Gnomezrule wrote:
Agreed. They'd know they are different, but knowing why they are different would depend on a lot of factors.
Oath wrote:
Blood of Angels page 12. They only live slightly longer than their base race, but t seems much linger because they keep their vitality and youthful glow for decades.
Mysterious Stranger wrote: I seem to remember that the starting age for aasimars listed in the book was a mistake. The developers stated that they have normal human lifespan. I am not sure where this was, but I think it was by James Jacob who stated this. I pretty sure this is correct. When I get home I'll check the "Blood of ..." books. I think it is in there. Something about how despite their special circumstances, the universe balances this out by giving them a limited lifespan.
The problem here is that what is essentially a bad rule isn't being enforced, much like the speed limit on an Interstate. If speed limits were strictly enforced, say by shutting down your car if you break them, then the rule would have to be revisited. (If you'll forgive the analogy) There are several examples of why this rule might be bad, the foremost is, of course, families. Families share things and any reasonable company would not expect a parent to buy three copies of the Advanced Class Guide just to let everyone play the new classes. Now, the model PFS has been following in spirit, if not actually RAW, is that PFS is essentially the same model as a Free To Play MMO. Paizo's success has been based largely on how they don't act like a Big Bad Evil Greedy company. They publish most of their stuff for free themselves. The core of why people buy their stuff is because they want to. If some folks want to circumvent the system, is it realy hurting the playerbase or the company? Just like the Free-to-Play system for video games, a lot of the players don't pay anything (or pay little), but it gives the rest of us more people to play with. If PFS required regular auditing would they actually make more money, or just have fewer players? I submit that they will have fewer players, and those of us who do spend a money will then be less inclined to do so, lacking the incentive of participation.
In defense of the Warpriest. Mine is level 3 in PFS and isn't really better than if I'd taken a Paladin. So far, actually weaker. I imagine the self-buffs will be nice later on if the party has no bard or other buffer. But right now, they allow me to buff up to being a Fighter for a very limited number of rounds.
The Cleric spell list probably shouldn't be as "good" as the Wizard/Sorcerer list. The casters that use it can have every single one ever printed, for free, just by praying. You can transform the purpose of your character without rebuilding. Today I'm a Righteous Might warrior and tomorrow a classic caster.
The boring part is most superheros hit with primarily fists. See Also: Superman, Batman, etc. If you go for flavor, Wonder Woman is an Amazon. You could do a nice archer build with that concept. She's also around as tough as Superman in current canon and I've seen her dressed more like a Hoplite, so making her a tank archetype might work as well. Paladin, Fighter, etc.
Sometimes I think people really really WANT paladins to be lawful stupid just so they force situations into conflict. It really isn't about game mechanics, it is about whatever personal agenda a player or GM has. Some folks emotionally need the world to fit their personal stereotyping. I've played a rogue that wasn't a "thief". I explained my backstory, but yet one of the other players insisted that his character would never trust my "lying thief". I explained, out of game, the backstory, motivations, etc. It didn't matter because what he really wanted was to have his character to be able to self-righteously pick on mine in-game. (He was playing a wizard, by the way)
Hawkmoon269 wrote:
We treated the ship as a real thing. Our cards were on it. If a player moved the ship, you could stay on the ship or at the location and be left behind. I think the disconnect is that we moved the ship on our own turns as if it was on remote control. So if I was at location 1, I could move the boat from 2 to 4 and the folks on the boat could move with it. (I still haven't read through but I'm answering your question since I'm waiting for a process to run at work).
Hello, My order from Friday is pending and showing as a pickup from GenCon item. While I'm not actually in that big a hurry for most of the physical goods (dice, Ranzak Mat) I would like to be able to download the PDF from my subscription. I'd also like to have the Pathfinder Beginner Box Heroes Miniatures Set by mid-September as they will likely be props for when I demo the PACG. Thanks!
I kinda went farther than that. My first thought when I saw this was that I just wasted my money on the physical game (yeah, the usual knee-jerk when Apps/new versions are announced). I quickly beat that thought down, but it is still in there since the main reason I don't play this game as much as I'd like is due to setup/cleanup/transport. PACG isn't like other card games with online versions. Almost all of those are PvP and the only setup is shuffling. I'd kinda prefer a tablet version despite my preference for in-person, physical gaming and love of cards. So assuming Guild play isn't in the App, I'm not sure the effect on the player pool for the physical game. Another variable is cooperative play. Making it online or LAN would create another reason to skip the physical version. Add to that the aggressive release schedule for the physical sets. Is there really that many people actually playing this game to support two base sets a year? I know a lot of folks my age are, sadly, collecting games, rather than playing them. I took an informal poll of people in the Paizo checkout line at GenCon and most of us who were buying the new base set never completed the RotRL AP. Sorry, I'm meandering and these thoughts could be several threads when broken up. I want to be clear I'm not making ANY statements about how I think it will turn out, just identifying risks/challenges/opportunities. I'm a PM by trade and it has became a habit.
I wandered by the Gametimber booth and ended up coming home with a very nice wooden deck box that resembles a treasure chest :)
I'm a little tired right now (wife has con-crud, so neither of us slept last night), so hopefully this will be somewhat articulate anyway.
We’ve both played the missions in the boxed-set for RotRL.
Mustering:
For my second mustering a bunch of us had been camped to the left of the door for 30 minutes and were building decks and chatting. When the musterer came out, he started the line to other side and those of us who’d been there were already in the middle of the line somehow. It worked out eventually, but not without some mob-driven policing of the situation. Folks at the desk:
At the Table:
Unfortunately that didn't help and we lost, but very nearly. The villain was trapped and on top of the deck of his location. If only we’d had one more blessing to turn over so we could get to him before the game ended! The good news is we all had fun and it turned out to be one of the enjoyable wins you might have playing Pandemic. The second game was a little problematic. For my wife and myself, it was a replay of the failed scenario. For everyone else at the table, it was a new experience (again). The GM disappeared during setup. In fact, we looked around and almost all the purple shirts were gone. We just sorta started ourselves out and I GM’d as best I could. Luckily Tanis was still around so we were able to ask her a rules-question. Long story short one of the new folks decided he wasn’t into it and started playing as fast as he could. So did his friend, though he was more sporting about it. I tried to keep track but somehow we just started winning a lot and closing locations. Maybe it was good luck, but in the final 20 minutes we went from 4 open locations to winning. They got up and left my wife and I at the table alone with our ship full of loot. We went to the wonderful person at the front desk to actually find out how chronicle sheets for PACG worked since our DM never came back. Lessons Learned:
passing out in my chair, hope this makes sense in the morning.
Hickman's Killer Breakfast. The good news is they run it twice. Technically the Friday version is "last year's" but this isn't episodic stuff, just new flavors of fun, so go to either or both! Carry a water bottle and refill it at the water stations. They are few, but the water is good. The food trucks have lines, plan ahead if you are are planning to experience them. Leave time in your schedule for shopping. We calculated that if you spent 2 minutes at each vendor you'd be there from open to close each day. There are demos in the vendor hall, often of games in Beta. Visit the DnD area and take a selfie with Lloth. It is the Eiffel Tower of Gencon If you are around on Monday, hit the zoo. You can go through it in about 4-5 hours at a relaxed pace if you have time. They just built an Orangutan research center I'm jazzed about seeing this year.
Honestly, if we have to update characters in time for GenCon due to a new guide, they are forgetting that this is a game, not a job. Just like how the ACG is coming out at GenCon, so I'd expect to be able to play my Warpriest without it. So that being said, I'm trusting Mike and company to respect our time.
So, in my limited experience with PFS, I've yet to see a trap disarmed. I've been thinking about an Urban Ranger or Archaeologist Bard but realized that maybe the stuff I'd give up isn't worth it for just the ability to deal with traps. Honestly, it seems like parties just rely on Cure Wands instead. Does this change after level 3?
I'm trying to work out a build for a character that I can use when I realize I'm going to be in a party that needs to be saved from itself. I'm saying this because half my (limited number of) games so far have been with children or newer players, and one or two of us had to save the party from a TPK several times. My first though was a cleric, but I learned that healing a bad team just makes you lose slower. So the theme for this character is;
I'm not actually basing the character on Batman, so I don't want to try and break down the "classes" that Batman would have. However, there is a LOT I liked about the idea of a Dark Knight of Goodness. My original thought was a Tiefling Paladin (using the race with +2 Cha) with maybe the first level in rogue for the trap skills, but then it became just a mess. I also might end up human due to time constraints... Then, thematically I was maybe thinking Inquisitor or Magus for general utility/badassery. All I know is I don't want a one-trick pony, but rather the ability to protect the group without being a healbot. Overthinking a lot, so I've come to the community for help with focus :)
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