Can Sleeves of Many Garments Produce a Swarm Suit?


Rules Questions

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Lots of magic items do very different things from the spells used in them. Gauntlets of the Weaponmaster for example can provide the benefits of Greater Heroism despite only Heroism being used in the craft. And although it functions similarly to Gloves of Storing it uses Rope Trick in its construction instead of Shrink Item. The spells selected for the crafting do not dictate what rules the item follows. The rules for what the magic item does are contained in its description. And the description very clearly transform the clothes. Note the language.

These new clothes fit her perfectly and are always clean and mended unless she specifically designates otherwise. When she removes the sleeves, her clothes revert to their original form.

Not new appearance. New Clothes. Not original appearance, original form. Or do you believe Illusion spells actually alter an object form?

@James Risner/Nefreet - I have not told anyone what to believe and indeed have said and maintain the following:

"You are entitled to your own interpretation, you just aren't entitled to your interpretation being valid."

I have no problem with difference people having different interpretations. I do have a problem with them claiming that interpretations that are not supported by the rules are valid. To some extent, Flite has the right of it in that I am very skeptical of the good faith of arguments like "Illusion magic can't do this, even though there's not rule that says magic items created with illusion magic can't transform objects." That's not a rule. A magic item is not a spell. To me these arguments are purely to prevent the dread case of "being wrong on the internet". That being said, I will continue to argue with the presumption that everyone's interpretation is in good faith.

Grand Lodge

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Anzyr wrote:


"You are entitled to your own interpretation, you just aren't entitled to your interpretation being valid."

Do you realize that what you just said here is "you are entitled to be wrong, only I am entitled to be right?"

Anzyr wrote:

I am very skeptical of the good faith of arguments like "Illusion magic can't do this, even though there's not rule that says magic items created with illusion magic can't transform objects."

...
That being said, I will continue to argue with the presumption that everyone's interpretation is in good faith.

Except you just said that your presumption is that people were arguing in bad faith.

You are wrapping very polite and pleasant frames around extremely insulting statements, and then saying because you have used the proper social framing, your words were not insults.

That really isn't how reality works.

(This is important enough that I am forgoing making analogies to how your illusion of politeness compares to the illusion of fine clothing provided by SoMG)


FLite wrote:
Anzyr wrote:


"You are entitled to your own interpretation, you just aren't entitled to your interpretation being valid."

Do you realize that what you just said here is "you are entitled to be wrong, only I am entitled to be right?"

Anzyr wrote:

I am very skeptical of the good faith of arguments like "Illusion magic can't do this, even though there's not rule that says magic items created with illusion magic can't transform objects."

...
That being said, I will continue to argue with the presumption that everyone's interpretation is in good faith.

Except you just said that your presumption is that people were arguing in bad faith.

You are wrapping very polite and pleasant frames around extremely insulting statements, and then saying because you have used the proper social framing, your words were not insults.

That really isn't how reality works.

(This is important enough that I am forgoing making analogies to how your illusion of politeness compares to the illusion of fine clothing provided by SoMG)

You are misreading the first sentence. It means that everyone is entitled to an opinion. It just means that not all opinions are equally valid. People are entitled to believe in Intelligent Design. They are equally entitled to being wrong about it. In much the same way, you can believe whatever you want about what the Sleeves of Many Garments do. Just be prepared to accept that your opinion might not be valid. Because again, being entitled to your opinion and being entitled to your opinion being valid, are to very different things.

You are also misreading my second statement, which says I am willing to presume that they are arguing in good faith, despite my growing suspicions to the contrary.


Nefreet wrote:
FLite wrote:
James Risner wrote:
Anzyr wrote:
There really isn't two interpretations.
You don't get the option to tell other people what they believe, understand or interpret.
I really believe that he thinks that his interpretation is the only possible one that can be made, and that the rest of us are arguing in bad faith.
We can't be sure if your belief is valid until Anzyr gives us the all clear.

Funny.


This is the rules part of the messageboards, why do certain people attack others on their opinions. Until Paizo rules, this entire thread is conjecture.

And Anzyr, if you want to talk about Intelligent Design, please take it to the RSP area of the board, and not try to shoehorn your (dis)beliefs in the rules section.


gkhager wrote:

This is the rules part of the messageboards, why do certain people attack others on their opinions. Until Paizo rules, this entire thread is conjecture.

And Anzyr, if you want to talk about Intelligent Design, please take it to the RSP area of the board, and not try to shoehorn your (dis)beliefs in the rules section.

I can't imagine anyone attacking anyone over opinions. It's just that some opinions, like 2+2=3 or things that do not keep with scientific evidence and are unsupported by facts, happen to be less valid then those that are in keeping with scientific evidence and are supported by facts. Since the rules support Sleeves producing Swarmsuit, any other opinion, while fine to have is nonetheless not valid. Surely you don't think that all opinions are equally valid, so why would it be the case here?

I could use Weapon Focus working for literally only one specific weapon, rather then Intelligent Design if you would prefer that instead though. I'm flexible like that.

Shadow Lodge

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Hey, another heated rules thread of the week. I always enjoy my summer reruns of As Golarion Turns...

I'd like to point out here, like I have in some other threads, that "RAW" can mean two things:

Run-as-written: What is employed in PFS play so that GMs do not modify encounters, stat blocks or major part of scenarios

and

Rules-as-written: The words as they are printed on the page

In general, I'm usually surprised when people passionately debate "the RAW meaning" of a magic item, feat, ability, etc.

In general, the "RAW meaning" is irrelevant. The interpretation of the GM is what is relevant, whether that is you, or the guy organizing the game you're playing in.

Both the Core game you play at home and the PFS Guide to Organized Play suggest that rules questions be resolved by the common sense of the GM.

Individual GMs may take many approaches to working through their common sense. They might look at how powerful the ability is relative to other abilities at that level. That might look at how expensive the item is relative to other items of that cost. That might look at the schools of magic used to create that item.

As this thread proves, there are several interpretations of the printed text on the page for the sleeves:

Interpretation #1: The rule as written indicates "clothing" - any mundane item described as clothing should be good to actually have, along with the mechanical benefit.

Interpretation #2: The rule as written indicates "clothing" - any item from the Clothing table (capital "C") should be good to have, possibly along with the mechanical benefit. Every item that includes "clothing" in the description isn't open though.

Interpretation #3: The item seems to be based on illusion magic. Any clothing gained is mostly illusionary and thus cannot convey a mechanical benefit.

All 3 camps of interpretation looked at the rule as written (aka the words as printed on the page) and applied their gaming common sense. Not everyone has the same common sense in this case .. which isn't to say someone's common sense is better or worse than someone else's .. but that based on their personal relationship with other printed rules, their method for rationalizing how an item/ability/feat is meant to work.

I play in home campaigns where everyone can use weapon finesse on finesse weapons without feats. Those campaigns aren't wrong, that's just how the GM runs them. As a player, you're going to experience variance between GMs, especially on the game's many copious subtleties. So GM #1 runs sleeves as allowing swarmsuits and GM #2 says they are just illusions without mechanical benefits. The net result? GM #2's swarms are going to be slightly harder to combat. Sometimes (usually, actually) a harder combat is more fun than an easier one. As long as GM #2 is a benign GM, folks should have a good time. Remember every fight is staged and balanced to let the PCs win it! Handily. Even without a swarmsuit conjured (or glamered) by sleeves of many garments.

I'm not heavily invested in this thread, but I support all three sides application of common sense in their reading of the printed rules to arrive at how they will run this item at their tables. I handily expect table variation from this item and don't see that as that big of a deal in the interim period until the design team tackles the questions presented here. I don't imagine this one is high on their list though, as it's not particularly a big deal any of three ways folks are planning to run it.


wakedown wrote:

As this thread proves, there are several interpretations of the printed text on the page for the sleeves:

Interpretation #1: The rule as written indicates "clothing" - any mundane item described as clothing should be good to actually have, along with the mechanical benefit.

Interpretation #2: The rule as written indicates "clothing" - any item from the Clothing table (capital "C") should be good to have, possibly along with the mechanical benefit. Every item that includes "clothing" in the description isn't open though.

And for either of those, an interpretation is necessary. There's no "correct" interpretation of the RAW for what constitutes non-magical clothing because there's no written rule defining it.

If you say "anything in the Clothing table" you're making an interpretation, because there is nothing in the rules or in the description of the SoMG that says "non-magical clothing is limited to the Clothing table." Although arguably, this is probably the closest to a rules definition for clothing, limiting though it may be.

Likewise, if you say "anything described as clothing but without magical properties" you're making an interpretation, one that specifically bars a large number of items on the Clothing table due to their description as outfits.

And if your interpretation is a hybrid of the two (e.g. anything on the Clothing table + anything described as clothing, but not outfits or cloth) then your case for ironclad rules support disappears completely. It may well be a valid interpretation, but that's all it is.

Beyond that, Anzyr's shaky grasp of the meaning of the word "couple" leaves he and I with different thresholds of what constitutes "described as clothing."

So, yeah...expect table variation.

The Exchange Owner - D20 Hobbies

Anzyr wrote:
I am willing to presume that they are arguing in good faith, despite my growing suspicions to the contrary.

With your "entitled to be wrong" comments, I no longer think you are debating in good faith.

Pretty much everyone in here is willing to accept "there are two or more interpretations, expect table variance until the FAQ is answered."

You seem the be the only one who is saying "I'm right, you all are wrong".


I get Interpretation #1 and #2. #3, I don't get at all.


James Risner wrote:
Anzyr wrote:
I am willing to presume that they are arguing in good faith, despite my growing suspicions to the contrary.

With your "entitled to be wrong" comments, I no longer think you are debating in good faith.

Pretty much everyone in here is willing to accept "there are two or more interpretations, expect table variance until the FAQ is answered."

You seem the be the only one who is saying "I'm right, you all are wrong".

My position doesn't try to add words to the interpretation. People claiming that clothing (lower case 'C') somehow refers to only the clothing table. There is no suggestion or rule that says this. It literally only cares about clothing. Therefore, one needs to ask if an object is clothing. Swarmsuit says it is, therefore it is. Anything else is reading in something beyond the RAW. It's not a matter of interpretation, its matter of sticking to what the rules as they are written say. Hence, RAW.

I can't take the illusion argument seriously. I really can't.


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I had a complete response about 10-15 minutes after Anzyr posted his response to mine and clicked post, then Paizo had server maintenance or something like that and I had to leave, so I lost it. Let's see if I can rewrite it all. I tried to make it where if all you read were the bolded portions you'd get the gist of my argument. However, if you're going to argue against, please do read the entirety. graystone, I hope this explains my argument clearly enough. =)

Anzyr wrote:

Lots of magic items do very different things from the spells used in them.

(later) The rules for what the magic item does are contained in its description.

(later again) Or do you believe Illusion spells actually alter an object form?

So to prove your point that "magic items do very different things from the spells used", you chose Gauntlets of the Weaponmaster. The Gauntlets use Heroism and Rope Trick to produce the item's effects. Let's see what the gloves can do:


  • 1) Can store up to 10 weapons on command one at a time into the Gauntlets, using swift actions to retrieve them and switching place with the weapon already in the wearer's hand.
  • 2) Allows the wearer to cast Greater Heroism 3 times per day on command.

Number 1 is covered by Rope Trick. One of the many uses of Rope Trick is to allow for the storage of items/gear/people. While the "rope" part of the spell is absent, the "trick" of storing items is still kept (weapons only to fit the theme of the item). Rope Trick is not being used to conjure up acidic arrows or summon a monster. It is being used as a way to store items, an appropriate use for the spell Rope Trick.

Number 2 is covered by Heroism. Now, I don't really know why it was specified instead of Greater Heroism, but the gold cost is more in line with Greater Heroism than Heroism (maybe it's to allow for easier crafting for martials using Master Craftsman/Craft Wondrous Item?). Greater Heroism is just a more powerful version of Heroism, and it is being used in a similar fashion. Heroism is not being used to scry on someone or to detect invisibility. It's an appropriate use of (Greater) Heroism.

Disguise Self, on the other hand, is not an appropriate spell to transform (transmute) the actual clothes of the user since it is illusion magic. If someone were to use only the spell Repel Vermin for the Sleeves but the text of the Sleeves read exactly the same, would you still say that the item does what it says? I would hope not, because an inappropriate spell was used. Repel Vermin would have nothing to do with the described effect. At the very least use the same school of magic for the desired item effect.

However, the spell Disguise Self is an appropriate spell for the Sleeves if the effect is, in fact, an illusion. Disguise Self is used for the Sleeves. Disguise Self is illusion magic. The item's effect is an illusion effect. So the clothing transformations are illusory. I do not see a break in logic in that flow.

So to answer the question I quoted from Anzyr, "No, I do not believe Illusion spells alter an object's real/physical form."

I personally don't really care to limit the things the Sleeves could transform into to the Clothing table, but I'm more inclined to do so because it is a simpler definition and more black and white. Much like it's simpler to say that an item using illusion magic produces illusion effects instead of transmutation effects. Otherwise, what's the point of the magic schools if their spells can be used interchangeably for desired effects? The rules must be taken as a whole, not picking the parts that produce the most beneficial outcome for the players. RAW includes the whole book/all books for context, not just the item snippet.

Hopefully this does not come across as an attack on others (as gkhager mentioned) nor any of my previous posts,
~Dimmins


Dimminsy, I didn't pick the Gauntlets of the Weaponmaster. I pick Backbreaker Mail. It also uses disguise self. Please use Backbreaker Mail to explain what part of it's abilities are illusionary. If you can, I'll accept your point of view that sleeves are also some kind of illusion effect.

I find that Backbreaker Mail is the perfect proof that an illusion aura and the disguise self requirement means absolutely nothing when it comes to the abilities.


Dimminsy wrote:
So to answer the question I quoted from Anzyr, "No, I do not believe Illusion spells alter an object's real/physical form."

Ok, cause Sleeves of Many Garments explicitly changes form. So evidently these are either the illusions that can (you are discounting shadow spells here I note), or the items requirements was merely something chosen for its overall thematic value, not rules interactions. I personally go with the second interpretation myself.

Also graystone, has provided a much better item example. But really, ultimately you are reading to much into the spells for item creation. At absolute best, you can argue that Disguise Self is inappropriate with your rules citations. Not the Sleeves cannot produce a real change.

Grand Lodge

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Pathfinder Roleplaying Game Superscriber

All I have to say is ...


greystone, my response was mostly directed at Anzyr and I added the reference specifically to you after I finished writing my post. I searched the Paizo website (Link) and did not find the item. Could you provide a link so I may look at it? I'm genuinely interested. I do not own any of the books since I do not have extra money right now, only my friends do, so all I have is the internet lol. Is it a Paizo-approved item?

Anzyr, my conjecture is that the Sleeves use of the words/phrases "transform", "fit perfectly", and "always clean and mended" are illusion effects and thus I do not believe they "explicitly change form" in the sense of a transmutation effect (as explained in previous posts). So I take the third option that you did not state of "Illusion spells (such as those used in item creation) cannot produce transmutation effects (and just for you I'll add) except for the Shadow subtype, but even then the effect must be appropriate for the spell(s) used." I'm open to the idea that the spell used does not match RAI (the theme), but my current belief is that since Disguise Self was used, the item is an illusion effect (in keeping with its aura) and thus does not provide mechanical benefits (regardless of the whole "clothing list/clothing word" issue).

Also, in one of my previous posts I stated "The only illusions that have any possibility to cause real change are the Shadow type." then quoted part of the Shadow subtype text. I made my statement with the assumption that my previous posts were also taken into account.

I do not believe it is an illogical or unreasonable view to hold that spells used in item creation must cause an appropriate effect. The developers have stated many times that the DM/players are assumed to have some level of common sense. To me, common sense is using transmutation spells for transmutation effects. I would not try to use the spell Reverse Gravity for an item effect of "The wearer of the Belt of Computation may re-roll any Int based check, taking the second result. This effect can be used 5 times per day." So no, I do not believe I am reading too much into the spells for item creation, but rather being consistent with magic school divisions and spell effects until I am proven wrong with a Paizo item example, then I'm more than happy to change. Even then, I'd prefer an FAQ/developer weigh in to make sure.

I can and will argue "the Sleeves cannot produce a real change." ;)


Backbreaker Mail is from Paizo's Inner Sea Combat. It uses transmutation as well as illusion magic.


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Thank you, Matthew! For future reference, is Archives of Nethys good enough as a Pathfinder/PFS source? It was sourcing a campaign book so I will assume the text is quoted from the book.

Backbreaker Mail uses Beast Shape I (Transmutation), Disguise Self (Illusion), and Summon Monster I (Conjuration). If the linked text is the full text of the item, then there is nothing wrong with the item. It is not using illusion magic to cause a transmutation effect. Instead of using the Beast Shape III spell (which explicitly allows constrict) they use a combination of spells for the effect of "grants its wearer the constrict ability (Pathfinder RPG Bestiary 298), dealing an amount of damage equal to 1d6 + the wearer’s Strength modifier." In all accounts this ability is much more limited than Beast Shape III, so it's an understandable "finagling" of spells for the desired effect.

This is not illusion magic causing a transmutation effect. It is transmutation magic (plus some others for flavor and to make the item cheaper imo) causing a transmutation effect. My point is not "any item using illusion magic cannot be transmuted (without outside means)." My point is any item that only uses illusion magic cannot be transmuted. Much like an item that only uses abjuration magic should not be able to cause a conjuration effect (like Summon Monster).

I'm off to bed, so hopefully there will be a reply in the morning.

The Exchange Owner - D20 Hobbies

Anzyr wrote:
My position doesn't try to add words to the interpretation. Hence, RAW.

You are adding words. Just like the position on the Cracked Orange Ioun Stone that allows any spell from any spell list.

Cracked Orange: wrote:
Wearer adds one cantrip or orison (determined when the stone is created) to his list of spells known or spells prepared. Price: 1,000 gp.

To get any spell from any list you must add "from any spell list" to this ability. Why? Because those words don't exist and without them you are limited to your class spell list. This is backed up by the recent FAQ on adding spells to your spell list. This has been the way all of Pathfinder and 3.5 handled extra spells (look at the feat Extra Spell in 3.5 one of the "Complete" books for another example of an ability that didn't say "from any spell list" and was interpreted to be from any spell list until a FAQ came along to clarify.)

You also wouldn't assert your logic on Enlarge Person. It says "Target one humanoid creature" so by this logic it is RAW that it works on anything that has the general shape of biped with two arms standing upright.


Dimminsy wrote:

Thank you, Matthew! For future reference, is Archives of Nethys good enough as a Pathfinder/PFS source? It was sourcing a campaign book so I will assume the text is quoted from the book.

Backbreaker Mail uses Beast Shape I (Transmutation), Disguise Self (Illusion), and Summon Monster I (Conjuration). If the linked text is the full text of the item, then there is nothing wrong with the item. It is not using illusion magic to cause a transmutation effect. Instead of using the Beast Shape III spell (which explicitly allows constrict) they use a combination of spells for the effect of "grants its wearer the constrict ability (Pathfinder RPG Bestiary 298), dealing an amount of damage equal to 1d6 + the wearer’s Strength modifier." In all accounts this ability is much more limited than Beast Shape III, so it's an understandable "finagling" of spells for the desired effect.

This is not illusion magic causing a transmutation effect. It is transmutation magic (plus some others for flavor and to make the item cheaper imo) causing a transmutation effect. My point is not "any item using illusion magic cannot be transmuted (without outside means)." My point is any item that only uses illusion magic cannot be transmuted. Much like an item that only uses abjuration magic should not be able to cause a conjuration effect (like Summon Monster).

I'm off to bed, so hopefully there will be a reply in the morning.

Again. this is why I cannot take the illusion argument seriously. You say illusions can't cause a change in form, but Sleeves explicitly *do*.

"When she removes the sleeves, her clothes revert to their original form."

So it clearly explicitly changes the originals form. This is beyond what you say illusions can do, but the item can do it.

@ James Risner: I am not adding words. The rules of Cracked Orange Ioun Stone are very clear.

"Wearer adds one cantrip or orison (determined when the stone is created) to his list of spells known or spells prepared. Price: 1,000 gp."

Is create water an orison? Yes. Then it can be added to spells known. You are reading in the phrase "from the casters list", where I am not reading in anything. It says cantrip or orison can be added to the list of spells known and take those words as they written there. You don't need to add "from any list" to get that interpretation. You need merely read the words written there. Here's the logic process:

Is the spell a cantrip or orison?
If yes, you may add it to spells known.

That is the RAW of the ioun stone. There is no words being added to reach my conclusion, nor any taken away. It is literally only the rule as written. (Note that with the changes to spells known this doesn't mean much since you won't be able to cast it.)

I also addressed humanoid creature upthread. Humanoid is not the same as humanoid creature.


For people who say that it can't because it's multiple layers of clothing, does Sleeves of Many Garments mean that your adventurers are all going commando? Or only can convert into a one-piece? Or can't have a hat and shorts and shirt from it? Or can't have gloves (because gloves are two separate items one glove for each hand)?

I agree there's a point where you can't use Sleeves to for clothing that is a giant one piece swimming suit 100 metres thick


Anzyr wrote:

"When she removes the sleeves, her clothes revert to their original form."

So it clearly explicitly changes the originals form. This is beyond what you say illusions can do, but the item can do it.

Googling "form"... "Form is the shape, visual appearance, constitution or configuration of an object."


You'll note that visual appearance would naturally change along with shape and literally all of those words would conform to an actual change right? The illusion argument is just blatantly ignoring the context and adding words that would need to be there like those in Hat of Disguise, noting that the transformation is illusory.


So you put the sleeves on and your clothing transforms. What happens to the sleeves? Do they remain visible? Does this mean you're now wearing a guard's uniform with translucent cloth tubes on your arms? Would this not hamper the usage of this item for anything other than purely mechanical uses like cold weather gear or the swarmsuit?

How does the new clothing remain "always clean and mended unless she specifically designates otherwise"? Is there additional magic protecting them from dirt and damage beyond the initial transformation? Or would not the more obvious answer be that they are an illusion and thus "always [appear] clean and mended"?

Shadow Lodge

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Gate Guard Bob: "Hold up there son, we need to check you out and make sure you're one of us and not one of them Pathfinder types trying to sneak into our lord's manor."

Sleeves PC: "Uh, sure. You can clearly see I'm wearing one of your red and black uniforms. All hail House Thrune!"

Gate Guard Bob: "Yeah, yeah. Joe, you know the drill"

Gate Guard Joe nods.

Gate Guard Joe: "Sure do, Bob."

Gate Guard Joe leans down filling his hand with a large chunk of mud from the recent rains here in Westcrown.

Gate Guard Joe: "Hold still, fellow guardsman. No funny command words for any magic items you might be wearing."

Gate Guard Joe takes and rubs the mud all over Sleeves PC's uniform, eyes widening as it still continues to appear completely clean.

Gate Guards (both): "He's a Pathfinder wearing them blasted sleeves! GET HIM!"


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
wakedown wrote:

Gate Guards (both): "He's a Pathfinder wearing them blasted sleeves! GET HIM!"

So you have a bunch of dirty guards running around and one clean one? One does not belong. lol.

The Exchange Owner - D20 Hobbies

Anzyr wrote:
You don't need to add "from any list" to get that interpretation

You absolutely do, and there is a FAQ that agrees with me.

This is where you are adding words based on your interpretation of RAW.

Just the same as you adding words to the Cracked Orange Ioun Stone, you are adding words to the Sleeves of Many Garments such as "and you gain the mechanical benefits of the illusion taken".


blackbloodtroll wrote:
Majuba wrote:
At that cost, they should be.

Irrelevant.

The same complaint exists for the Mask of Stony Demeanor.

It still works exactly as described.

thats irrelevant since mask of stony demeanor is a transmutation effect so it actually changes your appearance I agree with the other posters saying its an illusion effect like glamor armor

Grand Lodge

So, there is a DC to disbelieve?

There's a bonus to Disguise?

Shadow Lodge

I think a more important question is:

How does a male PC or NPC feel when the only clothing he is wearing is that granted by sleeves of many garments?

I imagine it's quite liberating if you disbelieve your own illusion (and why wouldn't you?)

So, yeah... that guy with the creepy expression in the Rusty Dragon that's walking funny? Sleeves of many garments...

Shadow Lodge

Just some food for thought:

The Illusion that Sleeves of Many Garments supposedly create is a Glammer, correct? If so, then it would feel identical to if you were wearing whatever clothing you transformed your clothes into, including the correct temperature, texture, and weight wearing that outfit would produce, because it is a glammer.

Glammer wrote:
A glamer spell changes a subject's sensory qualities, making it look, feel, taste, smell, or sound like something else, or even seem to disappear.

Therefor, could it be possible that wearing cold-weather gear via sleeves you would gain the bonuses because it is still keeping you warm like the actual outfit despite being an illusion? Normally, I'd say no, because most of the time you'd get a saving throw, but with the sleeves, your character doesn't get a save and has no reason to believe it isn't real [if he doesn't try to identify its aura at least, 'cause then he could believe it were Transmutation without it being such], so you would believe you are warm.


EvilPaladin wrote:

Just some food for thought:

The Illusion that Sleeves of Many Garments supposedly create is a Glammer, correct? If so, then it would feel identical to if you were wearing whatever clothing you transformed your clothes into, including the correct temperature, texture, and weight wearing that outfit would produce, because it is a glammer.

Glammer wrote:
A glamer spell changes a subject's sensory qualities, making it look, feel, taste, smell, or sound like something else, or even seem to disappear.
Therefor, could it be possible that wearing cold-weather gear via sleeves you would gain the bonuses because it is still keeping you warm like the actual outfit despite being an illusion? Normally, I'd say no, because most of the time you'd get a saving throw, but with the sleeves, your character doesn't get a save and has no reason to believe it isn't real [if he doesn't try to identify its aura at least, 'cause then he could believe it were Transmutation without it being such], so you would believe you are warm.

That sounds like an awesome way to freeze to death. Like, believing you are warm and actually being warm are two separate things. Or, similarly, that sounds like an awesome way to notice that you are wearing an illusion.

Gee, it feels like I'm wearing a swarm suit, why am I feeling all distracted and nauseated all of a sudden?

Grand Lodge

EvilPaladin wrote:

Just some food for thought:

The Illusion that Sleeves of Many Garments supposedly create is a Glammer, correct? If so, then it would feel identical to if you were wearing whatever clothing you transformed your clothes into, including the correct temperature, texture, and weight wearing that outfit would produce, because it is a glammer.

Glammer wrote:
A glamer spell changes a subject's sensory qualities, making it look, feel, taste, smell, or sound like something else, or even seem to disappear.
Therefor, could it be possible that wearing cold-weather gear via sleeves you would gain the bonuses because it is still keeping you warm like the actual outfit despite being an illusion? Normally, I'd say no, because most of the time you'd get a saving throw, but with the sleeves, your character doesn't get a save and has no reason to believe it isn't real [if he doesn't try to identify its aura at least, 'cause then he could believe it were Transmutation without it being such], so you would believe you are warm.

Actually, that would be even worse. You would feel warm and believe yourself to be warm even as your body was freezing to death. So you would take the damage, but wouldn't notice it, all you would notice is that you were starting to feel a little tired...

darn, ninjaed


EvilPaladin wrote:
Normally, I'd say no, because most of the time you'd get a saving throw, but with the sleeves, your character doesn't get a save and has no reason to believe it isn't real [if he doesn't try to identify its aura at least, 'cause then he could believe it were Transmutation without it being such], so you would believe you are warm.

There are two specific problems with that line of reasoning:

1 Glamer affects the clothes, not the weather. A Cold Weather Outfit doesn't generate heat. It prevents you from losing heat. So regardless of what the clothes feel like or look like, they do nothing to stop the loss of body head through your normal clothes;

2. RAW explicitly states figments and glamer cannot protect you from the environment.

Shadow Lodge

A day in the formian hive... (for the record, if one formian disbelieves an illusion, the entire hide disbelieves an illusion)

Formian Mo has just purchased sleeves of many garments and arrives wearing a stylish new suit. He salutes Formian Larry.

Formian Mo: Greetings fellow formian, what do you think of my new clothes?

Formian Larry: Very nice! Even the Taldan nobles living up above us in Oppara would be impressed!

Formian Mo: I got these on a steep discount from a Pathfinder who was trying to sneak into a manor and got caught. They're sleeves of many garments! They feel so soft and silky too. Go ahead, feel it for yourself!

Formian Larry: Sleeves of many garments, you say? I've heard those are simply illusions and not actually real clothes.

Formian Larry leans closer and attempts a Will save upon interacting with Mo's jacket. He succeeds.

Formian Mo: What?!? Wait!! Son of a---!! Where did my clothes go? BLESSED KHEPRI, I'M COMPLETELY NAKED!!!

Formian Mo flees the hive, buck naked, to many "oh's", "ooh's" and "ah's" from his fellow formian brethren.


Let's muddy the waters a little more…

Authoritative Vestments

Clothing (described as "garments")

Non-magical (but requires the user to possess a specific Supernatural ability to activate them)

Seems to be based on sight, so whether the vestments themselves are an illusion should be irrelevant. (note the word "viewer" in the effect description)

So, could the Sleeves be used to create Authoritative Vestments? Why or why not?


It doesn't really muddy the water further; based on a purely rules approach, as opposed to a balance one, whatever answer applies to Swarmsuit will also apply to Authoritative Vestments.

Your illusion argument, though, doesn't hold water, as a GM can easily say "no, you can't channel energy through an illusion".


wakedown wrote:
....

Your illustration does highlight a valid concern with the "it's an illusion" interpretation. It's a reasonable assumption the designers don't want a WILL save every time a person using a SoMG is touched. I see this as a meta-game concern by the designers and may be why they wrote the description to imply a physical change.

At the same time, it's not clear there is intent to provide physical benefits from assumed clothing. I would not be surprised that if a forced answer stated it is real clothes, but provides no physical benefits.

I can clearly see a desire by the designers to have a cheap item that let's people always be dressed for any social occasion with "real" clothes. I don't see an intention to make a SoMG the ultimate survival gear.

My request is that if the designers says this is a physical change to the clothes, then I would formally change the spell to Mending add Disguise Self and/or Reduce/Enlarge Person to adjust the price if needed. And change the aura to include Transmutation, at the very least.

The dilemma arises if they want it to be a physical change but convey no protection.


N N 959 wrote:
I can clearly see a desire by the designers to have a cheap item that let's people always be dressed for any social occasion with "real" clothes. I don't see an intention to make a SoMG the ultimate survival gear.

I just hope we get a clarification, as opposed to a ban from PFS.


Dimminsy wrote:

Thank you, Matthew! For future reference, is Archives of Nethys good enough as a Pathfinder/PFS source? It was sourcing a campaign book so I will assume the text is quoted from the book.

Backbreaker Mail uses Beast Shape I (Transmutation), Disguise Self (Illusion), and Summon Monster I (Conjuration). If the linked text is the full text of the item, then there is nothing wrong with the item. It is not using illusion magic to cause a transmutation effect. Instead of using the Beast Shape III spell (which explicitly allows constrict) they use a combination of spells for the effect of "grants its wearer the constrict ability (Pathfinder RPG Bestiary 298), dealing an amount of damage equal to 1d6 + the wearer’s Strength modifier." In all accounts this ability is much more limited than Beast Shape III, so it's an understandable "finagling" of spells for the desired effect.

This is not illusion magic causing a transmutation effect. It is transmutation magic (plus some others for flavor and to make the item cheaper imo) causing a transmutation effect. My point is not "any item using illusion magic cannot be transmuted (without outside means)." My point is any item that only uses illusion magic cannot be transmuted. Much like an item that only uses abjuration magic should not be able to cause a conjuration effect (like Summon Monster).

I'm off to bed, so hopefully there will be a reply in the morning.

I think you missed MY point. Look at the item. Now, look at the spells required and tell me what part of the items effect is illusionary. Your point is "any item that only uses illusion magic cannot be transmuted". Part of that argument would have to be that having it be illusionary school MUST make the effect illusionary. So again, please point out what part of the backbreaker mail is illusionary. If you can't, your whole argument falls apart (illusion = power MUST be illusionary).

Also, I take any rules text that actually says what you've posted. So far, I haven't seen any text say "any item that only uses illusion magic cannot be transmuted" but if there is please post and I'll agree you're right.

Grand Lodge

N N 959 wrote:
wakedown wrote:
....

Your illustration does highlight a valid concern with the "it's an illusion" interpretation. It's a reasonable assumption the designers don't want a WILL save every time a person using a SoMG is touched. I see this as a meta-game concern by the designers and may be why they wrote the description to imply a physical change.

Except that Glamored armor uses the same spell, is clearly an illusion and still doesn't grant a will save (explicitly states that the only way to see through it is true sight.)

Grand Lodge

So, what kind of mechanical bonus/effect is this supposed to create?

I am seeing what ranges between "could be useful" to "diddly squat"


FLite wrote:
N N 959 wrote:
wakedown wrote:
....

Your illustration does highlight a valid concern with the "it's an illusion" interpretation. It's a reasonable assumption the designers don't want a WILL save every time a person using a SoMG is touched. I see this as a meta-game concern by the designers and may be why they wrote the description to imply a physical change.

Except that Glamored armor uses the same spell, is clearly an illusion and still doesn't grant a will save (explicitly states that the only way to see through it is true sight.)

Good to know. Thanks for pointing this out.


blackbloodtroll wrote:

So, what kind of mechanical bonus/effect is this supposed to create?

I am seeing what ranges between "could be useful" to "diddly squat"

It's entirely within the GMs discretion to give you a circumstance bonus on a bluff or diplomacy check, depending on how you're dressed. Just ask for it.

As a GM, I would grant any bonuses that relied upon how you appeared. There are PFS scenarios where you receive penalties if you are not appropriately dressed.

But you're remiss in suggesting that a lack of a mechanical benefit is a showstopper. In a campaign with a lot of social events, a 200gp item like this is a godsend from a role-play perspective, as both a GM and a player.

Grand Lodge

blackbloodtroll wrote:

So, what kind of mechanical bonus/effect is this supposed to create?

I am seeing what ranges between "could be useful" to "diddly squat"

Nearly useless. It is, by definition, one of the weakest possible reusable magic items. Weaker than something with an at will cantrip power. That's why it is 200 gold.

It lets your clothes look like what you want them to. So your cleric of Iomede who always wants to look like she is wearing her cassock can look like she wants to whether she is wearing hot weather gear, cold weather gear, a bikini, whatever.

It also lets you change into anyones uniform at will (though as people said, there is a way to detect that.)

It is great at parties, you need never worry about spilling your drink again.


I made this item for RPG Superstar 2010. At the time I didn't realize that sleeves of many garments existed.

POLYTOGGERY
Aura moderate conjuration; CL 9th
Slot body; Price 2,000 gp; Weight (varies)
DESCRIPTION
Polytoggery usually appear to be a normal peasant’s outfit complete with a loose shirt, baggy breeches, and cloth wrappings for shoes. The various garments are however tailored with numerous nondimensional spaces concealed in the folds and tucks of the fabric. Folded within these spaces are components of other outfits allowing the wearer, with one minute of pulling and tucking, to transform the vestments into any set of clothing on Table 6-9. Anything from simple cleric’s vestments to a cold-weather outfit or even a gem encrusted royal outfit is possible, but a vast array ceases to function if the wearer loses possession of any components (i.e. boots, hats, gems etc).

No matter what form polytoggery takes it only weighs 5 lbs. more than the current outfit it is transformed into. Additionally, the wearer can carry up to 4 cubic feet or 40 lbs. of equipment in the garment without incurring any additional encumbrance. It requires a move action to retrieve a specific item from within the folds.
CONSTRUCTION
Requirements Craft Wonderous Item, secret chest; creator must have 1 rank in the Craft (clothing) skill; Cost 1,000 gp


James Risner wrote:
Anzyr wrote:
You don't need to add "from any list" to get that interpretation

You absolutely do, and there is a FAQ that agrees with me.

This is where you are adding words based on your interpretation of RAW.

Just the same as you adding words to the Cracked Orange Ioun Stone, you are adding words to the Sleeves of Many Garments such as "and you gain the mechanical benefits of the illusion taken".

The FAQ actually disagrees with you. It allows you to add spells to your spells known, it just doesn't let you cast spells that aren't on your spell list even if they are on your spells known list. Unless its from a class feature, then adding to your spells known also adds to your spell list. I suspect this will be changed as the thread was full of unintended consequences and little details that ruling would mess up, but even with the FAQ as it is now, Cracked Orange Ioun Stone will in fact let you add any orison or cantrip to your spells known.

Also, I don't think you understanding what "adding" words means. I added no words to reach my conclusion. Literally 0. Which is important.


blackbloodtroll wrote:

So, what kind of mechanical bonus/effect is this supposed to create?

I am seeing what ranges between "could be useful" to "diddly squat"

I forgot to mention that I actually GM'd an oracle who had the blackened arms curse. She used these to hide her condition. When the party encountered a swarm, she did not try and make a swarm suit. In fact, she didn't try to elicit any bonuses from the sleeves as I recall. I guess my point here is that I think some people buy it for the fluff.

Grand Lodge

N N 959 wrote:
blackbloodtroll wrote:

So, what kind of mechanical bonus/effect is this supposed to create?

I am seeing what ranges between "could be useful" to "diddly squat"

I forgot to mention that I actually GM'd an oracle who had the blackened arms curse. She used these to hide her condition. When the party encountered a swarm, she did not try and make a swarm suit. In fact, she didn't try to elicit any bonuses from the items as I recall. I guess my point here is that I think some people buy it for the fluff.

You can do that with real clothes. Real clothes, that cost less, and give real bonuses.

There is even a thing known as a "Disguise Kit", and Tear-Away Clothing, that allows you to quickly change outfits.


Anzyr wrote:
Again. this is why I cannot take the illusion argument seriously. You say illusions can't cause a change in form, but Sleeves explicitly *do*.

This is why I cannot take you seriously, because you completely ignore all the words I actually said. Because you interpret the Sleeves to actually have a transmutation effect (since the item text is the end-all of how to interpret the item), you do not even consider any argument to the contrary. I have stated throughout my posts how and when I'd be more than willing to change my mind, but it's been proven long ago that it's wasted effort on you. =)

graystone wrote:

I think you missed MY point. Look at the item. Now, look at the spells required and tell me what part of the items effect is illusionary. Your point is "any item that only uses illusion magic cannot be transmuted". Part of that argument would have to be that having it be illusionary school MUST make the effect illusionary. So again, please point out what part of the backbreaker mail is illusionary. If you can't, your whole argument falls apart (illusion = power MUST be illusionary).

Also, I take any rules text that actually says what you've posted. So far, I haven't seen any text say "any item that only uses illusion magic cannot be transmuted" but if there is please post and I'll agree you're right.

My argument is simply: a spell from a specific school cannot cause an effect that is inappropriate for that school. The Mail uses a transmutation spell (Beast Form I, a weaker version than Beast Form III which explicitly allows constrict) and combines it with other spells to produce a very limited transmutation effect of constriction for the wearer (the other effects are covered by Craft Magical Arms and Armor). The extremely limited nature of the armor's effect is appropriate for the cost of the Mail, and the other spells were chosen to bring the item up to an appropriate price. Since transmutation magic was used, it can cause a transmutation effect. Maybe the illusion aura has to do with the Mail appearing how it does instead of a standard Spiked Splint Mail. I don't authoritatively know the answer to that question. Now if only Summon Monster IV was used, it would not be an appropriate effect for the armor. Since it at least uses transmutation magic, it has grounds for its effect.

As to no rules text explicitly saying "An item requires the same school of crafting magic as the desired item effect", I could not find one mostly because I'm strapped for time. Later tonight I'll try to search for that answer when I have more than a few minutes to research. However, I think by example (and logic) it is played out as the developer's intention for magic item creation:

I already gave the example for Plate of the Deep.

Soothsayer's Raiment uses only divination magic (Augury). For Oracles, it provides a benefit to their revelations/bonus revelation effect as well as giving a bonus to some types of divination magic. Nothing outside of the divination school.

Battlement Shield and Fortress Shield use Wall of Stone and Wall of Iron respectively to create walls in front of or around the character of the respective material. Nothing outside of the conjuration school.

Alchemist's Bullet uses Shrink Item to "store" a splash weapon substance vial "in" the bullet that activates upon striking the target. Nothing outside of the transmutation school.

Assassin's Dagger uses Slay Living to give a limited benefit (since it does not cost anywhere close to 90-100k) to the user if they're an assassin. Nothing outside of the necromancy school.

Of course, the waters are a little muddled when multiple spells from multiple different schools are used and I did not have much time to go through the item lists, but as far as I can see at the very least a spell from the appropriate school is used for the desired effect. I will admit that the line between transmutation and conjuration can be fuzzy. It just seems weird and not intuitive to me that a divination spell could be used for a conjuration effect or any other like combination (non-Shadow illusion spell for transmutation effect).

If there's any link/spelling mistakes I apologize because I wrote this on a 20 minute break lol. Good day!

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