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thunderspirit |
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![Wizard](http://cdn.paizo.com/image/avatar/varisian_wizard.jpg)
After two separate sessions in Wrath of the Righteous, I am underwhelmed with the Warpriest as presented.
It loses the versatility of the cleric while gaining almost none of the ability of the fighter. I've spent both sessions thinking to myself, I'm better off taking one level of fighter and then straight cleric than this.
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![Cayden Cailean](http://cdn.paizo.com/image/avatar/c2_hp_cc_god_of_bravery_fr.jpg)
I would love to know why you think Cayden Cailean would demand his Warpriests to use Rapier which was just the weapon he used in life and not for any particular reason did he use it.
The weapon he used as a sellsword prior to his ascension he used for no particular reason...not because it was a one handed weapon and he had a tankard in his other hand...
And he doesn't demand they to use it. He gives them bonuses if they use it, because it is the weapon he favors.
Giving bonuses is not demanding.
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Nicos |
ciretose wrote:Many of you don't want to have to actually play a follower of a deity, including role playing the tenets of the faith.Woah! That's completely uncalled for. Where are you getting that? Claiming everyone who disagrees with you doesn't want to roleplay is not a healthy thought, and projecting it isn't going to be helpful at all.
Other people do want to roleplay. That's why they want more options! Thinking like that is creating an enemy that isn't real and for reasons that don't exist.
The fun part is that " I want to be a follower of Irori" just get hurted by the sacred weapon bad desing.
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Unclejunzo |
![Son of the Spirit Mother](http://cdn.paizo.com/image/avatar/PZO9069-Son_90.jpeg)
Having each blessing have a separate weapon basically abandons the entire concept of favored weapons AND now you are just as tied down to a specific blessing to get a chosen weapon (not to mention the blessings are still tied to deities) as you were tied down to a deity.
So what exactly does that solve? If anything it makes it worse as now your weapon and blessing have to match, meaning the number of variables is actually narrowed.
Going to bed.
I'd counter that it doesn't abandon the concept of favored weapons; it expands it. Currently, each deity has one favored weapon, but several blessings/domains. By tying the concept of favored weapons to domains, the player now has several choices of weapons, each of which is tied thematically to the chosen aspect of the god they want their character to represent.
Sure, some players may make their choice solely based upon the weapon, others solely on the domain, but you can't stop players that want to "optimize" from attempting to do so. What this would allow, though, is for someone who really liked the flavor of a particular deity to have some choice about their sacred weapon while still limiting them to choices that work with that deity's themes. Complaining that having weapon choice and blessing tied together is somehow worse sounds suspiciously like a complaint based on optimization rather than flavor.
Anyways, thanks for the discussion. Have a good night!
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![Cayden Cailean](http://cdn.paizo.com/image/avatar/c2_hp_cc_god_of_bravery_fr.jpg)
MrSin wrote:ciretose wrote:Many of you don't want to have to actually play a follower of a deity, including role playing the tenets of the faith.Woah! That's completely uncalled for. Where are you getting that? Claiming everyone who disagrees with you doesn't want to roleplay is not a healthy thought, and projecting it isn't going to be helpful at all.wants to play a devout khopesh-weilding Osirioni holy warrior of Sarenrae
apparently doesn't want to roleplay
:(
Can with a feat.
Sarenrae is wondering why you don't like her favored weapon, but is willing to give bonuses to a weapon she does not favor if you take a feat.
Sarenrae wonders if you also would not want to use her symbol if it clashed.
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Nicos |
MrSin wrote:ciretose wrote:Many of you don't want to have to actually play a follower of a deity, including role playing the tenets of the faith.Woah! That's completely uncalled for. Where are you getting that? Claiming everyone who disagrees with you doesn't want to roleplay is not a healthy thought, and projecting it isn't going to be helpful at all.wants to play a devout khopesh-weilding Osirioni holy warrior of Sarenrae
apparently doesn't want to roleplay
:(
You guys and your munchkinism...
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Nicos |
Scavion wrote:
I would love to know why you think Cayden Cailean would demand his Warpriests to use Rapier which was just the weapon he used in life and not for any particular reason did he use it.
The weapon he used as a sellsword prior to his ascension he used for no particular reason...not because it was a one handed weapon and he had a tankard in his other hand...
And he doesn't demand they to use it. He gives them bonuses if they use it, because it is the weapon he favors.
Giving bonuses is not demanding.
For a calss taht really need those bonuses it is a demmand.
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Scavion |
1 person marked this as a favorite. |
![Goblin](http://cdn.paizo.com/image/avatar/PZO1114-GoblinKnight_90.jpeg)
Scavion wrote:
I would love to know why you think Cayden Cailean would demand his Warpriests to use Rapier which was just the weapon he used in life and not for any particular reason did he use it.
The weapon he used as a sellsword prior to his ascension he used for no particular reason...not because it was a one handed weapon and he had a tankard in his other hand...
And he doesn't demand they to use it. He gives them bonuses if they use it, because it is the weapon he favors.
Giving bonuses is not demanding.
Shutting off your access to divine empowerment of your weapon isn't at all somewhat heavy handed? Really?
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![Cayden Cailean](http://cdn.paizo.com/image/avatar/c2_hp_cc_god_of_bravery_fr.jpg)
I'd counter that it doesn't abandon the concept of favored weapons; it expands it. Currently, each deity has one favored weapon, but several blessings/domains. By tying the concept of favored weapons to domains, the player now has several choices of weapons, each of which is tied thematically to the chosen aspect of the god they want their character to represent.
Sure, some players may make their choice solely based upon the weapon, others solely on the domain, but you can't stop players that want to "optimize" from attempting to do so. What this would allow, though, is for someone who really liked the flavor of a particular deity to have some choice about their sacred weapon while still limiting them to choices that work with that deity's themes. Complaining that having weapon choice and blessing tied together is somehow worse sounds suspiciously like a complaint based on optimization rather than flavor.
Anyways, thanks for the discussion. Have a good night!
But you are then tied to the blessing.
Lets say you did put the bow with the air blessing. Right now only Gozreh and Shelyn have the air domain. So you need to pick one of them.
Or lets say you wanted to be Sheyln with a Glaive, actually do the flavor. Well she has Air, Charm, Good, Luck, and Protection. Which one are you putting the Glaive on?
My solution costs you a feat. Your solution forces you to match blessing to weapon.
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2 people marked this as a favorite. |
![Tiefling](http://cdn.paizo.com/image/avatar/flyintiefling.jpg)
Mikaze wrote:You guys and your munchkinism...MrSin wrote:ciretose wrote:Many of you don't want to have to actually play a follower of a deity, including role playing the tenets of the faith.Woah! That's completely uncalled for. Where are you getting that? Claiming everyone who disagrees with you doesn't want to roleplay is not a healthy thought, and projecting it isn't going to be helpful at all.wants to play a devout khopesh-weilding Osirioni holy warrior of Sarenrae
apparently doesn't want to roleplay
:(
Accounting for Osironi resentment of Keleshite occupation and approaching Sarenrae on their own cultural terms is totally powergaming.
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Scavion |
![Goblin](http://cdn.paizo.com/image/avatar/PZO1114-GoblinKnight_90.jpeg)
Unclejunzo wrote:I'd counter that it doesn't abandon the concept of favored weapons; it expands it. Currently, each deity has one favored weapon, but several blessings/domains. By tying the concept of favored weapons to domains, the player now has several choices of weapons, each of which is tied thematically to the chosen aspect of the god they want their character to represent.
Sure, some players may make their choice solely based upon the weapon, others solely on the domain, but you can't stop players that want to "optimize" from attempting to do so. What this would allow, though, is for someone who really liked the flavor of a particular deity to have some choice about their sacred weapon while still limiting them to choices that work with that deity's themes. Complaining that having weapon choice and blessing tied together is somehow worse sounds suspiciously like a complaint based on optimization rather than flavor.
Anyways, thanks for the discussion. Have a good night!
But you are then tied to the blessing.
Lets say you did put the bow with the air blessing. Right now only Gozreh and Shelyn have the air domain. So you need to pick one of them.
Or lets say you wanted to be Sheyln with a Glaive, actually do the flavor. Well she has Air, Charm, Good, Luck, and Protection. Which one are you putting the Glaive on?
My solution costs you a feat. Your solution forces you to match blessing to weapon.
The Blessings having Favored Weapons were in addition to the one your Deity favors. His Solution gives you options. Yours is a feat tax.
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![Cayden Cailean](http://cdn.paizo.com/image/avatar/c2_hp_cc_god_of_bravery_fr.jpg)
ciretose wrote:Shutting off your access to divine empowerment of your weapon isn't at all somewhat heavy handed? Really?Scavion wrote:
I would love to know why you think Cayden Cailean would demand his Warpriests to use Rapier which was just the weapon he used in life and not for any particular reason did he use it.
The weapon he used as a sellsword prior to his ascension he used for no particular reason...not because it was a one handed weapon and he had a tankard in his other hand...
And he doesn't demand they to use it. He gives them bonuses if they use it, because it is the weapon he favors.
Giving bonuses is not demanding.
You have an empowered weapon. The one favored by the deity. If you choose not to use it (or to not take a feat to put another in it's place) that doesn't mean you don't have it.
When my fighter is using a backup weapon, doesn't mean I don't have weapon training in my primary.
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![Tiefling](http://cdn.paizo.com/image/avatar/flyintiefling.jpg)
Can with a feat.
Beside the point. I'm talking exclusively about flavor choices and how choosing one over the other doesn't negate roleplaying.
Sarenrae is wondering why you don't like her favored weapon, but is willing to give bonuses to a weapon she does not favor if you take a feat.
Sarenrae wonders if you also would not want to use her symbol if it clashed.
Considering that Sarenrae's holy symbol is an ankh and I want to play an Osirioni...
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Scavion |
![Goblin](http://cdn.paizo.com/image/avatar/PZO1114-GoblinKnight_90.jpeg)
Scavion wrote:ciretose wrote:Shutting off your access to divine empowerment of your weapon isn't at all somewhat heavy handed? Really?Scavion wrote:
I would love to know why you think Cayden Cailean would demand his Warpriests to use Rapier which was just the weapon he used in life and not for any particular reason did he use it.
The weapon he used as a sellsword prior to his ascension he used for no particular reason...not because it was a one handed weapon and he had a tankard in his other hand...
And he doesn't demand they to use it. He gives them bonuses if they use it, because it is the weapon he favors.
Giving bonuses is not demanding.
You have an empowered weapon. The one favored by the deity. If you choose not to use it (or to not take a feat to put another in it's place) that doesn't mean you don't have it.
When my fighter is using a backup weapon, doesn't mean I don't have weapon training in my primary.
No because hes likely to have Weapon Training in his backup weapon. When the Warpriest needs to whip out a ranged weapon hes going to have a pitiful attack. Not to mention the Fighter has a full BAB to ease the switch.
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![Cayden Cailean](http://cdn.paizo.com/image/avatar/c2_hp_cc_god_of_bravery_fr.jpg)
The Blessings having Favored Weapons were in addition to the one your Deity favors. His Solution gives you options. Yours is a feat tax.
So now you have doubled the number of weapons you get a bonus for.
Sacred Weapon(s)
Everyone roots to boost power. It's like handing out candy.
Why not make all martial weapons sacred...no, that is limiting. All weapons are sacred.
Yay!
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![Cayden Cailean](http://cdn.paizo.com/image/avatar/c2_hp_cc_god_of_bravery_fr.jpg)
ciretose wrote:Can with a feat.Beside the point. I'm talking exclusively about flavor choices and how choosing one over the other doesn't negate roleplaying.
ciretose wrote:Considering that Sarenrae's holy symbol is an ankh and I want to play an Osirioni...Sarenrae is wondering why you don't like her favored weapon, but is willing to give bonuses to a weapon she does not favor if you take a feat.
Sarenrae wonders if you also would not want to use her symbol if it clashed.
Here favored weapon is a a scimitar and you weren't ok with that? Why would I assume the ankh is ok?
My point is that if you are going to have favored weapons in the game, they should be shown actual favor.
I'm not saying you can't be the exception. I'm saying choosing to be the exception should be a lesser option than actually using the favored weapon of your god.
Otherwise, why actually use the favored weapon?
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![Seltyiel](http://cdn.paizo.com/image/avatar/PZO9058-Seltyiel_90.jpeg)
Hey everyone! I think I might have a
Can with a feat.
You forgot one part ciretose, that feat was made up by fans, and might not be in the ACG. I honestly would support this compared to just being forced to use one weapon, but I would prefer not to have it as a feat tax. I guess as long as it is a combat feat available at level one.
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Scavion |
![Goblin](http://cdn.paizo.com/image/avatar/PZO1114-GoblinKnight_90.jpeg)
Scavion wrote:The Blessings having Favored Weapons were in addition to the one your Deity favors. His Solution gives you options. Yours is a feat tax.
So now you have doubled the number of weapons you get a bonus for.
Sacred Weapon(s)
Everyone roots to boost power. It's like handing out candy.
Why not make all martial weapons sacred...no, that is limiting. All weapons are sacred.
Yay!
What does your Warpriest do when fighting a ranged enemy with a melee favored weapon?
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Nicos |
3 people marked this as a favorite. |
Otherwise, why actually use the favored weapon?
So it is now about mechanics.
Giving real choises is good for mechanics and for flavor.
Penalizing for a choise is bad mchanically and it is bad for flavor.
The favored weapon never hurted the cleric, never hurted the paladin, never hurted the iquisitor... does the game lacked of flavour before the warpreist?
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Unclejunzo |
1 person marked this as a favorite. |
![Son of the Spirit Mother](http://cdn.paizo.com/image/avatar/PZO9069-Son_90.jpeg)
Scavion wrote:The Blessings having Favored Weapons were in addition to the one your Deity favors. His Solution gives you options. Yours is a feat tax.
So now you have doubled the number of weapons you get a bonus for.
Sacred Weapon(s)
Everyone roots to boost power. It's like handing out candy.
Why not make all martial weapons sacred...no, that is limiting. All weapons are sacred.
Yay!
There's actually a pretty simple workaround for this complaint:
Focus Weapon: At 1st level, a warpriest receives Weapon Focus as a bonus feat, selecting either the favored weapon of his deity or the favored weapon of his blessing. If the warpriest does not have a deity, he can select the favored weapon of his blessing or any simple weapon.
Would this be more agreeable?
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Scavion |
![Goblin](http://cdn.paizo.com/image/avatar/PZO1114-GoblinKnight_90.jpeg)
Scavion wrote:Shutting off your access to divine empowerment of your weapon isn't at all somewhat heavy handed? Really?No moreso than losing *all* spells and class features for violating your code of conduct, I'd think.
I feel as though the Gods don't care for the demands of the job occupation their Warpriests hold.
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Scavion |
![Goblin](http://cdn.paizo.com/image/avatar/PZO1114-GoblinKnight_90.jpeg)
Scavion wrote:I feel as though the Gods don't care for the demands of the job occupation their Warpriests hold.Or perhaps they hold their mortal representatives to a higher standard than your run of the mill temple guardsman?
I'll remember that as I lay scorched against the earth against the Red Dragon strafing me since I can't empower my bow.
Also note that a Warpriest doesn't ever lose class features for any reason.
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Insain Dragoon |
![Guard Captain Blacklock](http://cdn.paizo.com/image/avatar/guard-captain-blacklock.jpg)
ciretose wrote:Scavion wrote:The Blessings having Favored Weapons were in addition to the one your Deity favors. His Solution gives you options. Yours is a feat tax.
So now you have doubled the number of weapons you get a bonus for.
Sacred Weapon(s)
Everyone roots to boost power. It's like handing out candy.
Why not make all martial weapons sacred...no, that is limiting. All weapons are sacred.
Yay!
There's actually a pretty simple workaround for this complaint:
Focus Weapon: At 1st level, a warpriest receives Weapon Focus as a bonus feat, selecting either the favored weapon of his deity or the favored weapon of his blessing. If the warpriest does not have a deity, he can select the favored weapon of his blessing or any simple weapon.
Would this be more agreeable?
Great Idea here.
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![Paladin](http://cdn.paizo.com/image/avatar/PZO1121-DwarfPaladin_90.jpeg)
MrSin wrote:No, it started with "The flavor is dumb, why does the god of love have a glaive"What moving goal post? Simple question was why is it is his favorite. The answer was because its his favored, his followers don't use shields. Which is why I called it circular. Because it always goes back to why is it his favorite? Because people use it. Why do people use it? because its his favorite. Its not an explanation at all.
No it didn't; it started with "The goddess of love having a glaive does jack and squat to tell anyone how to roleplay a cleric of the goddess of love." Which was and is true. Why she actually has a glaive is completely irrelevant. If you want to be all about flavor of revering the deity, do things to enforce the roleplaying of revering the deity. "Use X weapon" doesn't do that.
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![Draugr](http://cdn.paizo.com/image/avatar/PZO1116-Dragur_90.jpeg)
Not to mention the fact that not everyone really cares about the flavor of <insert deity here.> Many people will analyze a favored weapon first, then see what domains a god will provide. I suspect you will wind up seeing many warpriests of Gorum, Sarenrae, Lamashtu, and hmm... well, my brain just failed to brain at 2:37 AM. Either way, there's another deity with Sarenrae's favored weapon (scimitar), and Lamasthu's favored weapon (falchion). Gorum provides a greatsword, as does Szuriel. All of the aforementioned deities also provide access to some very useful blessings. Oh wait! There's also a Tien deity that would provide a katana as a favored weapon, and that could be pretty dang mean as well.
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Adam B. 135 |
1 person marked this as a favorite. |
![Shivra](http://cdn.paizo.com/image/avatar/11550_620_18.jpg)
Nicos wrote:Accounting for Osironi resentment of Keleshite occupation and approaching Sarenrae on their own cultural terms is totally powergaming.Mikaze wrote:You guys and your munchkinism...MrSin wrote:ciretose wrote:Many of you don't want to have to actually play a follower of a deity, including role playing the tenets of the faith.Woah! That's completely uncalled for. Where are you getting that? Claiming everyone who disagrees with you doesn't want to roleplay is not a healthy thought, and projecting it isn't going to be helpful at all.wants to play a devout khopesh-weilding Osirioni holy warrior of Sarenrae
apparently doesn't want to roleplay
:(
Wow, thank you for being a good example for why this class feature should not be based on your deity's favored weapon!
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Squirrel_Dude |
![Brambleson](http://cdn.paizo.com/image/avatar/PZO9532-Brambleson.jpg)
To try and move the topic forward a little bit. Personally, I'm sure it's been stated before, but I would really like to see the Warpriest get it's own spell list, or if it is getting one, have had that at the start of the playtest. It simply having the Cleric's spell list is not doing anything when it comes to feeling more than a simply Fighter+Cleric multiclass.
For any class that has spells, what spells it has access to drastically change how that character interacts and plays. To make the point I made somewhere else, Inquisitors and Summoners play incredibly differently if they're just using the Cleric and Wizard spell lists.
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Craft Cheese |
![Aasimar](http://cdn.paizo.com/image/avatar/PZO9424-AasimarWings_90.jpeg)
Not to mention the fact that not everyone really cares about the flavor of <insert deity here.> Many people will analyze a favored weapon first, then see what domains a god will provide. I suspect you will wind up seeing many warpriests of Gorum, Sarenrae, Lamashtu, and hmm... well, my brain just failed to brain at 2:37 AM. Either way, there's another deity with Sarenrae's favored weapon (scimitar), and Lamasthu's favored weapon (falchion). Gorum provides a greatsword, as does Szuriel. All of the aforementioned deities also provide access to some very useful blessings. Oh wait! There's also a Tien deity that would provide a katana as a favored weapon, and that could be pretty dang mean as well.
Cyth-V'sug (Chaos, Earth, Evil, Plant) and Uskyeria (Animal, Good, Repose, Strength) favor the scimitar. Reymenda (Chaos, Destruction, Good, Healing) favors the falchion. Shizuru (Glory, Good, Law, Repose, Sun) favors the Katana. (It should be noted that clerics and paladins are practically unheard of in Tian-Xia, and I'd expect the same would apply to warpriests: As a DM I'd be kinda skeptical of a Warpriest of Shizuru, but of course I'd allow it if the player came up with a cool concept.)
Also, Smiad (Good, Law, Nobility, War) and Zursvaater (Evil, Fire, Law, Trickery, War) favor the greatsword.
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Scavion |
![Goblin](http://cdn.paizo.com/image/avatar/PZO1114-GoblinKnight_90.jpeg)
The Beard wrote:Not to mention the fact that not everyone really cares about the flavor of <insert deity here.> Many people will analyze a favored weapon first, then see what domains a god will provide. I suspect you will wind up seeing many warpriests of Gorum, Sarenrae, Lamashtu, and hmm... well, my brain just failed to brain at 2:37 AM. Either way, there's another deity with Sarenrae's favored weapon (scimitar), and Lamasthu's favored weapon (falchion). Gorum provides a greatsword, as does Szuriel. All of the aforementioned deities also provide access to some very useful blessings. Oh wait! There's also a Tien deity that would provide a katana as a favored weapon, and that could be pretty dang mean as well.Cyth-V'sug (Chaos, Earth, Evil, Plant) and Uskyeria (Animal, Good, Repose, Strength) favor the scimitar. Reymenda (Chaos, Destruction, Good, Healing) favors the falchion. Shizuru (Glory, Good, Law, Repose, Sun) favors the Katana. (It should be noted that clerics and paladins are practically unheard of in Tian-Xia, and I'd expect the same would apply to warpriests: As a DM I'd be kinda skeptical of a Warpriest of Shizuru, but of course I'd allow it if the player came up with a cool concept.)
Also, Smiad (Good, Law, Nobility, War) and Zursvaater (Evil, Fire, Law, Trickery, War) favor the greatsword.
Smiad sounds like a bad ass Empyreal Lord. Awesome. Dragonslaying as part of your Portfolio? Instant follower right here.
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![Tiefling](http://cdn.paizo.com/image/avatar/flyintiefling.jpg)
Mikaze wrote:Wow, thank you for being a good example for why this class feature should not be based on your deity's favored weapon!Nicos wrote:Accounting for Osironi resentment of Keleshite occupation and approaching Sarenrae on their own cultural terms is totally powergaming.Mikaze wrote:You guys and your munchkinism...MrSin wrote:ciretose wrote:Many of you don't want to have to actually play a follower of a deity, including role playing the tenets of the faith.Woah! That's completely uncalled for. Where are you getting that? Claiming everyone who disagrees with you doesn't want to roleplay is not a healthy thought, and projecting it isn't going to be helpful at all.wants to play a devout khopesh-weilding Osirioni holy warrior of Sarenrae
apparently doesn't want to roleplay
:(
Mind, I'm not so much arguing against a favored weapon ability so much as the notion that those who use other weapons aren't roleplaying. Honestly, I'd love to see something that helped favored weapon users with tougher selections. But I wouldn't want to lock out the alternate users either.
I mean, I'd love for both the starknife-using Desnan warpriest and the scythe-weilding Pharasmin warpriestess to be perfectly viable without too much disparity between them.
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Umbranus |
![Flumph](http://cdn.paizo.com/image/avatar/PZO9243-Flumph.jpg)
However, one could equalise the favoured weapon factor by granting the warpriest an ability that improves the weapon to a set value (for example, increasing the damage on their favoured weapon to 2d8 damage, no matter what the weapon's damage was before). This does, unfortunately, water down some of the aspects of play that make things a bit more interesting, but it removes the incentive to choose deities that already favour better weapons by making the choice more symbolic.
That would not save those poor deities who have unusable favored weapons like Kurgess.
This somehow reminds me of the thread in the WotR board about the weapon that turns into a paladin's favored weapon, where, after a while, a def came in and told us that this wasn't wat they meant when they wrote it. Instead they wanted it to turn into the player's favored weapon. More or less.
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STR Ranger |
![Valeros](http://cdn.paizo.com/image/avatar/PF23-06.jpg)
Played it now. at 6th 10th 16th. like the concept, hate the mechanics
Still feels like a worse cleric.
My Two cents?
1. Keep the Channel dice as is but give them multiple uses with different function. Make Channel Based on Wisdom. Call it SACRED FIRE!
Functions: Self Lay On Hands!! as a swift action. Takes care of Tankiness.
Grant them, Favored Smite as a swift action, basically channel smite for free but lasts the whole round and works on anyone who is evil (if you are good)-There's the bonus damage every body wants. Damage is considered holy or unholy and does not stack with that weapon property.
Sacred Boon: Burn a use of smite to grant an ally within 30ft a bonus to a skill check, save or attack equal to your channel dice. Swift action.
That actually makes the Channel useful.
2.Also the Sacred weapon/Armor abilities need to last 1 min and be a swift action.
3.Give them Sacred Weapon Training: This is weapon Training with the fighter weapon GROUP that the deities weapon belongs to.
EG if You are a worshipper of Pharasma you get weapon training for the CLOSE weapon group. They get it at 6th, 12th and 18th level.
4. Dump Blessings and give them domains. (Including Domain spells up to level 6) Ensures future support. And frankly domains are better.
5. Give them the inquisitor spellist (which has some healing but is more combat oriented.)
6. Move the 1st bonus feat to level 2.
4. At least 4 skill Points per level
Done. Now play that! That's a WARPRIEST.
Better use of channel.
Action Economy.
Can pile on the damage in limited fashion.
Gets a Reduced Weapon Training. (Fighter-y feeling)
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ciretose wrote:What does your Warpriest do when fighting a ranged enemy with a melee favored weapon?Scavion wrote:The Blessings having Favored Weapons were in addition to the one your Deity favors. His Solution gives you options. Yours is a feat tax.
So now you have doubled the number of weapons you get a bonus for.
Sacred Weapon(s)
Everyone roots to boost power. It's like handing out candy.
Why not make all martial weapons sacred...no, that is limiting. All weapons are sacred.
Yay!
Either the same thing my melee fighter does. Or my Barbarian. Or my TWF Rangers. (pull out a long bow thanks to martial weapons proficiency) or I use one of my 6 levels of spells.
I feel like we had this exact conversation several times...
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ciretose wrote:
Otherwise, why actually use the favored weapon?So it is now about mechanics.
Giving real choises is good for mechanics and for flavor.
Penalizing for a choise is bad mchanically and it is bad for flavor.
The favored weapon never hurted the cleric, never hurted the paladin, never hurted the iquisitor... does the game lacked of flavour before the warpreist?
And as I said in the other thread you can't argue both ways.
Your side is arguing that the favored weapons are underpowered and so you shouldn't have to use them, despite them being the favored weapons of the god.
You are arguing the flavor of using the favored weapon is not worth the cost mechanically.
You can't then reasonably argue that people will regularly choose the favored weapon for "flavor" and therefore there doesn't need to be an incentive.
And I wish there was a flag for people who claim not getting a bonus is a penalty.
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Hi
Just a few thoughts. I like the new Warpriest hybrid - mostly.
1) The short duration of the Sacred Wpn ability doesn't seem to justify making it a Std Action to activate. Be much better as a swift action, or keep as Std action but make it 1 min/lvl buff.
2) Spells. Seems a bit 'unfinished' to have access to only the first 7 levels of spells (including orisons), out of the total 10. I know that it would require a rewrite of all the appropriate spell lists, but why not make it like all the other lists like Warmage etc. That would help clarify that this is a class of it's own. (Spell up to 6th only).
3) Channel Energy. Works out about right. There is a Paladin Archetype that can channel without using Lay on Hands uses. It channels as Cleric of Pal Lvl -3, which is about what this Hybrid grants.
4) Much has been said about book-keeping, but Clerics already have that issue, so point is moot. Eg.
Spells Used
Channel Energy Uses
Domain Spells chosen/used
Domain Powers used
Wands & consumables used
Spell Like Abilities used (Aasimars, Tieflings etc)
I use a quick tick list for that sort of thing - and if I can do it....
5) Please, please, PLEASE - absolutely NOT, NEVER give full BAB to this. It'd make fighter mainly irrelevant.
6) At some later level, granting the Warpriest the ability to count half his levels as fighter for feats etc would be nice, as the Warmage. (Say, about 10th lvl)?
7) Please make the Blessings match up with the Domains CLerics already get. Makes much more sense.
I'm creating a new char for my GM Credit on 7th December. Not sure if it's going to be a Sarenrae Finesse build, Gorum thing with 2H Sword, or a Dwarven 'Tank'.
Thanks for reading all that
Paul H
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ciretose wrote:Scavion wrote:The Blessings having Favored Weapons were in addition to the one your Deity favors. His Solution gives you options. Yours is a feat tax.
So now you have doubled the number of weapons you get a bonus for.
Sacred Weapon(s)
Everyone roots to boost power. It's like handing out candy.
Why not make all martial weapons sacred...no, that is limiting. All weapons are sacred.
Yay!
There's actually a pretty simple workaround for this complaint:
Focus Weapon: At 1st level, a warpriest receives Weapon Focus as a bonus feat, selecting either the favored weapon of his deity or the favored weapon of his blessing. If the warpriest does not have a deity, he can select the favored weapon of his blessing or any simple weapon.
Would this be more agreeable?
It would be better that just giving them two favored weapons, and I give you credit for trying to come up with a solution (unlike others on here...), but I just don't think a single feat is to much to ask for access to any weapon.
This would still limit most deities to just a few options and would just as much force people into selecting specific blessings to get a weapon.
If this were a thanksgiving buffet, I would describe it as the tube of cranberry sauce. You put something on the table, it isn't horrible but there are a lot better options I could put on my plate. :)
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I mean, I'd love for both the starknife-using Desnan warpriest and the scythe-weilding Pharasmin warpriestess to be perfectly viable without too much disparity between them.
Is a feat really to much disparity?
Keep in mind that I'm arguing (and have put forward) that the solution is to make the favored weapons have specific bonuses based on weapon group to make them better. And further to give access to weapon enchantments that match the flavor of the deity, which would also make them better.
In my proposed solution Pharasma with daggers would get a flat bonus like weapon training be able to add bane:undead Rounds per day/level. Depending on if she picked thrown of light weapon (daggers are both) she would then get bonus feats for the specific combat style, similar to the Rangers style feats as well as having the blessing bonuses be geared toward weapons of that type, either directly or thematically. Things like returning weapon as a per day for thrown.
With a single feat she could instead add a different weapon, still get the undead bane, but choose a different weapon group with different bonues.
The cost would be a single feat. The same as you would pay to get weapon specialization.
Despite what has be ascribed to me, this is what I am saying, have been saying. Feel free to check.
Now, what part of this is unreasonable?