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I've been trying to order some pdfs, but when I reach the screen where I'm supposed to enter my address, there's not button at the bottom marked 'submit' or 'next' or something similar. Because I'm unable to add my address to the order, I haven't been able to successfully order anything.
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I've tried talking to them out of game. The gunslinger in particular I've asked to please stop killing the friendly npc's. They're all around level 9 now. And I've told them all out of game that I was going to introduce a friendly npc that I really didn't want them to kill. I told them repeatedly, out of game. For a few weeks in a row. I'd resigned myself to them not doing any quests for the townsfolk. But I knew the wanted to take over the town & I had a whole quest planned for them to do it in the most epic way possible. Complete with maps that I spent WAY too much time on. But of course, this happened: *Npc begins to give vital quest"
Then the very next game they shoot the head commander. I really want to just tell the gunslinger that he's now GM and stop playing, but there are people in the group that I do like playing with (but they tend to just go along with the gunslinger). Thanks everyone for the advice. I mostly just wanted to blow off steam here and rant a bit. ![]()
I'm running an Emerald Spire campaign that was supposed to have a significant amount of home-brew elements thrown in. I really liked the town & came up with many quests to help the various friendly NPC's in town. I told the players right at the beginning that I really wanted to play the game that way rather then doing a straight dungeon crawl. The players decided after the first 2-3 games that they'd rather distract & rob all of the NPC's whenever they need to resupply, rather than doing the side quests I came up with so the friendly NPC's would give them loot & heavily discounted items. (I got to do ONE side quest near the beginning of the campaign and they reacted by tying up the NPC alchemist after the quest was over & stabbing him repeatedly in the kneecap while threatening to kill him) It's always a consensus among the players that they'd rather do things that way so I never really pushed my home-brew side quests on them. (I'm a fairly new GM, & a bit of a pushover) But there was one plot line I was really wanting to run. I'd been planning it since they were around level 2. And I told my players at the end of every game for about 4 weeks that I was going to introduce an important NPC, that I would really really like them to not kill. The NPC was supposed to kick off a political subterfuge plot that would have made great use of each of the players class skills & was going to cumulate in the final game session with all of the evil hell-knights being condemned forever to hell & the town being freed from oppression. Instead, they decided as a group that the gunslinger should be allowed to coup de gras the NPC in the back of the head & continue along with the dungeon level they were on. I spent the rest of the game half paying attention to what they were doing as I tried to think of a way to get the plot back on track. At the end of the game they had gone back to town and distracted the guards by sending them on a wild goose chase. I assumed that they were just going to rob the town again. The next weeks game started and they decided to kick down the door of the head commanders office while she was doing paperwork & kill her by peppering her with bullets. I was caught completely off guard! I didn't even know until about 5 min before the game started when one of my players told me he'd brought all of his human minis because they were taking the town that game. I'd spent hours drawing intricately detailed maps of all 4 floors of the main citadel and I didn't even get a chance to use them because I had no flippin' idea they were planning to do that! I tried to make it very clear that they weren't supposed to be doing that by asking over & over again "Are you sure you want to do this?!", and having the main NPC they were killing do nothing but beg for her life & drink healing potion after healing potion. But they all agreed that that's what they wanted to do and they wanted to do it like that and right then. Everyone said they had a good time, but it just felt so unsatisfying to me to just have a pair of gunslingers riddle the npc full of bullets while no one else really got to do anything. ![]()
This reminds me of a small river fish I heard of once. It's very narrow and thin and only about 2 inches long. It's not very smart either, it naturally just swims against the current wherever the current is strongest. When rolling a 1 on survival, you decide to take a bathroom break & pee in the river... Oh, did I mention that this fish has small backward facing dorsal spines? ![]()
In a game I'm GMing, the PC's had to rescue a group of farmers that were being held as a captive audience by a juvenile copper dragon. The dragon was an aspiring comedian and the entrance to his lair was a succession of good-natured 'fun house' style traps. Eventually they came to a smallish room that only had a small button on the wall with a sign next to it saying "Press button for free bear trap". They identified that the button was trapped. That was funny because every room was technically trapped with silly traps, but this was the only one they specifically asked about and it made them pretty nervous. They slowly backed out of the room and threw various things at the button to trigger it. The trap turned out to be a silent image of a large bear that appeared, reared onto it's hind legs, silently roared and then poofed out of existence. |