 163/198 (prot fire 120, stoneskin 130, prone, poisoned?)

Allevrah -85


Male(HP:(198; DR 2(3 when raging);AC:22/12/22;F+17,R+8,W+9;Init +0;Per +15) Human (Ulfen) Barbarian 13

Will Save 1d20 + 12 ⇒ (15) + 12 = 27


Half-Elf (Chelaxian) Female HP 109, AC 26/18/21, F +13*, R +11*, W +15*, Init +8, Per +22 Inquisitor 13

Will (with Shake It Off), stalwart: 1d20 + 15 + 1 ⇒ (7) + 15 + 1 = 23 Whew!

Quick stats:

HP 75/109 (+7 temp hp)
AC 26/29, touch 18, flat-footed 21/24
Fort +13*, Ref +11*, Will +15*; CMD 28
Divine retribution (DC 18) 0/6; Judgments 3/5; Bane 10/13; Discern lies 0/13
cold iron arrows 0/21; elf-bane arrows 1/3; human bane arrows 0/4
Spells: 0/6 (first-level); 5/6 (second level); 2/5 (third level); 2/3 (4th level); 1/1 (fifth level)
Consumables: Gravity Bow ring 1/3
Effects: Destruction judgment (+5 damage); Justice judgment (+3 to hit; +6 to confirm criticals); heroism (+2 morale bonus on attack rolls, saves, and skill checks); greater magic weapon (+1/+2 to bow), gravity bow (2d6 damage with arrows); divine power (+4 luck bonus on attack rolls, weapon damage rolls, Strength checks, and Strength-based skill checks, +13 temporary HP)

"We'll stop when you're dead!" Calla snarls back, unleashing another barrage.

Step to S-66, though I think she'll still have cover; that said I think she'll be within point blank range
+1 adaptive composite longbow (Rapid Shot, Deadly Aim, heroism, greater magic weapon, justice judgment, bane): 1d20 + 20 + 4 ⇒ (5) + 20 + 4 = 29

+1 adaptive composite longbow (Rapid Shot, Deadly Aim, heroism, greater magic weapon, justice judgment, bane): 1d20 + 20 + 4 ⇒ (2) + 20 + 4 = 26

+1 adaptive composite longbow (Rapid Shot, Deadly Aim, heroism, greater magic weapon, justice judgment, bane): 1d20 + 15 + 4 ⇒ (2) + 15 + 4 = 21

Extra BoF attack: 1d20 + 20 + 4 ⇒ (19) + 20 + 4 = 43
Damage: 2d6 + 10 + 4d6 + 4 ⇒ (6, 2) + 10 + (4, 6, 2, 2) + 4 = 36
Possible crit?: 1d20 + 20 + 4 ⇒ (14) + 20 + 4 = 38

Man, all the low single-digit rolls are frustrating as always!


Male Goblin Wizard 13 (Abjurer); Init +2; Fly 40 ft.; Darkvision 60 ft,; Perception +5; AC 25 (touch 14, flatfooted 16; +2 Dex., +1 size, +1 natural, +4 armour, +4 shield, +3 deflection, hp 91; Fort +10;Ref +10;Will +13

Will save 1d20 + 13 ⇒ (9) + 13 = 22
AAAAAGHHNONONONONO!

Anklebiter's chant ends in a squeak as his muscles seize up and he just stands there, transfixed for the round.

However, the chant had been completed, and as always the air swirls and darkens, then brightens ... in 1d3 ⇒ 2 places!

Two Lantern Archons appear; one by Bruendor's side, the other by Lefrik's side. Upon arrival, both chime, glow brightly, and bestow their celestial magic on the two brave warriors!

Lantern archons use Aid on Lefrik and Bruendor. Both you guys get a +1 morale bonus to attack rolls and saves vs. fear effects. You also both get 1d8 + 2 ⇒ (4) + 2 = 6 temporary hit points. It may not look that awesome, but right now I figure every +1 to hit and bonus hp counts!


Umm..how did you complete the spell if interrupted by the Greater Command?


Male Goblin Wizard 13 (Abjurer); Init +2; Fly 40 ft.; Darkvision 60 ft,; Perception +5; AC 25 (touch 14, flatfooted 16; +2 Dex., +1 size, +1 natural, +4 armour, +4 shield, +3 deflection, hp 91; Fort +10;Ref +10;Will +13

I thought the summoning was one full-round action... which I started last round.


HP 150/155, AC 26/13/24, F +14, R +15, W +6, Init +2, Per +16 (+19 traps)

Will, hardy: 1d20 + 6 + 2 ⇒ (10) + 6 + 2 = 18

Bruendor's mind is assaulted once again, and this time the dark elf's words have a power he can't ignore. The familiar feeling of his limbs freezing up takes ahold of him, leaving him little to do but stare at Allevrah with hate in his eyes.


Half-Elf (Chelaxian) Female HP 109, AC 26/18/21, F +13*, R +11*, W +15*, Init +8, Per +22 Inquisitor 13

Yeah, but you need to get to your action to finish the spell, AB. It's the full round.


Male(HP:(198; DR 2(3 when raging);AC:22/12/22;F+17,R+8,W+9;Init +0;Per +15) Human (Ulfen) Barbarian 13

(Lefrik's action)

Lefrik is not subtle in his defiance, while beserk he manages a curse regarding Allevrah birth , one the world's ugliest goat, the foulest smelling liquors, and a blindfold.. on the goat. Really you'd have to speak Ulfen to grasp the fullness of the insult but that should give one the pointers.
And then he's on the woman with a speed that's impressive even for his family's more famous athletes, including Varney the Swift, who as his name implies, is the best footracer in that area. Mind you, that's just foot speed, Varney once bought a longboat with 'dragonfins' attached and ended up paying for a real lemon of a long ship. Varney wasn't swift in the head...

but we digress in the narration.

Lefrik races upon Allevrah with speed that might surprise her and lashes yet one more time. Eventually, he will wear her down!

Or die trying.

Full move to U72

To hit: 1d20 + 25 ⇒ (5) + 25 = 30
Dmg if that hits 1d10 + 14 ⇒ (7) + 14 = 21


Male Goblin Wizard 13 (Abjurer); Init +2; Fly 40 ft.; Darkvision 60 ft,; Perception +5; AC 25 (touch 14, flatfooted 16; +2 Dex., +1 size, +1 natural, +4 armour, +4 shield, +3 deflection, hp 91; Fort +10;Ref +10;Will +13

Ahhh... *sigh* Alas, then. No lantern archons. Spell lost. :(


HP 150/155, AC 26/13/24, F +14, R +15, W +6, Init +2, Per +16 (+19 traps)

On my actual turn...

Will save, hardy: 1d20 + 6 + 2 ⇒ (15) + 6 + 2 = 23


HP 150/155, AC 26/13/24, F +14, R +15, W +6, Init +2, Per +16 (+19 traps)

Once again, Bruendor calls on his mental reserves and breaks free of the compulsion, commanding his limbs to move again. He affixes his glare to Allevrah, raising his blade again with an intent of finality.


Waiting on Kelendra until this evening, then pushing ahead. Now is not the time to slow down!


half-elf Oracle 13 | HP 107 | AC 27/15/24 | F +8, R +9, W +11(+2) | init +3, Perception +8 | CMB +10, CMD 25

DC 23 Will save: 1d20 + 11 + 2 ⇒ (3) + 11 + 2 = 16

Kel freezes in place as well.


Male Goblin Wizard 13 (Abjurer); Init +2; Fly 40 ft.; Darkvision 60 ft,; Perception +5; AC 25 (touch 14, flatfooted 16; +2 Dex., +1 size, +1 natural, +4 armour, +4 shield, +3 deflection, hp 91; Fort +10;Ref +10;Will +13

I hate enchantment spells. 0_0


So glad I could oblige, @Anklbiter. Gotta make this last boss fight some kind of difficult for you. Otherwise you'd just blow through it like you have the rest and go "is that it?"

GM screen:

1d20 + 20 ⇒ (4) + 20 = 24

16d6 ⇒ (2, 4, 6, 1, 2, 6, 5, 1, 5, 2, 4, 1, 6, 3, 3, 4) = 55

Lefrik charged forward as everyone else was frozen, fighting the spell. He lashed out, but his sword was deflected by Allevrah's shield. Only one of Calla's arrows pierced Allevrah's defenses, burying tiself deeply into the priestess' belly. An aura of purple light burst out from Allevrah, causing you to see spots before your vision. As your eyes cleared, you see Allevrah standing whole before you, only a few traces of her previous wounds remaining.

"You'll pay for that, cur!"

Allevrah stepped backwards, her belt lasing out at Lefrik again, but failing to entangle him this time. As she got clear from the barbarian, she cast a new spell, this time, engulfing the entire area in fire, which Anklebiter's fire shield absorbed for everyone but Bruendor.

Round 12:

Everyone takes 55 fire damage with a Reflex DC 26 for half

(everyone is up!)
R12: anklebiter, bruendor, calla, kelendra, lefrik, allevrah

Here's the map

current status:
anklebiter 85/91 (prot fire 120)
bruendor 85/155
calla 53/109 (prot fire 120)
kelendra 93/99 (prot fire 120)
lefrik 163/198 (prot fire 120, stoneskin 130)

Allevrah -0


Male Goblin Wizard 13 (Abjurer); Init +2; Fly 40 ft.; Darkvision 60 ft,; Perception +5; AC 25 (touch 14, flatfooted 16; +2 Dex., +1 size, +1 natural, +4 armour, +4 shield, +3 deflection, hp 91; Fort +10;Ref +10;Will +13

Reflex 1d20 + 10 ⇒ (1) + 10 = 11

"Foolish hag," Anklebiter chides Allevrah as the fire does absolutely nothing to him. "Your flames are weak."

Fire resistance 5 kicks in first, then Protection from fire: I have 70/120 left.
Please move Anklebiter to I 66.

The Goblin rises and swoops towards the last remaining glyph; the master glyph. As he arrives above it, Anklebiter glances at Kelendra. "Step clear, my friend. It's about to get ... twisted."

And then the Abjurer chants four Words of Power.
Just four words, and a pinch of powdered iron, sprinkled onto the glyph.
Four words, and Anklebiter falls down on top of the glyph; his flight gone, his protection spells gone, none of his magic items working. The Wizard feels naked. He feels powerless. And yet, he also feels great power thundering through his veins, dark and stern, as the magic is suppressed.

"Kill her!" Anklebiter screams. "Kill her!"

Antimagic field is up!


HP 150/155, AC 26/13/24, F +14, R +15, W +6, Init +2, Per +16 (+19 traps)

Reflex, hardy: 1d20 + 15 + 2 ⇒ (6) + 15 + 2 = 23

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