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...two or more players during the character introductions state "Don't expect me to do anything in combat. My character's not a combat character."
ONE, you can survive. Two or more? No way.
Everyone should have something they can do in combat. It doesn't necessarily have to be damage, but if you're not going to participate in the fights, then why are you playing the game?

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Calybos1 wrote:Everyone should have something they can do in combat. It doesn't necessarily have to be damage, but if you're not going to participate in the fights, then why are you playing the game?...two or more players during the character introductions state "Don't expect me to do anything in combat. My character's not a combat character."
ONE, you can survive. Two or more? No way.
Everyone should have something they can do outside of combat. It doesn't necessarily have to be skill checks, but if you're not going to participate in the encounterss, then why are you playing the game?

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Fromper wrote:Everyone should have something they can do outside of combat. It doesn't necessarily have to be skill checks, but if you're not going to participate in the encounterss, then why are you playing the game?Calybos1 wrote:Everyone should have something they can do in combat. It doesn't necessarily have to be damage, but if you're not going to participate in the fights, then why are you playing the game?...two or more players during the character introductions state "Don't expect me to do anything in combat. My character's not a combat character."
ONE, you can survive. Two or more? No way.

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Fromper wrote:Everyone should have something they can do outside of combat. It doesn't necessarily have to be skill checks, but if you're not going to participate in the encounterss, then why are you playing the game?Calybos1 wrote:Everyone should have something they can do in combat. It doesn't necessarily have to be damage, but if you're not going to participate in the fights, then why are you playing the game?...two or more players during the character introductions state "Don't expect me to do anything in combat. My character's not a combat character."
ONE, you can survive. Two or more? No way.
Exactly, almost every single PFS scenario has elements of in and out of combat activity. You should have something you can do in either with a moderate chance of success or usefulness.
Otherwise you might easily be missing half or more of the game.

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Calybos1 wrote:Everyone should have something they can do in combat. It doesn't necessarily have to be damage, but if you're not going to participate in the fights, then why are you playing the game?...two or more players during the character introductions state "Don't expect me to do anything in combat. My character's not a combat character."
ONE, you can survive. Two or more? No way.

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When someone says "Guys, my character is hilarious". Which usually translates to does a lot of things he is bad at, is not good at many things, and the characters goals are usually to bring as much attention to the player as possible which in turn make them hard to gm for.
Not to say people who have funny characters are bad, most of them are amazing. But the guy that has to announce it is likely the only guy who finds his character funnny.

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I have a 5E half-elf urchin rogue (thief) with an 8 Intelligence (but I play him as if it was around 6) who is "street smart," which just means a really inaccurate know-it-all. For example, he told a female dwarf PC there are no such things as female dwarves. And she was a barbarian, so that ended well....

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When someone says "Guys, my character is hilarious". Which usually translates to does a lot of things he is bad at, is not good at many things, and the characters goals are usually to bring as much attention to the player as possible which in turn make them hard to gm for.
Not to say people who have funny characters are bad, most of them are amazing. But the guy that has to announce it is likely the only guy who finds his character funnny.
Hmm, I have two characters I think are hilarious. One is because he's a gnome APG summoner who decided to put on a ring of invisibility and put a hat of disguise on the eidelon. APG summoners are always combat effective, but disguising the eidelon as a random tiefling is just funny. The other is a core campaign elf wizard with intelligence of 20 and wisdom 7. This means his plans are effective, but crazy.

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I have an aasimar paladin whose own familiar (from the Chosen One archetype) describes her as "Nice girl, but not the sharpest katana in the sheathe, if you know what I mean".
She's actually not that dumb. I kept intelligence at 10 for the skill ranks, but went for the typical dumped wisdom paladin thing, since her Will saves get her charisma bonus. I play her as naive, not really stupid. On the other hand, the familiar (thrush, so it speaks common) has 15 wisdom, so his combined int + wis has been higher than hers from day one. It'll take a few more levels for the bird's int to catch up to 10, though.
Speaking of funny characters, that one's fun to play, but sometimes I think other people think it's a funnier concept than I do. She's Japanese Tien-Min, with a talking songbird familiar, so she can best be described as a cross between an anime girl and a Disney princess. My biggest complaint is that song thrush familiars have no skill at perform (sing).

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I have an aasimar paladin whose own familiar (from the Chosen One archetype) describes her as "Nice girl, but not the sharpest katana in the sheathe, if you know what I mean".
She's actually not that dumb. I kept intelligence at 10 for the skill ranks, but went for the typical dumped wisdom paladin thing, since her Will saves get her charisma bonus. I play her as naive, not really stupid. On the other hand, the familiar (thrush, so it speaks common) has 15 wisdom, so his combined int + wis has been higher than hers from day one. It'll take a few more levels for the bird's int to catch up to 10, though.
Speaking of funny characters, that one's fun to play, but sometimes I think other people think it's a funnier concept than I do. She's
JapaneseTien-Min, with a talking songbird familiar, so she can best be described as a cross between an anime girl and a Disney princess. My biggest complaint is that song thrush familiars have no skill at perform (sing).
I have a Nagaji Bloorager int of 5 with a Sage figment tumor familiar. His imaginary cancer pet is much smarter than him.

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Me, during the briefing for Race for the Runecarved Key: "I begin pulling patches off my Pathfinder Greatcoat, take it off, put a different one on, and pull more patches off. I then hand out 4 Aspis bronze badges and 1 silver badge to the other players, keeping a silver badge for myself. Orion, repeat after me: 'We're with the Aspis Consortium. We work for Maiveer Sloan.'"
This is how to inject some humor into your Path to 20 table.

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Me, during the briefing for Race for the Runecarved Key: "I begin pulling patches off my Pathfinder Greatcoat, take it off, put a different one on, and pull more patches off. I then hand out 4 Aspis bronze badges and 1 silver badge to the other players, keeping a silver badge for myself. Orion, repeat after me: 'We're with the Aspis Consortium. We work for Maiveer Sloan.'"
This is how to inject some humor into your Path to 20 table.
"Heehee I just flew off with the wagon with all the gold on it"

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Serisan wrote:"Heehee I just flew off with the wagon with all the gold on it"Me, during the briefing for Race for the Runecarved Key: "I begin pulling patches off my Pathfinder Greatcoat, take it off, put a different one on, and pull more patches off. I then hand out 4 Aspis bronze badges and 1 silver badge to the other players, keeping a silver badge for myself. Orion, repeat after me: 'We're with the Aspis Consortium. We work for Maiveer Sloan.'"
This is how to inject some humor into your Path to 20 table.
Orion: "Fellow Aspis agents, we are your replacements for the remainder of the trip. Please return home and take some time off." *Bluff over 50*
Another fabulous moment: during introductions, it was 5 of us that have played together since Eyes/AFI + a level 19 rogue that we hadn't in-character played with - Silbeg (VC Jack Brown). He starts introducing himself and we interrupt with "OH GOD, HE'S NOT IN THE TELEPATHIC BOND! OH GOD, THIS IS WHAT OUR VOICES SOUND LIKE!" We haven't spoken out loud, save occasionally to taunt enemies, in about 7 levels.

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...you find out the player of the character you killed last week is the GM for this notoriously deadly scenario..and he only signed up to GM because you singed up to play.
Also post #2222 yay me.
Fixed that for you.
Pathfinder Society and Paizo take a really *dim* view on violence towards anyone advocated on their forums.
In the meat of the post, though, I suspect the best option would be to take a 'sick day' if there is a concern that there will be bias.

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claudekennilol wrote:...you find out the player of the character you killed last week is the GM for this notoriously deadly scenario..and he only signed up to GM because you singed up to play.
Also post #2222 yay me.
Fixed that for you.
Pathfinder Society and Paizo take a really *dim* view on violence towards anyone advocated on their forums.
In the meat of the post, though, I suspect the best option would be to take a 'sick day' if there is a concern that there will be bias.
Without the "of the character", it implies either undead, reincarnated, or raised players, which sounds much cooler in a lot of ways.
That said, violence in pfs toward players is bad manners and illegal.

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You know you're in trouble when you get to the table and ...
... 5 of the 6 PCs in your Emerald spire group are healers of some sort.
That's trouble for the GM, not the players. We played the 5th (?) level yesterday (the level for PC levels 4-6), and other than a fighter, everyone else in the group had some healing beyond just CLW wands. We had a good cleric, a life oracle/paladin, another oracle with the cure spells, a witch with the healing hex, and my paladin with a familiar (Chosen One) who can "Lay on Paws".
Needless to say, our healing easily kept up with the damage we were taking. And despite some very silly moments where the less offensive members of the party failed to damage enemies with DR or good AC, we had no problem taking down all the enemies.

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Unbegreiflich wrote:GM described the decemvirate as physically present but in the background in The Waking Rune.Corran54 wrote:The decemvirate is physically present in your briefing.that would imply YOU are one of the decemvirate! AH HA!
A single member is present. And yes that should be a clue that things are about to go terribly.

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Corran54 wrote:A single member is present. And yes that should be a clue that things are about to go terribly.Unbegreiflich wrote:GM described the decemvirate as physically present but in the background in The Waking Rune.Corran54 wrote:The decemvirate is physically present in your briefing.that would imply YOU are one of the decemvirate! AH HA!
Nah, that just means Sheila is under review herself.
Of course she managed to take credit for the PCs' accomplishments and weasel out of it, but..

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Wei Ji the Learner wrote:Meh - I've messed up in front of the OPC before. She takes it well. Most people who've been playing PFS for a while know that no one's going to be perfect and that we're all going to have lapses in the rules occasionally. I'm actually more worried about running for a group of random people I've never met than I am for big names in PFS.
I know I'd be intimidated a bit having the OPC at my table. Especially when they're awesome -- I'd be terrified of messing something up.
What's great is messing up in front of John Compton. He won't say a word unless it's really bad, but his eyes get REALLY big. ;-)

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Tony Lindman wrote:What's great is messing up in front of John Compton. He won't say a word unless it's really bad, but his eyes get REALLY big. ;-)I'll never forget his expression when a GM misremembered and described Lissala as the Thassilonian goddess of friendship and kindness. =)
maybe they rolled knowledge religion for their character?

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RSX Raver wrote:Corran54 wrote:A single member is present. And yes that should be a clue that things are about to go terribly.Unbegreiflich wrote:GM described the decemvirate as physically present but in the background in The Waking Rune.Corran54 wrote:The decemvirate is physically present in your briefing.that would imply YOU are one of the decemvirate! AH HA!Nah, that just means Sheila is under review herself.
Of course she managed to take credit for the PCs' accomplishments and weasel out of it, but..
That's ok. I threw Sheila a disintegrate and sirocco party about 2 minutes before my retirement party.

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That's ok. I threw Sheila a disintegrate and sirocco party about 2 minutes before my retirement party.
So... is this what you are trying to say?

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Maybe they rolled knowledge religion for their character?
That was actually the case, but the result was in the 20s - the GM was just running low on sleep. He still managed to run a pretty good session of Cultist's Kiss, and I enjoy sitting at his tables, it was just a funny one-time slip.

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Wei Ji the Learner wrote:Try having her show up to be your Observer for your 5th star qualification ...
I know I'd be intimidated a bit having the OPC at my table. Especially when they're awesome -- I'd be terrified of messing something up.
Great, now you have me thinking about how many VOs I could end up having at my table after about 50 more table credits ...

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Mystic Mickey wrote:That's ok. I threw Sheila a disintegrate and sirocco party about 2 minutes before my retirement party.Is that why the tier 19 tables at Race for the Runecarved Key were laughing so hard?
Oh... That sounds hilarious!
Hmm
That was deemed the acceptable alternative to what I wanted to do, which was destroy the special with greater possession on Sheila to teach her the value of field work.