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![]() Full price. There are not currently rules for upgrading equipment other than buying armor upgrades, but those aren't what you are looking for as they just add additional abilities to your armor and don't change the base type. You must sell your freebooter 1 for 10% of it's purchase price and pay full price for Freebooter 2 ![]()
![]() "If any line from this corner to any corner of the target’s
"If any line from this corner to any one corner of the target’s
Basically you have to choose one of your corners and be able to draw an uninterrupted line between that corner and all of the enemies corners, and if you can't there is cover between you and the enemy. "Obozaya is adjacent to the ksarik, but
This supports my interpretation, and yes, the line running along the border of a wall counts as interrupted. ![]()
![]() Biztak wrote:
The core rule book also makes reference to how much damage you do with an unarmed strike while in power armor as well as using the armor's listed strength when making attacks with melee weapons, so I would go with yes. ![]()
![]() You may have one ranged weapon per weapon slot. Light, long arm, sniper, and heavy are not specified, meaning you could install any of them. The Jarlslayer has 2 weapon slots and two ranged weapons to fill those slots in the artist rendering. The missile battery being located on the shoulder is not indicative of being able to add more weapons. There is currently no armor upgrade to add additional weapon slots. ![]()
![]() Deadmanwalking wrote:
I get that it is a different game, and acknoledge that that is why it feels odd to me, true that HP+Stm is way higher, soldier with 10-11 con is 18-20 hp+Stm while fighter is at ~ 14 hp because you can have a higher con with same other stats but with healing more readily accessible in pathfinder, this doesn't fell like a large enough gap to me. Deadmanwalking wrote:
Where are you pulling these numbers from? I get the bonus to hit increases because bab, you get weapon specialization at 3rd for a bit more damage, but the way I'm reading it, my soldiermelee lvl 1: +5 to hit d8+3 dmg. melee lvl 4: +8-9 to hit d8+4-5 dmg. ranged lvl 1: +5 hit d6 dmg ranged lvl 4 +8-9 hit d6+1-2 dmg. ![]()
![]() Damanta wrote:
This is what I'm hoping for. That enemies are also similarly lower in power than pathfinder equivalents. Thanks for pointing this out, makes me feel a bit better. ![]()
![]() Imbicatus wrote:
That's kind of my point. I just see no room for improving your character beyond a marginal amount between lvl 1 and lvl 5. meaning you're roughly the same power level at lvl 1 as lvl 4, but could potentially run into much more powerful enemies at lvl 4. On top of that you're less powerful than a pathfinder character of equivalent lvl until your lvl 5 power spike when you get a large bump in ability scores and access to level 6 equipment ![]()
![]() So, long time PFS player, looking at ability scores and credits, I feel like there just isn't enough. Meanwhile Equipment feels unattainable.
Credits: So a lvl 1 character gets a starting wealth of 1,000 credits in SFS, this seemed really low to me in comparison to the price of equipment. so I took the price of a long sword in both SF and PF and compared them.
Equipment: Not only are things expensive, the level limitations feel harsh. You can buy equipment out of the Core Rule Book that has an item level equal to character level +1. meaning at level 1, you can only buy up to level 2 items. This wouldn't be so bad, but a standard long sword is a level 2 item. Past that, there doesn't seem to be too much that's worth purchasing with an item level of less than 5. To me it just feels like you have no access to better equipment until character level 4. Anyone else feel crippled when coming from PF to SF? Disclaimer: I have not had the chance to play any SF and am basing this entirely on how limited I felt in character creation. This is not a complaint about the new system, and I am certain that Paizo has balanced the game the way they wish for it to be balanced. This is only a question of am I the only one that feels like SF characters are much weaker than PF characters. ![]()
![]() Steven Schopmeyer wrote: You're welcome to purchase the island and purchase spellcasting for divination-blocking spells, but it's all backstory. You won't be able to use the item in future scenarios. I figured as much, but did not want to assume. I don't necessarily want to use it in a future scenario, just once after he has finished the seeker arc. It's mostly I want to use it for flavor, not to gain any advantage in a scenario. I just wanted to try and come up with a way to hold onto it until that point as he will be starting the retirement arc in a bout a week and a half. ![]()
![]() Hello all, I need your help. My PC has recently come across an artifact in one of his missions and wishes to keep it. He was the only party member left alive/conscious when it was recovered and thus the only one who understands what it does. He wishes to keep it as per mission parameters, it was not necessary to bring it back to the society. Only problem is that because it is an artifact, he is afraid of the Ten stealing it from him and replacing it with a fake. My only solution is to use 30 PP to buy an island and make some protections there and store the artifact there, where later on in life, he will eventually use it. I'm thinking this could work, but would like opinions, and suggestions. Thanks! Notes: It is not listed on the chronicle sheet, but gives a full description in the scenario on how to use it properly, and what it does, and GM gave me the option of activating it when he found it, but it would not have been used to the fullest extent at that location, so he decided against using it there. I am purposefully not naming the artifact, or which of my PC's found it for his privacy. ![]()
![]() The Morphling wrote: ...when people begin using "Cure Light Wounds" during combat in Tier 7-11. Hey now, my gunslinger/inquisitor casting cure light wounds in combat saved the whole party in 7-11 Tier. We missed out on the surprise round and then lost initiative. I was the only one in the party who didn't go down (becasue I made all 4 reflex saves luckily) and managed to get the cleric back to 1 hp so she could channel. Wisps man. I still get Vietnam flashbacks whenever someone mentions Wisps. |