Kevoth-Kul

Lhunk's page

70 posts. Organized Play character for Michael_Hopkins.


Full Name

Lhunk

Race

Demon Lord of Death, Locusts, and Plagues

Classes/Levels

-NULL-

Gender

Male

Size

Medium

Age

30

Alignment

CE

Deity

Lhunk is God

Location

Where he wishes

Languages

Abyssal, Azlanti, Celestial, Common, Daemonic, Dwarven, Elven, Gnome, Halfling, Hallit, Minatan, Minkaian, Shoanti, Thassilonian

Occupation

Deity

Strength 46
Dexterity 12
Constitution 30
Intelligence 14
Wisdom 13
Charisma 13

About Lhunk

Lhunk
Male half-fiend human (Kellid) alchemist 1/barbarian (invulnerable rager, urban barbarian) 13/fighter (two-handed fighter) 4/hunter (Pathfinder RPG Advanced Class Guide 26, 95, Pathfinder RPG Advanced Player's Guide 26, 42, 79, 108, Pathfinder RPG Bestiary 171, Pathfinder RPG Ultimate Combat 31)
CE Medium outsider (humanoid, human, native)
Init +15; Senses darkvision 60 ft., mythic sight[MA] (2) 30 ft.; Perception +16
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Defense
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AC 23, touch 11, flat-footed 22 (+11 armor, +1 Dex, +1 natural)
hp 418 (20 HD; 3d8+4d10+13d12+283)
Fort +26, Ref +10, Will +11
Defensive Abilities hard to kill, mythic saving throws, unstoppable; DR 10/magic, 12/lethal, 6/—; Immune fatigue, inhaled poison, poison; Resist acid 10, cold 10, electricity 10, fire 10, negative energy 10, positive energy 10, extreme endurance; SR 35
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Offense
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Speed 50 ft., fly 100 ft. (good)
Melee +5 human-bane furious ghost touch impact adamantine scythe +41 (8d6+280/19-20/×5 plus 2d6 vs. Human) or
. . bite +25 (4d6+64), 2 claws +25 (4d4+64)
Ranged bomb +19 (1d6+2 fire)
Special Attacks bomb 3/day (1d6+2 fire, DC 12), champion's strike (sudden attack), force of will, greater rage (41 rounds/day), mythic power (23/day, surge +1d12), overhand chop, rage powers (animal fury, hive totem[UC], hive totem resilience[UC], hive totem toxicity[UC], penetrating bite, reckless abandon[APG]), shattering strike, smite good
Spell-Like Abilities (CL 20th; concentration +21)
. . 3/day—darkness, poison, unholy aura
. . 1/day—blasphemy, contagion, desecrate, destruction, horrid wilting, summon monster ix (fiends only), unhallow, unholy blight
Hunter (Feral Hunter) Spells Known (CL 1st; concentration +2)
. . 1st (2/day)—ant haul[APG] (DC 12), endure elements, summon nature's ally I
. . 0 (at will)—detect magic, light, read magic, stabilize
Oracle Spells Known (CL 1st; concentration +2)
. . 1st (4/day)—cure light wounds, liberating command[UC], obscuring mist
. . 0 (at will)—bleed (DC 11), create water, grasp, stabilize
. . Mystery Life
Alchemist Extracts Prepared (CL 1st; concentration +3)
. . 1st—cure light wounds (2)
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Statistics
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Str 46, Dex 12, Con 30, Int 14, Wis 13, Cha 13
Base Atk +17; CMB +30 (+35 bull rush, +31 sunder); CMD 46 (47 vs. sunder)
Feats Blind-fight, Brew Potion, Death Or Glory[UC], Extra Path Ability[M], Furious Focus[APG], Greater Vital Strike, Improved Critical[M], Improved Initiative, Improved Vital Strike, Iron Will, Power Attack[M], Reckless Rage[ACG], Throw Anything, Toughness, Vital Strike[M], Weapon Focus (scythe), Weapon Specialization (scythe)[M]
Traits berserker of the society, indomitable faith
Skills Acrobatics +5 (+13 to jump), Climb +25, Diplomacy +24, Fly +27, Heal +6, Linguistics +16, Perception +16, Sense Motive +14, Spellcraft +7, Stealth +23, Survival +8, Swim +25
Languages Abyssal, Azlanti, Celestial, Common, Daemonic, Dwarven, Elven, Gnome, Halfling, Hallit, Minatan, Minkaian, Shoanti, Thassilonian
SQ alchemy (alchemy crafting +1), always a chance[MA], amazing initiative, animal focus (1 minutes/day), controlled rage, critical master[MA], crowd control, extra mythic feat[MA], feral focus, immortal, impossible speed[MA], legendary champion, legendary hero, longevity[MA], maximized critical[MA], mutagen (+4/-2, +2 natural armor, 10 minutes), mythic sustenance[MA], nature training, oracle's curse (lame), recuperation, revelation (life link), slow and steady, titan's rage[MA], wild empathy +2
Combat Gear mutagen[APG], truesight goggles[UE]; Other Gear +5 bloodthirsty deathless determination glamered restful spell resistance (13) mithral breastplate, +5 human-bane furious ghost touch impact adamantine scythe, belt of physical might +6 (Str, Con), headband of mental superiority +4, alchemist starting formula book, 196,782 gp
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Special Abilities
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Alchemy +1 (Su) +1 to Craft (Alchemy) to create alchemical items, can Id potions by touch.
Always a Chance (Ex) You don’t automatically miss when you roll a 1 on an attack roll.
Amazing Initiative (1/round) (Ex) As a free action, use 1 power to gain an extra standard action (can't be used to cast a spell).
Animal Focus (1 minutes/day) (Su) As a swift action, gain bonuses from emulated animal(s). If no companion, +1 slots.
Animal Fury (Ex) Gain a d4 bite attack while raging
Blasphemy (1/day) (Sp) Granted by Half-Fiend heritage.

Kills, paralyzes, weakens, or dazes nonevil subjects.
Blind-Fight Re-roll misses because of concealment, other benefits.
Blindsense (30 feet) (Ex) Sense things and creatures without seeing them.
Bomb 1d6+2 (3/day, DC 12) (Su) Thrown Splash Weapon deals 1d6+2 fire damage.
Contagion (1/day) (Sp) Granted by Half-Fiend heritage.

Infects subject with chosen disease.
Controlled Rage (Ex) May gain lesser bonus split as desired, but without normal drawbacks.
Critical Master (Ex) Automatically confirm critical hits and do maximum damage against non-mythic creatures.
Crowd Control +6 (Ex) If 2+ foes adjacent, +1 to hit & AC. Unslowed by crowds & bonus to intimidate.
Damage Reduction (10/magic) You have Damage Reduction against all except Magic attacks.
Damage Reduction (12/lethal) You have Damage Reduction against non-lethal damage
Damage Reduction (6/-) You have Damage Reduction against all attacks.
Darkness (3/day) (Sp) Granted by Half-Fiend heritage.

20-ft. radius of supernatural shadow.
Darkvision (60 feet) You can see in the dark (black and white only).
Death or Glory +6 Gain +6 on attack, damage, and critical rolls vs. Large or larger opponents
Desecrate (1/day) (Sp) Granted by Half-Fiend heritage.

Fills area with negative energy, making undead stronger.
Destruction (1/day) (Sp) Granted by Half-Fiend heritage.

Kills subject and destroys remains.
Energy Resistance, Acid (10) You have the specified Energy Resistance against Acid attacks.
Energy Resistance, Cold (10) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (10) You have the specified Energy Resistance against Electricity attacks.
Energy Resistance, Fire (10) You have the specified Energy Resistance against Fire attacks.
Energy Resistance, Negative energy (10) You have the specified Energy Resistance against Negative Energy attacks.
Energy Resistance, Positive energy (10) You have the specified Energy Resistance against Positive Energy attacks.
Extreme Endurance (Cold) (Ex) At 3rd level, the invulnerable rager is inured to either hot or cold climate effects (choose one) as if using endure elements. In addition, the barbarian gains 1 point of fire or cold resistance for every three levels beyond 3rd. This ability
Feral Focus (Su) As a swift action, gain bonuses from emulated animal(s).
Fly (100 feet, Good) You can fly!
Force of Will (Ex) As an immediate action, use 1 power to reroll any d20, or force non-mythic to reroll.
Furious Focus If you are wielding a weapon in two hands, ignore the penalty for your first attack of each turn.
Hard to Kill (Ex) Automatically stabilize when dying, and only die at neg Con x 2.
Hive Totem +3 (Su) When raging, half dam from swarms. +3 to Str checks and CMD vs. bull rush, drag, and trip.
Hive Totem Resilience +3 (Su) When raging, no dam from swarms and +3 bonus to grapple CMB and CMD.
Hive Totem Toxicity (1/rage, DC 26) (Su) While raging, the barbarian increases her bite damage die type with the animal fury rage power by one die type and decreases the penalty on attack rolls with that bite to -2. Once per rage, a bite that hits can deliver an injury toxin that has a freq
Horrid Wilting (1/day) (Sp) Granted by Half-Fiend heritage.

Deals 1d6/level damage within 30 ft.
Immortal (Su) Ressurrect next day, unless killed by an artifact's crit.
Immunity to Fatigue You are immune to the fatigued condition.
Immunity to Inhaled Poison You are immune to inhaled poisons.
Immunity to Poison You are immune to poison.
Impossible Speed (+100 feet) (Ex) Spend 1 power to increase speed by 10 ft/tier for 1 hour.
Lame One of your legs is permanently wounded, reducing your base land speed by 10 feet if your base speed is 30 feet or more. If your base speed is less than 30 feet, your speed is reduced by 5 feet. Your speed is never reduced due to encumbrance. At 5th
Legendary Champion (Ex) On a miss against a non-mythic foe, reroll and take 2nd result. Activate when roll 20 to regain 1 power.
Legendary Hero (Su) One use of mythic power is regained each hr.
Life Link (1 max bonds, 110 feet) (Su) As a standard action, establish bond that drains your HP to heal others who have taken 5 dam.
Longevity (Su) You don't take penalties to physical ability scores due to aging.
Maximized Critical (Ex) Maximise the weapon dice on a critical hit.
Mutagen (DC 12) (Su) Mutagen adds +4/-2 to physical/mental attributes, and +2 nat. armor for 10 minutes.
Mythic Saving Throws (Ex) A successful save negates all effects from a non-mythic source.
Mythic Sight (Sp) See illusions and magical deceptions for what they truly are, as if using true seeing.
Mythic Sustenance (Su) You don't need to eat, drink, or breathe. Immune to effects that require breathing.
Nature Training (Ex) Hunter levels count as druid/ranger levels for feats, traits, and options to improve animal companions.
Overhand Chop (Ex) Single attacks with two-handed weapons receive double STR bonus.
Penetrating Bite (magic, cold iron, silver, chaotic) (Ex) Your bite can penetrate resistances and hardness.
Poison (3/day) (Sp) Granted by Half-Fiend heritage.

Touch deals 1d10 Con damage, repeats in 1 min.
Power Attack [Mythic] Use 1 power to eliminate attack penalties of Power attack for 1 min.
Rage (41 rounds/day) (Ex) +6 Str, +6 Con, +3 to Will saves, -2 to AC when enraged.
Reckless Abandon (+/-4) (Ex) Trade AC penalty for to hit bonus while raging.
Recuperation (Ex) Fully heal after 8 hrs rest, use 1 power and 1 hr to heal half and restore all non-mythic abilities.
Shattering Strike +1 (Ex) +1 Sunder and damage vs. objects.
Slow and Steady (Ex) At 10th level, your speed is never reduced by armor.
Smite Good (1/day) (Su) +1 to hit, +20 to damage, +1 deflection bonus to AC when used.
Spell Resistance (35) You have Spell Resistance.
Sudden Attack (Ex) As a swift action, use 1 power to make melee att, roll twice with +10 bonus and bypass all DR.
Summon Monster IX (fiends only, 1/day) (Sp) Summons Fiends only. Granted by Half-Fiend heritage.

Calls extraplanar creature to fight for you.
Surge (1d12) (Su) Use 1 power to increase any d20 roll by the listed amount.
Throw Anything Proficient with improvised ranged weapons. +1 to hit with thrown splash weapons.
Tiger +2 (Su) When assuming this aspect, gain listed enhancement bonus to Dex.
Titan's Rage (10 rounds) (Su) Spend 1 power to increase by one size category.
Unhallow (1/day) (Sp) Granted by Half-Fiend heritage.

Designates location as unholy.
Unholy Aura (3/day) (Sp) Granted by Half-Fiend heritage.

+4 to AC, +4 resistance, and SR 25 against good spells.
Unholy Blight (1/day) (Sp) Granted by Half-Fiend heritage.

Harms and sickens good creatures (1d8 damage/2 levels).
Unstoppable (Ex) As a free action, use 1 power to end one listed condition on yourself.
Vital Strike [Mythic] Vital Strike multiplies dam bonus by number of extra weapon dice rolled.
Weapon Specialization [Mythic, Scythe] Increase bonus to damage rolls based on mythic tier
Wild Empathy +2 (Ex) Improve the attitude of an animal, as if using Diplomacy.

BAFFS:
Lhunk
Male half-fiend human (Kellid) alchemist 1/barbarian (invulnerable rager, urban barbarian) 13/fighter (two-handed fighter) 4/hunter (Pathfinder RPG Advanced Class Guide 26, 95, Pathfinder RPG Advanced Player's Guide 26, 42, 79, 108, Pathfinder RPG Bestiary 171, Pathfinder RPG Ultimate Combat 31)
CE Large outsider (humanoid, human, native)
Init +14; Senses darkvision 60 ft., mythic sight[MA] (2) 30 ft.; Perception +16
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Defense
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AC 21, touch 5, flat-footed 21 (+11 armor, +5 natural, -1 size, -4 untyped penalty)
hp 458 (20 HD; 3d8+4d10+13d12+323)
Fort +28, Ref +9, Will +11
Defensive Abilities hard to kill, mythic saving throws, unstoppable; DR 10/magic, 12/lethal, 6/—; Immune fatigue, inhaled poison, poison; Resist acid 10, cold 10, electricity 10, fire 10, negative energy 10, positive energy 10, extreme endurance; SR 35
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Offense
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Speed 50 ft., fly 100 ft. (good)
Melee +7 human-bane furious ghost touch impact adamantine scythe +53 (12d6+356/19-20/×5 plus 2d6 vs. Human) or
. . bite +34 (4d8+80), bite +34 (8d6+80), 2 claws +34 (4d8+80)
Ranged bomb +21 (1d6+1 fire)
Space 10 ft.; Reach 10 ft.
Special Attacks bomb 2/day (1d6+1 fire, DC 11), champion's strike (sudden attack), force of will, greater rage (43 rounds/day), mythic power (23/day, surge +1d12), overhand chop, rage powers (animal fury, hive totem[UC], hive totem resilience[UC], hive totem toxicity[UC], penetrating bite, reckless abandon[APG]), shattering strike, smite good
Spell-Like Abilities (CL 20th; concentration +21)
. . 3/day—darkness, poison, unholy aura
. . 1/day—blasphemy, contagion, desecrate, destruction, horrid wilting, summon monster ix (fiends only), unhallow, unholy blight
Hunter (Feral Hunter) Spells Known (CL 1st; concentration +2)
. . 1st (2/day)—ant haul[APG] (DC 12), endure elements, summon nature's ally I
. . 0 (at will)—detect magic, light, read magic, stabilize
Oracle Spells Known (CL 1st; concentration +2)
. . 1st (4/day)—cure light wounds, liberating command[UC], obscuring mist
. . 0 (at will)—bleed (DC 11), create water, grasp, stabilize
. . Mystery Life
Alchemist Extracts Prepared (CL 1st; concentration +2)
. . 1st—cure light wounds (2)
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Statistics
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Str 60, Dex 10, Con 34, Int 12, Wis 13, Cha 13
Base Atk +17; CMB +41 (+46 bull rush, +44 grapple, +42 sunder); CMD 49 (52 vs. bull rush, 52 vs. drag, 52 vs. grapple, 50 vs. sunder, 52 vs. trip)
Feats Blind-fight, Brew Potion, Death Or Glory[UC], Extra Path Ability[M], Furious Focus[APG], Greater Vital Strike, Improved Critical[M], Improved Initiative, Improved Vital Strike, Iron Will, Power Attack[M], Reckless Rage[ACG], Throw Anything, Toughness, Vital Strike[M], Weapon Focus (scythe), Weapon Specialization (scythe)[M]
Traits berserker of the society, indomitable faith
Skills Acrobatics +4 (+12 to jump), Climb +32, Diplomacy +24, Fly +24, Heal +6, Linguistics +15, Perception +16, Sense Motive +14, Spellcraft +6, Stealth +18, Survival +8, Swim +32
Languages Abyssal, Azlanti, Celestial, Common, Daemonic, Dwarven, Elven, Gnome, Halfling, Hallit, Minatan, Minkaian, Shoanti, Thassilonian
SQ alchemy (alchemy crafting +1), always a chance[MA], amazing initiative, animal focus (1 minutes/day), controlled rage, critical master[MA], crowd control, extra mythic feat[MA], feral focus, immortal, impossible speed[MA], legendary champion, legendary hero, longevity[MA], maximized critical[MA], mutagen (+4/-2, +2 natural armor, 10 minutes), mythic sustenance[MA], nature training, oracle's curse (lame), recuperation, revelation (life link), slow and steady, titan's rage[MA], wild empathy +2
Combat Gear mutagen[APG], truesight goggles[UE]; Other Gear +5 bloodthirsty deathless determination glamered restful spell resistance (13) mithral breastplate, +5 human-bane furious ghost touch impact adamantine scythe, belt of physical might +6 (Str, Con), headband of mental superiority +4, alchemist starting formula book, 196,782 gp
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Special Abilities
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Alchemy +1 (Su) +1 to Craft (Alchemy) to create alchemical items, can Id potions by touch.
Always a Chance (Ex) You don’t automatically miss when you roll a 1 on an attack roll.
Amazing Initiative (1/round) (Ex) As a free action, use 1 power to gain an extra standard action (can't be used to cast a spell).
Animal Focus (1 minutes/day) (Su) As a swift action, gain bonuses from emulated animal(s). If no companion, +1 slots.
Animal Fury (Ex) Gain a d4 bite attack while raging
Blasphemy (1/day) (Sp) Granted by Half-Fiend heritage.

Kills, paralyzes, weakens, or dazes nonevil subjects.
Blind-Fight Re-roll misses because of concealment, other benefits.
Blindsense (30 feet) (Ex) Sense things and creatures without seeing them.
Bomb 1d6+1 (2/day, DC 11) (Su) Thrown Splash Weapon deals 1d6+1 fire damage.
Contagion (1/day) (Sp) Granted by Half-Fiend heritage.

Infects subject with chosen disease.
Controlled Rage (Ex) May gain lesser bonus split as desired, but without normal drawbacks.
Critical Master (Ex) Automatically confirm critical hits and do maximum damage against non-mythic creatures.
Crowd Control +6 (Ex) If 2+ foes adjacent, +1 to hit & AC. Unslowed by crowds & bonus to intimidate.
Damage Reduction (10/magic) You have Damage Reduction against all except Magic attacks.
Damage Reduction (12/lethal) You have Damage Reduction against non-lethal damage
Damage Reduction (6/-) You have Damage Reduction against all attacks.
Darkness (3/day) (Sp) Granted by Half-Fiend heritage.

20-ft. radius of supernatural shadow.
Darkvision (60 feet) You can see in the dark (black and white only).
Death or Glory +6 Gain +6 on attack, damage, and critical rolls vs. Large or larger opponents
Desecrate (1/day) (Sp) Granted by Half-Fiend heritage.

Fills area with negative energy, making undead stronger.
Destruction (1/day) (Sp) Granted by Half-Fiend heritage.

Kills subject and destroys remains.
Energy Resistance, Acid (10) You have the specified Energy Resistance against Acid attacks.
Energy Resistance, Cold (10) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (10) You have the specified Energy Resistance against Electricity attacks.
Energy Resistance, Fire (10) You have the specified Energy Resistance against Fire attacks.
Energy Resistance, Negative energy (10) You have the specified Energy Resistance against Negative Energy attacks.
Energy Resistance, Positive energy (10) You have the specified Energy Resistance against Positive Energy attacks.
Extreme Endurance (Cold) (Ex) At 3rd level, the invulnerable rager is inured to either hot or cold climate effects (choose one) as if using endure elements. In addition, the barbarian gains 1 point of fire or cold resistance for every three levels beyond 3rd. This ability
Feral Focus (Su) As a swift action, gain bonuses from emulated animal(s).
Fly (100 feet, Good) You can fly!
Force of Will (Ex) As an immediate action, use 1 power to reroll any d20, or force non-mythic to reroll.
Furious Focus If you are wielding a weapon in two hands, ignore the penalty for your first attack of each turn.
Hard to Kill (Ex) Automatically stabilize when dying, and only die at neg Con x 2.
Hive Totem +3 (Su) When raging, half dam from swarms. +3 to Str checks and CMD vs. bull rush, drag, and trip.
Hive Totem Resilience +3 (Su) When raging, no dam from swarms and +3 bonus to grapple CMB and CMD.
Hive Totem Toxicity (1/rage, DC 28) (Su) While raging, the barbarian increases her bite damage die type with the animal fury rage power by one die type and decreases the penalty on attack rolls with that bite to -2. Once per rage, a bite that hits can deliver an injury toxin that has a freq
Horrid Wilting (1/day) (Sp) Granted by Half-Fiend heritage.

Deals 1d6/level damage within 30 ft.
Immortal (Su) Ressurrect next day, unless killed by an artifact's crit.
Immunity to Fatigue You are immune to the fatigued condition.
Immunity to Inhaled Poison You are immune to inhaled poisons.
Immunity to Poison You are immune to poison.
Impossible Speed (+100 feet) (Ex) Spend 1 power to increase speed by 10 ft/tier for 1 hour.
Lame One of your legs is permanently wounded, reducing your base land speed by 10 feet if your base speed is 30 feet or more. If your base speed is less than 30 feet, your speed is reduced by 5 feet. Your speed is never reduced due to encumbrance. At 5th
Legendary Champion (Ex) On a miss against a non-mythic foe, reroll and take 2nd result. Activate when roll 20 to regain 1 power.
Legendary Hero (Su) One use of mythic power is regained each hr.
Life Link (1 max bonds, 110 feet) (Su) As a standard action, establish bond that drains your HP to heal others who have taken 5 dam.
Longevity (Su) You don't take penalties to physical ability scores due to aging.
Maximized Critical (Ex) Maximise the weapon dice on a critical hit.
Mutagen (DC 11) (Su) Mutagen adds +4/-2 to physical/mental attributes, and +2 nat. armor for 10 minutes.
Mythic Saving Throws (Ex) A successful save negates all effects from a non-mythic source.
Mythic Sight (Sp) See illusions and magical deceptions for what they truly are, as if using true seeing.
Mythic Sustenance (Su) You don't need to eat, drink, or breathe. Immune to effects that require breathing.
Nature Training (Ex) Hunter levels count as druid/ranger levels for feats, traits, and options to improve animal companions.
Overhand Chop (Ex) Single attacks with two-handed weapons receive double STR bonus.
Penetrating Bite (magic, cold iron, silver, chaotic) (Ex) Your bite can penetrate resistances and hardness.
Poison (3/day) (Sp) Granted by Half-Fiend heritage.

Touch deals 1d10 Con damage, repeats in 1 min.
Power Attack [Mythic] Use 1 power to eliminate attack penalties of Power attack for 1 min.
Rage (43 rounds/day) (Ex) +6 Str, +6 Con, +3 to Will saves, -2 to AC when enraged.
Reckless Abandon (+/-4) (Ex) Trade AC penalty for to hit bonus while raging.
Recuperation (Ex) Fully heal after 8 hrs rest, use 1 power and 1 hr to heal half and restore all non-mythic abilities.
Shattering Strike +1 (Ex) +1 Sunder and damage vs. objects.
Slow and Steady (Ex) At 10th level, your speed is never reduced by armor.
Smite Good (1/day) (Su) +1 to hit, +20 to damage, +1 deflection bonus to AC when used.
Spell Resistance (35) You have Spell Resistance.
Sudden Attack (Ex) As a swift action, use 1 power to make melee att, roll twice with +10 bonus and bypass all DR.
Summon Monster IX (fiends only, 1/day) (Sp) Summons Fiends only. Granted by Half-Fiend heritage.

Calls extraplanar creature to fight for you.
Surge (1d12) (Su) Use 1 power to increase any d20 roll by the listed amount.
Throw Anything Proficient with improvised ranged weapons. +1 to hit with thrown splash weapons.
Tiger +2 (Su) When assuming this aspect, gain listed enhancement bonus to Dex.
Titan's Rage (10 rounds) (Su) Spend 1 power to increase by one size category.
Unhallow (1/day) (Sp) Granted by Half-Fiend heritage.

Designates location as unholy.
Unholy Aura (3/day) (Sp) Granted by Half-Fiend heritage.

+4 to AC, +4 resistance, and SR 25 against good spells.
Unholy Blight (1/day) (Sp) Granted by Half-Fiend heritage.

Harms and sickens good creatures (1d8 damage/2 levels).
Unstoppable (Ex) As a free action, use 1 power to end one listed condition on yourself.
Vital Strike [Mythic] Vital Strike multiplies dam bonus by number of extra weapon dice rolled.
Weapon Specialization [Mythic, Scythe] Increase bonus to damage rolls based on mythic tier
Wild Empathy +2 (Ex) Improve the attitude of an animal, as if using Diplomacy.