This is what rolling a 1 on survival gets you.


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RPG Superstar 2009 Top 16

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Worst. Plant. EVER.

Liberty's Edge

...Jesus.


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Nope, Australia.

Liberty's Edge

I'm considering this proof that Mother Nature is declaring war on us.


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lucky7 wrote:
I'm considering this proof that Mother Nature is declaring war on us.

Nah. Like Durngrun said, Australia. Australia wants to f*@*ing murder you.


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Is it terrible that my first thought as a GM was "how do I stat this up as a hazard in my game?"

Liberty's Edge

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If you figure something out, let me know.


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Pathfinder Adventure Path Subscriber

I would classify it as a hazard, with a Perception DC 35 or Survival 25 to notice it before you run into it. I guess considering how it works, it would be best statted as a poison?

Gympie
Type: Contact
Fort DC: 25
Onset: -
Frequency: -
Effect: Nauseated 1d4 weeks
On a save, you are instead sickened for 1d4 weeks (natural 1 you are also blinded for 1d4 weeks?)
Special: Tanglefoot bags or other sticky substances can be used to reduce the duration

Otherwise, I'd say you'd need long-term care to reduce the condition by one step, or spells that suppress or remove poison of course. I'd also be likely to say classes with Poison Use are still at risk of being affected.


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If you want to be nasty, base it on one of the stories in the article and make it work as howling agony with duration 1da-ton-of-days. :P

And gosh, I thought that the fauna and the flora of Australia being bent on killing you was a joke. O.o


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Adahn_Cielo wrote:
And gosh, I thought that the fauna and the flora of Australia being bent on killing you was a joke. O.o

It is a joke.

None of it is trying to kill you. You just keep doing stupid things like getting anywhere near it.


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Napalm. That is all.

Shadow Lodge

O_o

Plant should be listed as having spell resistance to any spell that can purify or destroy poison. SR 35 at least.


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We're gonna have to nuke the planet from orbit.

It's the only way to be sure.


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Freehold DM wrote:

We're gonna have to nuke the planet from orbit.

It's the only way to be sure.

Indeed. Must wait a few more days though, I need to finish my underground lair... er... bunker. Yeah, that's what I meant... a bunker...


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I want to hybridize this with kudzu and then set it loose in the wild.


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lucky7 wrote:
I'm considering this proof that Mother Nature is declaring war on us.

It is an old war.

Australia is just one of the places it continues to this day.

Scarab Sages

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DM Under The Bridge wrote:
lucky7 wrote:
I'm considering this proof that Mother Nature is declaring war on us.

It is an old war.

Australia is just one of the places it continues to this day.

Buddy, if you really think Australia isn't the remains of some kind of Yithian bioweapons laboratory, you're fooling yourself. JFC.

Scarab Sages

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I just shared this knowledge with someone else, who'd once lived in Australia for a few years; they responded with the hypothesis that perhaps Australia was used as a penal colony not just by the British Empire, but by the entire plant and animal kingdoms.

RPG Superstar 2009 Top 16

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This, a million times this.


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Here I thought this plant was bad, but all it does is give you vampire skin.

Although you don't have to walk into the deathtrap... I mean Australia to find it.


It's not Australia, but euph... :(


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The coastal waters of Australia also have the Irukanji Jellyfish, which causes Irukanji Syndrome. The coastal waters of Australia and some nearby islands and microcontinents also have the Sea Wasp, which is not painful for as long a time, but even more deadly.


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All this brings me closer and closer to creating a "Land of Death" in my homebrew. So close..


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Do it DMC! As for me, this thread is giving me tons of ideas. Y'see in my Homebrew the First World rebelled and invaded the Prime for nearly a century in various parts of the world. This global calamity was called the Wilding and brought a host of new and strange fey and what not.

It also caused the land to regress to eldritch wilderness.

These RL plants are a great find. I tell my players "the forest here regrew and is dark and scary" but they don't really respect that in character. When I call for a DC 25 Survival followed by a DC 15 Fort save, followed in turn by excruciating pain and vomiting for a full day of the PC's life for brushing up against a leaf, maybe they'll take note.


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The entangle spell just got much better....


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My game ended with a cliffhanger before the BBEG fight last night (the player defeated his minions they're going after him next) and I may just have to put a Vishkanya assassin who uses this poison in the next game as a body guard for him.

Liberty's Edge

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Mark Hoover wrote:

Do it DMC! As for me, this thread is giving me tons of ideas. Y'see in my Homebrew the First World rebelled and invaded the Prime for nearly a century in various parts of the world. This global calamity was called the Wilding and brought a host of new and strange fey and what not.

It also caused the land to regress to eldritch wilderness.

These RL plants are a great find. I tell my players "the forest here regrew and is dark and scary" but they don't really respect that in character. When I call for a DC 25 Survival followed by a DC 15 Fort save, followed in turn by excruciating pain and vomiting for a full day of the PC's life for brushing up against a leaf, maybe they'll take note.

Mr. Hoover, you have made my day. Thank you.


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I'm designing a variant shambling mound or treant based on this. Aura of nausea, or perhaps a symbol of pain effect when you get hit with natural attacks, attack with natural weapons, or any non-reach weaponry. Probably both. Maybe a poison effect, so that subsequent applications add to the DC and duration.

Sometimes I think I'm a pretty mean GM.


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Scythia wrote:

Here I thought this plant was bad, but all it does is give you vampire skin.

{. . .}

Actually, just had a thought: This would be an excellent tool for heliophobic creatures (especially Vampires and other Undead that are disabled or damaged by sunlight) to keep control over their slaves, and it even parallels part of what Aboleths do to their slaves to keep them from running away from the water.


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Shouldn't being Australian give you at least a +2 bonus to survival checks? Seeing as everything from flora to fauna is trying to kill you.

RPG Superstar 2009 Top 16

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Plus a bonus survival based trait.


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^The above 2 posts could actually be relevant if we got an AP set on Earth. AP to introduce Occult Adventures, anyone? (Of course, first I am rooting for Occult Adventures to be better edited than the ACG/ACO.)


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UnArcaneElection wrote:
Scythia wrote:

Here I thought this plant was bad, but all it does is give you vampire skin.

{. . .}

Actually, just had a thought: This would be an excellent tool for heliophobic creatures (especially Vampires and other Undead that are disabled or damaged by sunlight) to keep control over their slaves, and it even parallels part of what Aboleths do to their slaves to keep them from running away from the water.

That's true, but then again part of the appeal for the vampire of having servants is that they can act by day when the vampire cannot. Besides, that's what mind control is for. :P

Although I could see it being used on chattel slaves, since they're not used for anything other than feeding.

Or... it could make for a particularly mean standoff. The vampire could capture someone close to a hunter, then have that sap applied to them. There's still the hope that they could be rescued, since they weren't turned, but any approach using sunlight would be ruled out... I like it.


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This is very interesting and has given me some interesting ideas for a haunted house type adventure, the twist, ain't nothing haunted the whole thing is the residence of a druid who collected various plants, including an intelligent cross breed he developed that has captured various wizards and carefully cultivated it's brethren. an entire house based off of plants and animated objects. Yay.

Shadow Lodge

I used to live in Queensland for 2 decades, and I've never heard of this.

RPG Superstar 2009 Top 16

Consider yourself lucky!

Shadow Lodge

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Mark Thomas 66 wrote:
Worst. Plant. EVER.

Rolling a 1 makes you decide that this is good to eat. :P

Scarab Sages

Kthulhu wrote:
Mark Thomas 66 wrote:
Worst. Plant. EVER.
Rolling a 1 makes you decide that this is good to eat. :P

Literal LOL.

Shadow Lodge

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Bonus points if you wear gloves while you find, harvest, and prepare it (all without realizing what the hell it does). If you serve it to the entire party, then you win D&D...forever!


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Durngrun Stonebreaker wrote:
Nope, Australia.

This is actually considered a Natural 20 Survival check. In Australia.


Cussune wrote:

I would classify it as a hazard, with a Perception DC 35 or Survival 25 to notice it before you run into it. I guess considering how it works, it would be best statted as a poison?

Gympie
Type: Contact
Fort DC: 25
Onset: -
Frequency: -
Effect: Nauseated 1d4 weeks
On a save, you are instead sickened for 1d4 weeks (natural 1 you are also blinded for 1d4 weeks?)
Special: Tanglefoot bags or other sticky substances can be used to reduce the duration

Otherwise, I'd say you'd need long-term care to reduce the condition by one step, or spells that suppress or remove poison of course. I'd also be likely to say classes with Poison Use are still at risk of being affected.

I would make it a survival or knowledge nature check.


Yeah, no Perception on that. That'd imply eyes can be keen enough to pick out the suspect oils on a nettle's leaves. Or maybe noses.


on a survival check? you die.

RPG Superstar Season 9 Top 16

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Have we weaponized these things yet?


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Petty Alchemy wrote:
Have we weaponized these things yet?

Probably against the Geneva Accords.


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Hasn't stopped us yet, the reason we haven't is we're too scared to go near the thing.


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Cruel Nature: All in the area of effect must make a survival check or suffer 1 point per caster level. It's 4th level, affects the hex the character is in for 20 minutes per level.
Description, All plants grow thorns, grass becomes razor sharp, and rocks become jagged.
It's on the druid spell list, also rangers, and Savage Mages.


This reminds me of a small river fish I heard of once. It's very narrow and thin and only about 2 inches long. It's not very smart either, it naturally just swims against the current wherever the current is strongest.

When rolling a 1 on survival, you decide to take a bathroom break & pee in the river...

Oh, did I mention that this fish has small backward facing dorsal spines?


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If you want scary fish, you should check out Jeremy Wade's River Monsters.

I could swear that's where TheOtherDrew got that idea. *Shudder* I hate that episode.


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TheOtherDrew wrote:

This reminds me of a small river fish I heard of once. It's very narrow and thin and only about 2 inches long. It's not very smart either, it naturally just swims against the current wherever the current is strongest.

When rolling a 1 on survival, you decide to take a bathroom break & pee in the river...

Oh, did I mention that this fish has small backward facing dorsal spines?

The Candiru, mentioned in an episode of Venture Brothers.

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