Giantslayer: Expected February 2015 - What's everyone excited for?


Giantslayer

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Quote:
I would like to see a Temple of Elemental Evil Homage.

You know, that could TOTALLY make an AWESOME adventure path The four elemental lords conspiring together in a plot to release an ancient being of ultimate power and destruction by harnessing the essences of their defeated rivals (aka the good-aligned elemental lords). However, what they don't know is that they are actually being used to release Rovagug from his eternal prison! It sounds good to me; anyone else like the sound of this?


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I think an entire AP, that focused on a Single Locale/dungeon with NO globe trotting would be cool.


Pathfinder Adventure, Lost Omens, Rulebook Subscriber

A homage to Temple of Elemental Evil would be awesome.


GregH wrote:

I've always wanted to re-run Against the Giants, but don't have the time or patience to convert it. So I'm really interested in this. Problem is, I play 3.5 and don't have the disposable income to move to Pathfinder. I've read that Pathfinder and 3.5 are "close enough" that you can run an adventure from one "as is" with the other rules. Is that true? Are there any serious caveats to that? If I do get this AP, I'd want to run it with minimal to no conversion.

Thanks.

PRD (Pathfinder References Document)

And

d20PFSRD

Can help as well.


Irnk, Dead-Eye's Prodigal wrote:
Randarak wrote:

I'm looking forward to a combat map covered with fallen giant corpses (minis), the combat isn't over, and telling the players:

"No, you don't have line of sight, that body is in the way."

"Yes, it counts as rough terrain."

"Yes, you can use it as cover."

Oh, and my personal favorite, "Your last hit took it down, now make a Reflex save to avoid falling giant."

^^This needs to be a thing.^^

It already is a thing.

Mythic Monsters: Giants by Legendary Games has all that and much, much more.


Pendagast wrote:
I think an entire AP, that focused on a Single Locale/dungeon with NO globe trotting would be cool.

Emerald Spire pretty much does exactly that. 16 dungeon levels to explore carrying the PC's to level 13 with a nearby base of operations.

The Exchange

Pendagast wrote:
I think an entire AP, that focused on a Single Locale/dungeon with NO globe trotting would be cool.

Council of Thieves is entirely in one city, if that's what you are looking for.


Lord Snow wrote:
Pendagast wrote:
I think an entire AP, that focused on a Single Locale/dungeon with NO globe trotting would be cool.
Council of Thieves is entirely in one city, if that's what you are looking for.

At the time that AP came out, It seemed every single AP had a pocket dimension or two… it was a drag.

was thinking more of a dungeon.


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"There can be no peace while Snurre Iron Belly lives"


GregH wrote:
I've always wanted to re-run Against the Giants, but don't have the time or patience to convert it. So I'm really interested in this. Problem is, I play 3.5 and don't have the disposable income to move to Pathfinder. I've read that Pathfinder and 3.5 are "close enough" that you can run an adventure from one "as is" with the other rules. Is that true? Are there any serious caveats to that? If I do get this AP, I'd want to run it with minimal to no conversion.

We play 3.5, and have had almost no problems with PF adventures.

(It also depends on how optimized your group usually is... PF monsters are a little bit tougher for their CR compared to 3.5 - but if you have even somewhat optimized characters in the party, the differences are minimal.)

Dark Archive

Not really excited by this one and I will be dropping my sub after Iron Gods (which may not make it past book #4).

The AP may be interesting, but of limited use to me since I have already left PF and it seems like it would be more trouble than it's worth converting it to 2nd ed. Hells Rebels afterwards...idk what to say about the one. The concept just seems...boring? I know many Golarion fans are excited and it seems to provide some excellent long awaited fan service of their campaign world, but from an "adventure" standpoint outside of running Golarion it just seems sort of useless or at best limited from a "drop and play" perspective.

I hope Giantslayer turns out to be a good send up of G1-3 and that players who may have missed out on those classics can get a feel of the same when this launches.

I will probably revisit the AP line in a year or two (or three) if the they come out with Vudra based series.

Liberty's Edge RPG Superstar 2008 Top 32, 2011 Top 16

I'm hoping that some of the newer PF giant types get a chance for some nice cameos to flesh out their bestiary entries.

Liberty's Edge

Guy St-Amant wrote:
GregH wrote:

I've always wanted to re-run Against the Giants, but don't have the time or patience to convert it. So I'm really interested in this. Problem is, I play 3.5 and don't have the disposable income to move to Pathfinder. I've read that Pathfinder and 3.5 are "close enough" that you can run an adventure from one "as is" with the other rules. Is that true? Are there any serious caveats to that? If I do get this AP, I'd want to run it with minimal to no conversion.

Thanks.

PRD (Pathfinder References Document)

And

d20PFSRD

Can help as well.

There's 3.x conversions of the G series floating around on the internet.

Mike

The Exchange

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One other things I'm really looking forward to is seeing some very usable, generic fantasy stat blocks, items and monsters in this AP. Iron Gods is good for what it does, but there's almost nothing useful to mine from it at all.


Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

"You know nothing Lord Snow."

*sorry just had to say that* :)


the new season of game of thrones just started didn't it
:)


Qstor wrote:
There's 3.x conversions of the G series floating around on the internet.

I've seen them (may even have them somewhere). They are a conversion, but there's no balance. Still requires work. (Yeah, I know, I sound lazy, but I have little time for prep and conversions take work.)


"What's everyone excited for?"

More information! When are they going to tell us more?!


Arikiel wrote:

"What's everyone excited for?"

More information! When are they going to tell us more?!

February is my guess:)

although i'm sure they'll be adding to the product description before then, and we may see original covers by thanksgiving-christmas time:)


Pathfinder Lost Omens, Rulebook Subscriber

I hope we get to see the Carcass-Man of Belkzen


I can't wait for the god writeups of Minderhal and Zursvaater. Two major giant deities, one worshiped by the Fire Giants, the other by old Thassilon, Kellids, and some stone giants, etc.

Acquisitives

Pathfinder Adventure Path, Lost Omens, Starfinder Roleplaying Game Subscriber
GregH wrote:

I've always wanted to re-run Against the Giants, but don't have the time or patience to convert it. So I'm really interested in this. Problem is, I play 3.5 and don't have the disposable income to move to Pathfinder. I've read that Pathfinder and 3.5 are "close enough" that you can run an adventure from one "as is" with the other rules. Is that true? Are there any serious caveats to that? If I do get this AP, I'd want to run it with minimal to no conversion.

Thanks.

heck, you could just use the SRD.


Pathfinder Adventure, Rulebook Subscriber

I think this AP is going to be really exciting. A nice let down from WotR or Iron Gods. Really just a classic D&D kill the bad guys kind of campaign. No super evil meta-conspiracy or pushing demi-gods back into the outer planes. I am excited for just some run of the mill Orc stomping and then off to fight every type of giant you can find.


Lord Snow wrote:
Council of Thieves is entirely in one city, if that's what you are looking for.

Actually, it has a couple of sojourns to other locations, of which at least 1 is far away enough that you really need to stay at least overnight.

* * * * * * * *

I would actually like an opportunity to do something other than just kill stuff in Giantslayer. Of course, having not yet been able to get into a PbP, I would actually like an opportunity to do something . . . :-(


I can't wait for the newer-giants (especially the buggane and Bestiary 3 giants) to shine in this AP. Really hope there are more giants than just teh basic D&D ones!

Can't wait till the bestiaries in this part too, hope there is more to it than giants and that many myth-monsters make it. It is neutral anyway, not really a them other than 1 giants in each bestiary. (me guesses)


I hope we do get a new creature with the giant subtype each AP volume. I would love some new types of ogres, trolls, gigas, and giants from myth. I would love to see the Fir Bolg, though I could see them as fey that look like giant Celtic people.


I'd like to see rules on small critters climbing onto larger critters to attack them. Is that just a climb check, a grapple?


I'm canceling my subscription for this AP due to one the players wanting to run this AP. So I told him I'd cancel and switch my subscription to player companions or campaign settings. So what I'm excited for is getting play instead of the being the GM for this one.


The nostalgia angle is certainly an exciting aspect of this forthcoming AP for me. I've been playing for 30+ years, and I've converted quite a few 1ed modules to pathfinder for my players (currently two are teen-agers). However, what really excites me is that we're going back to Varisia.

In the end, it's the Varisian AP's I look forward to the most.


I have plans to play a dwarven swashbuckler mouser for this one.

really torn between that an a TWF dwarf ranger, but the mouser is so different, I just might do it instead of "old faithful giant slayer"

even with a crummy charisma.


Talos the Talon! wrote:
Mummy's mask taught me to not be to hasty and create meta characters. Our group had an undead scourge paladin that rarely smited anything in book 1, so consider the dwarf ranger thing with that in mind.

That's interesting - undead scourge paladin is one of my top choices if I was to ever play that AP. Without spoilers, what are some better picks? I still might do undead scourge for the flavor and roleplaying aspect.


Failed Saving Throw wrote:
Talos the Talon! wrote:
Mummy's mask taught me to not be to hasty and create meta characters. Our group had an undead scourge paladin that rarely smited anything in book 1, so consider the dwarf ranger thing with that in mind.
That's interesting - undead scourge paladin is one of my top choices if I was to ever play that AP. Without spoilers, what are some better picks? I still might do undead scourge for the flavor and roleplaying aspect.

thats funny, I have a tendency to create themed characters that don't necessarily match the theme of the adventure.

"Im a dragon slayer…. goblins you say? swarming the village? gold and fame?…no Ill sit right here and wait for dragons"

I just don't see that happening.


Any idea when the player's guide will be released?


about two weeks before the first adventure

Dark Archive

Gnick Gnak PaddyWack wrote:
Any idea when the player's guide will be released?

The week they start shipping to subscribers.

Silver Crusade

Pathfinder Adventure Path Subscriber

Honestly, the 'fight [x] giants at [y], rinse, repeat x6 except substitute orcs for giants in the first adventure because CR' formula of this AP is perhaps the most uninspired outline of any Paizo AP to date. While I'm sure that individual adventures will have their moments and the authors will do a splendid job, but the outline itself is a far cry from Paizo's usual standard of creativity. And I don't mean stuff like RoW or IG, even RotRL and CotCT, despite being very traditional, were far more exciting to read about than Giantslayer.


I get more and more excited for this adventure by the day!

Thanks Gorbacz, for keeping my excitement critical.


Honestly, there really isn't enough information on this AP for me to really decide if I want it or not. I think I know more about Hell's Rebels than Giantslayer. Although the Frost Giant Graveknight in Book 4 sounds cool.

Consider me tentatively interested when more information comes out. But right now, Hell's Rebels sounds more compelling than Giantslayer.


Gorbacz wrote:
Honestly, the 'fight [x] giants at [y], rinse, repeat x6 except substitute orcs for giants in the first adventure because CR' formula of this AP is perhaps the most uninspired outline of any Paizo AP to date. While I'm sure that individual adventures will have their moments and the authors will do a splendid job, but the outline itself is a far cry from Paizo's usual standard of creativity. And I don't mean stuff like RoW or IG, even RotRL and CotCT, despite being very traditional, were far more exciting to read about than Giantslayer.

I think fight (x) giants at (y) sounds better than fight seemingly unrelated enemies for unrelated reasons like in CC. (From a Player's point of view)


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I'm not sure how people can know that it's unoriginal and uninspired before ever having read it.


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Gorbacz wrote:
Honestly, the 'fight [x] giants at [y], rinse, repeat x6 except substitute orcs for giants in the first adventure because CR' formula of this AP is perhaps the most uninspired outline of any Paizo AP to date. While I'm sure that individual adventures will have their moments and the authors will do a splendid job, but the outline itself is a far cry from Paizo's usual standard of creativity. And I don't mean stuff like RoW or IG, even RotRL and CotCT, despite being very traditional, were far more exciting to read about than Giantslayer.

I doubt it will be like that. The last mission takes place in a flying castle after all.


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
Failed Saving Throw wrote:
Talos the Talon! wrote:
Mummy's mask taught me to not be to hasty and create meta characters. Our group had an undead scourge paladin that rarely smited anything in book 1, so consider the dwarf ranger thing with that in mind.
That's interesting - undead scourge paladin is one of my top choices if I was to ever play that AP. Without spoilers, what are some better picks? I still might do undead scourge for the flavor and roleplaying aspect.

Oh Undead scourge is a very good choice for that AP overall, it's just that in the first adventure, there is only one major Undead encounter & it is practically at the end. The second adventure seriously makes up for it however...

To this AP...
Mostly I just want to see what the authors can pull off. More info about Golarion & Avistan is always nice also.

Contributor, RPG Superstar 2010 Top 4

Irnk, Dead-Eye's Prodigal wrote:
Oh Undead scourge is a very good choice for that AP overall, it's just that in the first adventure, there is only one major Undead encounter & it is practically at the end. The second adventure seriously makes up for it however...

::cough::::notaccident::::cough::


Pendagast wrote:
I think an entire AP, that focused on a Single Locale/dungeon with NO globe trotting would be cool.

Isn't that more or less what The Emerald Spire is?

Dark Archive

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I like that it starts in Belzen. Favored enemy:orc would see enough play to be worth it. A good old orc/giant campaign. Back to the basics. I love it.


I set my current Carrion Crown campaign in 1890s equivalent Golarion, with hydroelectric power, telegraphs, dynamite and a halfling George Costanza tabloid reporter messing things up for the party.

I am going to go the other way with Giantslayer. I am going to set it in the Age of Anguish, just after the Dwarves got to the surface. The sky will still be reddened by the dust of Starfall. There will be no gunpowder, alchemists, or printed works. Real points of light stuff. Humankind thinned out, and the orc hordes still the masters of the world. I will scratch my Earthdawn/ Midnight/ Dark Sun itches, and make it as grim and dark as I can.

After Belkzen, before Kazavon. The dwarves lost their hall in living memory.

The Exchange

Taliesin Hoyle wrote:

I set my current Carrion Crown campaign in 1890s equivalent Golarion, with hydroelectric power, telegraphs, dynamite and a halfling George Costanza tabloid reporter messing things up for the party.

I am going to go the other way with Giantslayer. I am going to set it in the Age of Anguish, just after the Dwarves got to the surface. The sky will still be reddened by the dust of Starfall. There will be no gunpowder, alchemists, or printed works. Real points of light stuff. Humankind thinned out, and the orc hordes still the masters of the world. I will scratch my Earthdawn/ Midnight/ Dark Sun itches, and make it as grim and dark as I can.

After Belkzen, before Kazavon. The dwarves lost their hall in living memory.

Interesting idea, but you might encounter some difficulty since the AP is likely to include some Thassalion themes, which wouldn't work great with the timeline...


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Hurry up Februari!!!

Grand Lodge

Pathfinder Adventure Path, Rulebook Subscriber
spectrevk wrote:
Pendagast wrote:
I think an entire AP, that focused on a Single Locale/dungeon with NO globe trotting would be cool.
Isn't that more or less what The Emerald Spire is?

Yes and no, Emerald Spire is a super dungeon, but it is not an AP, as we the kickstarter fans voted on the content of the various dungeon levels, and they were artificial constrained to the size of a flipmap.

It makes some great fun to play, but the thread of running a campaign through the tower isn't there. Unless the campaign premise is "get treasure."


I want smurfs in it:-p

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