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My main concern was Continual Recovery, though Ward Medic would be nice. The ability to treat someone every 10 minutes rather than every hour is huge especially at higher levels.
I understand the arguments against my proposal and to be honest I am quite glad to listen to those views. It comes down to the design did they want Nature with the feat to only be used for the base level of treat wounds? Or for it's full potential? I dont see it co-opting Medicine as that skill still has other uses and comes up in scenarios.
I know for my druid I went with Medicine as a focus with the idea of being a wandering Vet and helping people was confusing since I was used to more legs.