Strongest Level one to Ever Exist


Advice

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Shin Bilirubin wrote:
I had a wizard once with Colour Spray and Grease. Pretty much walked through most encounters leaving the unconscious bodies for his friends to coup-de-grace.

Yeah but if it's built for just a single level he's probably better off with the extra casts from the sorcerer, get +2 bonus to illusion DCs from race and feat and then have grease and magic missle as solid backups (or mage armor).

Grand Lodge

A master summoner. The right build gives you a pouncing quadraped that c as n easy reach AC 24 and hp of 9, and 3 attacks. If your half elf take alternate racial for DR/evil 1. On top of him you can standard action summon monster 1. 7 times a day for 1 minute each. Yay summon flanker. Then you also have spells.
Out of combat you can have 6+ skills between you and your edolion.
Having 2 f rontliners and a caster wrapped up into 1 is super strong.


I once did a level 1 sorc build that could deal 1d3+7 with ray of frost while buffing the party (and himself) via flagbearer. Might not be as powerful as some others that have been suggested but I'd like to play him at some time. And he still has his level 1 spells to do other stuff.

Scarab Sages

taldanrebel2187 wrote:

Most gimmicky? Gnome sorcerer or dual-cursed heavens oracle with min-maxed color spray. Take Dazing Spell and the Metamagic trait that lets you reduce its slot by 1. Dazing Color Spray at level 1. Extra Cheese: Go human for the extra feat slot and take extra revelation to get Misfortune. Make them re-roll their saves. Affect up to 10HD at level 1. Literally rape any mod you're in by default.

This is why I got banned from Society, folks.

Dazing Spell is a +3. It is impossible to get it at Level 1, even with the dual traits to reduce metamagic levels. Moreover, constructs, undead, mindless vermin, and the like are immune to the Color Spray shenanigans.

Sovereign Court

Fruian Thistlefoot wrote:
A master summoner. The right build gives you a pouncing quadraped that c as n easy reach AC 24 and hp of 9, and 3 attacks.

Master Summoner isn't society legal anymore. Come to think of it neither are synthesist summoner or broodmaster.


Umbranus wrote:
I once did a level 1 sorc build that could deal 1d3+7 with ray of frost while buffing the party (and himself) via flagbearer. Might not be as powerful as some others that have been suggested but I'd like to play him at some time. And he still has his level 1 spells to do other stuff.

How'd you get ray of frost up so high?

All I can think of are draconic and Orc bloodlines, maybe point blank shot.


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Imbicatus wrote:
Frenir wrote:
I'm just saying if I am seeing a caster doing that kind of burning hands damage at my table, 5 archers with long bows suddenly target the player.

You you could audit the character at creation and say no instead of a targeted "rock's fall everybody dies". One is upfront and acceptable. The other is being a passive-aggressive jerk.

This was for PFS anyway, so you are locked to the scenario.

A world without cause and effect is a world without adventure.

Players are educated beyond grade 5 they shouldn't need to be told if you attract attention you become the center of attention. To expect otherwise is being a delusional jerk that wants monsters to pick on other players illogically and unfairly.

Grand Lodge

Quote:
Players are educated beyond grade 5 they shouldn't need to be told if you attract attention you become the center of attention. To expect otherwise is being a delusional jerk that wants monsters to pick on other players illogically and unfairly.

Truth.

Quote:
Master Summoner isn't society legal anymore. Come to think of it neither are synthesist summoner or broodmaster.

Didn't know. I typically don't play summoners.

I would still say a Level 1 summoner is a super strong choice. Having access to that much action economy and being able to get a AC 23+ Edolion with DR 1/evil is super effective. Along side being a battle field controller. you would still have access to roughly 7 skills. PFS skills can take you far. And if your Pet goes down you still have standard action summons 7/day to fall back on. Typically each scenario has roughly 4-7 encounters. So you have enough summons to be effective all day.

Sure a Fighter/Barb with a high AC and 20+ HP is strong. But does he have skills? Does he have the Ability to UMD? Does he have spells to control the battle field beyond melee reach?

Lantern Lodge

insaneogeddon wrote:
Players are educated beyond grade 5 they shouldn't need to be told if you attract attention you become the center of attention. To expect otherwise is being a delusional jerk that wants monsters to pick on other players illogically and unfairly.

My rant on abusive PFS game masters:

See this is why I play my Varisian Pilgrim, Cleric of Desna build. When the GM is a jerk and picks on one character, I use min-max'd healing or just teleport them away with Caravan Bond. I also play with a scroll of Breathe of Life, Quick Channel and wands of healing plus scrolls for status removal. When the DM guns to kill a character, you can just resurrect them at 0 PA cost. I've had DMs try to eject me from their tables over it.

Power goes to some people's heads, it's good to have a good support character there to tell power-tripping DM to go **** himself sometimes. My 2 copper.

@OP:

I'd say a level 1 Barbarian with 20 STR and high CON is probably a good bet. A Fighter with Unbreakable archetype (free Diehard feat, at level 1) and decent CON is also good. Lets you stay alive at level 1, even at negative HP. A tiefling fighter could easily top 25+ AC and be nearly invincible(6 armor, 3 DEX, 2 natural w/ feat, 1 trait, 1 DODGE, 2-4 shield). The Barbarian will average 20+ damage per round, more with Cleave and Power attack.

Eastern armor is legal these days, so most martial PCs should start with 4 mirror armor or Kikko armor, as they are only 45 gold and 30 respectively. That's way cheaper than a breastplate.

The problems level 1 casters have in Society:

*No Scribe Scroll = no making scrolls
*Limited wealth => no GP for scrolls
*Limited spell slots, from being level 1
*Low level casters are worthless when their spells are gone, since most cantrips suck

The low level martial character can swing all day, provided he has HP. Strength seems to even out around level 3 spells, and casters eclipse martials in general past level 8-9 or so.


DualJay wrote:
Umbranus wrote:
I once did a level 1 sorc build that could deal 1d3+7 with ray of frost while buffing the party (and himself) via flagbearer. Might not be as powerful as some others that have been suggested but I'd like to play him at some time. And he still has his level 1 spells to do other stuff.

How'd you get ray of frost up so high?

All I can think of are draconic and Orc bloodlines, maybe point blank shot.

Off the top of my head:

Havoc of the society trait, liquid ice as power component, point blank shot, flagbearer in addition to being a crossblooded sorc. Orc and a second one which I do not remember.
And if your GM allows it take the mindlessly cruel (orc) trait. Either through adopted or through having the orc subtype through the bloodline.

Edit: Here is the thread about it.


I too don't like it when a gm let's the power get to their head, but I'm not going to be apart of intentionally trying to ruin others fun through being passive aggressive. People like that should stay home.

I played the naked tiefling claw/bite barbarian, and he is by far my favorite character to role play. I was informed that the race will be retired from pfs, so I can't make this character my legendary level 1 build :(. I might end up making him a legitimate character so I can keep using him, or if anyone has another super level 1 similar, then I would definitely do it.

Anyone suggest a level one negative channel machine?


If you tend to deal with lots of casters a Dwarf with the Magic Resistant trait (for SR= 5+lvl) that's a barbarian going for the Superstition line, or possibly a magic user himself, as your SR doesn't effect your own items or spells. Become the anti magic guy.

Grand Lodge

taldanrebel2187 wrote:


This is why I got banned from Society, folks.

You can't actually be banned from Society as far as I know, although your FLGS might ask you not to come back for whatever reason. Dazing Color Spray does nothing and Dazing level 1 spells in general aren't great any way.

My favorite level 1 build is now Larry the Fighter. Although I'm sure you could push it a bit further, he does 2d8+11 at a +5 to hit at level 1 while sitting at AC 20. Not a bad mix of offense and defense. You can mix it up a bit easily to bump him up to 22 ac without much work, a +8 to hit without giving up a ton of damage, etc. etc. So it's pretty nice to have.

Grand Lodge

Kurthnaga wrote:
You can't actually be banned from Society as far as I know...

It has happened.


I am usually the one our groups go to for help making a survivable, yet playable 1st level characters.

HP 21, AC 18, F/R/W: 4/2/3, +6 hit 2d6+6

Barbarian:

--Human Invulnerable Barbarian--
STR 18 (includes +2 bonus)
DEX 14
CON 14
INT 13
WIS 12
CHA 10

HP: 21 (12hp base, +2 HP for CON, +6 HP for tribal scars, +1 Class)
AC 18 (+6 armor, +2 dex)
F/R/W: 4/2/3
Move: 30(40)

Attack:
Base: 1
Great Sword: +6 hit 2d6+6 damage

Traits:
Race: Blood of Dragons (Gain Low Light Vision)
Religion: Purity of Faith (+1 will & +1 saves vs evil outsider spells)
Combat: Armor Ease (-1 ACP)
Regional: Chosen Child (+900 starting GP)
Social: Signature Moves (free item less than 900gp)
Drawback: Pride (-2 diplomacy & sense motive vs people who insult him)

Skills: Acrobatics 4(1), Climb 8(1), Know (Nature) 5(1), Perception 5(1), Survival 5(1), Swim 6(1)

Feats:
1st: Extra Traits
Human: Tribal Scars (Sloth Jaw - +1 Will, +2 handle animal, +6hp)

Equipment:
MW Great Sword, MW Agile Breastplate, MW Backpack, Dagger, Canteen, Trail Rations x5, Mess kit, Flint & steel, Bedroll, Wayfinder, Cure Light Wound Potion x3

-- DR as you increase is helpful


----------
HP 20, AC 10, F/R/W: 1/6/2, +6 hit d6+1+sneak
Ninja:

--Human Ninja--
STR 13
DEX 18 (+2 included)
CON 12
INT 14
WIS 12
CHA 13

HP: 10 (base 8, +1 favored class, +1 CON)
AC 20 (+4 armor, +2 shield, +4 dex)
F/R/W: 1/6/2
Move: 30

Attack:
Base: 0
Wakizashi: +6 hit d6+1 damage
Special: Poison Use, +d6 Sneak

Traits:
Combat: Armor Ease (-1 ACP)
Regional: Chosen Child (+900 starting GP)
Social: Signature Moves (free item less than 900gp)
Drawback: Mark of Slavery

Skills: Acrobatics 8(1), Climb 5(1), Diplomacy 5(1), Disable Device 10(1), Escape Artist 8(1), Know Local 6(1), Linguistics 6(1), Perception 5(1), Sense Motive 5(1), Stealth 8(1), Swim 5(1)

Feats:
1st: Wp Finesse, Wp Focus (Wakizashi)

Equipment:
MW Wakizashi, Darkwood Shield, MW Chain Shirt, MW Backpack, MW Thieves' Tools, Canteen, Trail Rations x5, Mess kit, Flint & steel, Bedroll, Dagger, Wayfinder, Cure light wound potion x2

--2nd level in Ranger (Trapper Archtype to gain trapfinding)

----------
HP 10, AC 17, F/R/W: 4/4/1, +3 range touch bomb d6+5 Fire

Alchemist/Future Wizard:

-- Human Alchemist (Future Wizard)--
STR 13
DEX 14
CON 13
INT 18 (+2 adjustment)
WIS 13
CHA 11

HP: 10 (base 8, +1 favored class, +1 CON)
AC 17 (+3 armor, +2 shield, +2 dex)
F/R/W: 4/4/1
Move: 30

Attack:
Base: 0
Bomb: +3 ranged touch d6+5 fire damage 5/day
Dagger: +1 d4+2

Traits:
Religion: Wisdom in the Flesh (Acrobatics, is class skill, wis based)
Regional: River Rat: +1 Damage w/daggers, +1 Swim, Swim is class skill
Magic: Magical Knack: Alchemist +2 levels
Social Signature Moves (Free 900gp item)
Combat: Resilient(+1 Fort)
Draw Back: Power Hungary: -2 to Will save if offered money

Skills: Acrobatics 5(1), Craft Alchemy 9(1), Heal 5(1), Perception 6(1), Swim 6(1), Know Arcane 8(1), Nature 8(1), Spellcraft 8(1)

Feats:
Alchemist: Throw Anything, Brew Potion
1st: Additional Traits
Human: Point Blank Shot

Equipment:
Various including MW Studded Leather, Darkwood Shield

--Lv's 2nd-5th in wizard (universalist Throw anything + hand of the apprentice is good at lower levels)
--Lv 6-10th Natural Alchemist (add all spellcasting to wizard levels)
By 15th level you stop aging and have 75% fortification, 7th level spells, can cure & remove afflictions.

Sczarni

TriOmegaZero wrote:
Kurthnaga wrote:
You can't actually be banned from Society as far as I know...
It has happened.

And building broken characters isn't the reason either...


Assuming the Summoner is legal I agree with Thistlefoot that it is a strong choice for level 1 survival. The key is the fact that you're basically fighting by proxy. Even if your high AC eidolon gets wrecked you can resort to your SLA. If you're not planning to go beyond 1st level it might make sense to be human and use your extra feat to pick up Augment Summoning so that your eagles will really hurt people.

I guess that a Cleric devoted to keeping his own HP up might do pretty well too depending on what you're fighting. Being a half-orc or otherwise able to function at below 0 hp (Diehard?) could be helpful too.

Scarab Sages

Shfish wrote:
TriOmegaZero wrote:
Kurthnaga wrote:
You can't actually be banned from Society as far as I know...
It has happened.
And building broken characters isn't the reason either...

Either John Compton or Mike Brock stated that it was a real life physical altercation that got a person banned from Society.

Grand Lodge

Holy crap.

You have to really screw up to get banned from PFS.

I mean, really freaking screwed up.

Like, flip tables, and punch a guy screw up.

Scarab Sages

Here is the Mike Brock quote from a thread about VCs banning players.

Mike Brock wrote:

This is the best answer. It isn't a huge overstep in authority. If someone is driving other players away, and causing store owners to not want to host PFS in their stores due to the actions of said players, it would be irresponsible not to take action. Taking no action would cause the playerbase and GM base to dwindle to nothing more than the problem player. That isn't conducive for growth. A lot of time, a VO has taken this very rare course of action because the store owner has requested it. VOs aren't out banning people willy nilly as it is being made to sound. They are banning people because of very real problems, and usually multiple incidents and warnings have happened before a banning takes place.

As far as I am aware, only one player has been banned during a first time incident and that was because of physical violence that occurred. Every other banning has occurred after no less than three warnings. If a player cant take corrective action after he or she has been given three or more warnings, then yes, they need to g form their own game day or event. VOs are taking responsible actions to ensure the continued growth of PFS in their area and I fully support that.


Maybe some of the physical assault players could form a club of their own where there's combat around the table as well as on it. On a more serious note, I wonder if they have PFS in prisons.

Grand Lodge

No society in prisons that I know of. But I have heard from someone that has beenn in prison that sometimes they play pathfinder/dnd.

As far as fighting at the table....where can I join? Add some real dangers in playing the game lol.

Sovereign Court

Depends on what you're going for I think.

Tiefling (maw or claw option) Dual-Cursed Deaf / Wolfscarred Lunar Oracle with a pet tiger is fairly strong.

You get claw / claw / bite and so does your pet. Buy a wand of cure light or infernal healing with prestige, and as good an armor set as you can with your money (four-mirror for you and barding for your tiger).

Not quite the ultimate damage or the ultimate pile of hit points, but pretty good at each and great supporting character.


What is the referenced rebuild? Since when can you rebuild completely at level two? Is that not atrocious for roleplaying if you change race suddenly?

Sovereign Court

You can change everything but race. Check the organized play guide page 10. You can retrain feats or spells or class or anything else. Agreed, it's OP... They'll likely cap it eventually :P

Sczarni

taldanrebel2187 wrote:
You can change everything but race. Check the organized play guide page 10. You can retrain feats or spells or class or anything else. Agreed, it's OP... They'll likely cap it eventually :P

Actually Taldan if you had been paying attention to the many debates when they made the decision they acknowledged the danger of it being the very thing this thread has been about; however, they also acknowledged that the benefit far outweighed the risk due to the large enough number of characters built but the theory vs the impact the actual build left too many people with level 1 characters that retired early etc. Additionally there were many new players to the PFS system who ran into similar problems and walked away from the system since they had no legitimate recourse to fix what turned out to be bad designs. And no, its not OP..if one builds a character specifically of the ability to 'game' the system, then that is what it is..but for the average player they would only change maybe 1-3 items or if they did do a complete rebuild they would not be doing it to have gamed the system but because it wasn't working.

Now I realize that my above statements don't jive with my earlier partaking in this thread, but for me its a matter of a thought exercise that's fun, not something I actually do. If I make an overpowered character its either completely thought out to be bad or accidentally works out to be that good.

Sovereign Court

I'd argue there's nothing abusive about making 'OP' level 1s. You're optimizing the group's chances of survival. It isn't fun to die at level 1 when you have limited resources.


Samurai w. Horse

Resolve lets the samurai instantly stabilize and live into negatives.

Order of warrior grants DR1 from 1st vs challenge.

Asian armours easy to rationalize.

Naganata for reach and a x4 crit.

a re spawning horse with 3 attacks, 2d8HD 15 con and 1 feat(toughness) to fight from behind.


I do not play in the PFS because cons are expensive but I have looked at many of the secenerios. They seam fairly easy to me. Assuming that this is not a a 1st level character at a 4th level table would a build like those in this thread actually be fun for the table?

As GM I would not mind if every one had one of these and either played up for a challenge or curb stomped the adventure for fun but I would take issue with one player having character that would get so much of the spotlight.

If I see a 4 vanillas and one of these I might ask the player to find a different table or play a different character.

On this note is there a 1st level (or any level) build that really make the rest of party shine? Flagbearer/lingering perfomance human bard would make martials shine.

Dark Archive

I just logged my future Tiefling first exp this weekend and wanted to role play the character some but definitely wanted to try these ideas for fun. I made him a barbarian instead of a cleric, gave him a 20 ac and 20 HP, 3 attacks a round and competed (even outclassed) the level 3 barbarian in the group. I did inform the gm beforehand that I was trying out a cheesy level 1 character concept for fun and demonstrated how I was hitting so hard and so often (2x1d4+7 at +7 to hit and 1d4+7 at +2 to hit). To my surprise he said it was fine, he had an equally silly level 1 he played.

I asked what everyone at the table was and we were all level 1 except for the second barbarian. It also turned out that we had one maybe two new players. The irony was the scenario was almost entirely rp oriented and social (perfect for the cleric build he is actually supposed to be) and the main antagonist was a member of Urgathoa's faith (the goddess my Tiefling cleric worships...). It was truly a 'Doh!' Moment if ever there was one.

@Taldan, double checking the pfs guide to organized play it does not limit what can be changed. Apparently, even race is open for transformation.

As far as banned players go, I have heard of one in our area banned for cheating.

Scarab Sages

I know that this is about a year old, but here is an update for the Highest Hit Points for PFS:

The main difference? Boon Companion feat + Tumor Familiar with the Protector Archetype. This results in your familiar to have half your hit points while splitting the damage between you two, while having Fast Healing 5 when attached. This is a +50% increase to your hit points while regenerating your buffer pool.

Barbarian 10/Alchemist 2
27 - Level 1 (Barbarian, Favored Class, CON 20, Toughness, Tribal Scars) [27]
13 - Level 2 (Barbarian, Favored Class, CON 20) [40]
13 - Level 3 (Barbarian, Favored Class, CON 20) [53]
14 - Level 4 (Barbarian, Favored Class, CON 20, Toughness) [67]
14 - Level 5 (Barbarian, Favored Class, CON 20, Toughness) [81]
14 - Level 6 (Barbarian, Favored Class, CON 20, Toughness) [95]
14 - Level 7 (Barbarian, Favored Class, CON 20, Toughness) [109]
14 - Level 8 (Barbarian, Favored Class, CON 20, Toughness) [123]
14 - Level 9 (Barbarian, Favored Class, CON 20, Toughness) [137]
11 - Level 10 (Barbarian, Favored Class, CON 20, Toughness) [148]
11 - Level 11 (Alchemist, CON 20, Toughness) [159]
14 - Level 12 (Barbarian, Favored Class, CON 20, Toughness) [173]
48 - Raging (Raging Vitality Feat) [221]
36 - Belt of Constitution [257]
12 - 4/8/12 [269]
24 - Alchemical [293]
146 - Familiar [439]
15 - Pesh (Temporary) [454]

454 Combined Hit Points at Level 12 is not that bad.

Grand Lodge

You could add a cruel blade and a sack of toads for an extra 5 temporary hit points (at a cost of one toad every 10 minutes without combat)


idk if this is allowed in pfs as im not that familiar with their rules but...
taking an undine with ether of the acid breath attack alt trait. then taking the the "Variant Multiclassing" as an oracle with the Wolfscarred Face curse. and as a 1st level feat you can pick noxious bite and max your con(is hard as race has con panilty) and str. now every bite you take will do +1 acid damage and force a save of target is nauseated and out of batle for a nice few rounds.
this can be done to almost any melee class out there. i prefere the whirling dervish swashbuckler archtype. as you get dex to hit now and dex for damage on level 4 for free so yo ucna actuly dump the str and the race has a dex bonus in it. and you add up your level as damgage from level 3 (which goes very well with the fact that the bite is damage enlarged as you level)
also later on you can pick ability focus (has a requirment of speacial attack, which the acid breath weapon is one) and use it on the acid breath. this will increase it's and the bite dc by 2.

Scarab Sages

FLite wrote:
You could add a cruel blade and a sack of toads for an extra 5 temporary hit points (at a cost of one toad every 10 minutes without combat)

A +X Lifesurge Weapon with the Skin of Klendar the Troll King armor can give you regenerative Temporary Hit Points. But if you are doing that, might as well take a dip into Verminous Hunter. That way, you and your familiar will have both Fast Healing. Moreover, your idea is much cheaper, though a bit cruel. =)

Unfortunately, zza ni, a few of the items for your concept is not allowed for PFS. In the Nethys site, if the item, feat, or such has a Symbol of the Open Road (the little circle icon next to the name of the thing you are looking at), then it is PFS legal.

Variant Multiclass, Noxious Bite, and Ability Focus are not used in PFS. Nice concept for a homegame though. =)


Dual Talent human (strength & constitution - both easily reach eighteen) either Barbarian or Fighter - yes a character might be stronger or tougher but you'll be both very strong and tough.


A halfling swashbuckler inspired blade could be very good at level 1. You can take slashing grace level one because you get finesse and weapon focus for free. you get the +1 to attack and ac for being small with no penalty for crappy strength.


Human Fighter wrote:
What do you think is the best level one build that has no concern for the future, and is pfs legal?

Goblin Bloodrager

Bloodline (Any)
Tree Runner Alt racial trait (+4 acrobatics)
Roll With It - goblin feat.

Have fun rolling our acrobatics to avoid melee damage and charging them next round when you are staggered (You can charge when limited to a standard action, as per the charge rules). Just don't hit anything while you are being ping-ponged around the battlefield.

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