Ideas for places you DO NOT want to be as an adventurer.


Homebrew and House Rules

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Scarab Sages

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Cyrad wrote:

Anywhere with mushrooms. My players frequently remark how mushrooms are the most terrifying things ever in D&D. Mushrooms can explode, eat you, poison you, cause horrible diseases, implant spores that turn you into a zombie, dissolve your flesh to mush, or scream to alert other creatures of your presence. The most devastating battle in my campaign was against three fungus women that brought two party members to only 3 CON.

My favorite mushroom is one I homebrewed that polymorphs you into a mushroom just like it if you step on it. If you die during this state, you explode, causing others to share a similar fate.

What if it's a mushroom of enlarge person?


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Tomb of Horrors. Full stop. F!@# that dungeon - it's hilarious to DM and a nightmare to navigate if you don't know what to do.


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ErisAcolyte-Chaos jester wrote:

A Demi plane of immortal jesters. As in the motley fools. And every person is a jester, or clown, or acrobat, or magic mime. Welcome to a world of painful comedy at the players expense. And also the ruler is an all powerful jester with divine/arcane magic named Giacomo 'king of jesters and jester of kings'.

And I will now prepare to make a jester version of a brawler for my own personal amusement.

I thought that was just the Fey realm.

Scarab Sages

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kikidmonkey wrote:
ErisAcolyte-Chaos jester wrote:

A Demi plane of immortal jesters. As in the motley fools. And every person is a jester, or clown, or acrobat, or magic mime. Welcome to a world of painful comedy at the players expense. And also the ruler is an all powerful jester with divine/arcane magic named Giacomo 'king of jesters and jester of kings'.

And I will now prepare to make a jester version of a brawler for my own personal amusement.

I thought that was just the Fey realm.

No, it's Your Closet - except my name's not Giacomo.

RPG Superstar Season 9 Top 16

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I'm Hiding In Your Closet wrote:
Cyrad wrote:

Anywhere with mushrooms. My players frequently remark how mushrooms are the most terrifying things ever in D&D. Mushrooms can explode, eat you, poison you, cause horrible diseases, implant spores that turn you into a zombie, dissolve your flesh to mush, or scream to alert other creatures of your presence. The most devastating battle in my campaign was against three fungus women that brought two party members to only 3 CON.

My favorite mushroom is one I homebrewed that polymorphs you into a mushroom just like it if you step on it. If you die during this state, you explode, causing others to share a similar fate.

What if it's a mushroom of enlarge person?

That's an excellent idea in a cave full of razor sharp stalactites!


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I'm Hiding In Your Closet wrote:
Cyrad wrote:

Anywhere with mushrooms. My players frequently remark how mushrooms are the most terrifying things ever in D&D. Mushrooms can explode, eat you, poison you, cause horrible diseases, implant spores that turn you into a zombie, dissolve your flesh to mush, or scream to alert other creatures of your presence. The most devastating battle in my campaign was against three fungus women that brought two party members to only 3 CON.

My favorite mushroom is one I homebrewed that polymorphs you into a mushroom just like it if you step on it. If you die during this state, you explode, causing others to share a similar fate.

What if it's a mushroom of enlarge person?

That's Wonderland. One side enlarges you, the other diminishes you. Add Wonderland to the list of places many characters don't want to go.

RPG Superstar Season 9 Top 16

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Goth Guru wrote:
I'm Hiding In Your Closet wrote:
Cyrad wrote:

Anywhere with mushrooms. My players frequently remark how mushrooms are the most terrifying things ever in D&D. Mushrooms can explode, eat you, poison you, cause horrible diseases, implant spores that turn you into a zombie, dissolve your flesh to mush, or scream to alert other creatures of your presence. The most devastating battle in my campaign was against three fungus women that brought two party members to only 3 CON.

My favorite mushroom is one I homebrewed that polymorphs you into a mushroom just like it if you step on it. If you die during this state, you explode, causing others to share a similar fate.

What if it's a mushroom of enlarge person?
That's Wonderland. One side enlarges you, the other diminishes you. Add Wonderland to the list of places many characters don't want to go.

Do you mean Dungeonland?


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I'm Hiding In Your Closet wrote:
kikidmonkey wrote:
ErisAcolyte-Chaos jester wrote:

A Demi plane of immortal jesters. As in the motley fools. And every person is a jester, or clown, or acrobat, or magic mime. Welcome to a world of painful comedy at the players expense. And also the ruler is an all powerful jester with divine/arcane magic named Giacomo 'king of jesters and jester of kings'.

And I will now prepare to make a jester version of a brawler for my own personal amusement.

I thought that was just the Fey realm.
No, it's Your Closet - except my name's not Giacomo.

Dammit, i thought i cleared my closet of mimes.


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kikidmonkey wrote:
I'm Hiding In Your Closet wrote:
kikidmonkey wrote:
ErisAcolyte-Chaos jester wrote:

A Demi plane of immortal jesters. As in the motley fools. And every person is a jester, or clown, or acrobat, or magic mime. Welcome to a world of painful comedy at the players expense. And also the ruler is an all powerful jester with divine/arcane magic named Giacomo 'king of jesters and jester of kings'.

And I will now prepare to make a jester version of a brawler for my own personal amusement.

I thought that was just the Fey realm.
No, it's Your Closet - except my name's not Giacomo.
Dammit, i thought i cleared my closet of mimes.

Clearly you need to work on your mime control abilities


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kikidmonkey wrote:
A fancy dinner party.

A fancy dinner party in Geb.


Nocte ex Mortis wrote:
ErisAcolyte-Chaos jester wrote:
The house of a mad scientist and experimenter of multiple scientific fields. The guy has been missing for years but fortunately his daughter looks after it and all it's inhabitants in his absence. That being said, she does want to help people in need, and she is a good medical professional. Maybe too good, because the stuff she ends up doing to help the lives of other leads to some pretty horrific transformations. She lacks a regular view on morality, believing in doing every thing she can to help those in need. This can include ANYONE, from criminals to common people, and her inhuman abilities have lead to a vast number of inadvertent casualties, or psychological scarring for most regular people involved. Technically she is not evil, but the stuff she does in the name of science is beyond any good that any was involved.
... Franken Fran?

That's what I was thinking, too.


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UnArcaneElection wrote:
kikidmonkey wrote:
A fancy dinner party.

A fancy dinner party in Geb.

A fancy dinner party in Geb, with the in-laws


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Cyrad wrote:
Goth Guru wrote:
I'm Hiding In Your Closet wrote:
Cyrad wrote:

Anywhere with mushrooms. My players frequently remark how mushrooms are the most terrifying things ever in D&D. Mushrooms can explode, eat you, poison you, cause horrible diseases, implant spores that turn you into a zombie, dissolve your flesh to mush, or scream to alert other creatures of your presence. The most devastating battle in my campaign was against three fungus women that brought two party members to only 3 CON.

My favorite mushroom is one I homebrewed that polymorphs you into a mushroom just like it if you step on it. If you die during this state, you explode, causing others to share a similar fate.

What if it's a mushroom of enlarge person?
That's Wonderland. One side enlarges you, the other diminishes you. Add Wonderland to the list of places many characters don't want to go.
Do you mean Dungeonland?

There are a lot of land masses floating in limbo. The non illuminated usually refer to them as Wonderlands. There's Dungeonland, Looking glass land, Musicland, Betwixt, ect.

Scarab Sages

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The Land'O'Lakes: Just one vast desert of lightly salted butter as far as the eye can see....


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I'm Hiding In Your Closet wrote:
The Land'O'Lakes: Just one vast desert of lightly salted butter as far as the eye can see....

John Belushi is there and calls it Heaven. :)


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Somehow trapped on a Permanent demiplane, devoid of magic (no portal either), with the Tarassque..... That or the inside of the Dead Vault (Ravagug's Prison).


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kikidmonkey wrote:
UnArcaneElection wrote:
kikidmonkey wrote:
A fancy dinner party.

A fancy dinner party in Geb.

A fancy dinner party in Geb, with the in-laws

A fancy dinner party in Geb, where the in-laws are also blood relatives.


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UnArcaneElection wrote:
kikidmonkey wrote:
UnArcaneElection wrote:
kikidmonkey wrote:
A fancy dinner party.

A fancy dinner party in Geb.

A fancy dinner party in Geb, with the in-laws

A fancy dinner party in Geb, where the in-laws are also blood relatives.

A fancy dinner party in Geb, where the cannibal in-laws are also blood relatives.


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A gaming forum.

Scarab Sages

1950s America.


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Sissyl wrote:
UnArcaneElection wrote:
kikidmonkey wrote:
UnArcaneElection wrote:
kikidmonkey wrote:
A fancy dinner party.

A fancy dinner party in Geb.

A fancy dinner party in Geb, with the in-laws

A fancy dinner party in Geb, where the in-laws are also blood relatives.

A fancy dinner party in Geb, where the cannibal in-laws are also blood relatives.

A fancy dinner party in Geb, where the cannibal in-laws (Secretly Ghouls) are also blood relatives.


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Arcanic Drake wrote:
Sissyl wrote:
UnArcaneElection wrote:
kikidmonkey wrote:
UnArcaneElection wrote:
kikidmonkey wrote:
A fancy dinner party.

A fancy dinner party in Geb.

A fancy dinner party in Geb, with the in-laws

A fancy dinner party in Geb, where the in-laws are also blood relatives.

A fancy dinner party in Geb, where the cannibal in-laws are also blood relatives.
A fancy dinner party in Geb, where the cannibal in-laws (Secretly Ghouls) are also blood relatives.

A fancy dinner party in Geb, where the cannibal in-laws (Secretly Ghouls) are also blood relatives, and they want you to try their new meatloaf recipe.

Scarab Sages

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kikidmonkey wrote:
Arcanic Drake wrote:
Sissyl wrote:
UnArcaneElection wrote:
kikidmonkey wrote:
UnArcaneElection wrote:
kikidmonkey wrote:
A fancy dinner party.

A fancy dinner party in Geb.

A fancy dinner party in Geb, with the in-laws

A fancy dinner party in Geb, where the in-laws are also blood relatives.

A fancy dinner party in Geb, where the cannibal in-laws are also blood relatives.
A fancy dinner party in Geb, where the cannibal in-laws (Secretly Ghouls) are also blood relatives.
A fancy dinner party in Geb, where the cannibal in-laws (Secretly Ghouls) are also blood relatives, and they want you to try their new meatloaf recipe.

That's a rather tender subject....


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Of course, they are good cooks. :-)


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The most delicious pies you ever tasted.

RPG Superstar Season 9 Top 16

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Goth Guru wrote:
Cyrad wrote:
Goth Guru wrote:
I'm Hiding In Your Closet wrote:
Cyrad wrote:

Anywhere with mushrooms. My players frequently remark how mushrooms are the most terrifying things ever in D&D. Mushrooms can explode, eat you, poison you, cause horrible diseases, implant spores that turn you into a zombie, dissolve your flesh to mush, or scream to alert other creatures of your presence. The most devastating battle in my campaign was against three fungus women that brought two party members to only 3 CON.

My favorite mushroom is one I homebrewed that polymorphs you into a mushroom just like it if you step on it. If you die during this state, you explode, causing others to share a similar fate.

What if it's a mushroom of enlarge person?
That's Wonderland. One side enlarges you, the other diminishes you. Add Wonderland to the list of places many characters don't want to go.
Do you mean Dungeonland?
There are a lot of land masses floating in limbo. The non illuminated usually refer to them as Wonderlands. There's Dungeonland, Looking glass land, Musicland, Betwixt, ect.

I mean Dungeonland. The infamous AD&D module by Gary Gygax where the party goes to Wonderland except everything tries to kill them. I watched Internet celebrity Noah Antwiler tell a story about how his longest running character went there as his final adventure. "My character literally went to Hell and back, and Dungeonland was worse!"


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I know what you meant. I have the downloaded file somewhere.
Wonderland is the first magical land story where I could understand why she wanted to go home.


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Dungeonland too. Those were-kangaroo rats were freaky.

Dark Archive

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ErisAcolyte-Chaos jester wrote:

Adventurers are a hardy lot when it comes to horror. Most will slaughter a vampire, stare down a demon, massacre a zombie, all without batting an eye. Yet I imagine that it is possible to create a sense of dread within the players through the right levels of atmosphere, or the right even the right setting and mechanics. With 'darkest dungeon' on the way, with a more realistic look at the strain of adventuring, I have decided to have look at some of the possible horror setting ideas for campaigns of fear.

1. Ghostflame prison- a prison between the plains of earth and hell, populated by 30 immortal guards, and most undead/golem guards. No one dies in the prison permanently, at least until their stone is given to one of the guards for execution duty. This lack of permanent death seems great at first, until you find out the guards are complete and utter sadists that take great delight in exploiting the impossibility of perminant death for their own amusement. Escape is possible, but is only done so the guard assigned on execution duty can draw out the kill for as long as possible. And if you are executed in the prison, your soul does not go to the afterlife. it remains trapped in the prison for all eternity, maybe as a roaming ghost, maybe as a new guard, maybe even as part of a guards soul collection. This place is not one the players will want to go to, and not one i will use very often.

what if those kill their souls are inside the bricks of the prison as screming faces

Grand Lodge

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Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
Cyrad wrote:
I mean Dungeonland. The infamous AD&D module by Gary Gygax where the party goes to Wonderland except everything tries to kill them. I watched Internet celebrity Noah Antwiler tell a story about how his longest running character went there as his final adventure. "My character literally went to Hell and back, and Dungeonland was worse!"

First of a two part series, the second being "Behind the Magic Mirror".

Liberty's Edge

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lord of rabbits wrote:
ErisAcolyte-Chaos jester wrote:


1. Ghostflame prison- a prison between the plains of earth and hell, populated by 30 immortal guards, and most undead/golem guards. No one dies in the prison permanently, at least until their stone is given to one of the guards for execution duty. This lack of permanent death seems great at first, until you find out the guards are complete and utter sadists that take great delight in exploiting the impossibility of perminant death for their own amusement. Escape is possible, but is only done so the guard assigned on execution duty can draw out the kill for as long as possible. And if you are executed in the prison, your soul does not go to the afterlife. it remains trapped in the prison for all eternity, maybe as a roaming ghost, maybe as a new guard, maybe even as part of a guards soul collection. This place is not one the players will want to go to, and not one i will use very often.

what if those kill their souls are inside the bricks of the prison as screming faces

If you die in the prison, it itself counts as an afterlife. And this place is worse than hell sometimes, given that Hell is more about oppression and torment by intention. Ghostflame prison is more like that due to personal preference. Execution duty is not a 'take them to the noose and hang them' or head removal affair. It is considered a very intimate act by the prison guards(most of whom were former prisoners), who have complete control on how they perform the act. And some of these guards are very sick minded. One might release you into the prison complex as a game to play hide and seek, where the person found is brutally attacked and killed slowly with a knife. Another might flat out eat you alive(as in swallow whole on mediums or smaller, despite being medium) and digest you, then store your soul in a jar. Those that do not become guards, eventually form a number of haunts/spirits that exist within the prison. The guards never clean them up, and some even prey on these spirits for power and energy, mostly to tied them over until they are able to execute another prisoner again(once or twice every five years).

These guards are not something you can fight and kill for good. Most live here as permanent residents with such damaged psyche's, there is little reasoning with them. If you become a guard, the first duty you receive is normally execution for a single prisoner. After that, the character spirals into the eventual alinement of evil(normally chaotic). That being said, they do send out 'hounds'(prison guards with the sole aim of returning escapees to the prison) to pursue escaped prisoners. The only way to be truly rid of the prison is to break its connection to the afterlife, freeing those trapped in its walls to finally be free to return to the mortal plain, or the afterlife. The guards are freed from the corruption and returned to earth as they were before their first death. They will still remember all the things that transpired in the prison, and some might still have some of the prisons taint in them, granting them some abilities from when they were in the prison.

Liberty's Edge

Kind of like the screaming bricks idea, but still a haunt that might be prison wide. And the prison is big. First chapter in a campaign would be the escape. And I will name all the guards. The prisoners will be quite familiar with these guards after 48+hours of torture/death/checking up on the prisoners to have a chat with them. So the players get a understanding of the way things work here. And I might show them a snip-it of execution duty. Like the executed prisoner gets killed right in front of the cell and his soul is ripped clean from his body, and left as a spectral form the prisoner, still fettered to his stone but now in the hands of the guards as they deactivate his stones ability to resurrect and dispose of the body, probably by feeding it to a monstrous beast.

Liberty's Edge

I'm Hiding In Your Closet wrote:
kikidmonkey wrote:
ErisAcolyte-Chaos jester wrote:

A Demi plane of immortal jesters. As in the motley fools. And every person is a jester, or clown, or acrobat, or magic mime. Welcome to a world of painful comedy at the players expense. And also the ruler is an all powerful jester with divine/arcane magic named Giacomo 'king of jesters and jester of kings'.

And I will now prepare to make a jester version of a brawler for my own personal amusement.

I thought that was just the Fey realm.
No, it's Your Closet - except my name's not Giacomo.

The name Giacomo was borrowed from the film of 'the court jester'. And the fay realm can be whimsical, it can be comedic, it can be dangerous, but it generally is not populated by clowns, jesters, mimes, harlequins, and jugglers. The demiplane is under the complete control of the manic jester monarch, and so everything that happens is in an attempt to entertain the king of jesters. If the weather turns purple, the tone changes to noir(down to the adventures being black and white), a literal golden shower, or one of the players is suddenly replaced by a monster(played by the player replaced) for a scene, it is all in an attempt to make the jester king happy. And maybe he will send you home, after fixing a little problem...

The random effects I might draw from savage worlds(not paizo but still) wonderland no more(a savage worlds game set in wonderland).

Liberty's Edge

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And by random I mean, RANDOM, like rain( but only on one character), sudden changes in season(winter to summer or vise versa ), drawings and toys suddenly become the real thing(and this is why you don't bring paintings of the party), people spontaneously become invisable, water turning to ale or vinaigrette, items gaining sentience(and motion) and tries to flee or fight the party. The replacing of the heroes is there as well as literal pea soup flavoured fog and several others.


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In my old planescape game, there was one layer of the abyss which held all of the slumbering Terrasques for each prime world, where they were kept in their dormant state and unleashed through a portal on a schedule of 1000 years or whatever it was.

That would be a bad place.


ErisAcolyte-Chaos jester wrote:
And by random I mean, RANDOM, like rain( but only on one character), sudden changes in season(winter to summer or vise versa ), drawings and toys suddenly become the real thing(and this is why you don't bring paintings of the party), people spontaneously become invisable, water turning to ale or vinaigrette, items gaining sentience(and motion) and tries to flee or fight the party. The replacing of the heroes is there as well as literal pea soup flavoured fog and several others.

Lots of good ideas for random effects around a Savage Mage. You don't want to be around a Savage Mage when they use Quick and dirty Casting.


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Anywhere there are Tucker's Kobolds.


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Any place where they're either adventuring on a timer and can't stop to rest or locked in a dungeon where the denizens won't let them rest. Even better if they don't figure out that they need to conserve resources too soon.


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On a forum where you keep trying to number things on a list and everyone else fights against you!


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Any brothel where the GM asks for a fortitude save.


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A flat featureless plain with one buff spell and a CR+ blah blah blah.

Basically any theorycraft setting, especially if PvP or arena combat is involved.


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*Nibble Nibble Nibble* Ah, I've heard old battlefields filled with cairn wights with zen monk levels is just WONDERFUL for catching adventurers! Negative level laden arrows make them just WON-DER-FUL shishkabobs! And drinking it down with a glass of player tears rounds out the meal perfectly!
*goes back to nibbling on the remains of dead player characters*


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A room... WITH A MOOSE!


Harrison wrote:
A room... WITH A MOOSE!

A room with a tile that turns whoever steps on it into a Moose!


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A library.

Unless the party is composed of goblins. In which case they are simultaneously horrified by everything they see and delighted by the volume of burnable material.


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Goth Guru wrote:
Harrison wrote:
A room... WITH A MOOSE!
A room with a tile that turns whoever steps on it into a Moose!

Well.. there was this one time I stabbed a munchkin with about a dozen or so of his own baneful polymorph arrows...


Goth Guru wrote:
Harrison wrote:
A room... WITH A MOOSE!
A room with a tile that turns whoever steps on it into a Moose!

Well.. there was this one time I stabbed a munchkin with about a dozen or so of his own baneful polymorph arrows. That was particularly colorful.

Considering these were level 8 characters, after being captured and that happened.. oh the moaning and gnashing of teeth.


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A swamp! (shambling mounds + will'o'wisps)

Liberty's Edge

Harrison wrote:
A room... WITH A MOOSE!

Invader zim reference.

Also in same vein, the dark harvest episode of the invader zim.

Liberty's Edge

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CommandoDude wrote:

A library.

Unless the party is composed of goblins. In which case they are simultaneously horrified by everything they see and delighted by the volume of burnable material.

An infinite library, with really really strict and dangerous librarians. For goblins it's a situation of possibly spending a lifetime burning things and still never burning down everything. Also such an action will make the librarians go from wanting you to be quiet to wanting you slowly and painfully deconstructed on the subatomic level.

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