Human Fighter |
The rules where you can rebuild your character at level two made me think about figuring out who is the toughest level one to exist. A character who doesn't plan to see level 2, and goes all in investing for level one. A character who shows up to a table where everyone wants to play up, and the character assures everyone not only should they not worry about you, but you might be carrying the team.
What do you think is the best level one build that has no concern for the future, and is pfs legal?
TimD |
There's a build around here somewhere with a 20 AC and high HP someone used to play up until 2nd level and rebuild before 2nd into the actual character, but my search-fu is weak tonight.
Not sure about the build you're referring to, but I have a L1 Tank Fighter Build I use sometimes, especially for crunchy tables of all new players...
I put it together when trying to figure out how to build a slightly moronic defensive fighter. He's got 21 AC & 21 HP at 1st...Adolphus Brigg, Gentle Giant
AL NG
STR 16
DEX 13
CON 18 (includes +2 racial bonus)
INT 8
WIS 9
CHA 10
HP: 21 (10hp base, +4 HP for CON, +6 HP for tribal scars, +1 HP for favored class)
AC 21 (+6 armor, +1 dodge, +1 dex, +3 shield)
Skills: Climb 1 rank, Profession (Soldier) 1 rank
Traits: Defender of the Society (+1 armor in Med or Hvy Armor), +1 (usually shield bearer or wary of danger)
Feats:
1st L ~ Dodge
Human ~ Tribal Scars (Raptorscale)
Fighter-1 ~ Dodge
Equipment:
Heavy Steel Shield
Scale Mail
Long Sword
Bardiche
Cold Iron Dagger
Alch. Silver Light Mace
Pathfinder's kit
Cooking Kit
Flint & Steel
Flask of Acid
Sling
Finlanderboy |
A human tattooed sorcerer can show up with a 5d4+5 burning hands at first level.
20 CHA
Bloodline: Draconic or orc
1st Level: Spell Focus(Evocation)
Human: Spell Specialization(Burning Hands)
Tattooed Sorcerer: Varisian Tattoo(Evocation)Gifted Adept(Burning Hands)
Tattooed sorcerer can not get dual blooded they both change features of the same class feature.
Dylos |
Imbicatus wrote:A human tattooed sorcerer can show up with a 5d4+5 burning hands at first level.
20 CHA
Bloodline: Draconic or orc
1st Level: Spell Focus(Evocation)
Human: Spell Specialization(Burning Hands)
Tattooed Sorcerer: Varisian Tattoo(Evocation)Gifted Adept(Burning Hands)
Tattooed sorcerer can not get dual blooded they both change features of the same class feature.
Reread the post, he suggested one bloodline or the other, not both.
Of course a crossblooded orc/dragon could have 4d4+8 burning hands at first.
David Haller |
1 person marked this as a favorite. |
If you don't want to "waste any gold", I suppose you could just go Oni-spawn barbarian with adopted (orc) and tusked trait, maw and claw option on the Tiefling, and go all naked, clawed barbarian.
In fact, since everyone can rebuild, I think everyone should just be this at level 1: 6 naked, raging oni-spawn living off the land, each with 3 attacks doing 1d4+9 - that's a party output of 18d4+162 damage/round! (let's just call it 207).
(I suppose, for decency's sake, they could all spring for kilts and boots.)
Cao Phen |
Ledford's Bane is the toughest 1st level build. Ever.
Add Pesh from Adventurer's Armory into the mix. 42 Hit Points at Level 1 anyone?
Bonus: If you are really going the distance with Maximum Hit Points (no retraining for Hit Points or special boons and the like), here are the two layouts to Level 12:
Barbarian 12:
27 - Level 1 (Barbarian, Favored Class, CON 20, Toughness, Tribal Scars) [27]
13 - Level 2 (Barbarian, Favored Class, CON 20) [37]
13 - Level 3 (Barbarian, Favored Class, CON 20) [50]
14 - Level 4 (Barbarian, Favored Class, CON 20, Toughness) [64]
14 - Level 5 (Barbarian, Favored Class, CON 20, Toughness) [78]
14 - Level 6 (Barbarian, Favored Class, CON 20, Toughness) [92]
14 - Level 7 (Barbarian, Favored Class, CON 20, Toughness) [106]
14 - Level 8 (Barbarian, Favored Class, CON 20, Toughness) [120]
14 - Level 9 (Barbarian, Favored Class, CON 20, Toughness) [134]
14 - Level 10 (Barbarian, Favored Class, CON 20, Toughness) [148]
14 - Level 11 (Barbarian, Favored Class, CON 20, Toughness) [162]
14 - Level 12 (Barbarian, Favored Class, CON 20, Toughness) [176]
48 - Raging (Raging Vitality Feat) [224]
36 - Belt of Constitution [260]
12 - 4/8/12 [272]
15 - Pesh (Temporary) [287]
Barbarian 11/Alchemist 1
27 - Level 1 (Barbarian, Favored Class, CON 20, Toughness, Tribal Scars) [27]
13 - Level 2 (Barbarian, Favored Class, CON 20) [37]
13 - Level 3 (Barbarian, Favored Class, CON 20) [50]
14 - Level 4 (Barbarian, Favored Class, CON 20, Toughness) [64]
14 - Level 5 (Barbarian, Favored Class, CON 20, Toughness) [78]
14 - Level 6 (Barbarian, Favored Class, CON 20, Toughness) [92]
14 - Level 7 (Barbarian, Favored Class, CON 20, Toughness) [106]
14 - Level 8 (Barbarian, Favored Class, CON 20, Toughness) [120]
14 - Level 9 (Barbarian, Favored Class, CON 20, Toughness) [134]
14 - Level 10 (Barbarian, Favored Class, CON 20, Toughness) [148]
14 - Level 11 (Barbarian, Favored Class, CON 20, Toughness) [162]
11 - Level 12 (Alchemist, CON 20, Toughness) [173]
48 - Raging (Raging Vitality Feat) [221]
36 - Belt of Constitution [257]
12 - 4/8/12 [269]
24 - Alchemical [293]
15 - Pesh (Temporary) [308]
Lormyr |
1 person marked this as a favorite. |
My two go-to picks without regard for anything other than murdering skills (the bad will saves can be tragic in some first level content, fair warning if you choose to copy / paste for a game):
Human Sorcerer [Crossblooded] 1
Hp 8; AC 12, touch 12, f-f 10; Init +2; SV Fort +1, Ref +2, Will -2
Abilities: Str 7, Dex 14, Con 13, Int 13, Wis 7, Cha 20
Skills: Acrobatics +3, Bluff +9, Perception +2, Use Magic Device +9
Feats: Spell Focus (evocation), Spell Specialization (burning hands)
Traits: Gifted Adept (burning hands), Precocious Spellcaster (burning hands, daze)
5/day 5d4+10 burning hands (DC 17)
Equipment: 2 potions of cure light wounds, potion of mage armor
Human Fighter 1
Hp 13; AC 19, touch 13, f-f 16; Init +3; SV Fort +4, Ref +3, Will -2
Melee lucerne hammer +7 (1d12+7); +6 (1d12+10) w/Power Attack
Abilities: Str 20, Dex 16, Con 14, Int 7, Wis 7, Cha 7
Skills: Acrobatics +4
Feats: Combat Reflexes, Power Attack, Weapon Focus (lucerne hammer)
Traits: Defender of the Society, Heirloom Weapon (+1 trait bonus on AoO)
Equipment: scale mail, lucerne hammer
Brigg |
8 people marked this as a favorite. |
I'm laughing so hard I'm crying. Those Poor, Poor GMs....GMing those level 1 games...
GM: The boss attacks the barbarian *Rolls* "Critical Hit for 17 Damage"
Player 1: "Still Standing"
GM: "What? How many Hit points do you have!?"
Player 1: "27!"
GM: "Eew, okay. Sorcerer, you're up!"
Sorcerer: "I cast Burning Hands!"
GM: "Rolling Reflex. I assume a 16 Passes"
Sorecerer: "Nope! You take full damage of..." *Rolls* "22 Damage"
GM: ;_________;
Rukk |
1 person marked this as a favorite. |
jon dehning wrote:Ledford's Bane is the toughest 1st level build. Ever.Add Pesh from Adventurer's Armory into the mix. 42 Hit Points at Level 1 anyone?
Bonus: If you are really going the distance with Maximum Hit Points (no retraining for Hit Points or special boons and the like), here are the two layouts to Level 12:
"Rukk never use Pesh. Drugs cloud the mind, and a leader needs a clear head.
Cao Phen, did you forget about Greater Rage at level 11? And increasing your Constitution as you level?
Also, if you get Diehard, then you can add your Constitution score to your effective HP. Combine with a ring of ferocious action for maximum effect. The best combats are the ones where you teeter a dozen HP from true death.
And what a glorious death it would be."
Lormyr |
1 person marked this as a favorite. |
I'm laughing so hard I'm crying. Those Poor, Poor GMs....GMing those level 1 games...
GM: The boss attacks the barbarian *Rolls* "Critical Hit for 17 Damage"
Player 1: "Still Standing"
GM: "What? How many Hit points do you have!?"
Player 1: "27!"
GM: "Eew, okay. Sorcerer, you're up!"
Sorcerer: "I cast Burning Hands!"
GM: "Rolling Reflex. I assume a 16 Passes"
Sorecerer: "Nope! You take full damage of..." *Rolls* "22 Damage"
GM: ;_________;
Combine with 2 PP worth of combat trained tiger after your first scenario for maximum facepalm.
Sammy T |
Brigg wrote:Combine with 2 PP worth of combat trained tiger after your first scenario for maximum facepalm.I'm laughing so hard I'm crying. Those Poor, Poor GMs....GMing those level 1 games...
GM: The boss attacks the barbarian *Rolls* "Critical Hit for 17 Damage"
Player 1: "Still Standing"
GM: "What? How many Hit points do you have!?"
Player 1: "27!"
GM: "Eew, okay. Sorcerer, you're up!"
Sorcerer: "I cast Burning Hands!"
GM: "Rolling Reflex. I assume a 16 Passes"
Sorecerer: "Nope! You take full damage of..." *Rolls* "22 Damage"
GM: ;_________;
Meanwhile, the newbie with the Ezren pregen goes:
"Uh, I guess I use Hand of the Apprentice? On the corpse? Oh..."
Charon's Little Helper |
If you want to be useful and not just survive playing up - I think that a beefy bard with the extra performance rounds feat would be the way to go.
You can get an AC of 20ish - decent HP, and help out by buffing. Just stay near the back and chuck javelins when it comes to the fight.
edit: and you can always buy a bison to fight for you (CR4) for cheap (50 gold)
Cao Phen |
Cao Phen wrote:jon dehning wrote:Ledford's Bane is the toughest 1st level build. Ever.Add Pesh from Adventurer's Armory into the mix. 42 Hit Points at Level 1 anyone?
Bonus: If you are really going the distance with Maximum Hit Points (no retraining for Hit Points or special boons and the like), here are the two layouts to Level 12:
"Rukk never use Pesh. Drugs cloud the mind, and a leader needs a clear head.
Cao Phen, did you forget about Greater Rage at level 11? And increasing your Constitution as you level?
Also, if you get Diehard, then you can add your Constitution score to your effective HP. Combine with a ring of ferocious action for maximum effect. The best combats are the ones where you teeter a dozen HP from true death.
And what a glorious death it would be."
Greater Rage has been applied to the Rage Hit Points calculation (48 = 24 base + 12 Greater + 12 Raging Vitality)
Ability points to stats are marked as "4/8/12"
Rukk |
Gotcha. The main section just confused me.
14 - Level 4 (Barbarian, Favored Class, CON 20, Toughness) [64]
14 - Level 5 (Barbarian, Favored Class, CON 20, Toughness) [78]
14 - Level 6 (Barbarian, Favored Class, CON 20, Toughness) [92]
14 - Level 7 (Barbarian, Favored Class, CON 20, Toughness) [106]
14 - Level 8 (Barbarian, Favored Class, CON 20, Toughness) [120]
I was expecting the "HP gained each level" column on the left to increase by 1 at level 8.
Imbicatus |
1 person marked this as a favorite. |
I'm just saying if I am seeing a caster doing that kind of burning hands damage at my table, 5 archers with long bows suddenly target the player.
You you could audit the character at creation and say no instead of a targeted "rock's fall everybody dies". One is upfront and acceptable. The other is being a passive-aggressive jerk.
This was for PFS anyway, so you are locked to the scenario.
Lormyr |
I'm just saying if I am seeing a caster doing that kind of burning hands damage at my table, 5 archers with long bows suddenly target the player.
This conversation began for PFS specifically, but was moved.
In a home game you just ask the player to tone it back to a level you are more comfortable with. In PFS, a good GM rolls with it and keeps the story and session moving. A bad GM makes attempts to "correct" the players wrongbadfun.
Akerlof |
Gnome Life Oracle, 16 Con, 14 Dex, 18 Cha. Toughness. Channel Revelation. Tower Shield + Four Mirror Armor. Spells known: CLW, Shield of Faith, Bless.
AC 23 (6 armor, 4 shield, 2 Dex, 1 size), 25 with Shield of Faith, 27 when fighting defensively because what's another -4 to attack when you're already only hitting Oozes on a natural 20.
HP 15 (8 + 3 Con + 3 Toughness + 1 Favored Class Bonus)
Channel 5/day CLW 4/day.
Walk in, provide flanks (even if you only hit on a 20, you still threaten,) heal the occasional damage that gets through. Ledford only hits you on an 18 without any defensive buffs. Even Inoklar is only hitting on a 14 unbuffed but you can push that up to an 18 by fighting defensively and using Shield of Faith.
Cao Phen |
Gotcha. The main section just confused me.
Quote:I was expecting the "HP gained each level" column on the left to increase by 1 at level 8.14 - Level 4 (Barbarian, Favored Class, CON 20, Toughness) [64]
14 - Level 5 (Barbarian, Favored Class, CON 20, Toughness) [78]
14 - Level 6 (Barbarian, Favored Class, CON 20, Toughness) [92]
14 - Level 7 (Barbarian, Favored Class, CON 20, Toughness) [106]
14 - Level 8 (Barbarian, Favored Class, CON 20, Toughness) [120]
Ah, no worries. I had separated it at the bottom for out of the base advancements to Hit points from Level 1 onwards.
As a tidbit, I had pretty much a similar character in a Reign of Winter homegame. Had Lesser Celestial Totem, Fast Healer, and Fey Foundling. Moreover, I had the Stalwart Feat chain. This also includes a Lifesurge Weapon with the Skin of Klendar the Troll King. DR 18/- with about 250 Hit points and regenerative Temporary Hit Points. Our healer was pretty surprised that a Cure Moderate can heal so much.
LeesusFreak |
Well, if you wanna hit -really- hard at level 1...
Human Order of the Flame Cavalier [Gendarme], max STR
Feats - Mounted Combat
HBF - Ride-by-Attack
GBF - Spirited Charge
x3 damage on a charge, Order of the Flame's crazy damage boost stacking, and if you want to make your GM cry (or just turn enemies into red mist), use a Large lance instead of a medium one (while mounted, Lances are 1-handed).
Vrog Skyreaver |
my builds vary depending on what I wanna do:
toughest level 1 high ac character: monk. You can have a monk who clocks in at 19 AC (wis 18 +dex 18 +dodge feat). Good saves, good touch ac and only average ff ac. Add in mage armor (750 for a wand, assuming you have someone at your table who can cast it).
toughest level 1 HP character: 20 con dwarven unbreakable fighter, which gets endurance and diehard for their 1st level bonus feat. with Toughness and favored class thrown in, you only have 19 HP, but you can keep going into negatives (to -20 to be specific). add in the fact that you can be wearing heavy armor and thus less likely to be hit, and you're incredibly robust.
toughest level 1 arcane caster: bard. they fight about as well as a fighter of the same level for 4+cha mod times a day (triple that with lingering performance). can heal themselves, get unique abilities and some interesting defensive things. plus the can contribute outside of combat, which is always a boon.
toughest level 1 divine caster: Druid. cause shileleigh is a thing.
Shfish |
Generally speaking it depends on what you want to cheese weasel on it.
1. Tank: Four mirror armor is the cheapest +6AC item there is. Have +2 Dex. Take Tiefling and armor of the pit feat. Assuming you want to be combat effective too then use a heavy wooden shield. Taking fighter as your class go with either dodge or shield focus. Net AC 23 (25 if you do tower shield and don't care about hitting).
2. HP: Already been hashed further up.
3. Melee Damage: Barbarian for general rounds of buttkicking. Really any strength boosting race is good but if you are not killing stuff in one hit and didn't move then half-orc with toothy would be good. Weapon: Nodachi crits on a 18-20 and is standard martial as of the printing of Ultimate Equipment. Of course power attack, with a 20 str, your looking at 1d10+13 with a reasonable chance of critting.
4. Ranged Damage: Human fighter. Dex 20, point blank shot, precise shot, deadly aim. Since when you rebuild your character you can swap out gear at full value you could get a composite str bow after your first cert to help cover the hump. @1st level I would be tempted to say do throwing axes if you have a strength bonus. Pure cheese could see S 16, D 20, C 14, 7 for the rest. With throwing axes you would be doing 1d6+3 (so 4-9 vs 1-8 bow). Then after the 1st adventure grab a str +3 comp longow bor 1d8+3.
The magic damage has already been hashed out above :).
Shfish |
A funny one...just cause it really screws with the whole party...the AC sorcerer :). Halfling: Dex +5, Mage Armor +4 (potion), Shield +4(spell), size +1. Really this can be incorporated with the above build for damage too. Halfing would be 24 AC in combat and do 3d4+3 burning hands vs a human with 23 AC and 5d4+5 burning hands. The one down side is your cha is lower so you won't have the higher DC to spells... *shrug*
Player:My guy in robes walks up to the big baddy and begins wiggling his fingers.
DM: The mob attacks *rolls 22* Man I think your about to take a dirt nap!
Player: ...Miss...Now burning hands *rolls 5d4* Ok thats 16 damage if he fails his save.
DM: ....Ok, you win *hands out certs and walks away*
Create Mr. Pitt |
Gnome sorcerer spamming color spray, back up with something damaging to the undead/mindless. Grab spell focus (illusion). Probably some further way to maximize this if focused solely at first level. Since you can reroll anyway and there's very little threat of will save hits at level 1, dump wisdom, pump charisma, pump dex, pump con, dump int you can even dump str so long as you're not encumbered.. Give him a crossbow. This could be a nasty character in a battle.
taldanrebel2187 |
Highest AC possible... Meh. Sword/board tiefling chain fighter. Granted, you wouldn't get medium/heavy armor out of the gate. Unless you got Lamellar, steel.
28 AC = 10 base + 6 armor + 3 DEX + 4 shield (tower) + 1 trait + 1 dodge + 2 natural/feat (armor of the pit)
Feats:
Dodge
Armor of the Pit
Most gimmicky? Gnome sorcerer or dual-cursed heavens oracle with min-maxed color spray. Take Dazing Spell and the Metamagic trait that lets you reduce its slot by 1. Dazing Color Spray at level 1. Extra Cheese: Go human for the extra feat slot and take extra revelation to get Misfortune. Make them re-roll their saves. Affect up to 10HD at level 1. Literally rape any mod you're in by default.
This is why I got banned from Society, folks.
Renegadeshepherd |
Highest AC possible... Meh. Sword/board tiefling chain fighter. Granted, you wouldn't get medium/heavy armor out of the gate. Unless you got Lamellar, steel.
28 AC = 10 base + 6 armor + 3 DEX + 4 shield (tower) + 1 trait + 1 dodge + 2 natural/feat (armor of the pit)
Feats:
Dodge
Armor of the PitThis is why I got banned from Society, folks.
Yeah that's pretty good. Still like monk better because 28 AC is pointless. Anything above 25 doesn't matter as a nat 20 still hits.