DM Bigrin's Second Darkness (Inactive)

Game Master bigrin42

A foul omen looms in the sky over the scoundrel city of Riddleport, an ominous shadow that defies the light. Is it a curse laid millennia ago by forgotten mages? Does it forewarn against the return of some terrible foe? Or does it portend a terrible


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Half-Elf (Chelaxian) Female HP 109, AC 26/18/21, F +13*, R +11*, W +15*, Init +8, Per +22 Inquisitor 13

Can we see those white-shaded areas on the map? Or know what they are?

Quick stats:

HP 75/109
AC 26/29, touch 18, flat-footed 21/24
Fort +13*, Ref +11*, Will +15*; CMD 28
Divine retribution (DC 18) 0/6; Judgments 3/5; Bane 6/13; Discern lies 0/13
cold iron arrows 0/21; elf-bane arrows 1/3; human bane arrows 0/4
Spells: 0/6 (first-level); 5/6 (second level); 2/5 (third level); 1/3 (4th level); 1/1 (fifth level)
Consumables: Gravity Bow ring 1/3
Effects: Destruction judgment (+5 damage); Justice judgment (+3 to hit; +6 to confirm criticals); heroism (+2 morale bonus on attack rolls, saves, and skill checks); greater magic weapon (+1/+2 to bow), gravity bow (2d6 damage with arrows)

"Thanks!" Calla calls as the worst of her burns heal.

Appreciate it; I was thinking of switching to a healing judgment, but didn't want to lose Lefrik's benefits.


Male Goblin Wizard 13 (Abjurer); Init +2; Fly 40 ft.; Darkvision 60 ft,; Perception +5; AC 25 (touch 14, flatfooted 16; +2 Dex., +1 size, +1 natural, +4 armour, +4 shield, +3 deflection, hp 91; Fort +10;Ref +10;Will +13

The air darkens and swirls. The earth trembles. And a hulking form of muscle, scale and horn appears.

The celestial triceratops snorts. It does not like the smells of deep earth and evil. It does not like the whirring of the blade barrier. It is starting to feel angry. Its primeval mind needs an outlet for its feelings.
And hey, here are some Drow.

Lowering its mighty head, the triceratops snorts; it bellows; it charges!

Triceratops appears at S 75 and charges the purple drow. Attack 1d20 + 17 ⇒ (10) + 17 = 27 for 4d10 + 16 ⇒ (9, 10, 8, 3) + 16 = 46 damage.

Anklebiter takes flight, zipping across the battlefield and coming to a halt behind Lefrik. The mighty Barbarian can feel the Goblin's touch on his shoulder, see ground stone and diamond dust spiral past his eyes -- and feel the protective spell take hold.

Anklebiter flies to V 65 and casts Stoneskin on Lefrik.


@Calla - the straight one to Allevrah is Kel's moonlight bridge. The arc is Allevrah's blade barrier

GM screen:

Anklebiter's summoned triceratops slammed into the packed drow and skewered one, nearly killing him in one blow.

Round 6:

Bruendor is subject to 4 hold person spells. Make 4 DC 15 Will saves. Failure of even one means paralysis and a WHOLE BUNCH of coup de grace attempts.

(anklebiter is up!)
R6: priestesses, bruendor, soldiers, calla, kelendra, lefrik, allevrah, anklebiter

Here's the map

current status:
anklebiter 91/91 (prot fire 120)
bruendor 128/155
calla 53/109 (prot fire 120)
kelendra 43/99 (prot fire 120)
lefrik 142/198 (prot fire 120)

drow (white)-0
drow (aqua)-34
drow (orange)-19
drow (purple)-46
drow (navy)-21


Male Goblin Wizard 13 (Abjurer); Init +2; Fly 40 ft.; Darkvision 60 ft,; Perception +5; AC 25 (touch 14, flatfooted 16; +2 Dex., +1 size, +1 natural, +4 armour, +4 shield, +3 deflection, hp 91; Fort +10;Ref +10;Will +13

No...? I already took an action; I flew up and cast Stoneskin on Lefrik.


Half-Elf (Chelaxian) Female HP 109, AC 26/18/21, F +13*, R +11*, W +15*, Init +8, Per +22 Inquisitor 13

Uh-oh, Bruendor!


HP 150/155, AC 26/13/24, F +14, R +15, W +6, Init +2, Per +16 (+19 traps)

Fort Save, hardy: 1d20 + 6 + 2 ⇒ (14) + 6 + 2 = 22
Fort Save, hardy: 1d20 + 6 + 2 ⇒ (16) + 6 + 2 = 24
Fort Save, hardy: 1d20 + 6 + 2 ⇒ (3) + 6 + 2 = 11
Fort Save, hardy: 1d20 + 6 + 2 ⇒ (2) + 6 + 2 = 10

Bruendor feels a familiar chilling sensation upon him, and while he is able to fight it off at first, eventually one of the spells takes hold and his limbs freeze.

Welp, I think we all knew this is how I was going to go out.


@Anklebiter - yep, C&P error. It was Bruendor's time to shine...or die.

I don't normally allow CDG if there is an enemy threatening, so only 2. Hope you roll high on those Fort saves!

@Bruendor - You still have a couple of your anniversary rerolls you can use on those CDG saves, or to reroll the failed fort saves.

GM screen:

2d6 + 8 ⇒ (6, 1) + 8 = 15
2d6 + 8 ⇒ (6, 2) + 8 = 16

1d20 + 10 ⇒ (13) + 10 = 23
1d6 + 4 ⇒ (3) + 4 = 7
1d20 + 10 ⇒ (18) + 10 = 28
1d6 + 4 ⇒ (6) + 4 = 10
1d20 + 5 ⇒ (4) + 5 = 9
1d6 + 4 ⇒ (2) + 4 = 6
1d20 + 5 ⇒ (14) + 5 = 19
1d6 + 4 ⇒ (5) + 4 = 9

1d20 + 10 ⇒ (10) + 10 = 20
1d6 + 4 ⇒ (6) + 4 = 10
1d20 + 5 ⇒ (3) + 5 = 8
1d6 + 4 ⇒ (5) + 4 = 9

The drow around Bruendor tensed as the dwarf froze up. As much as they'd like to end this threat in their midst, Lefrik and the dinosaur were more immediate threats. The dinosaur was stabbed twice - mere pinpricks for the mighty creature. Lefrik managed to knock away the attack that came his way. But that still left two drow to plunge their rapiers deep into Bruendor's body, twisting and slicing away at his innards with him unable to block or even dodge away.

Round 6, middle:

Bruendor take a CDG hit for 15 damage and must make a DC 25 Fort save or die

Bruendor take a CDG hit for 16 damage and must make a DC 26 Fort save or die

(anklebiter is up!)
R6: priestesses, bruendor, soldiers, calla, kelendra, lefrik, allevrah, anklebiter

Here's the map

current status:
anklebiter 91/91 (prot fire 120)
bruendor 128/155
calla 53/109 (prot fire 120)
kelendra 43/99 (prot fire 120)
lefrik 142/198 (prot fire 120)

drow (white)-0
drow (aqua)-34
drow (orange)-19
drow (purple)-46
drow (navy)-21


Half-Elf (Chelaxian) Female HP 109, AC 26/18/21, F +13*, R +11*, W +15*, Init +8, Per +22 Inquisitor 13

How high up is the dais? Wondering if we can get around on the left side where the barrier doesn't cover.

Quick stats:

HP 75/109
AC 26/29, touch 18, flat-footed 21/24
Fort +13*, Ref +11*, Will +15*; CMD 28
Divine retribution (DC 18) 0/6; Judgments 3/5; Bane 7/13; Discern lies 0/13
cold iron arrows 0/21; elf-bane arrows 1/3; human bane arrows 0/4
Spells: 0/6 (first-level); 5/6 (second level); 2/5 (third level); 1/3 (4th level); 1/1 (fifth level)
Consumables: Gravity Bow ring 1/3
Effects: Destruction judgment (+5 damage); Justice judgment (+3 to hit; +6 to confirm criticals); heroism (+2 morale bonus on attack rolls, saves, and skill checks); greater magic weapon (+1/+2 to bow), gravity bow (2d6 damage with arrows)

"Protect Bruendor!" Calla calls out Lefrik, hoping the big man heeds her and they can quickly clear out the last of the foot soldiers before getting to vent her wrath on Allevrah herself.

She steps to her left and launches a storm of arrows at the nearest drow as she again calls on her goddess' wrath.

5-foot step to X-70, swift to activate bane, full attack. Start with aqua and then go from there.
+1 adaptive composite longbow (Rapid Shot, Deadly Aim, heroism, greater magic weapon, justice judgment, bane): 1d20 + 20 ⇒ (12) + 20 = 32
Damage: 2d6 + 11 + 4d6 ⇒ (4, 4) + 11 + (6, 5, 5, 3) = 38
+1 adaptive composite longbow (Rapid Shot, Deadly Aim, heroism, greater magic weapon, justice judgment, bane): 1d20 + 20 ⇒ (11) + 20 = 31
Damage: 2d6 + 11 + 4d6 ⇒ (2, 6) + 11 + (4, 1, 5, 4) = 33
+1 adaptive composite longbow (Rapid Shot, Deadly Aim, heroism, greater magic weapon, justice judgment, bane): 1d20 + 15 ⇒ (9) + 15 = 24
Damage: 2d6 + 11 + 4d6 ⇒ (5, 5) + 11 + (5, 6, 5, 3) = 40

Bonus BoF attack: 1d20 + 20 ⇒ (8) + 20 = 28
Damage: 2d6 + 11 + 4d6 ⇒ (5, 4) + 11 + (1, 5, 4, 5) = 35


The barrier goes wall to wall. If there's a gap, then it was purely by accident. Dais is only abotu 5' up from floor level, with steps all around.


Male(HP:(198; DR 2(3 when raging);AC:22/12/22;F+17,R+8,W+9;Init +0;Per +15) Human (Ulfen) Barbarian 13

Can Lefrik impose himself somehow between those blades on Brue and take them instead? Even if it means getting an AOO?


Male Goblin Wizard 13 (Abjurer); Init +2; Fly 40 ft.; Darkvision 60 ft,; Perception +5; AC 25 (touch 14, flatfooted 16; +2 Dex., +1 size, +1 natural, +4 armour, +4 shield, +3 deflection, hp 91; Fort +10;Ref +10;Will +13

Does CDG provoke AoO?


@Lefrik - no, they happen before your initiative count

@Anklebiter - yes, but the ones doing the CDG should be out of AOO range


Male Goblin Wizard 13 (Abjurer); Init +2; Fly 40 ft.; Darkvision 60 ft,; Perception +5; AC 25 (touch 14, flatfooted 16; +2 Dex., +1 size, +1 natural, +4 armour, +4 shield, +3 deflection, hp 91; Fort +10;Ref +10;Will +13

The triceratops has 15-ft range. *hopeful*


Really? I thought it was 10. I guess that's an AOO on aqua (which might kill him)


Male(HP:(198; DR 2(3 when raging);AC:22/12/22;F+17,R+8,W+9;Init +0;Per +15) Human (Ulfen) Barbarian 13

Lefrik sees his friend go down and shifts to pull attention away from Brue if he can.

Five step up to T60 which should avoid AAO and still allow him full actions to strike at S-67 and then CLEAVE Once at S-66

To hit 1 1d20 + 25 ⇒ (20) + 25 = 45
Dmg if that hits 1d10 + 14 ⇒ (5) + 14 = 19
EDIT! Using Mighty Swing to Confirm Crit
Dmg for crit 1d10 + 14 ⇒ (2) + 14 = 16
TO hit 2 1d20 + 20 ⇒ (15) + 20 = 35
Dmg if that hits 1d10 + 14 ⇒ (8) + 14 = 22
[oooc]To hit 3[/ooc] 1d20 + 15 ⇒ (10) + 15 = 25
Dmg if that hits 1d10 + 14 ⇒ (5) + 14 = 19

And to hit on Cleave on S66 if above attack hit 1d20 + 25 ⇒ (14) + 25 = 39
Dmg if that hits 1d10 + 14 ⇒ (10) + 14 = 24


Male Goblin Wizard 13 (Abjurer); Init +2; Fly 40 ft.; Darkvision 60 ft,; Perception +5; AC 25 (touch 14, flatfooted 16; +2 Dex., +1 size, +1 natural, +4 armour, +4 shield, +3 deflection, hp 91; Fort +10;Ref +10;Will +13

If there is anything left of aqua after all that, the triceratops swings its mighty horn, clearly incensed at the drow's cowardly actions.

Attack of opportunity 1d20 + 17 ⇒ (19) + 17 = 36 for 2d10 + 12 ⇒ (6, 1) + 12 = 19 damage.


The AOO would go off during the CDG, which happens during the soldiers' init count, which happens BEFORE Lefrik attacks.

The triceratops lunged forward at one of the drow threatening Bruendor, stabbing him deeply, but not badly enough to stop him from plunging his rapier into the dwarf.


Male Goblin Wizard 13 (Abjurer); Init +2; Fly 40 ft.; Darkvision 60 ft,; Perception +5; AC 25 (touch 14, flatfooted 16; +2 Dex., +1 size, +1 natural, +4 armour, +4 shield, +3 deflection, hp 91; Fort +10;Ref +10;Will +13

You had ONE JOB, splattersaurus rex! No dino-treats for you!


HP 150/155, AC 26/13/24, F +14, R +15, W +6, Init +2, Per +16 (+19 traps)

Fort save: 1d20 + 14 ⇒ (12) + 14 = 26
Fort save: 1d20 + 14 ⇒ (14) + 14 = 28

Bruendor winces as the twin blades skewer him, feeling them stab deep into his vitals.

But, as previous drow have found, he is not so easily killed. He stares back at his would-be assassins with mocking fury. Can't even kill me right, you damned indies.


YES!!!!!


Male Goblin Wizard 13 (Abjurer); Init +2; Fly 40 ft.; Darkvision 60 ft,; Perception +5; AC 25 (touch 14, flatfooted 16; +2 Dex., +1 size, +1 natural, +4 armour, +4 shield, +3 deflection, hp 91; Fort +10;Ref +10;Will +13

WOOHOO!


Male(HP:(198; DR 2(3 when raging);AC:22/12/22;F+17,R+8,W+9;Init +0;Per +15) Human (Ulfen) Barbarian 13

Whew! That was tense!


Male Goblin Wizard 13 (Abjurer); Init +2; Fly 40 ft.; Darkvision 60 ft,; Perception +5; AC 25 (touch 14, flatfooted 16; +2 Dex., +1 size, +1 natural, +4 armour, +4 shield, +3 deflection, hp 91; Fort +10;Ref +10;Will +13

Agreed! Okay, how can we break the Hold person-effect on Brue? We need our master skirmisher back in the fight!


half-elf Oracle 13 | HP 107 | AC 27/15/24 | F +8, R +9, W +11(+2) | init +3, Perception +8 | CMB +10, CMD 25

Kel attempts to dispel the magic holding Brue.

Dispel Magic check: 1d20 + 12 ⇒ (3) + 12 = 15


HP 150/155, AC 26/13/24, F +14, R +15, W +6, Init +2, Per +16 (+19 traps)

Seems unlikely that they're 4th level casters. Also, do I have two hold person effects on me or just one?


Half-Elf (Chelaxian) Female HP 109, AC 26/18/21, F +13*, R +11*, W +15*, Init +8, Per +22 Inquisitor 13

Nice rolls. That said, if you're going to die, climactic final battle is the place to do it!


[ooc]@Bruendor - just one. I took the one with the longer duration. And no, they are definitely higher than level 4[/b]

GM screen:

Bruendor somehow managed to stay alive, despite the massive damage. Calla, trying to protect the dwarf, fired arrows into the two opportunists, and then turned her last one to the wounded drow engaged with the dinosaur. All three of the drow died to her arrows. Lefrik struck down his opponent easily. Keledra tried to dispel the paralytic effect on Bruendor, but could not get through the drow priestesses divine strength. Allevrah glanced at the battle, but kept her attention focused on the Master Glyph.

Round 6, end:

R6: priestesses, bruendor, soldiers, calla, kelendra, lefrik, allevrah, anklebiter

Here's the map

current status:
anklebiter 91/91 (prot fire 120)
bruendor 97/155
calla 53/109 (prot fire 120)
kelendra 43/99 (prot fire 120)
lefrik 142/198 (prot fire 120)

drow (orange)-19


Male Goblin Wizard 13 (Abjurer); Init +2; Fly 40 ft.; Darkvision 60 ft,; Perception +5; AC 25 (touch 14, flatfooted 16; +2 Dex., +1 size, +1 natural, +4 armour, +4 shield, +3 deflection, hp 91; Fort +10;Ref +10;Will +13

Anklebiter decides that it is time and more than time to take the fight to the really dangerous enemy -- and hopefully disrupt whatever Allevrah is doing with the master glyph. The Goblin digs a little gobbet of rubbery material out of his spell component pouch and utters a chant of eight words.

Beyond the Blade Barrier, the earth trembles -- and breaks, as giant tentacles rise gibbering from unknown depths to clutch at the priestesses!

Anklebiter sets off Black tentacles at the junction point N-O 70-71. I think that should get all of them. CMB to grapple all: 1d20 + 13 + 4 + 1 ⇒ (3) + 13 + 4 + 1 = 21. Anyone who gets grappled takes 1d6 + 4 ⇒ (3) + 4 = 7 damage. No saving throws. Spell resistance does not apply.

Meanwhile, the triceratops focuses its piggy gaze on the last remaining drow soldier -- and goes for the gore.

Triceratops gore attack 1d20 + 17 ⇒ (3) + 17 = 20 for 2d10 + 12 ⇒ (3, 5) + 12 = 20 damage.


GM screen:

1d20 + 9 ⇒ (18) + 9 = 27
1d20 + 9 ⇒ (8) + 9 = 17
1d20 + 9 ⇒ (9) + 9 = 18

Anklebiter's triceratops lunged forward, but its target side-slipped the strike. Up on the dais, three of the priestesses were grabbed by the black tentacles, but Allevrah slid easily through the tentacles. One of the priestesses got free of the spell area, but hte other two remained stuck. The one that was originally missed by the spell fired off a counter of her own, and the area around the doorway, including where your fight was still going on, became deathly silent.

Silence effect in front of and round the door area

Round 7, start:

(bruendor is up)
R7: priestesses, bruendor, soldiers, calla, kelendra, lefrik, allevrah, anklebiter

Here's the map

current status:
anklebiter 91/91 (prot fire 120)
bruendor 97/155
calla 53/109 (prot fire 120)
kelendra 43/99 (prot fire 120)
lefrik 142/198 (prot fire 120)

drow (orange)-19


Male Goblin Wizard 13 (Abjurer); Init +2; Fly 40 ft.; Darkvision 60 ft,; Perception +5; AC 25 (touch 14, flatfooted 16; +2 Dex., +1 size, +1 natural, +4 armour, +4 shield, +3 deflection, hp 91; Fort +10;Ref +10;Will +13

Don't forget those two grappled priestesses are now down 7 hp, and Lefrik is under the effect of Stoneskin.


thanks, will update the status tracker next post


HP 150/155, AC 26/13/24, F +14, R +15, W +6, Init +2, Per +16 (+19 traps)

Well, surviving two more CdGs this campaign was fun and all, but let's see if I can get out of this. If I don't make the save I'll be using those rerolls, which I had honestly forgotten about.

Will save. Hardy: 1d20 + 6 + 2 ⇒ (20) + 6 + 2 = 28


HP 150/155, AC 26/13/24, F +14, R +15, W +6, Init +2, Per +16 (+19 traps)

Use your anger, Bruendor thinks to himself. Harness your fury. Get your revenge upon these bastards that took your brother. His mental scream changes to one that echoes throughout the cavern as he wills his limbs to move. He raises his blade against the final drow warrior.

"Your friends couldn't kill me when they had a chance," he growls as he advances, his voice hoarse from the exertion of breaking the spell upon him. "Do some math - what chance do you have against us?"

That was a full round action, so I should get a 5' step to S69.


GM screen:

1d20 + 10 ⇒ (8) + 10 = 18
1d6 + 4 ⇒ (1) + 4 = 5
1d20 + 10 - 5 ⇒ (9) + 10 - 5 = 14
1d6 + 4 ⇒ (5) + 4 = 9

Bruendor shook off the spell and growled something threatening towards the remaining drow soldier...but no sound came out. he realized immediately he was in the zone of a a silence spell. Pinned between an enraged dwarf, a terrifying dinosaur, and a wall of whirling blades, the remaining drow looked sick. Still, he set his face in determination and attacked Bruendor. But the dwarf was not about to let another blade pierce his body, and he knocked the attacks away.

Round 7, middle:

(calla, kelendra, lefrik are up)
R7: priestesses, bruendor, soldiers, calla, kelendra, lefrik, allevrah, anklebiter

Here's the map

current status:
anklebiter 91/91 (prot fire 120)
bruendor 97/155
calla 53/109 (prot fire 120)
kelendra 43/99 (prot fire 120)
lefrik 142/198 (prot fire 120, stoneskin 130)

drow (orange)-19

priestess (blue) -7
priestess (white) -7
priestess (red) -0
priestess (yellow) -0


Male(HP:(198; DR 2(3 when raging);AC:22/12/22;F+17,R+8,W+9;Init +0;Per +15) Human (Ulfen) Barbarian 13

In a silence spell, no one can hear you rage! So, the hapless drow warrior remaining won't hear the barbarian racing towards him like a crazed wolverine hopped up on Linnorm Battle Mead.

Even his keen elven ears won't hear the footfalls of the padded shoes slamming against hte ground as man much bigger than any elf gets closer...and closer.

But there's no doubt he sees this silent fury coming.

Details will come into focus
Nostrils? Flaring.
Eyes, a bit bloodshot and filled with madness
Beard, could use a trim and there's drow blood in it.

Sword? Oh craa...

and Lefrik seeks to disembowel him

Moving to S 69 and slashing the guy
To hit 1d20 + 25 ⇒ (1) + 25 = 26
Dmg if that hits 1d10 + 14 ⇒ (1) + 14 = 15

And apparently attacks the dark elf's cloak

Oh for the love of Gorum. ANOTHER natural one?


Half-Elf (Chelaxian) Female HP 109, AC 26/18/21, F +13*, R +11*, W +15*, Init +8, Per +22 Inquisitor 13

Aw. It was a great setup, Lefrik. Gotta live die-roller's help...

Quick stats:

HP 75/109 (+13 temp hp)
AC 26/29, touch 18, flat-footed 21/24
Fort +13*, Ref +11*, Will +15*; CMD 28
Divine retribution (DC 18) 0/6; Judgments 3/5; Bane 7/13; Discern lies 0/13
cold iron arrows 0/21; elf-bane arrows 1/3; human bane arrows 0/4
Spells: 0/6 (first-level); 5/6 (second level); 2/5 (third level); 2/3 (4th level); 1/1 (fifth level)
Consumables: Gravity Bow ring 1/3
Effects: Destruction judgment (+5 damage); Justice judgment (+3 to hit; +6 to confirm criticals); heroism (+2 morale bonus on attack rolls, saves, and skill checks); greater magic weapon (+1/+2 to bow), gravity bow (2d6 damage with arrows); divine power (+1 luck bonus on attack rolls, weapon damage rolls, Strength checks, and Strength-based skill checks, +13 temporary HP)

Calla, ready to take the fight to the drow behind the barrier, heads up the bridge until she can hear herself, then casts another spell, imbuing herself with divine power.

Move onto the bridge, until I can hear sound (I'd prefer to still have the barrier between me and the drow, but will go up to S-67 if necessary). Cast divine power


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I swear, the more Rp you put into it, the more the dice roller screws you


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half-elf Oracle 13 | HP 107 | AC 27/15/24 | F +8, R +9, W +11(+2) | init +3, Perception +8 | CMB +10, CMD 25

bridge is gone, after it got cut up by the blade barrier it went away, sorry, should have made that clear

I think Kel's HP should be at 93, the save was made and the cure moderate mass applied to her as well

Dicebot is by far the most difficult foe ever faced in PbP

Kel turns her attention to the priestess. A small cloud boils over the center one, than lightning arcs to all of them. Chain Lightning, target white and gets them all

SR check: 1d20 + 12 ⇒ (14) + 12 = 26

Chain Lightning: 12d6 ⇒ (5, 1, 6, 1, 4, 2, 4, 2, 4, 6, 3, 2) = 40 DC 22 Reflex save for half


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Male Goblin Wizard 13 (Abjurer); Init +2; Fly 40 ft.; Darkvision 60 ft,; Perception +5; AC 25 (touch 14, flatfooted 16; +2 Dex., +1 size, +1 natural, +4 armour, +4 shield, +3 deflection, hp 91; Fort +10;Ref +10;Will +13
Kelendra Shae wrote:


Dicebot is by far the most difficult foe ever faced in PbP

I'd like to nomimate this post by Kelendra for this campaign's Best Comment Award. ^_^


GM screen:

1d20 + 10 ⇒ (11) + 10 = 21
1d20 + 10 ⇒ (3) + 10 = 13
1d20 + 10 ⇒ (13) + 10 = 23
1d20 + 10 ⇒ (5) + 10 = 15

Calla leaped onto the moonlight bridge, using it as a shield against ground-based attacks, and cast a spell on herself to imbue her strikes with even more power and accuracy. Kelendra ripped off a spell, catching all the priestesses in a burst of arcing lightning. One managed to get away from the worst, but the others took the full brunt of the spell. Lefrik leaped forward, ready to cleave the remaining drow soldier's head from his shoulders. The strike, which would have ended the last of the resistance on this side of the blade barrier, missed as Lerfik's treasured sword twisted in his bloody hand.

Allavrah barked out a spell in the drow tongue, and all of you felt the desire to move forwards through the blade barrier!

Round 7, end:

@everyone - Allevrah cast Greater Command (approach). Make a DC 23 will save or be forced to walk through the blade barrier on your next turn.

(anklebiter is up)
R7: priestesses, bruendor, soldiers, calla, kelendra, lefrik, allevrah, anklebiter

Here's the map

current status:
anklebiter 91/91 (prot fire 120)
bruendor 97/155
calla 53/109 (prot fire 120)
kelendra 93/99 (prot fire 120)
lefrik 142/198 (prot fire 120, stoneskin 130)

drow (orange)-19

priestess (blue) -47
priestess (white) -27
priestess (red) -40
priestess (yellow) -40


Half-Elf (Chelaxian) Female HP 109, AC 26/18/21, F +13*, R +11*, W +15*, Init +8, Per +22 Inquisitor 13

Will (with Shake It Off), stalwart, includes racial bonus vs. enchantment spells: 1d20 + 15 + 2 ⇒ (9) + 15 + 2 = 26

That said, Kel said the bridge wasn't there any more, so not sure what it's status is.


Right, no bridge then. Oops


Male Goblin Wizard 13 (Abjurer); Init +2; Fly 40 ft.; Darkvision 60 ft,; Perception +5; AC 25 (touch 14, flatfooted 16; +2 Dex., +1 size, +1 natural, +4 armour, +4 shield, +3 deflection, hp 91; Fort +10;Ref +10;Will +13

Dinosaur Will save 1d20 + 5 ⇒ (4) + 5 = 9
Goblin will save 1d20 + 13 ⇒ (11) + 13 = 24

Anklebiter manages to shake off the command. The triceratops ... not so much. Snorting angrily, then bellowing, the triceratops plows through the blade barrier ... and into the field of black tentacles!

Reflex save for half damage: 1d20 + 8 ⇒ (8) + 8 = 16
Black tentacles try to grapple: 1d20 + 13 + 4 + 1 ⇒ (3) + 13 + 4 + 1 = 21, dealing 1d6 + 4 ⇒ (4) + 4 = 8 damage to all grappled this round.

But nothing, NOTHING seems capable of halting the scaly behemoth as it barrels forward, red eyes fixed on Allevrah.

Dinosaur to M 70. Placing Allevrah squarely in AoO range if she tries to cast another spell.

Anklebiter takes flight, landing between Calla and Lefrik T 68, and pits his magic against Allevrah's as he tries to unravel the barrier!

Dispel magic 1d20 + 13 ⇒ (10) + 13 = 23


HP 150/155, AC 26/13/24, F +14, R +15, W +6, Init +2, Per +16 (+19 traps)

Will, hardy: 1d20 + 6 + 2 ⇒ (17) + 6 + 2 = 25

Bruendor feels the familiar sense of someone else's will trying to subsume his own. "Not today, witch!", he shouts as he throws off the compulsion. "My mind is my own!"


Male(HP:(198; DR 2(3 when raging);AC:22/12/22;F+17,R+8,W+9;Init +0;Per +15) Human (Ulfen) Barbarian 13

Will Save with Beserk included 1d20 + 12 ⇒ (1) + 12 = 13

Did I run over the Dice Roller's Virtual dog?

Lefrik's mind is lost in rage, and so when someone ASKS to be his next target? Well, why even resist. He'll go through a dozen cuts to kill that #$##$#!

But not until it's his turn


Half-Elf (Chelaxian) Female HP 109, AC 26/18/21, F +13*, R +11*, W +15*, Init +8, Per +22 Inquisitor 13

Ha. Poor Lefrik.


Male Goblin Wizard 13 (Abjurer); Init +2; Fly 40 ft.; Darkvision 60 ft,; Perception +5; AC 25 (touch 14, flatfooted 16; +2 Dex., +1 size, +1 natural, +4 armour, +4 shield, +3 deflection, hp 91; Fort +10;Ref +10;Will +13

Yeah. Especially as I'm fairly sure I didn't stick the DC to dispel that Blade barrier; barring surprises, it should be 24 or better.


Male Goblin Wizard 13 (Abjurer); Init +2; Fly 40 ft.; Darkvision 60 ft,; Perception +5; AC 25 (touch 14, flatfooted 16; +2 Dex., +1 size, +1 natural, +4 armour, +4 shield, +3 deflection, hp 91; Fort +10;Ref +10;Will +13

SLIGHT edit to my post: as I'm fairly sure I would have recognized the Silence spell going up, Anklebiter will move outside of its area. If my previously mentioned target location is that, he'll go there. If not, he moves elsewhere, and he has a 40 ft. move rate with Overland flight.


GM screen:

dino 15d6 ⇒ (6, 6, 3, 1, 4, 1, 6, 3, 6, 2, 3, 5, 3, 2, 2) = 53
lefrik 15d6 ⇒ (3, 6, 2, 3, 6, 3, 1, 2, 2, 6, 4, 6, 4, 3, 2) = 53

escape: 1d20 + 7 ⇒ (20) + 7 = 27
escape: 1d20 + 7 ⇒ (19) + 7 = 26

At Allevrah's command, Lefrik walks through the blade barrier, being chopped and sliced a dozen times by the whirling magic. The dino right beside him was another matter, and the priestesses in the black tentacles eyes grew wider as they saw the immense creature wallow through the whirling blades and head straight for them. Two of the priestesses struggled with the tentacles while the other two flung spells. Anklebiter tried to dispel the blade barrier, but Allevrah's magic was too strong.

Lefrik felt his mind being grabbed yet again as the priestesses favorite hold person spell took hold.

Round 8, start:

dino takes 53 damage

Lefrik takes 53 damage with a DC 23 Reflex save for half[/ooc]

Lefrik owes me two DC 16 Will saves or be paralyzed.

(bruendor is up)
R8: priestesses, bruendor, soldiers, calla, kelendra, lefrik, allevrah, anklebiter

Here's the map

current status:
anklebiter 91/91 (prot fire 120)
bruendor 97/155
calla 53/109 (prot fire 120)
kelendra 93/99 (prot fire 120)
lefrik 116(89?)/198 (prot fire 120, stoneskin 130)

drow (orange)-19

priestess (blue) -47
priestess (white) -27
priestess (red) -40
priestess (yellow) -40


Male(HP:(198; DR 2(3 when raging);AC:22/12/22;F+17,R+8,W+9;Init +0;Per +15) Human (Ulfen) Barbarian 13

Will save: 1d20 + 12 ⇒ (20) + 12 = 32
Will save: 1d20 + 12 ⇒ (7) + 12 = 19

REFLEX Save with spell bonus 1d20 + 10 ⇒ (16) + 10 = 26

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