What type of character do you plan making?


Pathfinder Online

Goblin Squad Member

So I've lurked around for a long time and have even posted a few times. I haven't joined any CC or Settlement yet because I just can't make up my mind about what kind of character I want to run. I knew that there would be a lot of PVP types, that has been a given and I have thought about doing that. I usually run a wizard in TT because I like the wide range of capabilities a wizard can bring, but I've also been thinking of having a crafter as my first character and I'm sure I could do any of them well enough to have fun yet I just cannot make up my mind.

So what is the spread looking like for the types of characters people will be making, we will need every class and they all seem like they can be fun plus you can cross train. I have a few specific character ideas I've been seriously considering and would like to decide before I join any group.

Does anyone have any thoughts about how varied the classes will be?

Edit: Didn't want it to look so much like one large block of text.

Goblin Squad Member

I'm going to be an Assassin. My Destiny's Twin may go crafter (alchemist)

Goblin Squad Member

There are a lot of really great abilities that can make a huge difference in an Open World format. I have a good idea of what kind of abilities I'd like to have but so far only one of the ones I really love is confirmed.

Whatever it is though, it will focus solely around solo and small group PvP.

Goblin Squad Member

The three main ideas I've had are an arcane crafter focusing on making the best magical items, be it weapons, armor, trinkets or whatever. I've also had an idea for a Magus-type exiled noble (I've even got a nice back story for him) and I've toyed around with porting my Evil Overlord from TT. He came about quite by accident and I just rolled with it because it fit as a good background for an NPC I introduced some players to, really good story about him too but I don't think he'd transfer over very well right now.

I really just want to find a niche to fill and be really good at it, but I don't want to end up as just another dime a dozen character.

Goblin Squad Member

If your leaving it up to vote, I vote your Evil Overlord, and have him apply to Golgotha :D. Evil Overlords are welcome over there

Goblin Squad Member

I did seriously consider that, but even it TT he is riding the line of breaking the rules. It is interesting though, because of a deal with a Thanadaemon he made at level 1 and a very unfortunate dealing with a Vampire later on he has the potential to become very OP. Of course then there was the Razmiran temple incident when he proclaimed himself a god to the city. He now is questing to fulfill his Daemon's contract as well as finding a way to actually become the god he claims to be.

I had to take him out of the game and roll a new character because my DM didn't want to deal with it anymore, even though he was the one that pushed me into every one of those situations.

It was a good time, I just am unsure how I would transfer it over to PFO. Of course declaring myself a god in game and starting a cult worshiping me would be fun I fear making myself a target of not only every good character but the other Evil Overlords who will wish to prove themselves.

Shadow Lodge Goblin Squad Member

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I'll be a Double-Wookiee Yak-Rider, with maybe a pinch of toothpaste-sculpting. Staying well-hyphenated is crucial in a wilderness environment.

Grand Lodge

A farmer, with deep pockets, and deeper networks.

Goblin Squad Member

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Vigilante, Revolutionary, Diplomat, and Apparently the Leader of a band of druids and rangers lest Ravening gets back.

Probably Fighter/Diplomat though might be a ranger/bard or any combination. I think Diplomat will fall into the "Aristocrat" tree. If they make "Inquisitor" class, I might end up with that instead of fighter or ranger. For the meantime Fighter for a while, then a lil aristocrat thrown in.

Unlike carbon I don't have a lot of physical wealth, though I will have some of the deepest networks to offer ;D XD

Goblin Squad Member

I was hoping to do a dwarven cleric of Milani, but I doubt that will be an option in beta so I guess I'll go with Cayden.

Goblin Squad Member

Kevkas Urthadar wrote:
I really just want to find a niche to fill and be really good at it, but I don't want to end up as just another dime a dozen character.

Game mechanics alone will not be how you define your character- at least, not for a very long while. Whatever training path you follow, there are likely to be dozens of others, then hundreds, then thousands, following the same path or one very similar.

The way you will distinguish yourself as unique is through excellence and personality: Do whatever it is that you do better than those around you, and do it with flair. Not being a dime a dozen character isn't about what you train, but about how amazing you are while you use your training.

Me is a orc hedbasher.

Goblinworks Executive Founder

Kevkas Urthadar wrote:

So I've lurked around for a long time and have even posted a few times. I haven't joined any CC or Settlement yet because I just can't make up my mind about what kind of character I want to run. I knew that there would be a lot of PVP types, that has been a given and I have thought about doing that. I usually run a wizard in TT because I like the wide range of capabilities a wizard can bring, but I've also been thinking of having a crafter as my first character and I'm sure I could do any of them well enough to have fun yet I just cannot make up my mind.

So what is the spread looking like for the types of characters people will be making, we will need every class and they all seem like they can be fun plus you can cross train. I have a few specific character ideas I've been seriously considering and would like to decide before I join any group.

Does anyone have any thoughts about how varied the classes will be?

Edit: Didn't want it to look so much like one large block of text.

I will play five characters, maybe more, I'm not sure yet.

Liberty's Edge Goblin Squad Member

The most generic adventurer ever. Sword, Shield, wanders around killing monsters for the Order. Generic fantasy hero.

Goblin Squad Member

Necromancer/Fighter/Aristocrat

Goblin Squad Member

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Carebear merchant with training in no weapons, not even training in a club :-)

Goblin Squad Member

I normally lean toward Wizard because I like having diverse capabilities. I'm a little worried though, especially in EE that there will be a limited number of spells (which kind of undermines the whole diversity thing)so that Wizard will be dissatisfying to play for a while.

In fact, I have no idea. Maybe just fighter or ranger, with a more spellcaster oriented destiny twin.

Goblin Squad Member

Undead Lord-style Cleric of Urgathoa focused on minionmancy in order to swell the military ranks of my Golgothan Overlords.

My Destiny's Twin is likely to be a Commoner Gatherer/Drayman, simply because it seems like few people are doing this, and I anticipate there will be a need.


A badass Monk/Wizard nothing is more cooler than a flying fire kick


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Y'know, it'd be pretty awesome if an MMO actually had carebears as a playable race. Like pandarin, only not really stupid.

Anyways, I've got a barbarian/druid/rogue sorta build. Grickin, a graverobber, bandit, and murderer—but otherwise a pretty nice guy. How insane he is is currently being crowdforged by the voices in my head.

Goblin Squad Member

My main will be a paladin (Fighter/Cleric initially) and my Destiny's Twin will be some combo of fighter/rogue/ranger axe and knife fighter (think Last of the Mohicans).

Liberty's Edge Goblin Squad Member

I'll be duo-ing with a friend, likely doing the opposite of him (until Destiny's Twin kicks in). If he goes all in as a crafter, I'll go offence/fighter to defend him in the field. If he goes adventurer, I'll likely go crafter.

Goblin Squad Member

My main is likely going to be a cleric of Sarenrae. Mostly staying home, serving the community, maybe making healing potions. But should the need arise, I will certainly be ready to defend my friends and neighbors or even venture forth to bring the cleansing rays of the sun to the darkest corners of the map.

However, the entire training/support thing for clerics has me a bit worried. Did they really say, cleric training/support buildings will only train clerics of one particular god? That would seem like a huge disadvantage compared to the other roles. Imagine a mage training building that only supported LG mages but not those of any other alignment. My NG cleric of Sarenrae might thematically fit in well with Ozem's Vigil, but if they only train/support LG clerics of Iomedae, I'd be as useful there as a CN bandit/thief (and we all know, those are no good, ever :-) ).

Does anyone know a blog/message board post that specifically deals with that issue or would any developer like to comment?

Goblin Squad Member

Any church can train any cleric in generic cleric abilities. You only need to worry about whose church it is when considering deity-specific, alignment-specific, or domain-specific training.

Cathedrals require a larger footprint than churches but can support multiple deities.

Goblin Squad Member

Traianus Decius Aureus wrote:
My main will be a paladin (Fighter/Cleric initially) and my Destiny's Twin will be some combo of fighter/rogue/ranger axe and knife fighter (think Last of the Mohicans).

How will this work in terms of changing a character when new things like classes and deities come out?

Goblin Squad Member

We know that Ryan has said he wants to support a one-time race change so that players can switch to a race released later. For spent XP, though, I think the idea is just that you train in areas that you think will carry over into your final character concept as much as possible.

Goblin Squad Member

So far I think my out and about char for PvX will be an Elven male training in Divine Casting, Heavy Armor, Shield, and Simple Weapons, heavy on the Divine Casting.

I have access to DT and I'm thinking Oz'sV will need people in the supply chain, but I don't know what yet. Figuring on going Halfling once available, and training Run Away, Hide, a little Ranged Melee and whatever armor will let me do the rest of that.

Goblin Squad Member

Bitter Thorn wrote:

How will this work in terms of changing a character when new things like classes and deities come out?

I'm really looking forward to the monk class, so the ability to respec when it becomes available is of great interest to me.

Goblin Squad Member

Shaibes wrote:
Bitter Thorn wrote:

How will this work in terms of changing a character when new things like classes and deities come out?

I'm really looking forward to the monk class, so the ability to respec when it becomes available is of great interest to me.

No classes, therefore no 'respec'ing.

I'll edit in a longer more polite version as time allows.

My understanding of a game that I have not played yet is: PfO has no classes, just skills.

There will be 'archetypes' that roughly correspond to TT classes and if your character conforms closely enough to the archetype there will be a small bonus to your effectiveness. But, there is no requirement that you train only that set of skills.

You want a sneaky divine caster? Go for it!
Your character concept is equally proficient with bows and arcane magic? Awesome!

Pick the things your character needs to be good at and train them. Only playing can tell us if that mix will be effective.

Goblin Squad Member

Shaibes wrote:
Bitter Thorn wrote:
How will this work in terms of changing a character when new things like classes and deities come out?
I'm really looking forward to the monk class, so the ability to respec when it becomes available is of great interest to me.

Many of the skills you train before the Monk is released will likely be applicable - at a minimum, they'll increase your Attributes.

Ryan has made it clear there won't be a way to respec for a class-build. You'll just have to start training the Monk-specific stuff when it comes out.

Goblin Squad Member

Fair enough. I suppose the worst thing that might happen is that I end up with some skills that aren't totally applicable down the road. Just like EVE, though, you can always train in something else.

Goblin Squad Member

Necromancer.

Goblin Squad Member

Nihimon wrote:
Shaibes wrote:
Bitter Thorn wrote:
How will this work in terms of changing a character when new things like classes and deities come out?
I'm really looking forward to the monk class, so the ability to respec when it becomes available is of great interest to me.

Many of the skills you train before the Monk is released will likely be applicable - at a minimum, they'll increase your Attributes.

Ryan has made it clear there won't be a way to respec for a class-build. You'll just have to start training the Monk-specific stuff when it comes out.

How will that work with things like rage and favored enemy I wonder?

Goblin Squad Member

Guurzak wrote:
We know that Ryan has said he wants to support a one-time race change so that players can switch to a race released later. For spent XP, though, I think the idea is just that you train in areas that you think will carry over into your final character concept as much as possible.

Do we have any idea if the domains available to deities will match TT?


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I wonder if we'll be able to respec our training houses? A lot of people are settling for things like fighter and cleric when what they really want is paladin and druid. :P

Goblin Squad Member

Bitter Thorn wrote:
Do we have any idea if the domains available to deities will match TT?

We've heard very little official info about the specifics of religion and clerical specialization beyond the raw deity list.

It's reasonable to think that GW will attempt to preserve as much of the flavor of each deity's distinctiveness as they can, since there's a lot of community engagement with Golarion's rich religious tradition as it exists in the tabletop world. Whether that means one-for-one conversion of the domain list as written is anybody's guess though.

Goblin Squad Member

Kobold Cleaver wrote:
...settling for things like fighter and cleric...

After the Great Catastrophe, we'll be starting essentially from scratch. Further on, I'll bet the one-time changes allowed when introducing new Races and Roles may allow for one-time re-alignment of buildings, as well.

Goblin Squad Member

I planning on a rangerish/rougie/gatherer role for one of my characters. For another, a magey/crafter role.

Once I see what the aristocrat role is like, I may go totally aristo and have everyone kneel whenever I walk by. :-)

Scarab Sages

Not known yet.

Tend to Bard/Wizard directions for "combative one" and Especialist or Commoner for "Crafter one"...

I wanna see the game first, its mechanics to choice something I enjoy to play.

Goblin Squad Member

I hope to play a merchant (so, likely primarily Commoner skills) who uses both Rogue skills and Wizard tricks to evade his enemies instead of fighting his way through them. Though this seems a little unlikely given my group's current home, so we'll see I suppose.

Goblin Squad Member

<kabal> Bunibuni wrote:
Once I see what the aristocrat role is like, I may go totally aristo and have everyone kneel whenever I walk by. :-)

I find that hamstringing has a similar effect.

Goblin Squad Member

<Kabal> Sunnfire wrote:
<kabal> Bunibuni wrote:
Once I see what the aristocrat role is like, I may go totally aristo and have everyone kneel whenever I walk by. :-)
I find that hamstringing has a similar effect.

Yes but then it isn't murmurs of appreciation of my greatness, it is groans of pain and loss. Not as much fun.

Goblin Squad Member

Eh, you hear what you want to hear. Sunnfire's just providing you the noise to start from.

Goblin Squad Member

T7V Jazzlvraz wrote:
Eh, you hear what you want to hear. Sunnfire's just providing you the noise to start from.

That's what you look for in a leader - someone to help cater to your needs. And some may say that is actually the position of a servant but all great leaders are those who serve the Will of their People! :-)

Goblin Squad Member

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I'll be playing a dwarven cleric/commoner who focuses on resource gathering (mining). Hopefully he won't dig too deep and pull aggro from the balors, talk about an escalation cycle! >.>

Goblin Squad Member

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I haven't entirely figured out what I want to do for my main character, Nadya. Possibly rogue/aristocrat. But as with all characters, I will likely change my mind a thousand times before we start playing.

I do know that my DT is going to be based off of a tabletop character I had by the name of Falita. She was a dervish dancer bard in that iteration, so I will see what I can do to replicate it here.

Goblin Squad Member

Main will be a PvP oriented, skirmisher type of character. Fighter or rogue or both type of skills.

DT is still up in the air, but probably some non-combat type of role. If a skill-monkey/support type of role is possible, I'll go that path.

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