
Berselius |
1 person marked this as a favorite. |

I would like to see a Temple of Elemental Evil Homage.
You know, that could TOTALLY make an AWESOME adventure path The four elemental lords conspiring together in a plot to release an ancient being of ultimate power and destruction by harnessing the essences of their defeated rivals (aka the good-aligned elemental lords). However, what they don't know is that they are actually being used to release Rovagug from his eternal prison! It sounds good to me; anyone else like the sound of this?

poiuyt |

I've always wanted to re-run Against the Giants, but don't have the time or patience to convert it. So I'm really interested in this. Problem is, I play 3.5 and don't have the disposable income to move to Pathfinder. I've read that Pathfinder and 3.5 are "close enough" that you can run an adventure from one "as is" with the other rules. Is that true? Are there any serious caveats to that? If I do get this AP, I'd want to run it with minimal to no conversion.
Thanks.
PRD (Pathfinder References Document)
And
Can help as well.

Weslocke |

Randarak wrote:^^This needs to be a thing.^^I'm looking forward to a combat map covered with fallen giant corpses (minis), the combat isn't over, and telling the players:
"No, you don't have line of sight, that body is in the way."
"Yes, it counts as rough terrain."
"Yes, you can use it as cover."
Oh, and my personal favorite, "Your last hit took it down, now make a Reflex save to avoid falling giant."
It already is a thing.
Mythic Monsters: Giants by Legendary Games has all that and much, much more.

Pendagast |

Pendagast wrote:I think an entire AP, that focused on a Single Locale/dungeon with NO globe trotting would be cool.Council of Thieves is entirely in one city, if that's what you are looking for.
At the time that AP came out, It seemed every single AP had a pocket dimension or two… it was a drag.
was thinking more of a dungeon.

Arnwyn |

I've always wanted to re-run Against the Giants, but don't have the time or patience to convert it. So I'm really interested in this. Problem is, I play 3.5 and don't have the disposable income to move to Pathfinder. I've read that Pathfinder and 3.5 are "close enough" that you can run an adventure from one "as is" with the other rules. Is that true? Are there any serious caveats to that? If I do get this AP, I'd want to run it with minimal to no conversion.
We play 3.5, and have had almost no problems with PF adventures.
(It also depends on how optimized your group usually is... PF monsters are a little bit tougher for their CR compared to 3.5 - but if you have even somewhat optimized characters in the party, the differences are minimal.)

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Not really excited by this one and I will be dropping my sub after Iron Gods (which may not make it past book #4).
The AP may be interesting, but of limited use to me since I have already left PF and it seems like it would be more trouble than it's worth converting it to 2nd ed. Hells Rebels afterwards...idk what to say about the one. The concept just seems...boring? I know many Golarion fans are excited and it seems to provide some excellent long awaited fan service of their campaign world, but from an "adventure" standpoint outside of running Golarion it just seems sort of useless or at best limited from a "drop and play" perspective.
I hope Giantslayer turns out to be a good send up of G1-3 and that players who may have missed out on those classics can get a feel of the same when this launches.
I will probably revisit the AP line in a year or two (or three) if the they come out with Vudra based series.

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GregH wrote:I've always wanted to re-run Against the Giants, but don't have the time or patience to convert it. So I'm really interested in this. Problem is, I play 3.5 and don't have the disposable income to move to Pathfinder. I've read that Pathfinder and 3.5 are "close enough" that you can run an adventure from one "as is" with the other rules. Is that true? Are there any serious caveats to that? If I do get this AP, I'd want to run it with minimal to no conversion.
Thanks.
PRD (Pathfinder References Document)
And
Can help as well.
There's 3.x conversions of the G series floating around on the internet.
Mike

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I've always wanted to re-run Against the Giants, but don't have the time or patience to convert it. So I'm really interested in this. Problem is, I play 3.5 and don't have the disposable income to move to Pathfinder. I've read that Pathfinder and 3.5 are "close enough" that you can run an adventure from one "as is" with the other rules. Is that true? Are there any serious caveats to that? If I do get this AP, I'd want to run it with minimal to no conversion.
Thanks.
heck, you could just use the SRD.

j b 200 |

I think this AP is going to be really exciting. A nice let down from WotR or Iron Gods. Really just a classic D&D kill the bad guys kind of campaign. No super evil meta-conspiracy or pushing demi-gods back into the outer planes. I am excited for just some run of the mill Orc stomping and then off to fight every type of giant you can find.

UnArcaneElection |

Council of Thieves is entirely in one city, if that's what you are looking for.
Actually, it has a couple of sojourns to other locations, of which at least 1 is far away enough that you really need to stay at least overnight.
* * * * * * * *
I would actually like an opportunity to do something other than just kill stuff in Giantslayer. Of course, having not yet been able to get into a PbP, I would actually like an opportunity to do something . . . :-(

Myth Lord |

I can't wait for the newer-giants (especially the buggane and Bestiary 3 giants) to shine in this AP. Really hope there are more giants than just teh basic D&D ones!
Can't wait till the bestiaries in this part too, hope there is more to it than giants and that many myth-monsters make it. It is neutral anyway, not really a them other than 1 giants in each bestiary. (me guesses)

walter mcwilliams |

The nostalgia angle is certainly an exciting aspect of this forthcoming AP for me. I've been playing for 30+ years, and I've converted quite a few 1ed modules to pathfinder for my players (currently two are teen-agers). However, what really excites me is that we're going back to Varisia.
In the end, it's the Varisian AP's I look forward to the most.

Failed Saving Throw |

Mummy's mask taught me to not be to hasty and create meta characters. Our group had an undead scourge paladin that rarely smited anything in book 1, so consider the dwarf ranger thing with that in mind.
That's interesting - undead scourge paladin is one of my top choices if I was to ever play that AP. Without spoilers, what are some better picks? I still might do undead scourge for the flavor and roleplaying aspect.

Pendagast |

Talos the Talon! wrote:Mummy's mask taught me to not be to hasty and create meta characters. Our group had an undead scourge paladin that rarely smited anything in book 1, so consider the dwarf ranger thing with that in mind.That's interesting - undead scourge paladin is one of my top choices if I was to ever play that AP. Without spoilers, what are some better picks? I still might do undead scourge for the flavor and roleplaying aspect.
thats funny, I have a tendency to create themed characters that don't necessarily match the theme of the adventure.
"Im a dragon slayer…. goblins you say? swarming the village? gold and fame?…no Ill sit right here and wait for dragons"
I just don't see that happening.

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Honestly, the 'fight [x] giants at [y], rinse, repeat x6 except substitute orcs for giants in the first adventure because CR' formula of this AP is perhaps the most uninspired outline of any Paizo AP to date. While I'm sure that individual adventures will have their moments and the authors will do a splendid job, but the outline itself is a far cry from Paizo's usual standard of creativity. And I don't mean stuff like RoW or IG, even RotRL and CotCT, despite being very traditional, were far more exciting to read about than Giantslayer.

Odraude |

Honestly, there really isn't enough information on this AP for me to really decide if I want it or not. I think I know more about Hell's Rebels than Giantslayer. Although the Frost Giant Graveknight in Book 4 sounds cool.
Consider me tentatively interested when more information comes out. But right now, Hell's Rebels sounds more compelling than Giantslayer.

Umbranus |

Honestly, the 'fight [x] giants at [y], rinse, repeat x6 except substitute orcs for giants in the first adventure because CR' formula of this AP is perhaps the most uninspired outline of any Paizo AP to date. While I'm sure that individual adventures will have their moments and the authors will do a splendid job, but the outline itself is a far cry from Paizo's usual standard of creativity. And I don't mean stuff like RoW or IG, even RotRL and CotCT, despite being very traditional, were far more exciting to read about than Giantslayer.
I think fight (x) giants at (y) sounds better than fight seemingly unrelated enemies for unrelated reasons like in CC. (From a Player's point of view)

Alex Smith 908 |
2 people marked this as a favorite. |

Honestly, the 'fight [x] giants at [y], rinse, repeat x6 except substitute orcs for giants in the first adventure because CR' formula of this AP is perhaps the most uninspired outline of any Paizo AP to date. While I'm sure that individual adventures will have their moments and the authors will do a splendid job, but the outline itself is a far cry from Paizo's usual standard of creativity. And I don't mean stuff like RoW or IG, even RotRL and CotCT, despite being very traditional, were far more exciting to read about than Giantslayer.
I doubt it will be like that. The last mission takes place in a flying castle after all.

Irnk, Dead-Eye's Prodigal |

Talos the Talon! wrote:Mummy's mask taught me to not be to hasty and create meta characters. Our group had an undead scourge paladin that rarely smited anything in book 1, so consider the dwarf ranger thing with that in mind.That's interesting - undead scourge paladin is one of my top choices if I was to ever play that AP. Without spoilers, what are some better picks? I still might do undead scourge for the flavor and roleplaying aspect.
Oh Undead scourge is a very good choice for that AP overall, it's just that in the first adventure, there is only one major Undead encounter & it is practically at the end. The second adventure seriously makes up for it however...
To this AP...
Mostly I just want to see what the authors can pull off. More info about Golarion & Avistan is always nice also.

Taliesin Hoyle |

I set my current Carrion Crown campaign in 1890s equivalent Golarion, with hydroelectric power, telegraphs, dynamite and a halfling George Costanza tabloid reporter messing things up for the party.
I am going to go the other way with Giantslayer. I am going to set it in the Age of Anguish, just after the Dwarves got to the surface. The sky will still be reddened by the dust of Starfall. There will be no gunpowder, alchemists, or printed works. Real points of light stuff. Humankind thinned out, and the orc hordes still the masters of the world. I will scratch my Earthdawn/ Midnight/ Dark Sun itches, and make it as grim and dark as I can.
After Belkzen, before Kazavon. The dwarves lost their hall in living memory.

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I set my current Carrion Crown campaign in 1890s equivalent Golarion, with hydroelectric power, telegraphs, dynamite and a halfling George Costanza tabloid reporter messing things up for the party.
I am going to go the other way with Giantslayer. I am going to set it in the Age of Anguish, just after the Dwarves got to the surface. The sky will still be reddened by the dust of Starfall. There will be no gunpowder, alchemists, or printed works. Real points of light stuff. Humankind thinned out, and the orc hordes still the masters of the world. I will scratch my Earthdawn/ Midnight/ Dark Sun itches, and make it as grim and dark as I can.
After Belkzen, before Kazavon. The dwarves lost their hall in living memory.
Interesting idea, but you might encounter some difficulty since the AP is likely to include some Thassalion themes, which wouldn't work great with the timeline...

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Pendagast wrote:I think an entire AP, that focused on a Single Locale/dungeon with NO globe trotting would be cool.Isn't that more or less what The Emerald Spire is?
Yes and no, Emerald Spire is a super dungeon, but it is not an AP, as we the kickstarter fans voted on the content of the various dungeon levels, and they were artificial constrained to the size of a flipmap.
It makes some great fun to play, but the thread of running a campaign through the tower isn't there. Unless the campaign premise is "get treasure."