Name one Pathfinder rule or subsystem that you dislike, and say why:


Pathfinder First Edition General Discussion

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I think any DM that gives magical longsword as loot when the fighter specialises in a rapier is fundamentally miss understanding one of the key responsibilities of a DM - to make sure your players have fun!

To me, doling out treasure is like being given a present and getting to unwrap it, rather than being given a £20 voucher and told to buy something you like. If some thought has been given to chose something I would like I always prefer the first. My copies of published adventures always have post it notes inside with alterations to magic items to make them suit he party. If a DM isn't tailoring loot they are just being lazy.

As for inherent bonuses, it is my personal option that experienced players with a well designed and balanced party will trounce most of the encounters in published adventures if they stock up on +6 or higher stat boosters, cloaks of resistance etc for cheap. To be clear I do give these out but when I do it is usually to balance a character that has fallen behind, or to make something really special. I often combine items into one so that players have a smaller number of more special items rather than cupboards full of stuff they never use.

Surely it just depends on your play style and tha of your group.


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The Sword wrote:
I think any DM that gives magical longsword as loot when the fighter specialises in a rapier is fundamentally miss understanding one of the key responsibilities of a DM - to make sure your players have fun!

Speaking as a player, I disagree. Well, I agree the GM's job is to make sure players have fun, but I disagree with your premise that finding a weapon that isn't perfect for your specialty is bad DMing or bad fun.

As a player, I like the world to seem real. I like when a movie goes to the trouble of making the background look amazing, when they get the little details right even though they don't have to.

I like it when GMs do that too.

For me, a world where EVERY magic weapon is a copy of the weapon I use, and nobody EVER makes magical weapons of any other kind is extremely unrealistic.

Me: Hey, GM, why have we found 37 magical Khopeshes in a row?
GM: Well, you're specialized in Khopesh, so that's what is in all the treasure hoards.
Me: Don't enchanters in this world make any other magical weapons? You know, common weapons throughout this land?
GM: Nope. Only Khopeshes.
Me: But we haven't even fought an enemy who uses a khopesh. Zero people in this land are running around with non-magical khopeshes. But yet, every time we kill a troll or an owlbear or a dire venomous duck, they have magical Khopeshes in their lair.
GM: Don't complain. You're getting what YOU need. The world just works this way.
Me: Zero ordinary Khopeshes but 37 magical ones, with zero magical weapons of any other kind?
GM: Yep, doing anything else is fundamentally misunderstanding the key responsibilities of a DM: ruining verisimilitude just to keep players from whining and crying.
Me: Ummmm, well, er, maybe that's not quite the goal here...

Nope, doesn't work for me at all. Doesn't even come close to making sense. I prefer to find a weapon I can't use, sell it (if and when possible), and divide up the cash - at least then I can imagine that the world around me has a reason to exist beyond being my own personal monster-infested Garden of Eden.

Grand Lodge

coup de grace...

the worst rule in pathfinder..

hi im a level 20 barbarian oh look the level 5 witch sleep hexes me oh i fail my save then she coup de grace me with her scythe... fort save or die DC too high due to x4 crit

sleep spells/effects and drowning rules. thats also a terrible rule..


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If you cut someone's throat whilst they're asleep, chances are that they're likely to die.


Arakhor wrote:
If you cut someone's throat whilst they're asleep, chances are that they're likely to die.

If you cut someone's throat whilst they're awake, chances are that they're likely to die...


1 person marked this as a favorite.
Josh-o-Lantern wrote:
Arakhor wrote:
If you cut someone's throat whilst they're asleep, chances are that they're likely to die.
If you cut someone's throat whilst they're awake, chances are that they're likely to die...

I'll take "reasons hitpoints are stupid" for 500, Alex.


DM_Blake wrote:
The Sword wrote:
I think any DM that gives magical longsword as loot when the fighter specialises in a rapier is fundamentally miss understanding one of the key responsibilities of a DM - to make sure your players have fun!

Speaking as a player, I disagree. Well, I agree the GM's job is to make sure players have fun, but I disagree with your premise that finding a weapon that isn't perfect for your specialty is bad DMing or bad fun.

As a player, I like the world to seem real. I like when a movie goes to the trouble of making the background look amazing, when they get the little details right even though they don't have to.

I like it when GMs do that too.

For me, a world where EVERY magic weapon is a copy of the weapon I use, and nobody EVER makes magical weapons of any other kind is extremely unrealistic.

Me: Hey, GM, why have we found 37 magical Khopeshes in a row?
GM: Well, you're specialized in Khopesh, so that's what is in all the treasure hoards.
Me: Don't enchanters in this world make any other magical weapons? You know, common weapons throughout this land?
GM: Nope. Only Khopeshes.
Me: But we haven't even fought an enemy who uses a khopesh. Zero people in this land are running around with non-magical khopeshes. But yet, every time we kill a troll or an owlbear or a dire venomous duck, they have magical Khopeshes in their lair.
GM: Don't complain. You're getting what YOU need. The world just works this way.
Me: Zero ordinary Khopeshes but 37 magical ones, with zero magical weapons of any other kind?
GM: Yep, doing anything else is fundamentally misunderstanding the key responsibilities of a DM: ruining verisimilitude just to keep players from whining and crying.
Me: Ummmm, well, er, maybe that's not quite the goal here...

Nope, doesn't work for me at all. Doesn't even come close to making sense. I prefer to find a weapon I can't use, sell it (if and when possible), and divide up the cash - at least then I can imagine that the world around me has a reason to exist...

Would have to agree. It is a bit too convenient for all of the items found in a treasure horde to be just what is needed by the party.

One proviso I would make for my party is that if they have items that they have looted and they take them for trade in, they can get (roughly) half the value as per normal, but an item of the same level has a good chance of being available. For example, the party rogue loves her scimitars but the pesky treasure chest only has a +2 scythe. She can take the scythe, and an barrow full of gold, to the local weaponsmith and he would have available for purchase a brand spangly new +2 scimitar.


Requiring weapons for your build is a different design philosophy than building a character who is enhanced by, but not dependent on, magical items.

Pathfinder went with the former. (The whole "WBL" approach.)

In a world where magic is everywhere, why wouldn't there be magic marts?

Personally, I hate it, and was doing a home version of Automatic Bonus Progression before Unchained came out. But I do understand the idea. Pathfinder was designed to "level the playing field" by putting more power (rules) in the player's hands. So, with magic items, rather than "GM whim" it was "let's go shopping!"

Different preference, not right or wrong.


Josh-o-Lantern wrote:
Arakhor wrote:
If you cut someone's throat whilst they're asleep, chances are that they're likely to die.
If you cut someone's throat whilst they're awake, chances are that they're likely to die...

If you try to cut someone's throat while they're asleep, chances are you'll succeed. If you try to cut someone's throat while they're awake and fighting you, chances are you'll fail.


Matthew Downie wrote:
Josh-o-Lantern wrote:
Arakhor wrote:
If you cut someone's throat whilst they're asleep, chances are that they're likely to die.
If you cut someone's throat whilst they're awake, chances are that they're likely to die...
If you try to cut someone's throat while they're asleep, chances are you'll succeed. If you try to cut someone's throat while they're awake and fighting you, chances are you'll fail.

Ironically, casting Sleep on them allows you to cut their throat while they are awake.

RPG Superstar Season 9 Top 4, RPG Superstar 2015 Top 32

DM_Blake wrote:
Ross Byers wrote:
My point is that swarms are not fun.

I disagree.

I see swarms in the same light that I see golems - they get tossed in when I want one particular character type to get a moment of glory or a special challenge. I like that Pathfinder has a lot of different options and that sometimes your normal attacks won't be effective. It requires more work on the GM's part to make sure that the challenges don't become boring or frustrating, but I think it makes for a more entertaining game.


DM Blake wrote:
Speaking as a player, I disagree. Well, I agree the GM's job is to make sure players have fun, but I disagree with your premise that finding a weapon that isn't perfect for your specialty is bad DMing

That wasn't quite what I said. As always there is a balance. 27 Khopesh's is lazy, but by the same token so is every weapon being a pike or longsword when the fighter is an archer. There is a happy balance to arrange.

I had a player who wanted to use a saw toothed sabre in a shackles campaign. I brought the red mantis in as adversaries s I could justify magic versions of this rare item as loot. It's not a given but I try.


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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

If you don't like "magic marts" and want to house rule them out of your game that's all well and good; provided you understand that, that doesn't give you the right to dictate how other people run magical items in their games.

The same is true for any other rule you don't like and want to house rule away.

Note that I am speaking generally. I felt this needed to be said as some posters are very...ardent...in their dislike of a given rule.

Liberty's Edge

Then I suggest some here never play 2E or 5E where magic marts are a must. In both editions some monsters are immune to damage unless it's both a magic weapon and made a certain material. While some parties will run away from such creatures. Their a point where any group of players gets tired of running away. If as a DM they can't find the magical silver longsword. No matter how often they ask or look for it. Fight a werewolf it ends up in a tpk. I put the blame mostly on the DM. The players as well it's up tp the DM to make sure they have the right equipment to survive.

Players should not assume they will get every magic item. Neither should they also have to beg on their hands and knees either. At least with Pathfinder and DR the need for a magic mart is less it's still there. Good luck fighting a werewolf without at least one or two dead pcs if they don't have a silver weapon to overcome it's DR. Again only so many times they can run away. Depending on the type of DM if he or she allows them to run away.

Their a certain point as well where a +1 item just loses the awe factor if you will. If a character is 10th level or higher a regular +1 sword after one finds better items loses it's attraction. It's the same way where a high level party approaches what looks like to be a empty room. The first order of business at least with experienced players. Is Detect Magic/evil, Rogue checks for traps etc. Not "oh look a empty room I'm going to act like I'm first level and not check for traps or magic"

sometimes it's also obvious when a DM goes out of his way to restrict certain items which may cause resentment between players and DMs. Don't confuse suffering in silence with players being happy with your DMing style. The DM I play with currently hates magic marts yet kind of had to backtrack on finding barding for animal companions. Were at a centaur camp and it's in the middle of nowhere. So it makes sense for it to not have as many items as a city would. then he tried to make it be as if their was no barding of any kind magic or normal to be found. If their one thing your going to find in a area with centaurs because of their body types it's barding. They may not have heavy or even medium styles. Thier going to have tal elat leather. Which we grudginly received from the DM.

Shadow Lodge

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I played 2E tons without a magic mart ever. It's even more doable in that system.

The trick is, if the GM throws werewolves at you, the GM needs to know what the outcome is. If the GM says, "You don't have silver/magic, but here are some werewolves," then that GM better know that either the PCs have some way of dealing with it, or that they've got some way to avoid/evade the encounter, otherwise they die.

No encounter just magically appears (even if it's summoned, even in old-school "wandering monster" tables). Every one is staged by the GM, and whether there's magic mart or not, the GM needs to know what the PCs are capable of handling. That, in the end, is what matters, not whether magic mart exists or not.


Please be aware that this is a thread about subset rules that you dislike. I guess by definition this is going to have a bit of criticism. I also wouldn't dream of telling an experienced player how to run their game! (Different when a novice asks for advice)

What's great is that we can all fit these variances into the game we call Pathfinder and be successful. I like that this game is a broad church that people can adapt to suit their style!


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memorax wrote:
Then I suggest some here never play 2E or 5E where magic marts are a must. In both editions some monsters are immune to damage unless it's both a magic weapon and made a certain material.

In neither of those systems are magic marts a must. As far as I know, unlike Pathfinder, they don't even have it as a default option.

In no-magic-mart game, the GM just has to make sure they don't put in an enemy unless the players have some means of survival - killing the enemy with spells, or an ally who can make supply them with silver weapons.

Liberty's Edge

It all depends on the DM. A DM should tailor encounters around a group and their capabilities. It's not always the cases. Either because they are new to being a DM or simply a killer DM. Their also a big difference in 2E if you did not have the right weapon you did no damage to a specific kind of creature. None. At least with DR one still can without having to carry around magic weapons. With DR a party can take on a creature and win. Maybe lose one or two party members. Instead of " I swing my sword at werewolf". No effect. I swing again.

Even then one can. Avoid magic marts in 2E if one plays with the published backgrounds. In s home brew where undead are common. Their only so much running away and avoidance one can do as a group. before it starts ferlin. Less like D&D and more like a fantasy version of Scooby Doo. It's frustrating as a player to always run away from a fight. If lift be realistic it's not fun to me at least.

Their flaws with Pathfinder yet IMO magic marts are not one of them.

Liberty's Edge

memorax wrote:

It all depends on the DM. A DM should tailor encounters around a group and their capabilities. It's not always the cases. Either because they are new to being a DM or simply a killer DM. Their also a big difference in 2E if you did not have the right weapon you did no damage to a specific kind of creature. None. At least with DR one still can without having to carry around magic weapons. With DR a party can take on a creature and win. Maybe lose one or two party members. Instead of " I swing my sword at werewolf". No effect. I swing again.

Even then one can. Avoid magic marts in 2E if one plays with the published backgrounds. In s home brew where undead are common. Their only so much running away and avoidance one can do as a group. before it starts feeling less like D&D and more like a fantasy version of Scooby Doo. It's frustrating as a player to always run away from a fight. If does not feel realistic or fun to me at least.

Their flaws with Pathfinder yet IMO magic marts are not one of them.


memorax wrote:
memorax wrote:

It all depends on the DM. A DM should tailor encounters around a group and their capabilities. It's not always the cases. Either because they are new to being a DM or simply a killer DM. Their also a big difference in 2E if you did not have the right weapon you did no damage to a specific kind of creature. None. At least with DR one still can without having to carry around magic weapons. With DR a party can take on a creature and win. Maybe lose one or two party members. Instead of " I swing my sword at werewolf". No effect. I swing again.

Even then one can. Avoid magic marts in 2E if one plays with the published backgrounds. In s home brew where undead are common. Their only so much running away and avoidance one can do as a group. before it starts feeling less like D&D and more like a fantasy version of Scooby Doo. It's frustrating as a player to always run away from a fight. If does not feel realistic or fun to me at least.

Their flaws with Pathfinder yet IMO magic marts are not one of them.

Is it live, or is it memorax?


I kind of agree with coup de grace being somewhat problematic. I personally think it has a place, but that it should primarily be an out of combat maneuver used when you've snuck up on someone sleeping or have your victim tied up. Personally, I would like executing a coup de grace to be like a full round casting time spell, where you start the coup on your turn and it finishes just before you go again, and have it so that if you take HP damage while performing one it turns into a normal full attack on the target. That doesn't change its out of combat utility at all, but gives an opposing side a chance to respond to things like "hold action until just before barbarian's turn, slumber hex on guy next to barbarian -> barb 5 foot steps out of threatened area of other enemies, coup de grace target". I think it would model the time required to line up that perfect killing blow a little better. You could still use it in combat with the right preparation, but it makes it hard enough to balance it better I think.

It would nerf slumber witches some, but it also protects PCs from getting slaughtered by ghouls and hold person and such (unless the DM softballs it, there are a lot of tactical situations where paralysis should be almost immediately followed by death due to coup de grace).

Silver Crusade

DM_Blake wrote:
The Sword wrote:
I think any DM that gives magical longsword as loot when the fighter specialises in a rapier is fundamentally miss understanding one of the key responsibilities of a DM - to make sure your players have fun!

Speaking as a player, I disagree. Well, I agree the GM's job is to make sure players have fun, but I disagree with your premise that finding a weapon that isn't perfect for your specialty is bad DMing or bad fun.

As a player, I like the world to seem real. I like when a movie goes to the trouble of making the background look amazing, when they get the little details right even though they don't have to.

I like it when GMs do that too.

For me, a world where EVERY magic weapon is a copy of the weapon I use, and nobody EVER makes magical weapons of any other kind is extremely unrealistic.

Me: Hey, GM, why have we found 37 magical Khopeshes in a row?
GM: Well, you're specialized in Khopesh, so that's what is in all the treasure hoards.
Me: Don't enchanters in this world make any other magical weapons? You know, common weapons throughout this land?
GM: Nope. Only Khopeshes.
Me: But we haven't even fought an enemy who uses a khopesh. Zero people in this land are running around with non-magical khopeshes. But yet, every time we kill a troll or an owlbear or a dire venomous duck, they have magical Khopeshes in their lair.
GM: Don't complain. You're getting what YOU need. The world just works this way.
Me: Zero ordinary Khopeshes but 37 magical ones, with zero magical weapons of any other kind?
GM: Yep, doing anything else is fundamentally misunderstanding the key responsibilities of a DM: ruining verisimilitude just to keep players from whining and crying.
Me: Ummmm, well, er, maybe that's not quite the goal here...

Nope, doesn't work for me at all. Doesn't even come close to making sense. I prefer to find a weapon I can't use, sell it (if and when possible), and divide up the cash - at least then I can imagine that the world around me has a reason to exist...

It's only a problem if it's an all or nothing prospect. If all you get are magical khopeshes, yeah, that's bad. However, if you have a khopesh focused character and you NEVER let them find a magical khopesh, that's lame too.

What I normally do is throw random loot at the party for standard treasure, and every once in a while a drop something tailor made in.

coldvictim wrote:
Would have to agree. It is a bit too convenient for all of the items found in a treasure horde to be just what is needed by the party.

Depending on the campaign it could work just fine. Warriors of Prophecy™ often stumble across the stuff they need because fate.


Please be aware that this is a thread about subset rules that you dislike. I guess by definition this is going to have a bit of criticism. I also wouldn't dream of telling an experienced player how to run their game! (Different when a novice asks for advice)

What's great is that we can all fit these variances into the game we call Pathfinder and be successful. I like that this game is a broad church that people can adapt to suit their style!

I must say the stripped back nature of magic items in 5th ed was quite appealing. The artwork is stunning and the items felt special. I have pinched item backgrounds from time to time from the Baldurs Gate/Icewimd Dale series of games to try and make them feel a bit unique. It's not a Ring of protection +1 it as 'Ring of the Princes'. More effort but worthwhile I think.


IMO, one of these three will solve the magical item issue:

1. GM adding items for specific character builds in the loot.
2. MagicMarts
3. Downtime for crafting

Liberty's Edge

@ DM Blake I don't know why I posted a duplicate post. I was correcting spelling mistakes submitted the corrected post. A second one appeared.

There are also ways to get around a magic mart restriction as well. With enough players that take crafting feats and downtime. One can craft the item(s) a group wants. One can't both restrict crafting and magic marts. Otherwise if crafting is too restrictive as well. No one is going to waste a feat to take a crafting feat.

Silver Crusade

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memorax wrote:

@ DM Blake I don't know why I posted a duplicate post. I was correcting spelling mistakes submitted the corrected post. A second one appeared.

There are also ways to get around a magic mart restriction as well. With enough players that take crafting feats and downtime. One can craft the item(s) a group wants. One can't both restrict crafting and magic marts. Otherwise if crafting is too restrictive as well. No one is going to waste a feat to take a crafting feat.

You probably hit "Reply" instead of "Edit." It happens.


InVinoVeritas wrote:

I played 2E tons without a magic mart ever. It's even more doable in that system.

The trick is, if the GM throws werewolves at you, the GM needs to know what the outcome is. If the GM says, "You don't have silver/magic, but here are some werewolves," then that GM better know that either the PCs have some way of dealing with it, or that they've got some way to avoid/evade the encounter, otherwise they die.

No encounter just magically appears (even if it's summoned, even in old-school "wandering monster" tables). Every one is staged by the GM, and whether there's magic mart or not, the GM needs to know what the PCs are capable of handling. That, in the end, is what matters, not whether magic mart exists or not.

I recall using silver piece coins to take out werewolves in 2nd ed.


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Eh, I find the Magic Mart works best if it's semi realistic.
not everything is always available, but lots of things can be made without major issue.

Yes, +2 Longswords are available in this city in the River Kingdoms.
No, +2 Khopeshes are not available in this city.
However, if you describe what you want to a blacksmith and an enchanter, in a few days you can have a +2 khopesh.

It also gives me a bit of power as the DM to keep certain problem items from ever existing.
No, you are not buying angelhide armor in Mendev.

Grand Lodge

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Finding an "Oil of Transform Weapon" is an easy solution.

Rub it on a weapon, and it turns into a different weapon.

Problem solved!


blackbloodtroll wrote:

Finding an "Oil of Transform Weapon" is an easy solution.

Rub it on a weapon, and it turns into a different weapon.

Problem solved!

...f@*# me, that's genius. You could have one variant for mundane weapons and a more expensive one for magical weapons. Why has this idea never been uttered before?


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DM_Blake wrote:


Speaking as a player,

You have "DM" in your name, you aren't allowed to speak as a player. If you want to speak as a player, you need to make an alias called "Player_Blake".


Is it really so genius?
Because it needs hard limits. Or is it just going to turn a dagger into an earthbreaker just like that?


Envall wrote:

Is it really so genius?

Because it needs hard limits. Or is it just going to turn a dagger into an earthbreaker just like that?

That's easy, only transforms into a weapon with a price difference with the affected object equal or lesser than the price spent on the weapon transformation oil.


I've considered something similar before.
Instead what I ended up doing is creating the ability "transfer" enchantments on one weapon to another weapon. So, you still need to get the mundane weapon you want, but you can move your rare magic weapon properties onto your weapon of choice.


Milo v3 wrote:
Envall wrote:

Is it really so genius?

Because it needs hard limits. Or is it just going to turn a dagger into an earthbreaker just like that?
That's easy, only transforms into a weapon with a price difference with the affected object equal or lesser than the price spent on the weapon transformation oil.

Is it oil that transforms into metal? What happens when you pour it on wooden club, does it turn it into metal?

What happens when you pour it on improvised weapon?


Envall wrote:
Is it oil that transforms into metal? What happens when you pour it on wooden club, does it turn it into metal?

Yes? It's a magical oil... I can do things like that.

Quote:
What happens when you pour it on improvised weapon?

Probably wouldn't function because they aren't weapons.

Liberty's Edge

thorin001 wrote:


I recall using silver piece coins to take out werewolves in 2nd ed.

I never thought to use currency as weapon. I would it allow it as a DM. Not every DM will. As well as enough silver pieces to make it effective. If it's a DM who wants players to pay for a silver weapon. Suddenly silver pieces may become rare imo.

Skylancer4 wrote:
As a fighter that invests in a weapon group and weapon specific feats.... They know how to play their character. When the GM doesn't let them have said weapon over a number of encounters when they could have possibly bought it by RAW... Half their abilities ARE wasted.

Seconded. Being told that I'm running a fighter badly because I focus on a weapon. When imo the class is designed to do such that is strange. I'm not asking for my weapon of choice to be available at all times. If I want to specialize in a bastard I will. I'm going to try and buy or craft a magical version of it. Not to mention a switch hitter style fighter is a waste to me at least. One buys a bow in case of a opponent being far away and/or flying. I'm not going to waste feats trying to specialize in two weapons. It's not worth it imo.

Liberty's Edge

Lord Twitchiopolis wrote:

Eh, I find the Magic Mart works best if it's semi realistic.

not everything is always available, but lots of things can be made without major issue.

Yes, +2 Longswords are available in this city in the River Kingdoms.
No, +2 Khopeshes are not available in this city.
However, if you describe what you want to a blacksmith and an enchanter, in a few days you can have a +2 khopesh.

It also gives me a bit of power as the DM to keep certain problem items from ever existing.
No, you are not buying angelhide armor in Mendev.

This is what happens I think in most games imo. It's how I run it. A magical longsword or a bastard sword would be common in most cities on golarion. A khopesh imo tends to be more regional. As well as allowing someone to enchant a weapon if it's a uncommon one.

I don't think some DMs realize how frustrating it is for players never to find the weapon they want. Or it taking forever to find. Not to mention where is the party going to store all the gp they carry in the hopes of finding the right items. Thier no banks. Or none that I'm aware of in Golarion. Having to lug haversack after haversack to carry money can also get annoying after awhile.

Grand Lodge

Envall wrote:

Is it really so genius?

Because it needs hard limits. Or is it just going to turn a dagger into an earthbreaker just like that?

You can create rules and limits, but that's not really the point.

You have an one-time use item, to change that special magic weapon, into one that you are specialized to use.

Suddenly, almost all magic weapons are interesting finds, as they could be the one you really one to change.


This is a combination of a few items. Mainly when you have a large creature whose a 10'x10' section and has reach of 10' from his natural weapons, claws, bite , etc...
He's in melee with fighter and the fighter is hurt.
So cleric just steps up and cast healing onto to fighter and you can't do nothing about it.
No AoO because the Cleric has cover from the fighter.
I could understand a minus to the AoO, but no attack is ridiculous
Seriously, if your fighting a dragon, I'm sure his head can reach over the dwarf or Halfling and bite the Cleric.

Community & Digital Content Director

Removed a few back and forth posts. Be cool to each other, folks.


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I am amused how some people have reinterpreted the thread's title into:

"Name one Pathfinder rule or subsystem that you dislike, and say why... so I can tell you how you're wrong"

Grand Lodge

Well, some might not understand the rule, or don't know there are easy solutions.

Still, I get what you are saying.

Scarab Sages

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My least favorite Pathfinder subsystem is the Rules Forum.


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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Duiker wrote:
My least favorite Pathfinder subsystem is the Rules Forum.

You're SO WRONG! Without the Rules Forum, we wouldn't have all these lovely errata entries in the FAQ making the game larger and more complex fun!

/tongue-in-cheek


Duiker wrote:
My least favorite Pathfinder subsystem is the Rules Forum.

It is pretty bad. Post editing is locked after an annoyingly short time and it provides the moderators no options other than moving threads, retitling threads, or deleting all the posts that reference any part of a post that might be a very long and detailed post with one offensive bit. Oh, and the way it cuts of quotes. The way it cuts of quotes is horrible. I've been on more modern forums in the nineties.

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