
| UnArcaneElection | 
 
	
 
                
                
              
            
            I was just thinking that a survival AP would be kind of neat.
PCs get teleported/dropped off/cast out somewhere with only what they are carrying on their backs and have to make the journey back home through all kinds of horrible unpleasantness. Kind of like Odysseus' journeys.
Maybe a journey across the Mwangi Expanse, Gaia's Navel or out of the Darklands, something like that.
Nice idea, except for one problem: Judging from reading these messageboards and several guides, everybody has been conditioned to expect Wealth By Level as an entitlement . . . Although I guess somebody that made it through chapter 1 of Serpent's Skull would be okay with it (or maybe not, depending upon how much they suffered).

|  Lord Snow | 
 
	
 
                
                
              
            
            atheral wrote:I was just thinking that a survival AP would be kind of neat.
PCs get teleported/dropped off/cast out somewhere with only what they are carrying on their backs and have to make the journey back home through all kinds of horrible unpleasantness. Kind of like Odysseus' journeys.
Maybe a journey across the Mwangi Expanse, Gaia's Navel or out of the Darklands, something like that.
Nice idea, except for one problem: Judging from reading these messageboards and several guides, everybody has been conditioned to expect Wealth By Level as an entitlement . . . Although I guess somebody that made it through chapter 1 of Serpent's Skull would be okay with it (or maybe not, depending upon how much they suffered).
Also, the spell teleport is kicking that kind of story in the teeth.
I think the concept is great for one of those new, 64 page modules. As a long and epic low level adventure it could work really well.

| UnArcaneElection | 
 
	
 
                
                
              
            
            ^Well, you COULD do this at the low levels. I think that Serpent's Skull Chapter 1 (Smuggler's Shiv) was supposed to do this. The idea wasn't bad, just that from the PbP I have been following (although admittedly I am now behind), the implementation seems . . . painful. (And I don't blame it on the GM, who has also been running a quite good PbP that I have been following of a different AP, although again I have unfortunately fallen behind.)

| atheral | 
 
	
 
                
                
              
            
            ^Well, you COULD do this at the low levels. I think that Serpent's Skull Chapter 1 (Smuggler's Shiv) was supposed to do this. The idea wasn't bad, just that from the PbP I have been following (although admittedly I am now behind), the implementation seems . . . painful. (And I don't blame it on the GM, who has also been running a quite good PbP that I have been following of a different AP, although again I have unfortunately fallen behind.)
Serpent's Skull had...problems...The first book though was the most interesting and entertaining my group really enjoyed it. It was after that they they lost interest. .
And Lord Snow, you would be right that teleport or similar spells could cause a problem, and unfortunately there aren't many ways around it that aren't purely the GM saying "No you can't do that, because I said so".
You would have to give the group an additional motivation somewhere around book 3. They catch someone's eye, and get sucked into a "most dangerous game" scenario or something like that or get sent somewhere where a simple teleport wouldn't get them out. Someone's personal demiplane or some such.

|  Set | 
| 1 person marked this as a favorite. | 
 
	
 
                
                
              
            
            I would like to see a Kyonin AP if they do elves justice
That might actually be a convincing factor in a Kyonin AP (perhaps with a visit to Castrovel?), in that the Elves of Golarion book is a bit out of date, and James Jacobs has mentioned that some of the earlier elf flavor isn't 100% in line with where he sees the race in Golarion now.
An elf-centric AP might go a way towards updating some elf-lore, in addition to stuff in the Advanced Race Guide / Inner Sea Races books, sort of a 'stealth reprint' of the older information / flavor in Elves of Golarion.
Thanks to the gnomish community *in* Kyonin, and the very near groups of Razmiran, Druma and the Five Kings Mountains, there's a lot of room in the area to not go to eleven with all the elfiness, and include some dwarf-y, gnome-y and human elements as well.

| Pipefox | 
| 2 people marked this as a favorite. | 
 
	
 
                
                
              
            
            I would love to see an adventure path involving travel to many other planes, with heavy focus on elemental planes. This could be something fun for PCs with outsider blood connected to the elements, such as Sulis, Ifrits, Undines, Oreads and Sylphs.
I’d also enjoy the idea of an adventure path take takes place entirely underwater where PCs would be members of aquatic or amphibious races, such as Gillmen, Merfolk or Tritons.
I always the opportunity to try playing a new race and learning about their culture. :)

| SilvercatMoonpaw | 
| 3 people marked this as a favorite. | 
A Casmeron adventure path where the PCs have to save the Kelesh Emperor from madness by puzzling out the clues hidden in an ancient collection of stories and going to the locations in Kelesh, Kaladay, Ninshabur, Iblydos, Vudra, and any other Casmeron places that fit an Arabian Nights theme. The paths would be designed so there's always a way to use wit to bypass encounters.

|  Yakman | 
 
	
 
                
                
              
            
            Looking at Occult Adventures, I'd like to have something that can build around that - possibly the PCs becoming a kind of supernatural hunting ghost slayer team.
Dunno the most ghostly place in the Inner Sea, but maybe Taldor, with haunted ruins of ancient noble houses?
Just a thought.
Personally, I'd like to see the setting go full on with this super-hero vibe I'm getting, and go full on Justice League against whatever League of Super-Villains Nex or Geb or whoever can muster in Absalom.

| SunstonePhoenix | 
| 1 person marked this as a favorite. | 
 
	
 
                
                
              
            
            I would love to see an adventure path involving travel to many other planes, with heavy focus on elemental planes. This could be something fun for PCs with outsider blood connected to the elements, such as Sulis, Ifrits, Undines, Oreads and Sylphs.
I’d also enjoy the idea of an adventure path take takes place entirely underwater where PCs would be members of aquatic or amphibious races, such as Gillmen, Merfolk or Tritons.
I always the opportunity to try playing a new race and learning about their culture. :)
This. This. THIS.
Anything plane related has my attention in an instant, and exploring the elemental planes just seems so cool. An entire plane where the sky doesn't exist? Up and down will always yield more rocks and caves? Or a plane where sky is all that there is, save for the few tiny solid islands that the creatures of the plane call home.
Also, even though I never thought of it before, an entire AP devoted to the races of the water presents so many interesting concepts that have never been explored before.
Okay, moving onto some other wishes of mine here, APs that delve into lands where the typical player races and races often considered monstrous intrigue me. It might be interesting to spend some time in Geb; as the whole undead coexisting with the living idea corresponds to my above point.
I suppose that what I really want for future APs is for concepts to be explored that have never been explored (at least in major depth) in the past, with problems that are unique to the area.

|  Lord Snow | 
 
	
 
                
                
              
            
            ^Well, you COULD do this at the low levels. I think that Serpent's Skull Chapter 1 (Smuggler's Shiv) was supposed to do this. The idea wasn't bad, just that from the PbP I have been following (although admittedly I am now behind), the implementation seems . . . painful. (And I don't blame it on the GM, who has also been running a quite good PbP that I have been following of a different AP, although again I have unfortunately fallen behind.)
That adventure is one of my favourite ever. What appears to be wrong with it in the pbp?

|  Drow Sorceror | 
| 2 people marked this as a favorite. | 
 
	
 
                
                
              
            
            These are the four campaigns that I would like to see come up, in my personal order of preference. I've always found the steampunk theme to be very fascinating, and I know I'm not alone, as its popularity created Alkenstar. Likewise, the idea of a Journey to the Centre of the Earth style campaign, I feel, would sit well with a large portion of the player base.
Alkenstar (Steampunk Campaign) - An Alkenstar steampunk political intrigue campaign based around a rich entrepreneur trying to bring technology to the rest of the world, while being opposed by the government of the city state. [On a side note, this would allow for more material to be published that covers early technology.]
Underdark (Hollow Earth Campaign) - The adventurers are sent to the Kelesh Empire of Casmaron as envoys for Taldor. When they arrive, they find that the area is being overrun by creatures of the underdark. In order to gain the favour of the denisens of Kelesh, the party travels to the Pit of Gormuz, and enter into the Underdark to stop whatever is sending creatures to the surface. Creatures from the Underdark specialise in psychic magic. [On a side note, this would allow more material to be published about the Underdark, as well as about Casmaron.]
Dimension of Dreams (Storybook Campaign) - This Nidal-based campaign takes the party into the dreamworld, where fantasies come true, in order to try to get rid of whatever is eating away at the subconscious of a vital member of the Umbral Court. Creatures from the Dimension of Dreams specialise in Psychic magic. [On a side note, this would allow more material to be published about the Dimension of Dreams and other demiplanes.]
Lands of the Linnorm Kings (Viking/Fey Campaign) - A group of Ulfen raiders are out seeking glory, and decide they will take on the task of slaying Fafnheir. They travel into the Grungir forest searching, but stumble into a first world portal, and are transported to the First World. [On a side note, this would allow more material to be published about the First World.]

|  Set | 
 
	
 
                
                
              
            
            Alkenstar (Steampunk Campaign) - An Alkenstar steampunk political intrigue campaign based around a rich entrepreneur trying to bring technology to the rest of the world, while being opposed by the government of the city state. [On a side note, this would allow for more material to be published that covers early technology.]
This one could have multiple possible themes in the area (and different party members could be marching to different drums);
1) Introduction of / capitalizing upon technology.
2) Nexians seeking to repair the damage to the magical landscape (not necessarily the environment or creatures hurt by the past craziness, an actual repair of magic itself, in the area).
3) Mutants or similar races (such as Mongrelmen) attempting to secure the area as a safe homeland for otherwise unwanted or discarded peoples.
I like how each of your other ideas addresses two specific areas, such as the First World and Linnorm Kings-lands, or the Darklands and Casmaron. On the other hand, that can also be frustrating, for a group that wants to settle down and develop / explore a single area (being very interested in fey/the First World, and not at all in Vikings, or vice-versa, being totally up for going a-Viking, but not being all that into fey stuff), as was my own experience with Second Darkness, where it was all Golden Goblin / Riddleport / startin' up a bizness! and then, 'nevermind, we might as well have smuggled away on a tramp freighter, because we'll never see that hive of scum and villainy again...' :)

|  Shroud | 
 
	
 
                
                
              
            
            1.) Arcadia (New lands and cultures to draw from would be fantastic)
2.) Alkenstar (Steampunk FTW!, especially if it is done as a sort of cold war style spy campaign against Nex and Geb)
3.) Vudra (Definitely a chance to explore an untapped resource and get full use of the Occult stuff)
4.) Tien Xia / Minkai (We need a 100% eastern flavor AP where the PC's can start out as Samurai, Ninjas, etc... Sort of some L5R flavor to it would be awesome)

| Turin the Mad | 
 
	
 
                
                
              
            
            APs that tie into the several "countdowns" in the setting, such as Osirion's "Doomsday Clocks".
I'd LOVE a "survival" AP. The simplest way to address teleport issues would be to set the distances far enough away from home and probably a really specific memory wipe of 'places I grew up in/knew back home' as part of the campaign's genesis. You can' *bamf* where you don't know. And you can't *bamf* but so far (typically) until 13th+ level. Guidelines within the AP would have to address other modes of long-distance travel, although "across the really wide ocean" takes care of most of them.
Perhaps either (a) Hermea's "exiles" are stripped of their goodies and shoves them across 3,000+ miles of ocean - this can work even for higher level characters providing certain 'measures' are taken; or (b) they're marooned on Golarion from elsewhere in the middle of nowhere, by parties unknown for reasons yet to be determined.
The exiles/castaways have to (a) survive, (b) figure out what they know, where they're at and what their travel options are, and of course (c) exact blood-splattered vengeance upon the rat bastiches that zorched them, if possible.

| bigrig107 | 
 
	
 
                
                
              
            
            From a design standpoint I would like to see a difficult and deadly adventure. Something along the lines of the hard mode PFS scenarios.
For settings maybe an adventure that takes place entirely on another plane. It be cool to have a very dangerous trip through the Abyss.

| captain yesterday | 
 
	
 
                
                
              
            
            Ragoz wrote:** spoiler omitted **From a design standpoint I would like to see a difficult and deadly adventure. Something along the lines of the hard mode PFS scenarios.
For settings maybe an adventure that takes place entirely on another plane. It be cool to have a very dangerous trip through the Abyss.
Um, not to pick nits, however

|  DEREK LANE 127 | 
 
	
 
                
                
              
            
            A Casmeron adventure path where the PCs have to save the Kelesh Emperor from madness by puzzling out the clues hidden in an ancient collection of stories and going to the locations in Kelesh, Kaladay, Ninshabur, Iblydos, Vudra, and any other Casmeron places that fit an Arabian Nights theme. The paths would be designed so there's always a way to use wit to bypass encounters.
^THIS^

| UnArcaneElection | 
 
	
 
                
                
              
            
            UnArcaneElection wrote:That adventure is one of my favourite ever. What appears to be wrong with it in the pbp?^Well, you COULD do this at the low levels. I think that Serpent's Skull Chapter 1 (Smuggler's Shiv) was supposed to do this. The idea wasn't bad, just that from the PbP I have been following (although admittedly I am now behind), the implementation seems . . . painful. (And I don't blame it on the GM, who has also been running a quite good PbP that I have been following of a different AP, although again I have unfortunately fallen behind.)
Same GM, PbPs of 2 different APs, neither with a stellar posting rate, but not terrible:
Kingmaker: Not too shabby -- kept moseying along, and things have been developing, even though PCs have only gotten to 5th level.
Serpent's Skull: Smuggler's Shiv took FOREVER. PCs made it to 5th level on there, but it feels like pulling teeth was required to accomplish anything.

| venefica | 
 
	
 
                
                
              
            
            -Firstworld/fey themed campaign
- Alkenstar/mana wastes, a little steampunk flavor
- Tian Xia, especially after Yoon's awesome backstory.
- Arcadia ; something exploring Native American story styles and narratives would be amazing
and my out-on-a-limb answer:
-Something involving Acavna's soul trapped in the Mordent Spire.
Though perhaps that's TOO big a thing to see involved in an AP!
Keep up the great work Paizo Staff, we'll love whatever you make!

|  rknop | 
 
	
 
                
                
              
            
            War of the Skies sounds fun! I wonder if it's enough of a concept to support a full 6-part adventure path. Could be a good (high-level) module, though.
I really want to see the Nex/Geb magical beatdown adventure path. Plus, if they did that, it'd probably mean we'd also get meaty Player's Companion and Campaign Setting things associated with that area.
 
	
 
     
     
     
	
  
	
  
	
  
	
  
 
                
                 
	
  
	
  
 
                
                 
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
 