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Ray Shield looks like a really good defensive feat, especially since many of it's prerequisites are rated quite highly in the guide. ![]()
As long as we're talking about the earthbreaker, there is the feat Thunder and Fang. I've never used it, but it could work well with a strength based ranger or slayer. ![]()
With the increased strength score I'm not sure if you're still worried about encumbrance. If you are you could get muleback-cords, they let you treat your carrying capacity as if your strength was 8 higher, so you could carry up to 133 pounds as a light load rater than 43 pounds. The MBC are also only 1000 gold, about half the price of the bag of holding and handy haversack. ![]()
Val'bryn2 wrote: Yes, but Society also has a clause that a player can allow it, specifically referring to if a character happens to be in the area of effect of a spell, he can refuse to let them cast the spell to avoid the damage, and force the caster to choose another spell. By that logic, he can allow them to hit him, so it should be fine. I'm glad that you have given me this info, I've never played in a Society game, so I'm glad to hear they're more flexible than I feared. =) ![]()
Westphalian_Musketeer wrote:
Seoni has the Arcane Bloodline. ![]()
This reminded me a little of when in the anime, Bleach, Yoruichi explained why the back and arms of the (stealth force) uniform where exposed. The reason was that there was a technique, Shunko, that creates energy that would destroy clothing over that area of the body. It could be that the magic Seoni could work in some similar fashion, or at least it could be rationalized that way. Shunkō (Lightning) (瞬閧, Flash War Cry): An advanced technique which combines Hakuda with Kidō. This technique surrounds her back and arms with pressurized Kidō based on the element of lightning. The keisen uniform has no back or sleeves because they will rip apart when it is activated. http://bleach.wikia.com/wiki/Yoruichi_Shih%C5%8Din ![]()
blackbloodtroll wrote:
Sorry the pfsrd didn't include the requirement. :( ![]()
blackbloodtroll wrote:
The trait Blade of Mercy lets you make non-leathal attacks with any slashing weapon with out the -4 penalty and get a +1 trait to non lethal damage with that NL damage. Edit: Since both whips and scorpion whips to slashing damage you can use Blade of Mercy with them. >.> ![]()
Since you mention the Inquisitor it's worth mentioning that they get a Domain at first level, like a cleric. If you take the Travel domain, your base speed increases by 10'. Travel is a great domain, that includes really cool powers. I'm not sure how important your base speed is as an archer, but I'm sure it won't hurt. The base speed is more important for melee I would imagine. So in short, you can get a speed bump with the inquisitor. ![]()
Triphoppenskip wrote:
Is is like Young Frankenstein? ![]()
There’s the drunken master monk archetype, it doesn’t remove the lawful requirement requirement, but should IMO, if it’s a home game maybe the GM could approve a drunken master/barbarian build. I mean the drunken master fluff states “the drunken master finds perfection through excess”, sounds like a cool add to a barbarian. The martial artist monk archetype does remove the lawful requirement; they can be any alignment, so they don’t have any problems multiclassing with barbarian. This archetype even gets immunity to fatigue at level 5, not the best way to get rage cycling, but it’s there. ![]()
The polling for the settlement focus for Keepers Pass is still open Settlement Focus. All members of KotC and Drakes of magic bring me your dead, I mean bring me your votes. ;P ![]()
Lord of Elder Days wrote: Might be nit picking but as a historian well versed in 17th-19th century warfare I find the idea of referring to a great weapon ability as dragoon (mounted infantry armed with guns) is extremely confusing. Will the term grenadier be related to spear attacks? Might be nit picking but as a fan of the Final Fantasy video game franchise I find the idea of referring to a great weapon ability as dragoon (it needs spears and the JUMP ability) is extremely confusing. ;P ![]()
We are currently having a discussion about the illumination for the KotC charter: Charter Illumination. I didn't get what this meant at first, I was like "Charter Illumination? I guess bright enough so you can read it?" But this is really about the artwork that will go with the charter, so if you'd like to see what kind of art will be on display with the KotC Charter and/or offer suggestions feel free to stop by. ![]()
Here's the full info for shooting/throwing into melee (from pfsrd.com): Shooting or Throwing into a Melee If you shoot or throw a ranged weapon at a target engaged in melee with a friendly character, you take a –4 penalty on your attack roll. Two characters are engaged in melee if they are enemies of each other and either threatens the other. (An unconscious or otherwise immobilized character is not considered engaged unless he is actually being attacked.) If your target (or the part of your target you're aiming at, if it's a big target) is at least 10 feet away from the nearest friendly character, you can avoid the –4 penalty, even if the creature you're aiming at is engaged in melee with a friendly character. If your target is two size categories larger than the friendly characters it is engaged with, this penalty is reduced to –2. There is no penalty for firing at a creature that is three size categories larger than the friendly characters it is engaged with. Precise Shot: If you have the Precise Shot feat, you don't take this penalty. Having pointed this out about half of the DMs that I have played with over the years have used some variant house rule of the house rule you described. As a note a house rule is anytime a GM changes the way the way the rules of the game work. The reasons such a house rule is used varies from GM to GM, so you may want to talk to yours about it. Most of the variants that I see are usually much less punishing though, such as only triggering if the attack roll is a natural 1. ![]()
It's strange in a way, around here you often get the feeling that people think of sandbox games as the pinnacle of RPGs. I see them as a style for RPGs. Games come in different forms, some are very rail roady (which is almost always seen as bad) to very open and sandboxy (which is almost always seen as positive). I don't think one is always better than the other, and there's a continuum between the two extremes. Somewhere in the middle is probably just right IMO. The people I play with seem to really dislike heavy sandbox games. The last time I ran one they literally sat around and eventually asked me, "What do you want us to do?" I think some people approach RPGs like reading a book, they want to read the story that the GM comes up with and interact with it a little rather than co-write the story with the GM. ![]()
Diella wrote:
It's great to have you with us Diella. My character will be a dwarven cleric/commoner who will be focusing on gathering. ![]()
KOTC WxCougar wrote:
As Wxcougar noted the Chartered Companies that join today will have an incentive for buying and selling with the KotC. Chartered companies joining now will have the opportunity to buy at at cost, CCs joining later will have an incentive that could vary from 5%-25% (to be determined). This means joining later could cause CCs to pay 75%-95% more, act now for the best deal. So in closing:
doge ![]()
More proposed KotC symbols have been added to the KotC Symbol Thread. Feel free to stop by and check them out, then vote for your favorite here. ![]()
I think it'd be cool to keep the dragon theme going, have each player take a different chromatic dragon and then all worship Tiamat. You could have a synthesist summoner and say that your fused form looks like a dragon. This archtype is generally considered powerful from what I can tell. Alternatively a plain summoner with a dragon fluffed eidolon would be a strong option as well. ![]()
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At Keeper's Pass we seek to empower our allied Chartered Companies to have their voices heard and have a meaningful impact on the settlement. To do this we established the Keepers Pass Settlement page to help unite all of the Chartered Companies of Keepers Pass. ![]()
KOTC WxCougar wrote:
Wxcougar is quickly becoming among my favorite GMs that I have played with over the years. The rest of the group is a lot of fun to play with as well. Both games are using the Emerald Spire adventure from the Kickstarter (I'm guessing that's where they obtained it). ![]()
LazarX wrote: Do you really want PFO hyped among that crowd? I'm not too familiar with that crowd, but I'd invite you to use the search function on these message boards for such enlightening topics as "rogue, paladin, martial/caster, or monk" or may Serenrae have mercy on your soul "4e". Paizo actively discourages edition warring, proving there a classy bunch, but I'm sure there's plenty of warm and fuzzy feeling floating around. Also I added some hype to the PFO train. ![]()
Behold one of the proposed KotC symbols, there is a ring for each Ring in the KotC made out of a material to represent that ring. Wood- Wood. Earth- Stone. Iron- a ring of dark wrought iron, possibly with harder edges. Steel- Highly polished steel ring, maybe shaped to look like a blade. Gold- Either a smooth polished gold ring,. Crystal- Crystal Light- Ivory Shadow- Obsidian ![]()
<Tavernhold>Malrunwa Soves wrote: With armor it's not just the weight. It's the way the armor makes you move your body differently that slows you down. I could see some higher tier armor having keywords that allowed for faster movement. From Goblinworks blog Alpha Testing Week of July 17th 2014 Archer Armor (Fighter): Now also improves Speed ![]()
This information is from Pathfinder Online User Guide w/Informational Images and Charts
All of the Knowledge Skills in the game increase the different kinds of loot you get from Harvesting, off dead mobs, and from loot chests. ![]()
Guurzak wrote:
Even if most people take the skills for the ability score bumps, the question is will they spend the time actually doing the gathering. They may only gather the amount of gathering to meet the achievements to advance to the next level of gathering skills and no more. This may or may not flood the market. Also knowledge skills are needed to find the best material, and unless they take these as well, the higher grade materials will unlikely be too abundant. ![]()
I agree with Dragonflyer1243, this seems similar to a minor wondrous item: Feather Tree Token. This can make a tree instantly, but is a one time use item that costs 400 gold. ![]()
Guurzak wrote:
If I remember correctly the reason commoners where to said excel at gathering is because they have the greatest encumbrance, not because they have the best gathering skills. ![]()
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I think that the Cavalier class would make an interesting Dwarven warrior. I'd go with either Order of the Shield, or Order of the Dragon with the Strategist archetype for the Dragon. ![]()
How does multi classing work for the different XP track characters? If rogues use fast track and wizards use slow does a rogue 1/wizard 1 use the medium track? Would this character move to a different track if the rogue or wizard became higher than the other, such as rogue 2/wizard one = fast, or rogue 1/wizard 2 = slow? ![]()
Concerning damage reduction, from page 561-562 of the Core Rulebook: ... spells, spell like abilities, and energy attacks (even nonmagical fire) ignore damage reduction. ... In the fight with the vampire spawn the druid's flaming sword (I guess they cast the spell Flame Blade) bypasses the vampire spawn's DR because the attack deals fire damage. consider the damage reduction for vampires and vampire spawn: Vampire: DR 10/magic and silver. To overcome the DR of a vampire the weapon used against it must have at least a +1 magical enchantment (the magic part of the DR) and be made from silver. Vampire spawn: DR 5/silver. The weapon must be made of silver to overcome the DR, note the spawn's DR is easier to overcome since only one condition needs to be met. I don't think this is a huge deal, I just thought I'd mention it. ![]()
One good trick for half-Orc is taking the alternate racial trait Sacred Tatoo (from the Advanced Race Guide) replaces Orc Ferocity with a +1 luck bonus to all saves, combine this with the trait Fates Favored and it increases to +2 luck bonus to all saves. This is a really good deal IMO, but I know that you have your characters traits lined up; I still thought I’d throw the option out. Also note that since your character has an intimidation focus that the half-orc has a +2 racial bonus to intimidate, so a half-orc paladin may be more intimidating than a human paladin even though the former would have fewer skill points. If you’re would like to take Sacred Tatoo and still want the extra durability of Orc Ferocity you can get it by trading out the aforementioned +2 racial intimidate bonus for the Endurance feat (racial option ARG) and taking the Die Hard feat, which is actually better than Orc Ferocity (although it comes with a price obviously). As a note as a half-orc the character has the option to get the Deathless Initiate feat, which is pretty cool IMO Deathless Initiate Concerning the Wand of Shield with UMD route, I’m pretty sure that spells with a range of personal can’t be made into scroll’s or wands, but now that I’m trying to find the exact location of that restriction I can’t seem to find it. |