Ideas for places you DO NOT want to be as an adventurer.


Homebrew and House Rules

201 to 202 of 202 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>

Farmville. They even got rid of the crows. There's nothing to fight.

Liberty's Edge

Floating...in the astral plane. Considering that the general method of getting rid of large threats is to portable hole a bag of holding you are more often going to be stuck with a lot of nasty characters and in an area where magic is boosted. For mages, this is bad, for fighters and rogues...well think about how hard it is to fight a tarrasque in normal gravity, and then think about how hard it is with non at all.

201 to 202 of 202 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>
Community / Forums / Pathfinder / Pathfinder First Edition / Homebrew and House Rules / Ideas for places you DO NOT want to be as an adventurer. All Messageboards

Want to post a reply? Sign in.
Recent threads in Homebrew and House Rules