Jim Groves Contributor, RPG Superstar 2010 Top 4 |
Jim Groves Contributor, RPG Superstar 2010 Top 4 |
i'm gonna go ahead and hypothesize that it'll ultimately boil down to being a love story:)
OH HO! You think you got me typecast, eh?
We'll see. In the interim, you go check out the Numeria Campaign Book and then evaluate my pillow talk. You might be surprised what the pillow actually is and what it has to say.
And knives too.
Mike Kimmel RPG Superstar 2014 Top 4, RPG Superstar 2013 Top 32 |
captain yesterday |
captain yesterday wrote:i'm gonna go ahead and hypothesize that it'll ultimately boil down to being a love story:)OH HO! You think you got me typecast, eh?
We'll see. In the interim, you go check out the Numeria Campaign Book and then evaluate my pillow talk. You might be surprised what the pillow actually is and what it has to say.
And knives too.
actually i meant the whole path:)
Jim Groves Contributor, RPG Superstar 2010 Top 4 |
Adam Daigle Developer |
I may have heard somewhere that giants will have new giant feats to help them out and to expand their giant-ness.
You heard right. I got Stephen Radney-MacFarland to write me an article for GMs to use to help out giants a bit with some cool feats and other mechanics. I figured with an AP full of giants, it would be nice to have a bigger toolbox.
Adam Daigle Developer |
logic_poet |
Kairos Dawnfury wrote:So is Shadow of the Storm Tyrant going to have Storm Giants or Shadow Giants!? I'm so confused!Maybe it will have Stormshadow Giants- Giant Ninjas with machine guns.
More seriously, since storm giants are usually CG, I expect the black sheep of the family to be some Kuthite BBEG freak, since they mentioned Nidal as a location for this AP. Maybe cavlier with an umbral dragon mount? [Edit to add:]Or maybe as a druid with Shade of the Uskwood, inciting a war to cull the weakest of the humanoids.
Adam Daigle Developer |
2 people marked this as a favorite. |
From the Office of Expectation Management:
This Adventure Path isn't super focused on a nation, so if we mention Nidal or Lastwall or Molthune or Belkzen or Varisia or Nirmathas we're talking about remote mountainous areas of those places and not something where you're going to get deep into Nidalese culure of whatnot. Those nations just happen to border the area.
Gladior Franchisee - Game Kastle College Park |
Comprehensive chapters for 20 of the game’s most iconic monsters, including the boggard, bugbear, drow, duergar, fire giant, frost giant, ghoul, gnoll, goblin, hobgoblin, kobold, lizardfolk, ogre, orc, ratfolk, sahuagin, serpentfolk, troglodyte, troll, and vampire. Information on the complex society and ecology of each creature.
Who wants to bet on encountering fire and frost giant societies with a lot of highly differentiated giant monsters/NPCs?
Shaun Hocking Contributor |
zergtitan wrote:Yeah I will have to agree that in helping to distance this from RotRL you will have to leave out Zutha.We may see Zutha pop up in the 'continuing the campaign' segment, however.
He already (sort of almost kinda) popped up in the 'continuing the campaign' segment of Shattered Star.
Misroi |
I'm not looking for "Runelords II" from this. Just little touches that suggest what was going on in this neck of the woods when Gastash was extant. An orc camp that's situated in Thassilonian ruins, for example. Much of what could be learned from the site has been lost to the ravages of both time and orcs, but maybe a small mound was overlooked with minor undead and historical artifacts.
James Jacobs Creative Director |
leo1925 |
I'm pretty grabby/protective of my Runelords. And this is a Rob McCreary helmed Adventure Path. AKA: There won't be much Runelord stuff at all, in Giantslayer... but there MIGHT be Thassilon elements here and there.
That is completely understandable.
When do you think you will be able to bring your Runelords outside so all of us can play with them again?
Lisa Stevens CEO |
1 person marked this as a favorite. |
Time to roll up some characters:
1. Frush o Smuggil
2. Bleep wurp the eyebiter
3. Fonkin Hoddypeak
4. Flerd TrantlePretty original names - I am sure no one else has ever come up with them.
Ahhh, nostalgia! Someone in my campaign ended up playing Fonkin for a few weeks before rolling up his own character. Good times!
-Lisa
Aelryinth RPG Superstar 2012 Top 16 |
James Jacobs Creative Director |
3 people marked this as a favorite. |
James Jacobs wrote:I'm pretty grabby/protective of my Runelords. And this is a Rob McCreary helmed Adventure Path. AKA: There won't be much Runelord stuff at all, in Giantslayer... but there MIGHT be Thassilon elements here and there.That is completely understandable.
When do you think you will be able to bring your Runelords outside so all of us can play with them again?
I'm pretty sure I know when that'll be, but saying so would be a spoiler and more, so for now... I must remain quiet...
James Jacobs Creative Director |
James Jacobs Creative Director |
Paizo likes tying in stuff to recent or upcoming book releases. What if the next AP has ties to Unleashed!?
Unleashed is, by its nature, a good contender to have NO tie-ins, actually.
Especially given our goal of making the post Iron Gods AP one that's pretty classic, and doesn't get crazy with things like variant rules.
Robert Brookes RPG Superstar 2014 Top 4 |
captain yesterday wrote:i'm gonna go ahead and hypothesize that it'll ultimately boil down to being a love story:)OH HO! You think you got me typecast, eh?
We'll see. In the interim, you go check out the Numeria Campaign Book and then evaluate my pillow talk. You might be surprised what the pillow actually is and what it has to say.
And knives too.
Your pillow talk is just a little Kuthite now, is all.
wakedown |
I'm pretty sure I know when that'll be, but saying so would be a spoiler and more, so for now... I must remain quiet...
As always, I take this silence as either a sign of Cthulhu-themed horror or Dumas-inspired swashbuckling adventures in Galt in a future AP.
Fingers crossed.
Would crossing my toes double jinx this?
Lord Snow |
I'm pretty grabby/protective of my Runelords. And this is a Rob McCreary helmed Adventure Path. AKA: There won't be much Runelord stuff at all, in Giantslayer... but there MIGHT be Thassilon elements here and there.
Can you tell us more about how this AP distances itself not from the themes of Rise of the Runelords but from it's unspoken theme of "fight increasingly large humanoids"?
What I mean is, in Runelords you started by fighting goblins, then ghouls, then ogres, then giants, etc. From the names of adventures in this AP it sounds like something similar is going on - which is natural, but also very similar to Runelords. Will this be somehow handled differently here?
Adam Daigle Developer |
1 person marked this as a favorite. |
The biggest difference is that some of those familiar foes are not steps to preventing an evil ancient wizard that once ruled the region 10,000 years ago from returning to the world in order to enslave as much of the region as he could. :)
I totally understand the initial connection, but I think some of that is that both Rise of the Runelords and Giantslayer are both coming from classic fantasy RPG backgrounds.
Lord Snow |
The biggest difference is that some of those familiar foes are not steps to preventing an evil ancient wizard that once ruled the region 10,000 years ago from returning to the world in order to enslave as much of the region as he could. :)
I totally understand the initial connection, but I think some of that is that both Rise of the Runelords and Giantslayer are both coming from classic fantasy RPG backgrounds.
Cool.
mikeawmids |
Also, the concept of 'fighting increasingly larger enemies' is true of pretty much every game, like, ever - not just Rise of the Runelords. As you increase in level, baddies get harder to maintain the difficulty curve. Now harder doesn't always mean bigger - but in an RPG, more often than not the two go hand in hand.
Lord Snow |
Also, the concept of 'fighting increasingly larger enemies' is true of pretty much every game, like, ever - not just Rise of the Runelords. As you increase in level, baddies get harder to maintain the difficulty curve. Now harder doesn't always mean bigger - but in an RPG, more often than not the two go hand in hand.
Sure, but specifically fighting increasingly larger humanoids - that's more unique. The first Runelords adventure is very much a "goblins" adventure, the second is almost exclusively human sized opponents, the third is very focused on ogres and the fourth is literally all about fighting stone giants. Even if fighting increasingly large opponents is the standard, this is still an exception. And sounds like in several ways the structure of the early giantslayer campaign will be similar.
James Jacobs Creative Director |