Ideas for places you DO NOT want to be as an adventurer.


Homebrew and House Rules

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boring7 wrote:

An AC 130 can lay down a withering barrage of DR-beating fire from well outside the spellcasting range of a 20th level wizard.

Plus, it runs into the same problem that villains run into. 1 character is a lot easier to kill than a squad.

An AC-130's attacks are going to suffer from enough ranged penalties that hitting a high touch AC in the first place isn't going to happen. Any siege weapon based attacks are going to target normal AC, which will make it tougher.

An AC-130 isn't outside the range of a caster. They could fly and teleport.


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Even if everything still works, a reality like setting has many dangers.
The police are just the start. When the adventurers take down or take control of any cops, they expose themselves as basically superheros.

Local politicians: Their bluff, intimidate, and will saves are better than the characters. They will quickly put their non magical charm on the party and use them ruthlessly.

Snipers: The first shot takes down the shield spell while another sniper puts an armor piercing round in their shoulder. They may even be using trank rounds because they may be working for some group above the law.

The Brain Trust: These are the brilliant people behind NASA, the AMA, and such. Functional magic is just the only thing they need to perfect warp drive, a magic pill for the very rich and important, and mind control to use on the mentally ill. If they get a hold of the adventurers, they can drug the adventurers and milk them for every secret they know, possibly forever. They will also try to get the adventurers to summon a demon, to dissect it.

The SNSA: The Secret National Security Association was formed when the NSA became common knowledge. To them, you are either out to get America's enemies, or you are one. (This is completely made up, so leave me alone!)

Terrorist Cells: They will try to trick the adventurers into thinking all America wants to kill them and the only way to survive is to fight the government. When the adventurers detect their evil, they will try to kill the adventurers and take their stuff.

Organized Crime: They will try to use one of the adventurers as a hostage to force them to kill rival gangs and honest cops.


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Goth Guru wrote:
The SNSA: The Secret National Security Association was formed when the NSA became common knowledge. To them, you are either out to get America's enemies, or you are one. (This is completely made up, so leave me alone!)

CITIZEN. PREPARE TO BE ESCORTED. RESISTANCE IS FUTILE. GLORY TO THE MANY.


Sauce987654321 wrote:
boring7 wrote:

An AC 130 can lay down a withering barrage of DR-beating fire from well outside the spellcasting range of a 20th level wizard.

Plus, it runs into the same problem that villains run into. 1 character is a lot easier to kill than a squad.

An AC-130's attacks are going to suffer from enough ranged penalties that hitting a high touch AC in the first place isn't going to happen. Any siege weapon based attacks are going to target normal AC, which will make it tougher.

An AC-130 isn't outside the range of a caster. They could fly and teleport.

You drastically underestimate the range increment of a 20mm vulcan cannon, let alone the onboard howitzer.

Another factor is speed. A speed of 300 is around 34 MPH. A fighter jet could fly through a wizard's spell range faster than he could finish casting a fireball.

This is all well before you get into the specifics of how PF's fantastical rules (like a barbarian who can HANO jump out of the space shuttle and survive) gel with sniper rifles that make people's heads explode at 2 miles or more.

But I believe we were talking about places adventurers don't want to be.


boring7 wrote:
Sauce987654321 wrote:
boring7 wrote:

An AC 130 can lay down a withering barrage of DR-beating fire from well outside the spellcasting range of a 20th level wizard.

Plus, it runs into the same problem that villains run into. 1 character is a lot easier to kill than a squad.

An AC-130's attacks are going to suffer from enough ranged penalties that hitting a high touch AC in the first place isn't going to happen. Any siege weapon based attacks are going to target normal AC, which will make it tougher.

An AC-130 isn't outside the range of a caster. They could fly and teleport.

You drastically underestimate the range increment of a 20mm vulcan cannon, let alone the onboard howitzer.

Another factor is speed. A speed of 300 is around 34 MPH. A fighter jet could fly through a wizard's spell range faster than he could finish casting a fireball.

This is all well before you get into the specifics of how PF's fantastical rules (like a barbarian who can HANO jump out of the space shuttle and survive) gel with sniper rifles that make people's heads explode at 2 miles or more.

But I believe we were talking about places adventurers don't want to be.

Well unless the cannon's attacks can hit its mark dead on instantaneously, there's no reason there wouldn't be a range penalty. Even if there isn't there still needs to be some sort of large attack bonus to hit.

Speed isn't too much of a problem especially with a quickened teleport.

Arcane casters have too many options to deal with projectiles, even without the existence of Anti Technology Field (basically makes any sort of tecnological projectile not work against all in radius).

It makes sense to me if a high level barbarian can tank a head shot from a weapon like a sniper rifle. The barbarian can posess statistics that rival Godzilla's, so the barbarian shouldn't be treated differently because he happens to be a medium sized humanoid.

I didn't intend on derailing the thread or anything. I was just having fun by talking about the subject more.


boring7 wrote:

{. . .}

But I believe we were talking about places adventurers don't want to be.

And as such we were talking about how Earth is one of those places if you aren't properly prepared and/or don't keep your head down. Keep in mind that if you honk off the wrong people on Earth, who are in control in a LOT of places, you won't be fighting modern forces in equal numbers -- you are going to be fighting a horde, and even if you can deflect their bullets for a while, you won't be able to keep it up, and meanwhile they'll eventually figure out something that goes through your defenses.

Now, many criminals, terrorists, and spies on Earth manage to avoid capture for long periods, but they know what they're doing on Earth, and part of that is knowing when to keep their heads down (at least -- often also involves paying off and/or getting sympathies of the right people). If somebody from Golarion is going to come over here and do stuff, they need to do extensive research before they go murderhobo.


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Charm person on the nearest cop would work wonders.


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In an empire supported by slavery with a GM who thinks no civilization ever fell because of slavery.


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In a patch of this plant Youch!.

Liberty's Edge

Pathfinder Adventure Path, Companion, Lost Omens, Rulebook Subscriber

Phantasma...as a living being. If you don't know what Phantasma is, link to homebrew page is here. If you are a living being, like a human, fey, or anything other than a adapted plant, construct or undead, you WILL end up catching the virus that eradicated most life on the planet, and you will not be immune. Expect to die from a combination of artificially enhanced dysentery, typhoid, and so on. And if that does not kill you, the insane harvesters, which are big robots will likely rip out your soul, compress it into a crystal, and use it to fuel some old machine somewhere, or make a new tiny construct. After that, your body is probably going to be carved up for extra material to make more constructs, or will be eaten by the few living creatures that survived to the current era. This will most likely be rats.

If you are a construct or undead, it's okay, just very barren and very empty. And unless you are tiny or diminutive size, the only sentient company you will have is yourself.


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"Welcome to the adventurer's school, children. Here, over the next seven years, and in ways to wonderous to mention, you will hone your various abilities in a safe, nurturing environment as you daily risk your lives, souls, and reputations trying to defeat threats so hideous that all of your adult teachers can't stop (but could if they wanted)."

Dark Archive

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marcryser wrote:
"Welcome to the adventurer's school, children. Here, over the next seven years, and in ways to wonderous to mention, you will hone your various abilities in a safe, nurturing environment as you daily risk your lives, souls, and reputations trying to defeat threats so hideous that all of your adult teachers can't stop (but could if they wanted)."

Translation: Hogwarts.


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Paralyzed in a a dungeon that inspired tentacle hentai.

In an episode of "keeping up with the kardashians, hosewives of (wherever), shark week".


Facing a pack of half-fiend Vorcha led by a half-dragon Krogan Battlemaster.


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An insurance seminar

A land completely devoid of purchasable/craftable magic

Under the rule of the King in Yellow

In a bar on earth standing next to guy calling himself Arthur Dent

Whatever setting is being used by the GM who starts the game saying "Let's see how many of your PCs I can kill with this FIRST roll..."

On an alien planet, surrounded by NPCs who are all wearing blue and yellow; the party is all wearing red

Etiquette class

A glacial ice flow

Wedged in a crevasse

Teleported to a nice, wide open vault out of which only lead Diminutive sized tunnels; the vault is infused with an anti-magic zone

In the midst of a skill challenge

An Amway sales pitch

At a job

At the BEGINNING of the rainbow

At the end of the adventure


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How about in a normal village that gets consumed by a demonic darkness where the darkness in people's hearts takes phsysical form and emerges from their owner's shadows to devour them. If you commit any remotely dark or evil act the darkness form your own heart devours you. The adventurers would have to escape the village while possibly helping out the survivors to keep themselves from accumulating darkness within their own hearts before they themselves are devoured.

I had a dream like this once and words cannot describe how terrifying it was. I'm putting this in a book I'm writing and it's pretty freaky.
Besides nothing scares adventurers more than something they cannot fight or run from. After all, who can run from their own shadow?

Dark Archive

The White Lion wrote:

How about in a normal village that gets consumed by a demonic darkness where the darkness in people's hearts takes phsysical form and emerges from their owner's shadows to devour them. If you commit any remotely dark or evil act the darkness form your own heart devours you. The adventurers would have to escape the village while possibly helping out the survivors to keep themselves from accumulating darkness within their own hearts before they themselves are devoured.

I had a dream like this once and words cannot describe how terrifying it was. I'm putting this in a book I'm writing and it's pretty freaky.
Besides nothing scares adventurers more than something they cannot fight or run from. After all, who can run from their own shadow?

the darkness changes on what people do right like murder if you burn some one to death it is a creature made of flame. what if you could make a int or will save to stop your shadow from turning so you could have people with extremly powerful shadows o and what if they become sentent and kill others to grow in power exept the persen who shadow it is. just a suggestion watch blue dragon

Scarab Sages

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Thorazeen wrote:


In an episode of "keeping up with the kardashians, hosewives of (wherever), shark week".

This looks like a job for MURDERHOBO!

Liberty's Edge

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Pathfinder Adventure Path, Companion, Lost Omens, Rulebook Subscriber

this might be dependable but...

Stuck in a sack, inside a bag of holding, full of swords, stuck inside a bottomless box (A Chest with a carrying capacity of a massive amount(as in the size of a dragons horde, to the size of a continent(depending on craftsman ship))) that is locked and on the back of a rickety cart, going down a very bumpy road. The only way out is to unlock a lock you cannot see and that lies outside the pseudo dimension you are in. Good luck.

Also another bad situation would be opening a bottomless box to find a gigantic gold slime. expect to be engulfed by a golden ooze and needing help really fast.

Liberty's Edge

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Pathfinder Adventure Path, Companion, Lost Omens, Rulebook Subscriber

Being shoved into the bottomless box. Considering the amount of things that could be in the bottomless box, you might just get stuck in there-forever. On the other hand, a bottomless box is a rogues best freind. Finally, you can steal everything that is not nailed and carry it out of the dungeon. The downside is... It's basically a treasure chest, so you would be dragging roughly the weight of a 50-100lbs all the time. But that is why you have teammates/hirelings.


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Certain sections of new york that you may not want to invade.


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BigNorseWolf wrote:
Certain sections of new york that you may not want to invade.

There was a movie like that.

Dark Archive

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fighting fifity metal slimes


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The temple of cures: People enturing this temple is subject to a curse (Use a instering curse like one from lendary treasures, no save, no spell resstances, no immunity, no removing the curse). The only way to remove the curse is to defat the dungeon, which is a party killer.


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I wouldn't mind being a high level wizard on earth. Regarding sniper rifles and other BFG's, That's what contingency and Clone are for.

One of the first things I'd do is set up a nice demiplane for all my cool stuff and research a spell to remove my existence from the minds and records everywhere. If I were ever discovered cast the spell and try again.

Grand Lodge

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Pathfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Bingo Night at the Church of Erastil.


Marvel's Civil War. The government has turned against superheros.
They will be especially evil against visitors from other universes because you can't register if you have no history. Find a means of time travel and destroy Nitro before he ruins everything.


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This week the party are in a six-hour committee meeting. They must elect a new treasurer and draw up a policy on NPC hireling employment, holiday, benefits and statutory sick pay. Then there is mandatory sexual harassment and fire safety training because of recent incidents with the Bard and Sorcerer respectively. The Barbarian is taking minutes. Halfway through there will be a coffee break, but the only beverage available is instant decaf.


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Corvino wrote:
This week the party are in a six-hour committee meeting. They must elect a new treasurer and draw up a policy on NPC hireling employment, holiday, benefits and statutory sick pay. Then there is mandatory sexual harassment and fire safety training because of recent incidents with the Bard and Sorcerer respectively. The Barbarian is taking minutes. Halfway through there will be a coffee break, but the only beverage available is instant decaf.

I don't want to be there as a non-adventurer.


lord of rabbits wrote:
The White Lion wrote:

How about in a normal village that gets consumed by a demonic darkness where the darkness in people's hearts takes phsysical form and emerges from their owner's shadows to devour them. If you commit any remotely dark or evil act the darkness form your own heart devours you. The adventurers would have to escape the village while possibly helping out the survivors to keep themselves from accumulating darkness within their own hearts before they themselves are devoured.

I had a dream like this once and words cannot describe how terrifying it was. I'm putting this in a book I'm writing and it's pretty freaky.
Besides nothing scares adventurers more than something they cannot fight or run from. After all, who can run from their own shadow?

the darkness changes on what people do right like murder if you burn some one to death it is a creature made of flame. what if you could make a int or will save to stop your shadow from turning so you could have people with extremly powerful shadows o and what if they become sentent and kill others to grow in power exept the persen who shadow it is. just a suggestion watch blue dragon

I think I could change it up a bit so it's not exactly like my dream.

But, I like your "if you burn someone to death your shadow is like fire" idea, I could incarnate each shadow based on their wrong-doings. I also agree that they would get a save to avoid being eaten; However I don't really want them to turn something that is designed to only kill you and do nothing else, to become an ally. I have watched Blue Dragon and it was cool. I meant for this to be terrifying, although you could alter this for an opportunity to create an allied shadow. Props to you for a cool idea.

Shadow Lodge

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Ironically, a lot of these ideas sound like the seeds of great adventures to me.

No, not your, Corvino.

Like I seaid before, the only real answer is "someplace boring".


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The rest of these are great for a game set in the lower planes.

Liberty's Edge

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Pathfinder Adventure Path, Companion, Lost Omens, Rulebook Subscriber

The emptyness- A plain often called the blank abyss, or the realm of non-existence. This realm is where all that has ceased to exist resides, a clustered void of nightmarish creatures, limited gravity and contextual architecture. The emptyness is also limited as to the nature of escape methods. It is possible to escape with access to the mortal world, but most that end up stranded in the emptyness end up trapped in a paradoxical existance of non-existance.

Might make a summoner that spent some time in the emptyness, chaotic neutral with some confusion due to differences in time, between their arrival in the emptyness and their escape from the emptyness.

And yes. I did get this idea from pandora hearts.

Dark Archive

ErisAcolyte-Chaos jester wrote:

The emptyness- A plain often called the blank abyss, or the realm of non-existence. This realm is where all that has ceased to exist resides, a clustered void of nightmarish creatures, limited gravity and contextual architecture. The emptyness is also limited as to the nature of escape methods. It is possible to escape with access to the mortal world, but most that end up stranded in the emptyness end up trapped in a paradoxical existance of non-existance.

If you think about it that means every thing that was never made exists there a weapon capble to destroy all life in the unaverse or even volgens of hichhikers guide to the galxey

RPG Superstar 2012 Top 16

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A world of continuous combat where you gain neither xp nor loot. Just how long can your spells and healing hold out?

==Aelryinth

Dark Archive

Aelryinth wrote:

A world of continuous combat where you gain neither xp nor loot. Just how long can your spells and healing hold out?

==Aelryinth

have a stop watch ready

Liberty's Edge

Pathfinder Adventure Path, Companion, Lost Omens, Rulebook Subscriber
lord of rabbits wrote:
ErisAcolyte-Chaos jester wrote:

The emptyness- A plain often called the blank abyss, or the realm of non-existence. This realm is where all that has ceased to exist resides, a clustered void of nightmarish creatures, limited gravity and contextual architecture. The emptyness is also limited as to the nature of escape methods. It is possible to escape with access to the mortal world, but most that end up stranded in the emptyness end up trapped in a paradoxical existance of non-existance.

If you think about it that means every thing that was never made exists there a weapon capble to destroy all life in the unaverse or even volgens of hichhikers guide to the galxey

The emptyness is both potentially awesome and awful. Considering that it is where things that CEASE to exist, the majority of the emptyness is predominantly a wasteland of rampant non-existant elements competing for the chance to exist. The likely fate for most non-existants is to be absorbed into other, more powerful non-Existants or scramble to hold themselves together.

On the plus side, the party might be able to find something that can permanently kill the tarrasque. provided the Aeons and Beings that police reality don't try to Existentially annihilate you for bringing something that did not exist into existence, and create a paradox of big proportions. But then again, the tarrasque was always something that was 'NEVER MEAN'T TO EXIST' and yet it does.

I sense a conspiracy among the gods and divine powers, and I am going to figure it out.


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In a dungeon where there are dozens of Gelatinous Cubes that have a Cloudkill spell trapped inside them. Preferably with level 6 or lower players. Level 3 or lower if you REALLY want to be cruel. My group thought it was hilarious.


There was an episode of Gumball where all the discarded characters and objects were stuffed into a timeless void. They had to wear tinfoil hats to remember things sent there. The frog that rode an invisible motorcycle was there. They had to get out before everything froze up again.


House of Darkness
In the cellar of this mansion is a cement sealed door with an elder star glued over the keyhole. Still some darkness leaks out. Anybody who tries to live here has to save will DC 20 each night or sleep rage. It's like sleep walking but they try to destroy everything, living or not.

They will also have nightmares where they will witness an empty void. Then an inspiration will come into being. It is both inspired to create and destroy. The creative part will wall off the destructive part of itself out in the nothingness, then name itself Genesis. In the nightmere the dreamer witnesses The Darkness creating destructive monsters such as the Terask, to claw at the adamant walls trying to get in to destroy all. Then they wake up screaming.

You don't want to be there regardless of what you do for a living.


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Pellucidar during a cave in.


A place that disables your abilities, say a field that switches your main stats. Bonus points if the change is permanent.
A place that curses your items. Do you keep your cursed gear or do your destroy your own magic items?
As the character: Probably NOT inside an adventure, fighting for your life against terrible monster.


Planet of Mesklin still wearing armor.

Go to Mesklin..


The Indescribable wrote:
Pellucidar during a cave in.

Actually, you don't even want to be on the outside if Pellucidar has a cave-in.

Goth Guru wrote:

Planet of Mesklin still wearing armor.

Go to Mesklin..

Actually, on Mesklin, if you weren't one of the natives, you didn't want to be there NOT wearing the right kind of armor. And if you are Human, your own atmosphere is a fire/explosion hazard there.


Pathfinder Battles Case Subscriber; Pathfinder Companion, Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

My Chelaxian PC would have answered "Cheliax". Guess where my rat bastard DM just teleported us?


David knott 242 wrote:

My Chelaxian PC would have answered "Cheliax". Guess where my rat bastard DM just teleported us?

Just for added cackling to this post, please tell us your a ratkin or something like that?

Liberty's Edge

Pathfinder Adventure Path, Companion, Lost Omens, Rulebook Subscriber

On the receiving end of a critical fail teleport, if the spell still goes off. If you are being teleported, you might end up on the sun, inside a stone wall, in the middle of the tarrasque's stomach or 1000ft up in the air over a pit of dangerous things. And that's if you are unlucky. If you are lucky, you might just end up in hell, or in a desert, or stranded in the middle of the ocean. If you are really unlucky, you teleport in your party members and suffer universal quantum stabilisation malfunction. At best you explode, at worst you and the other unfortunate die in slow painful agony.


A Marxist Utopia - no monsters to slay, no wealth to accumulate.


KahnyaGnorc wrote:
A Marxist Utopia - no monsters to slay, no wealth to accumulate.

For a murderhobo, this means nothing. It's simply time to topple the government and set themselves in place on top. Or smash it all. Whichever you prefer.


Pathfinder Lost Omens Subscriber

as characters in tomadachi life.

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