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The value of an AI (or algorithm, or whatever) in TTRPG is not the replacement of GM's. For one, to completely replace a GM, the AI (or whatever) would have to completely replicate the functionality of a human. I doubt we will ever reach such capabilities, especially not with electronic-based technologies.
The real value is in reducing/eliminating GM prep.
Imagine if all you had to do was read a 3 paragraph synopsis of an adventure path... and you were now done preparing for the campaign. Some small amount of record keeping would be necessary throughout, and note taking, but the AI would track everything else for you.
Having the option to run a campaign, but not invest multiple hours into it before it even starts sounds like a great option.