Chuck Wright wrote:
Currently in PFO if you don't live in the south, you'll see zero pvp you don't want to be apart of. and the pvp in the south is due to bad diplomacy. I think there's ONE character in the game who actually murderhobo's people. The Reputation systems actually do a very good job of making people think about killing that afk person..
As one of the more hardcore pvp'ers, I've walked by many people I found off in the woods just standing around. Sometimes because I felt like being nice, other times because I figured that the rep loss was not worth the possibility of them having loot.
but from what I can tell from your posts, your not interested in a sandbox MMO. but more of a Themepark, or purely Co-op game.
Who better to profile then Benevolent Dictator Phyllain Or the Stab Happy Tink, who has come up with many great idea changes (some used, some not), such as the buffing of Thornguards, and rootable ranged attacks way back in alpha:D
(I may be a little Biased those opinions though :D)
*All hail Phyllain! Benevolent Dictator of Xeilias! And Golgotha, the throne upon which he sits!*
His eyes swollen, and face redden from tears, the old lumberjack clutch at the small polished stone. A stone that was given to him, by a old drunk beggar, sitting outside of Beelzepub, the tavern in the Capital of the Empire, Golgotha.
He knew what to do with it, he's heard to the rumors and stories, of the magic stones that the Necromancers of Golgotha enchanted that allowed people to talk, and others listen.
But what he didn't understand, is how did a beggar come by one of these priceless stones. And not just any enchanted stone, one of THESE stones... Twirling it in his hands, he saw the small carving of a hand, on the smooth flat top of the stone.
His mind made up, the lumberjack pulled his knife from his belt, and slide it across his hand, drawing the crimson blood from his body. Gripping the stone in the bloodied hand, he recited a poem only the desperate would ever even think:
When the worgs of war are howling,
With knuckles gone white from squeezing the stone, the man heaved himself up. The tears flowing down his face once again, he walked out the door of his little shack, to a small freshly turned patch of dirt, the lumberjack crumbled to his knees. Staring at a small pile of rocks at the end of dirt, the man started to openly sob;
After getting up from what seemed like hours of sobbing, the lumberjack turned to go back inside but was confronted by a cloaked figure.
no words spoken, the two just stared at each other. The man did not need the light of day to know who the figure was, gazing into the orange-red eyes of Tigari. There were few Tieflings in Golgotha, and even fewer who would be here, now.
Who? was all Tigari asked, in a voice just above a whisper.
He.. he..he killed my son, that bastard! He murdered him, then blamed it on that half-wit who lived next to him!
Tigari slightly raised his eyebrow, for he heard the stories floating around the slums of Auroral.
I know what really happened! It doesn't take much to realized! Just look at the size difference of their hands; between the halfwit and that bastard merchant Jonta Kal'gin.
Upon getting his answer, Tigari proposed the next single worded questoin.
still locked in stares, the lumberjack new the only acceptable answer. For he was poor, and had not the money to offer.
Of course they would send Tigari, for the moment the man spoke into the stone, the necromancers in The Bloody Hand knew of his situation.
Not many assassins will take payments other than coin. Yet for Tigari, there was a payment worth MUCH more then gold, but only those truely desperate would offer it.
I shall return after the deed is done as Tigari turned and walked back into the shadows.
Tigari though to himself; rolling a small knife with a dark green gem set into it's hilt
Black Moria, If you can PM me the names. We can't deal with problems if we don't actually know the facts. Golgothans should know not to start pvp around Marchmont. IF the names cannot be provided, I have to assume it did not happen OR you cannot actually claim they were "established" Golgothans. Thank You
Yay!! Tink called me his friend!!
But yes, most of the fun is hanging with your friends. Even grinding crappy escalations have it's fun moments, specially hearing mages swear at certain melee people jumping into the fray just as the AoE's are released and mages lose rep :D. Or mindlessly gathering and finding that other line gatherer/mobile node.
If that was the case then I wouldn't be here and someone better at this foruming would be feeding Thod things to say.
Thod is MY friend and I see possible holes in things being said in this thread, so I'm speaking up for him..
And Avari, again your just reiterating my point. A claim was made against a member of Phaeros, and then a recommendation of action (an action of itself) was brought to the EBA level. No actions were desided. So by KP and BH saying they will not engage hostile actions against EL if they get their stuff from Hammferfall, does not mean Phaeros won't.
So going back to Thods question, can he expect hostilities if he attempts to retrieve his stuff? Or is Phaeros going to continue to skirt the question?
That's exactly my point Avari. I'm on my phone so not able to quote, but if this is being handle on a settlement level, both Brighthaven and Keepers Pass have chimmed in saying they are not going to be hostile (yet) to Thod (per his question if his members are no longer allowed in EBA territory, and if he's able to get his stuff from Hammerfall), BUT Phaeros has not, meaning they could treat Thod and EL with Hostilities until stated otherwise
Because they're able to change their minds. They don't HAVE to follow EBA policy. In fact the only reason something IS EBA policy is because at the time all settlements agreed to it, the second one settlement no longer agrees with a policy, it's no longer an "EBA Policy", making the term almost useless.
Going to step in and use this example as I see a possible loophole that Thod may not.
So, according to your policies each settlement has to individually agree to this, and I've only seen Keepers Pass and Brighthaven agree to this. Does Phaeros, the actual settlement of the accused agree, and will they also not attack Thod or his people?
Forencith of Phaeros, TSV wrote:
It's Just Nihimon doing what he does. He's trying to be witty and take a stab at someone.
In this case I'm assuming its Pax and our use of carefully worded documents/Policies.
I remember at one point many people telling me and my group that Perception is Everything. To many the EBA is one Entity. They ACT like one Entity, they LOOK like one entity, they must be one entity.
If they want to have each settlement deal on their own, fine, it's their group. But don't make the mistake, they are one group.
Remember when they told everyone that they didn't have an alliance? that they were just talking about where to settle together? It's the same here.
From my view, one BIG reason for doing it like this is it leaves MANY loopholes open for them. Anytime one settlement tires of a contract, just have another EBA settlement find a way to become hostile with them, and boom, they can null the contract. And if their smart, they will have this little cancellation clause in their contracts about hostility with other EBA settlements
LOL I read this and pictured a devil in a lawyers suit. This is one of the most Lawful Evil things I have heard in these forums yet... *claps hands*
(Note: As you claimed to be TN, your allowed your LE moments so not accusing of not playing your stated alignment)
You are misunderstanding me Vrel. I mean withing the settlement itself, not the lands surrounding. And I did not mean any of the times I myself was attacked, as I perfectly understand why I was attacked and would expect nothing less. Nihimon himself already addressed the issue I pointed out by saying he was just defending himself and was not the one who attacked first within Keepers Pass.
"Stop your complaining, you confused halfling! We're killing thing and getting coin. It's what we're good at. I'd prefer a true assassination contract for something a little more special too, but giving this "Ogg" fellow a final resting place could add some more credentials to 'Tig and Tink's Stabbing Business'
Diego Rossi wrote:
Pretty sure he was comparing his build (as a pvp'er) to that of a PVE'er. I am doing the same. PVE'er builds can be just as effective in PVP.
And my "PVP" build was done to Farm Mordant Spire mobs (PVE). As that was what we were doing alot of at the time of my early xp days.
If people are not aware, Gol = Golgotha. Its how some of the original (and i think a couple of the newer) people show they represent Golgotha.
Diego Rossi wrote:
Actually I bet my build is pretty similar to a PVE build. I have rank 3 in most of my Knowledge skills, expect arcane, that is 2, and i have 6 Geography, and 7 Local. PLUS I have Forester 7, miner 3, Dowser3. Everything else goes to combat (But I'm no where near Min/max) as I have dipped into odd things to experiment with some things.
EDIT:I also have 35k Xp to boot, from not being able to enter a town to train.
I'm hoping this is the case. A war would be long, and drawn out, not fun IMO. a "fued between settlements" (not to be confused with the future Fued mechanic between Companies) would be fine, and fun. A short term thing. But I keep seeing the word "War", and I can go and neglect my duties in PFO's First War.I don't talk with EBA people (except rarely Cheatle), so IDK what they're thinking, I just read whats posted. A lot can be lost through just reading something. Tone, sarcasm, emotions in general are all lost (mostly, some well written things can convey some emotions). To add, I'm very competitive, so If I see a challenge issued (call of War), I accept, and do what I can to win. The downside, is I could be taking this word with more meaning then intended. That's why I'm tryn to clarify.
Is it really a war though? Or is it just giving us what we've been asking for? I mean, if its an actual call of War, I can go back to doing what my job in warfare is, Spec ops/black ops style missions, liking hindering your supply. This mean hunting gatherers and people comming in to trade.
Now, if its just some friendly pvp, I can continue to just enjoy the little WoT skirmishes we've been having, something I'd rather do, as I sorely miss being able to enter Beautiful Golgotha. But, I will do as the Empire needs of me.
TEO Alexander Damocles wrote:
I would say this is fairly accurate. Our "banditing" is more of there's not much other pvp in the game. WOT wasn't a reason to PvP, with the changes, we'll see if that changes.
We've also been very open with diplomats, anyone who wanted to start up diplomatic talks with the Empire of Xeilias can go Here
Oh, no. I had fun. Doing Hit and runs can be more fun then even pvp. The rush you get when you do get a kill against extreme odds is one of the best fillings (For me).But that only last as long as the strat you are using does. Once the larger group catches on, then its time to leave.
What wasn't fun for the last week was a pattern where Gologthans camped out around Keeper's Pass in moderate numbers, killed a few individuals until word spread and a small response could arrive, and then ran away.
Our moderate number was always between 3-7, and your small responses where normally double that, it wouldn't be too smart to stick around..
TEO Lone_Wolf wrote:
This is a blatent lie. There has been MANY times we through our faces at your zerg. And one of the few times we actually outnumbered your zerg, we lowered our numbers to make it even. we're willing to gake on a challenge, and we've gone up against people 5(us)vs8(them, and not gathereres) and won. We won't continouly throw ourselves at your when its 2:1. that's not a challenge, that stupidity or extreame boredom.
When we look at a fight, our first question is "do we have a chance at winning?" if yes, most of us are already running in, and can't to do any more questions. I'm not down there being a bandit to take your stuff, that's just the bonus.
Gol Tabomo wrote:
It's much easier for us to just go take someone else's towers than to try to defend ours.
If they changed the tower mechanics, where defenders actually count against the offending points, then it is prob worth it to defend them. We get the pvp we want, AND it's not a waste of time (defending may actually be possible)
IN MY OWN OPINION, if they're willing to leave over this, they're probably not capable of actually running a settlement. Their best choice would be to join another settlement. I already think to many settlements where put on the map. I think 15-20(or even 18. 3 for original landrush, and 15 for second) would have been much better then 33.
I don't like seeing people go, but maybe this is not their game. Down the road, we will be losing settlements, years and years of hard work. Sure, if I ever lose Golgotha, I'd be terribly sad, but I'm at least AWARE it can happen.
I think you misunderstand, we are not tryn to "grind their settlement into the dirt". They are merely a juicy target near where we were hunting. We are not directly targeting BWG.
EDIT: I think what was ment by we wont stop is; We wont stop doing pvp in the most active area of the map, and we wont stop our normal rule of if not in our group target it.
That's not true, now your misinforming people. I have not killed a single person outside of a pvp hex, that has not attacked me first. I do want to get back into town and train, and not require people to ferry my goods to the bank. SO the rep system is working just fine. Trust me, I spend MUCH more time up near Golgotha doing gathering/PVE then I do pvp.
Um..reputation has an effect. I haven't been able to step foot inside a town in going on a little over a week. I can't train, every time I feel up my bags from PVE/Gathering, I have to have someone else on to take my items from me to be banked..it sucks. And I did it due to another thread where the word "Lazy" was thrown around way to much. Most bandits don't actually kill you guys enough to get their rep as low as mine. A couple hover over the boarder, but I'm the only one (that I know of) that took the hit to get to -7500. I'm semi-glad I did, because I found a few bugs in the process.
EDIT: to add, alot of the pvp that is being done (not all) is done in a pvp hex. Don't want to pvp? Increase your chances and stay out of a pvp open hex.
Mourn Blackhand wrote:
You also happen to be in the HIGHEST pvp area of the map. If you move up north (far north) I doubt you'd see much pvp.