So I'm GMing Curse of the Crimson Throne and one of the things within there has to do with the turmoil of the city. In Appendix 2 you have states like Anarchy, Martial Law, Plagued, and Unrest.
With each of these states the Marketplace Base Value and Purchase Limit is different.
So during unrest the Base Value is 8,800 gp and the Purchase Limit is 50,000 gp.
So are we saying that during unrest that any magic item under 8800 there is a 75% chance of them finding it and anything over this value is based on the the availability of magic items determined by the community size. Which is a large city, so 4d4 Minor, 3d4 Medium, and 2d4 Major.
So now I roll all these values, determine the item types, and roll for the items.
Now the party has fought some bad guys and taken there items, and sell it.
They then split up the gold and rewards and want to purchase items
Of course everyone wants things like
Ring of Protections
Cloak of Resistance
Weapons +1, +2, etc
How do you handle it when a player's character has very little in magic items and the items they want are over the Base Value, so it's not a 75% chance and you didn't roll this item.
Do you just give them a different percentage chance of locating it?
Or do you basically say no to every item they want?