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Sentath of Fidelis's page
35 posts. Alias of Sentath.
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doc the grey wrote: Neongelion wrote: QuidEst wrote: Neongelion wrote: Well now my question is, will the Nanite bloodline be PFS legal? You have no freaking idea how much I would love to be a Bloodrager with that bloodline! NO IDEA!!! If they ban it based off of its flavor alone I will understand, even if I'd be super sad :( You'll have to use the Eldritch Heritage line, of course. The Sorc bloodlines don't carry over. What do you mean by this? Sorry, I'm unfamiliar with PFS stuff regarding bloodlines.
EDIT: Oh, you mean for the Bloodrager I assume. *Facepalm* I assumed Bloodragers just straight up got whatever bloodlines sorcerers do. Nahh bloodragers get bloodlines that are based on the preexisting bloodlines but modified to match their more martial bent.
So with that said we might not see a nanite bloodrager bloodline for a while which is a shame especially considering how cool some of it's abilities are. I REALLY should have read the comments. Had I known there was no Bloodrager bloodline I could have saved myself the purchase.
Let me see if I understand how to read this.
TEO Cheatle wrote: Alchemist (Consumables) < Apothecary/Sage/Smelter
Artificer (Sorcerer/Wizard Implements and Weapons) < Gemcutter/Sage/Sawyer/Smelter
Sage < Combat/Dowser/Miner
Should be read as: The Alchemist, who produces Consumables, accepts feedstock from the Apothecary, the Sage, and the Smelter.
The Artificer, who produces Implements for the Sorcerer and the Wizard, accepts feedstocks from the Gemcutter, the Sage, the Sawyer, and the Smelter.
And
The Sage gets raw materials from Combat, the Dowser, and the Miner.
Do I have that right?
Caldeathe Baequiannia wrote:
You're always welcome in the kitchen, Bringslite.
While we're talking kitchen, maybe I can talk the breakfast chef into letting me whip up some Yeast Waffles. (they are very good)
I think this makes me the 4th Arizonan?
Waddell, Az (unincorporated)
Lisa Stevens wrote: TEO ArchAnjel wrote: Stephen, any ETR on the character-wipe-upon-logout issue? I heard that it is fixed for the next build.
Lisa Woot, TY for the encouraging rumor
Shane Gifford of Fidelis wrote: Do you have specific examples of ideas taken from EVE that are being pushed? I ask because I think it likely that the people who proposed the idea and also most of the people who vote for it don't even know it's a part of EVE. Many people in our (future) player base haven't played EVE. I'm certainly in that group. I have read some about it, but never loaded it. And, honestly as much or more about the convention as about the game.
Shaibes wrote: Bitter Thorn wrote: How will this work in terms of changing a character when new things like classes and deities come out?
I'm really looking forward to the monk class, so the ability to respec when it becomes available is of great interest to me. No classes, therefore no 'respec'ing.
I'll edit in a longer more polite version as time allows.
My understanding of a game that I have not played yet is: PfO has no classes, just skills.
There will be 'archetypes' that roughly correspond to TT classes and if your character conforms closely enough to the archetype there will be a small bonus to your effectiveness. But, there is no requirement that you train only that set of skills.
You want a sneaky divine caster? Go for it!
Your character concept is equally proficient with bows and arcane magic? Awesome!
Pick the things your character needs to be good at and train them. Only playing can tell us if that mix will be effective.
So far I think my out and about char for PvX will be an Elven male training in Divine Casting, Heavy Armor, Shield, and Simple Weapons, heavy on the Divine Casting.
I have access to DT and I'm thinking Oz'sV will need people in the supply chain, but I don't know what yet. Figuring on going Halfling once available, and training Run Away, Hide, a little Ranged Melee and whatever armor will let me do the rest of that.
Cal B wrote: Mmm, mmm. Looks like barbeque kobold marinaded in maple syrup for supper tonight. One might go so far as to make Kobold Kalbi
FMS Sundracon wrote: <New Map>
I added a purple aura to settlements that have moved since the last one.
Nice! That map has a lot of information in it once I noticed it.
"The Goodfellow" wrote: Also, when it comes to using the map and hiding the sections the party can't see or hasn't gone into yet, what do you suggest? using a book/paper/other objects to cover these sections until they are revealed? Some sort of expert folding technique?
Suggestions to both questions?
In the past, I have used carefully interlaced sticky notes to good effect.
T7V Jazzlvraz wrote: We do need to remember Lisa told us it "may not exist for many years". While we remember "many years", we can also hide (a bit) behind the comfort of "may not". Me? I'm hoping she meant, 'may not exist in it's entirety for many years'. And we can have community events to break through the seal to the next level as they get them implemented.
Not for long stretches I'm afraid. I'm much better at vignettes.
TEO Alexander Damocles wrote: and don't step on the grass in Ozem's Vigil. Sentath sighs, "Now really, was that necessary? We have grass designated for stepping, rolling, lolling, and we even have a hillside sewn with wildflowers for frolicking." He frowns, "But, mind you, only in season."
"Oh! And someone said that patch of weeds over there was grass for smoking." A confused expression gathers up his eyebrows, "I suppose some people like to stand around after a good fireball or lightning bolt and admire the effect it had on them? I'm sure I don't understand."
On Topic: Welcome aboard!
Nihimon wrote: Sentath of Fidelis wrote: Congratulations to our latest coalition settlement! For clarity, Riverbank is not a Northern Coalition Settlement. That phrasing might have given some folks the wrong impression :)
Oh fooey, wasn't thinking it would get wrapped up in that. Maybe I should have said composite settlement?
<edit> I was thinking only of welcoming them to the class of settlements that, like Ozem's Vigil, are composed of multiple companies.
FMS Sundracon wrote: T7V Jazzlvraz wrote: Sundracon, that's very useful. Thanks! Not a problem. I just got done redoing the font. The old one was using times new roman and the 'm's and 'n's were a bit hard to read. The new one uses Pieces of Eight font. The previous <link> points to the new one. That is a really useful, clear map.
Maybe the Goblins will do some sincere flattery. ( :
Congratulations to our latest coalition settlement!
Are you sure that is the word you want at the first there?
and? 'Cause if it is intentional I will send it out as widely as I can. Otherwise I will hold off just a little while.
dbauers wrote: yeah, so how important is this whole land rush / guild thing?
Im excited for the game, but haven't joined any guilds. I kinda figured I would just do that once the game starts. Am I going to be at a major disadvantage if I don't join one beforehand?
Well, you have just less than 9 weeks to find somewhere you like.
That said It should not be a major disadvantage to go into EE without a settlement. Places will be looking for people for some time to come I predict.
The advantages should not be undersold either. Getting to know your fellow settlers and neighbors can be advantageous. Leadership positions are open and being created constantly. And, I firmly believe this is the best period to do it as we are not distracted by playing the game ( ;
FMS Sundracon wrote: <Landrush Map>
I didn't like looking at the extra color hexes on the map so I edited them out.
Resulting in a stripped down hybrid image, nice.
Have you considered leaving in the 1 hex radius of influence? It helps establish which areas are less crowded and allow for expansion.
Caldeathe Baequiannia wrote: The bonus only applies to selecting the same hex the following week. If you are in the rush, but change your hex, you get no bonus.
Which I take it means that if a group passes you, (or a higher ranked group wants your spot) and takes your hex, you do not have any bonus to stay in the running in another spot.
That doesn't feel very stabilising.
Lee Hammock wrote: but the longer you stay put the better off you are. Pardon, by 'stay put' do you mean
1) Stay in the running, i.e. maintain a rank of 33rd or higher each week
2) keep your numerical rank in the running
3) keep your current map location
Each of these suggests a subtle difference in strategy.
Nihimon wrote: Funny, I thought NTTAWWT was almost as well-known as TANSTAAFL... You may have to remember your audience is anything but typical here. I know the second, but had to go back through the thread to track the first ( :
Thank your Goblins for the readability improvements, please!
Proxima Sin of Brighthaven wrote: Freevale, Taur-im-Duinath, and vVv Gaming all have the same icon on that legend, same colors too, so I still have no idea who got Swamp Castle. Not .. quite.
Freevale is Yellower
vVv is Orangey
and
Taur-im-Duinath is some paler .. Ecru?
Goblins, please. Consistency is nice, gradient fills are stylish, being able to tell what we're looking at is a trump card.
Stonebreaker wrote: Yeah, as well as close to The Gauntlet Which is giving me a terrible case of deja vu as that is what my late HS Early college group called itself back in the 80-90's
moon madness wrote: I'm not sure I want to be know as the guilds Hitman , that could be a very misleading reputation. Lead Publicity Cavalry?
Kris Endblade wrote: Good, like evil, comes in many guises. Funny how we are quick to assume a poor character in a horned tiefling, and a worthy one in a golden haired maiden, when quite the reverse may be true.
Character is demonstrated by actions, not looks.
*vanishes back into the shadows.*
I think it's a case of waaay too much Color Coded for Your Convenience for our own good. But, it is an easy way to set a scene. Or even set up a trope for subversion.
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OZEM'S VIGIL
Currently housing Full Metal Syndicate, Peace Through Vigilance, & Fidelis.
We choose the narrow path.
Come, follow the way of righteous justice with us.
Apply to settle on the mountaintop, in Ozem's Vigil
Ugh, that's gotta burn. Right in the perfectionism.
Fidelis Shane Gifford wrote: Nice lengthy blog. Enjoy! Thank You!
Kitsune Aou wrote: Because, after all, we have no reason to save any extra daylight here in Arizona. We get plenty. 1) Hey a fellow Arizonan!
2) Ugh, you aren't even joking.
3) OT, my refresh count for today stands at 2
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Roughshod wrote: Let's hope when the new Goblinworks forums open up they'll let us have better ways to sort information as well as send PMs.
PM's are available on this platform. I'll send one. It should cause the envelope to the right of your username (in the very top line) to develop a number after it.
CBDunkerson wrote: Right, so we cobble together something ourselves as best we can. I think we have the makings of a plan. Collected info on guilds that say they are open to merging + list of contact info for guild founders + thread to hold discussions. A slight modification if I might ask it of you. Collect info on guilds, period. All of 'em that'll give you the time of day.
Please, and thank you.
I suspect that alignment specific training is far enough away that the thoughts on it are still pretty nonspecific (;
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