What is the strongest martial class. ( PLEASE keep full-half casters out of discussion)


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Silver Crusade

so I was wondering what everyone thoughts are on which martial classes are the "strongest" keep most casters out, IE, Magus, druid, ect. acceptable classes are anything that do not go above 4th level spells. (or, basically less than half total spell levels)

IMO, paladin is one of the strongest, if not THE strongest in this area. with inquisitor or ranger a close second.


Does Inquisitor count as martial class? What about Magus?

From the full BAB ones, I'd say Paladin = Barbarian, but with different focuses. Ranger is a very close second, followed by Gunslingers (who have higher DPR, but are very one-dimensional). Fighters are the runt of the litter... And I have no idea where Cavaliers fit, since I never cared about the class, but if I had to guess I'd put together with Fighter.


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Tied between Barbarian and Paladin imo.

Barbarians with the right build can get pounce, allowing movement and full round attacks.

Paladins with the right build can get Dimensional Dervish, allowing movement and full round attacks.

Both have great defensive capabilities, with class abilities that boost saves and AC, and eventually grant DR.

Both have great offensive capabilities, with Rage and/or Smite.

If ever I am asked to make a tanky character for a group, I always look to one of these classes first before considering something lesser, like a fighter, cavalier, or even a ranger.

Silver Crusade

Lemmy wrote:

Does Inquisitor count as martial class? What about Magus?

From the full BAB ones, I'd say Paladin = Barbarian, but with different focuses. Ranger is a very close second, followed by Gunslingers (who have higher DPR, but are very one-dimensional). Fighters are the runt of the litter... And I have no idea where Cavaliers fit, since I never cared about the class, but if I had to guess I'd put together with Fighter.

no offense, but did you read my post or just the title?

Paizo Employee Design Manager

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Depends. I think the Cavalier and Samurai click in the upper ranges, though Barbarian and Paladin are tough to top.
I'd probably say:

Paladin and Barbarian tied
Cavalier/Samurai and Ranger tied for second
Fighter pulling up third, unless Gunslinger is using either the Pistolero or Musket Master archetypes, in which case they jump up to second place and everyone else gets moved down a notch.
All other Gunslinger builds for 4th
And Rogue is probably 5th, though he's not quite as bad as he's made out to be.


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rorek55 wrote:
no offense, but did you read my post or just the title?

I certainly read both. Which is why I think it's strange you said that the Paladin was the strongest, who does cast spells, after the title stated that you wanted to leave 'half' casters out of the discussion. And then followed up with the Inquisitor, who has 6 levels worth of spells, just like the magus, who you tried to exclude. After all, they both go above 4th level. Kinda strange, if you ask me.

If we're actually excluding casters, I like Cavaliers. Mounted combat is gnarly, if hard to pull off in dungeons. Otherwise, my vote usually goes for a Barbarian.


Xanzal wrote:
rorek55 wrote:
no offense, but did you read my post or just the title?

I certainly read both. Which is why I think it's strange you said that the Paladin was the strongest, who does cast spells, after the title stated that you wanted to leave 'half' casters out of the discussion. And then followed up with the Inquisitor, who has 6 levels worth of spells, just like the magus, who you tried to exclude. After all, they both go above 4th level. Kinda strange, if you ask me.

If we're actually excluding casters, I like Cavaliers. Mounted combat is gnarly, if hard to pull off in dungeons. Otherwise, my vote usually goes for a Barbarian.

Perhaps they meant that arcane "half" casters are left out, but that just seems a bit arbitrary.


There are actually three levels of casters in the game -- four, if you count the complete muggles like the Fighter.

Full casters get 9 levels of spells.

Casters like the Magus or Summoner get 6 levels. From the OP, it's pretty obvious that he's calling them "half-casters" in this instance, a not uncommon use of the term. And he's excluding them. Inquisitor would of course be in this group, and hence excluded.

The Paladin and Ranger are on a lower tier altogether, getting four levels. Many people lump them in with the total muggles.


Xanzal wrote:
rorek55 wrote:
no offense, but did you read my post or just the title?

I certainly read both. Which is why I think it's strange you said that the Paladin was the strongest, who does cast spells, after the title stated that you wanted to leave 'half' casters out of the discussion. And then followed up with the Inquisitor, who has 6 levels worth of spells, just like the magus, who you tried to exclude. After all, they both go above 4th level. Kinda strange, if you ask me.

If we're actually excluding casters, I like Cavaliers. Mounted combat is gnarly, if hard to pull off in dungeons. Otherwise, my vote usually goes for a Barbarian.

Emissary Cavaliers get Mounted Skirmisher for free which is essentially pounce, a small cavalier on a medium mount can do some dumb stuff now that I think about it, I would place them tied with rangers for second place.


rorek55 wrote:
Lemmy wrote:

Does Inquisitor count as martial class? What about Magus?

From the full BAB ones, I'd say Paladin = Barbarian, but with different focuses. Ranger is a very close second, followed by Gunslingers (who have higher DPR, but are very one-dimensional). Fighters are the runt of the litter... And I have no idea where Cavaliers fit, since I never cared about the class, but if I had to guess I'd put together with Fighter.

no offense, but did you read my post or just the title?

I did. I was just surprised about the inclusion of Inquisitors, since most people usually use "martial class" as a term meaning "classes with full BAB and/or totally devoted to combat", and Inquisitor is neither.

(I did miss the mention of Magus, though. My bad)


my build is going to be an angel-blooded aasimar from the blood of angels book, using the option i dropped the spell like ability to get an extra +2 strength, which gives me a +4 str, +4 cha stat bonuses, my stats will be at level 20

Str: 42 
Dex: 16 
Con: 24 
Int: 22 
Wis: 20 
Cha: 16

I will be 15th level fighter, 1 bard, 4 dragon disciple, which with over hand chop, greater weapon focus nodachi, great weapon spec nodachi, improved crit nodachi, death from above, and the feat that gives 2 extra damage for each extra set of dice you role for vital strike, and power attack, wit ha +5 holy evil outsider bane impact nodachi the damage and hit would be 8d6+2d6 holy+2d6 bane+71 damage for 1 attack to hit would be +46. i think that is fairly powerful for 1 hit. if this is a mythic campaign then the damage would be 8d6+364+2d6 holy, 2d6 bane, +2d6 mythic bane and a 56 to hit.


I like barbarian if I have to eschew spells completely. I think I might rather have a 3rd party option than the pathfinder core though. Full attacking can only entertain you for so long.


Lemmy wrote:
rorek55 wrote:
Lemmy wrote:

Does Inquisitor count as martial class? What about Magus?

From the full BAB ones, I'd say Paladin = Barbarian, but with different focuses. Ranger is a very close second, followed by Gunslingers (who have higher DPR, but are very one-dimensional). Fighters are the runt of the litter... And I have no idea where Cavaliers fit, since I never cared about the class, but if I had to guess I'd put together with Fighter.

no offense, but did you read my post or just the title?
I did. I was just surprised about the inclusion of Inquisitors,

So am I, since they were specifically NOT INCLUDED in the opening post.

"Hey, who's the best player in American football? Keep non-football players out, IE Babe Ruth, Jesse Owens, Arthur Ashe, ect. Acceptable players are anyone who played football at the college or professional level."

"Does Tiger Woods count as a football player? How about Gabby Douglas??"

<facepalm>


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Orfamay Quest wrote:
Lemmy wrote:
rorek55 wrote:
Lemmy wrote:

Does Inquisitor count as martial class? What about Magus?

From the full BAB ones, I'd say Paladin = Barbarian, but with different focuses. Ranger is a very close second, followed by Gunslingers (who have higher DPR, but are very one-dimensional). Fighters are the runt of the litter... And I have no idea where Cavaliers fit, since I never cared about the class, but if I had to guess I'd put together with Fighter.

no offense, but did you read my post or just the title?
I did. I was just surprised about the inclusion of Inquisitors,

So am I, since they were specifically NOT INCLUDED in the opening post.

"Hey, who's the best player in American football? Keep non-football players out, IE Babe Ruth, Jesse Owens, Arthur Ashe, ect. Acceptable players are anyone who played football at the college or professional level."

"Does Tiger Woods count as a football player? How about Gabby Douglas??"

<facepalm>

I'm fairly certain that "with inquisitor or ranger a close second." could be interpreted as including inquisitors in the first post.


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rorek55 wrote:
IMO, paladin is one of the strongest, if not THE strongest in this area. with inquisitor or ranger a close second.

Hence why the confusion. They were indeed included.


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Orfamay Quest wrote:
There are actually three levels of casters in the game -- four, if you count the complete muggles like the Fighter.

Five with the adept.


On topic: Barbarian, archer fighter, and gunslingers if they have access to any firearm they want within WBL.


What about Zen Archer Monks?


Zen Archer Monk
Ranger Switch Hitter or Archer
Weapon Master Fighter
Come and Get Me Barbarian
Weapon Master Fighter/MOMS Monk/Duelist

Paladins are harder to quantify. If they can smite they are a beast that is hard as hell to kill.
If they can not smite, they are not nearly as good but are still a wall of defense and self healing.


paladin is best all around as he is wonderful on his own and he heals too, barbarian has greatest survivability while maintaining good punch, but gunslinger is where i got to go honestly. Between pistoleero and mysterious stranger u can make a gunslinger fit any party where u don't have to have a full caster. the pistol wielding gunslinger is a master of death at all ranges and is only truly weak against that which has attacks his will. The mysterious stranger manages to be a jack of all trades that is respectable in everything but casting and is thus a stupendous fighter than shines outside the battlefield as a mouth, scout, and more.


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What does "strongest" mean?

The classes fill different roles, as do builds of a particular class.


master_marshmallow wrote:

Tied between Barbarian and Paladin imo.

Barbarians with the right build can get pounce, allowing movement and full round attacks.

Paladins with the right build can get Dimensional Dervish, allowing movement and full round attacks.

Both have great defensive capabilities, with class abilities that boost saves and AC, and eventually grant DR.

Both have great offensive capabilities, with Rage and/or Smite.

If ever I am asked to make a tanky character for a group, I always look to one of these classes first before considering something lesser, like a fighter, cavalier, or even a ranger.

wait woah what D Dervish paladin? how?


rorek55 wrote:

so I was wondering what everyone thoughts are on which martial classes are the "strongest" keep most casters out, IE, Magus, druid, ect. acceptable classes are anything that do not go above 4th level spells. (or, basically less than half total spell levels)

IMO, paladin is one of the strongest, if not THE strongest in this area. with inquisitor or ranger a close second.

Honestly...

Barbarian is strongest if you just want to dish out the hurt. However, he's much more melee focussed than the other combat classes, and basically his tactics come down to "I rage and charge the enemy!" He can get good AC, decent defences (thank you Superstition), and he has the hit points to soak damage while he deals out huge amounts of it.

Paladin is stronger defensively than the barbarian, arguably the strongest defensive class in the game. He's not an awesome damage dealer unless he smites, but while smite is limited it's basically "I win" in a box. He tends not to be very mobile, but he can use ranged weapons as easily as melee weapons. On top of that he has spells and is a great healer (self-healing mid-fight makes him excellent). I rate him joint top.

Fighter is a solid performer, he can really churn out damage and he can excel against enemies others don't seem to be able to even hit. He also has the feats to take several combat styles rather than one - a well-build fighter can be a solid melee combatant, dangerous at range, and still have a few maneuvers up his sleeve. His biggest weakness is his lack of utility outside a fight and some poor saves (but those can be fixed). He's third on my list.

Ranger is an oddball. His favoured enemy bonus is great, but he has to pick the RIGHT favoured enemy for the campaign, or else he's just not performing most of the time. It's far more situational than the paladin's smite, which is why I rate the ranger last. He has the barbarian's AC but without the hit points, although is saves are OK. His bonus feats for combat style are nice, as are his spells, but he's not a stellar performer - unless he gets his favoured enemy in his sights, then he's awesome. What he does have that the others do not is a lot more out-of-combat utility, especially as a scout. I rate him 4th.

Cavalier is a little different. He's great when mounted, but less inspiring when not. He's got some neat tricks, but overall he's average. Unlike the other combat classes, he doesn't get a +X to hit, but he does function pretty well in spite of that. It's hard to rate the cavalier, I think he's probably a match for the fighter overall, but like the ranger it's situational. I'd rate him joint 4th because of this.

Monk is the real runt of the litter. He's definitely a combat class, but his 3/4 BAB is supplied with no buffs save flurry of blows, which clashes with his best feature, his mobility. He's defensively very good, save in terms of hit points, but offensively he just doesn't cut it. Unless you take a Qingong monk, the poor core monk is stuck with a host of abilities that don't add up to much. Essentially he's a defensive master in a game which demands and rewards offensive tactics. I rate the monk bottom of the list.

I have included the rogue here (he's not a combat class) or the 2/3 casters as they are out of the parameters of the question.


Maybe you should just give a list of classes to compare. You also need to define what you mean by strongest.


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rorek55 wrote:
Lemmy wrote:

Does Inquisitor count as martial class? What about Magus?

From the full BAB ones, I'd say Paladin = Barbarian, but with different focuses. Ranger is a very close second, followed by Gunslingers (who have higher DPR, but are very one-dimensional). Fighters are the runt of the litter... And I have no idea where Cavaliers fit, since I never cared about the class, but if I had to guess I'd put together with Fighter.

no offense, but did you read my post or just the title?

No offense, but maybe you should read your own post since you violated your own parameters right off the bat.


AndIMustMask wrote:
wait woah what D Dervish paladin? how?

If I had to take a wild crack at it, I'd say Sacred Servant with Travel domain.

The Exchange

What level ranges are we talking about? The ranger and paladin aretied for first in my book. A beast master ranger with yhe archer style will out dps a barbarian due to target switching ease. The paladin can be made to be unkillable and do 300 in a single hit by level ten


To the OP:
In combat: barbarian and paladin
Out of combat: Ranger


AndIMustMask wrote:
master_marshmallow wrote:

Tied between Barbarian and Paladin imo.

Barbarians with the right build can get pounce, allowing movement and full round attacks.

Paladins with the right build can get Dimensional Dervish, allowing movement and full round attacks.

Both have great defensive capabilities, with class abilities that boost saves and AC, and eventually grant DR.

Both have great offensive capabilities, with Rage and/or Smite.

If ever I am asked to make a tanky character for a group, I always look to one of these classes first before considering something lesser, like a fighter, cavalier, or even a ranger.

wait woah what D Dervish paladin? how?

Sacred Servant with Travel Domain, or pick up Dimension Door with Unsanctioned Knowledge off the Bard list.

RPG Superstar 2012 Top 16

Bob_Loblaw wrote:
Maybe you should just give a list of classes to compare. You also need to define what you mean by strongest.

Bob's back! :) How the heck are you. PF missed its mild-mannered poster. First I've seen you post in some time.

==Aelryinth


Aelryinth wrote:
Bob_Loblaw wrote:
Maybe you should just give a list of classes to compare. You also need to define what you mean by strongest.

Bob's back! :) How the heck are you. PF missed its mild-mannered poster. First I've seen you post in some time.

==Aelryinth

I never left. I just stopped posting for awhile. I found I was getting into too many petty arguments and I needed to step back. I've been alright. I'm trying to run a game with a bunch of new gamers who have delusions of grandeur at first level. This Serpent's Skull campaign is going to be interesting...


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Is "Synthesist Summoner who voluntarily gives up all of his 5th and 6th level spell slots for absolutely nothing in return" a valid choice?


StreamOfTheSky wrote:
Is "Synthesist Summoner who voluntarily gives up all of his 5th and 6th level spell slots for absolutely nothing in return" a valid choice?

Not really because they would suck then. (Assuming you cut out all spell casting. Just removing 5th and 6th gives them a really OP fast 1-4th progression)


Well, Pal and Ranger get to 4th level, but I see your point. Could just get rid of their progression entirely for the Paladin/Ranger one (though it either needs more spell slots or to also be a prepared caster like them...fair IS fair) instead.

And it'd still be the best martial class.


StreamOfTheSky wrote:

Well, Pal and Ranger get to 4th level, but I see your point. Could just get rid of their progression entirely for the Paladin/Ranger one (though it either needs more spell slots or to also be a prepared caster like them...fair IS fair) instead.

And it'd still be the best martial class.

Well we're not talking about house rules. So you just have to axe all the spellcasting.


How about a Magus with Diminished Spellcasting (1 fewer spell known per level)? And what about Alchemists (technically, they have Alchemy, not "Spellcasting").


Does Share Spells benefits apply to wand use?

The major thing I'd even want the spells for is the ability to Enlarge Person the bio-suit despite it technically not being a "person." Of course, Mage Armor, Summon Eidolon, Lesser Evo Surge and other spells would be nice but could be wands or scrolls easily.

If you just refused to cast any spells but made use of the fact that you can use wands/scrolls of Summoner spells (just like a Pal or Ranger can for their spell items...before they even have an actual caster level!), it'd still work. The only point of concern would be the enlarging..


StreamOfTheSky wrote:
Does Share Spells benefits apply to wand use?

If I remember correctly, yes, if its on the spell list of the caster. A sylvan sorcerer has access to the whole sorc/wiz spell list through it. That said, synthesis rules are wonky(Look at all those FAQs!). The eidolon itself though gets access to a lot of things the other classes wish they had though because it uses monsterish rules. Pounce at level one and the ability to put trip, grab, and other nasty things on my attacks? Innate flight? Yes please! Comes with a free buff buddy too.


Vivianne Laflamme wrote:
Orfamay Quest wrote:
There are actually three levels of casters in the game -- four, if you count the complete muggles like the Fighter.
Five with the adept.

Well, that changes everything!

More seriously, has the bloodrager been mentioned? Arcane pally.


My vote goes to cross-blooded Orc/Draconic Sorcerer with a lil dip into Dragon Disciple.

He can jack his Str up to 50+, use his growth bloodline power and Transformation sla to be a large size greatsword wielding ball of destruction. (Without spells) Or FoD into a Huge dragon for tons of Nat attacks and then Transformation to just… be ridiculous.

...Or wizard. Yeah, change my mind, my vote is wizard.

Shadow Lodge

words like "strongest" are so subjective (and flamebait)
i can make a case for why the fighter is the "strongest"
i can make a case for why the monk is the "strongest"
same for paladin, barbarian, gunslingers, rogues, rangers and the new ACG classes.

in your terms, Roreck55, how do you define strongest.


TheSideKick wrote:
i can make a case for why the fighter is the "strongest"

I'd like to see that.


MrSin wrote:
TheSideKick wrote:
i can make a case for why the fighter is the "strongest"
I'd like to see that.

Two-Handed Fighter with a Scythe at level 20. Explosion crits that destroy parts of the world around them from the sheer damage.

250ish damage from a standard attack is terrifying.


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MrSin wrote:
TheSideKick wrote:
i can make a case for why the fighter is the "strongest"
I'd like to see that.

It's easy! Just define "strongest" as having the most feats. Then a human fighter 20 is the strongest. Except not really. A fighter 18/monk 1/alchemist 1 would have 4 feats more than the fighter 20, and hence be the most strongest! I'm sure you could find even more dips like this. But fighter is definitely the strongest single-classed character.

Now, this does have the problem that this definition of strongest has very little to do with character effectiveness or power or versatility or anything. But that's okay, because "strongest" is subjective or something.


Scavion wrote:
MrSin wrote:
TheSideKick wrote:
i can make a case for why the fighter is the "strongest"
I'd like to see that.

Two-Handed Fighter with a Scythe at level 20. Explosion crits that destroy parts of the world around them from the sheer damage.

250ish damage from a standard attack is terrifying.

Kind of wish crits worked like that...


MrSin wrote:
Scavion wrote:
MrSin wrote:
TheSideKick wrote:
i can make a case for why the fighter is the "strongest"
I'd like to see that.

Two-Handed Fighter with a Scythe at level 20. Explosion crits that destroy parts of the world around them from the sheer damage.

250ish damage from a standard attack is terrifying.

Kind of wish crits worked like that...

At level 20, thats what I imagine. The party are pretty much demi-god power anyways.

Plus scenery gore is cool.

Shadow Lodge

Scavion wrote:
MrSin wrote:
TheSideKick wrote:
i can make a case for why the fighter is the "strongest"
I'd like to see that.

Two-Handed Fighter with a Scythe at level 20. Explosion crits that destroy parts of the world around them from the sheer damage.

250ish damage from a standard attack is terrifying.

this is why i hate open opinion terms like "strongest" or "best" because most people use DPR as a basis for what is "strongest" or "best". many characters are more functional and dont do a single point of damage, in optimal conditions.


TheSideKick wrote:
Scavion wrote:
MrSin wrote:
TheSideKick wrote:
i can make a case for why the fighter is the "strongest"
I'd like to see that.

Two-Handed Fighter with a Scythe at level 20. Explosion crits that destroy parts of the world around them from the sheer damage.

250ish damage from a standard attack is terrifying.

this is why i hate open opinion terms like "strongest" or "best" because most people use DPR as a basis for what is "strongest" or "best". many characters are more functional and dont do a single point of damage, in optimal conditions.

but the only thing fighters have going for them is DPR...

Shadow Lodge

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MrSin wrote:
TheSideKick wrote:
Scavion wrote:
MrSin wrote:
TheSideKick wrote:
i can make a case for why the fighter is the "strongest"
I'd like to see that.

Two-Handed Fighter with a Scythe at level 20. Explosion crits that destroy parts of the world around them from the sheer damage.

250ish damage from a standard attack is terrifying.

this is why i hate open opinion terms like "strongest" or "best" because most people use DPR as a basis for what is "strongest" or "best". many characters are more functional and dont do a single point of damage, in optimal conditions.
but the only thing fighters have going for them is DPR...

you play really bad fighters then


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MrSin wrote:
Scavion wrote:
MrSin wrote:
TheSideKick wrote:
i can make a case for why the fighter is the "strongest"
I'd like to see that.

Two-Handed Fighter with a Scythe at level 20. Explosion crits that destroy parts of the world around them from the sheer damage.

250ish damage from a standard attack is terrifying.

Kind of wish crits worked like that...

They do for that archetype.

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