I vote for "Pull the Pin", especially since it requires another feat first and they still get a save somehow. Also "Strike Back", since it lets you do something that I've always assumed you could do and has always been allowed at my table.
I got super excited when I saw it, then I read it and all the enthusiasm drained away, or as I explained to my fellow players "This feat is countered by a fanny pack."
Arcanic Drake wrote:
A fancy dinner party in Geb, where the cannibal in-laws (Secretly Ghouls) are also blood relatives, and they want you to try their new meatloaf recipe.
I'm Hiding In Your Closet wrote:
Dammit, i thought i cleared my closet of mimes.
ErisAcolyte-Chaos jester wrote:
I thought that was just the Fey realm.
in the current campaign i am in, the total party is at a 50% boat survival rate. No character in the party willingly steps inside a boat now. It's a shame there are no* teleport spells in our world.
*only one family knows the secret to teleportation, and they have a poor success/survival rate, they also have a reputation for being fireball-component crazy
awaken and breath of life are learned only by divine casters (at least from my research)
*COUNTER EDIT!* My argument isnt about Power, but of Efficiency, I have no problems playing weak(er) characters for coolness factor, but in this case, there is an better way to do it, that has the added benefit of not getting slapped by your DM.
*EDIT 2: The Re-editoring* I am, of course, assuming we are using a FIGHTER for these arguments, and not some other class, that may get more out of it.
but is any of that BETTER than having just gone Champion? With Champion, you could just spend a swift to move and strike, and then full attack.
Or take limitless range and mythic far shot on some cheap thrown items, which will likely do more damage than alchemical items.
Oh, I don't think that a fighter wouldnt take UMD, I did on my last fighter (never got to use it though), my point was only that, given any particular level, the investment needed to use something other than a potion MAY be greater than a fighter is willing to spend.
Yes the fighter can UMD a scroll/wand/staff, but at earlier levels (pre 10), the cost/availability/DC of said items may be too great/unreliable. If you are making a fighter, AND have a DM that will let you do the Arch mage trick, AND you have leftover cash for staves and CL 17 scrolls after all your gear purchase, you probably should have just played a natural caster in the first place. i mean, bloodrager/magus is right there.
Now i know this thread isn't about being "reasonable" but there is a limit.
Of course, if you can see in the dark and you can observe where the radius of darkness extends and understand how the spell funcitons then you could find the "center" of it and look for objects that you think might be emitting it. But, if there are multiple objects, or something in a creatures possession it's unlikely to help you.
Even knowing the origin square is helpful, as it gives a possible source to either dispel, cast light on/near, or to kill whoever is holding the source, which will either keep the darkness from moving, hopefully providing a means of ignoring the darkness, or force an enemy to reveal the source by trying to retrieve it.
can the person trying to identify the object see it (darkvision or some other ability)? if yes, then there is no reason to think that they cant identify it as the source.
My wizard was in that fight, recovered the wand, reverse engineered it.
I mean, he IS a level 20 wizard.
you say that like boosting or recovering from strength damage is difficult
The wizard is just as undetectable. If not more so, what with mind blank, invisibility, and demi-planes.
Explosive ruins is tricky, but that relies on a minion that won't compare to either of the characters mentioned here. And, if the wizard has a minion, does the fighter get one too?
Wizards DO get minions as a class feature, charm, dominate, summon, familiar, some sort of autodispel-ing construct with laser chainsaw hands that shoot bees...
Of course that doesn't mean you can't outfit your personal guard in ceremonial solid gold armour and weaponary for the bling factor. You could probably even do a rainbow effect with enough wealth afterall if you can make gem golems you can make Ruby, (orange gem of some sort) Topaz, Emerald, Saphire, Amethyst armour and weapons.
And then they all climb into their color coordinated Apparatus's of Kwalish to battle evil.
which part of that requires the rogue? Couldn't you do that with vivisectionist alone?
EDIT* NM, forgot about scout archetype to give you the SA
but that build still has the issue of dealing non lethal damage.