
![]() |

This post: LINKY is a copy-paste of Obsidian's press release that they will be making a tablet version of the PACG. AWESOME!
Here's my first question for Vic or Mike (whoever is in charge of this port): Will those of us who have subscribed since forever ago get access to the card sets we already own in the tablet version? I don't mind paying to get the app, but if there are charges for different decks I would hope that we will not have to pay AGAIN for those...

Deekow |

Before I start jumping for joy... "Obsidian's first licensed product will be a tablet game based on the highly successful Pathfinder Adventure Card game". This may mean that it's a faithful representation of the existing card game (though, capped at 4 players?) or it may mean that it's a very loose interpretation of the game in a new format (see, Magic: the Gathering Tactics).
While I have a tablet, I also really strongly hope that a PC version comes from this as well. I understand the need for mobile, but I still prefer my gaming on PC.

![]() |

Before I start jumping for joy... "Obsidian's first licensed product will be a tablet game based on the highly successful Pathfinder Adventure Card game". This may mean that it's a faithful representation of the existing card game (though, capped at 4 players?) or it may mean that it's a very loose interpretation of the game in a new format (see, Magic: the Gathering Tactics).
While I have a tablet, I also really strongly hope that a PC version comes from this as well. I understand the need for mobile, but I still prefer my gaming on PC.
In case you weren't aware, you can actually play the PACG right now on a program called OCTGN, though you need to scan your cards in to replace the proxy cards generated by the game, which don't show the card text (purposefully, to keep people from stealing). If you're interested in more details about that, PM me.

Deekow |

The announcement is on Paizo's site now.
Ah I note now (though, it was on the thread linked before, too, I just missed it) that there will be a prototype at GenCon. That should shed some light on the questions I have, at least.

Greyhawke115 |

Obsidian landing page link with tiny little sneak peek screenshots of the app: http://pathfinder.obsidian.net/

Deekow |

Obsidian landing page link with tiny little sneak peek screenshots of the app: http://pathfinder.obsidian.net/
Ok, I squeed myself.

![]() |
2 people marked this as a favorite. |

Was reading the forum over on Obsidian and come to the conclusion that they don't have a clue about the game. They think it is the RPG, not the PACG.
The licenses we have signed will allow Obsidian to do several products. The tablet version of the PACG is first, but a computer roleplaying game will eventually follow.

Oath |

I kinda went farther than that.
My first thought when I saw this was that I just wasted my money on the physical game (yeah, the usual knee-jerk when Apps/new versions are announced). I quickly beat that thought down, but it is still in there since the main reason I don't play this game as much as I'd like is due to setup/cleanup/transport.
PACG isn't like other card games with online versions. Almost all of those are PvP and the only setup is shuffling. I'd kinda prefer a tablet version despite my preference for in-person, physical gaming and love of cards.
So assuming Guild play isn't in the App, I'm not sure the effect on the player pool for the physical game.
Another variable is cooperative play. Making it online or LAN would create another reason to skip the physical version.
Add to that the aggressive release schedule for the physical sets. Is there really that many people actually playing this game to support two base sets a year? I know a lot of folks my age are, sadly, collecting games, rather than playing them. I took an informal poll of people in the Paizo checkout line at GenCon and most of us who were buying the new base set never completed the RotRL AP.
Sorry, I'm meandering and these thoughts could be several threads when broken up.
I want to be clear I'm not making ANY statements about how I think it will turn out, just identifying risks/challenges/opportunities. I'm a PM by trade and it has became a habit.

OnkelZorni |

@Oath
I Know where you're coming from and in this case I can only speak for myself. PACG is not the only cardgame I'm playing. I also play LOTR LCG from FFG and due to a lack of players where I live I can only play online via OCTGN or other platforms for multiplayer sessions but this didn't stop me from buying every release for LOTR and I don't think it ever will. There is a risk, of course, but I'm sure it is not as bad as you might think.

![]() |
1 person marked this as a favorite. |

I saw the demo for this at Gen Con so I can answer some of the questions in this thread.
It looks like it's the Runelords set.
There are some fun graphical things - in the demo they were showing, there was a map of the town of Sandpoint with the scenario locations indicated on their proper spots. Going to a location "zooms in" on it and there are small animations like the wooden bridge swaying and such.
We were told that there are also some story interludes where your characters interact with NPCs, and these interludes vary based on your group composition.
I do not know if you get the entire set or whether you have to in-app purchase later adventures. I would not be surprised if we do, software development takes time and money.
At the PACG seminar it was implied that they will also work on converting Skull&Shackles and even the Guild scenarios, but don't expect the development times to match those of the card game. The electronic version may perpetually lag behind, especially with the guild scenarios which can be more intricate due to having more space for text. Someone mentioned villains in the blessings deck and I'm not sure that he was joking.

![]() |

I also saw the demo and was impressed with what I saw. I spoke with the producer of the project as well as a friend of his from PlayDek (who does the iOS Acsension game which I love).
First, it won't be ready until January 2015 at the earlier. It is only Rise of the Runelords at first. This puts it closer to the end of Skull & Shackles run. They've had enough issues putting RotR into the electronic game that the S&S variations (ships, etc.) are going to take them a while. They don't have all the characters available yet. They are looking at backwards compatibility (since by the time of release, iOS8 will be out ... and iOS8 won't be running on iPad2s like mine :-( ). They have a lot to do to get this out.
So do I think it will impact the card game, I don't see how. They will be fairly far behind with their content releases. Do I see this as a good way to supplement the game interest, yes. I have Ascension as both the card and iOS game. I prefer the iOS game. But I bought both at the same time and had the same content at the same time. As a competitive deck-building game with a bit of setup for the card version, the iOS game is very seductive and easy. Plus they did a great job with all the animation and gameplay on the iOS game.
But PACG is so more than just what Ascension is. There is a role-playing aspect to the game. There's the character upgrades. There is the deck building which is truly deck building. What happens when you realize you've mad a bad choice with that last upgrade and gone back and changed your sheet. Will you have that in the electronic version? Probably not. There is the face to face aspect of the game which is similar to RPGs. (And they better not be integrating an electronic play into PFSACG!)
I look at the electronic game as a way to play the game when no one else is around and you don't want to drag your cards out to run solo. Do I see it as a replacement for my playing at my local gaming store or playing with friends/family or the organized play ... never.

DeathQuaker RPG Superstar 2015 Top 8 |
1 person marked this as a favorite. |

The licensed we have signed will allow Obsidian to do several products. The tablet version of the PACG is first, but a computer roleplaying game will eventually follow.
Emphasis mine.
My reaction upon reading this.
That was followed by inward squeeing (I couldn't outwardly squee because someone else was in the next room)

![]() |

I do not know if you get the entire set or whether you have to in-app purchase later adventures. I would not be surprised if we do, software development takes time and money.
Even Obsidian doesn't know what the sales model will be yet.
...especially with the guild scenarios which can be more intricate due to having more space for text. Someone mentioned villains in the blessings deck and I'm not sure that he was joking.
I was not joking. That scenario was actually played at Gen Con...

![]() |
1 person marked this as a favorite. |

ryric wrote:...especially with the guild scenarios which can be more intricate due to having more space for text. Someone mentioned villains in the blessings deck and I'm not sure that he was joking.I was not joking. That scenario was actually played at Gen Con...
Yup. It was a cool mechanic.
Without being too spoilery, it meant that you had a definite timeline as to when the villain would first appear, and knew what you had to accomplish before that.
![]() |

<<Casts Resurrection spell>>
I would love to see this happen soonish. With Sentinels of the Multivers getting it's own Tablet version (and BTW being pretty awesome even if it only has 4 villains and 4 environments ATM), I can see how the PACG card game could easily fly. I am hoping that Obsidian is going to keep an eye on how Sentinels works, and hopefully be able to get into the fray with PACG.
I would hope that the game they work on could be for both the OP and the base sets. Sometimes playing RotRL or S&S would be awesome without having to be part of the OP.

![]() |

From what I saw at GenCon and having purchased SotM for the iPad, they are nothing like each other. And that's a good thing. I enjoy SotM on iOS. I like the feel of the game and the play.
But PACG Digital has elements more in tune with Ascension where there are special effect graphics and the cards have a similar feel. But that's where the similarities end. The backgrounds are great. The location map was great. It felt more immersed into the environment. I really liked what I saw and am anxious to play it.
They've said they want to do more with it but all we saw a few months ago was a piece of RotR and not the entire Adventure or a scenario.

zeroth_hour |

I think they're only releasing Burnt Offerings and the base scenarios at the start. This limits the number of cards they have to code.
But I'm worried about them getting the rules interactions correctly, especially with the amount of errata that's been out. Obsidian Entertainment seems like a relatively large studio, which worries me more than a small studio when it comes to things like that. Especially when they're really invested in nice graphics.

![]() |

Obsidian is an awesome developer with an unfortunate history of being rushed to release big-budget RPGs to market, resulting in fantastic games that are mired with bugs. Knights of the Old Republic II, Fallout: New Vegas, and Alpha Protocol are all great games that had some crippling bugs that ruined the experience for many people.
As long as they have all the time they need to polish, I'm confident the PACG app will be awesome.

![]() |

But I'm worried about them getting the rules interactions correctly, especially with the amount of errata that's been out.
There are a lot of complex interactions, and your concern is certainly valid, but I do have to point out that most of the FAQ entries we've made have been about decreasing the potential for misunderstanding. Very few of the resolutions actually changed the way things work.

Frencois |
1 person marked this as a favorite. |

... but I do have to point out that most of the FAQ entries we've made have been about decreasing the potential for misunderstanding. Very few of the resolutions actually changed the way things work.
And you've done a tremendous work doing so.
BTW do I win a spare Holy Candle if I keep repeating how amaze I'm with the work done, our ship is totally wrecked, the villain is closing on us, and we would really need once of those candles right now.

![]() |

Solo play possible?
Is there also a discount for pacg subscribers planned?
Why you should buy RotR twice - physical and soft media???
Solo play was what we saw at GenCon. Connected play was something I asked about but would come much later. But solo is what you're going to get first.
Don't count on it. iOS apps are not attached to Paizo. It's not like Ultrapro products that can be sold on the website.
Because it's solo play, it's easier to get out your iPad than the cards. And the cleanup is way easier. And if you're traveling, you can play it on your iPad easier than using cards.