
VoodooSpecter |
1 person marked this as a favorite. |

. . . how are either of those "mistakes and ambiguity"?
This is not the place to have this discussion, there's a lot of threads on the forums. But the question comes up a LOT. So I'm going to get into it briefly.
A lot of people say exactly what you just said. Which would not be an unreasonable response... in an faq. But if there is that much confusion, it should have a response in there. Yes even if the response is "Did I stutter?"
As it is there are a lot of reasons to suspect that rule wasn't thinking of the drone as a class feature. There are already a handful of exceptions to the rule that class features can not be used in space, and there's a lot of reasons the drone might be one of them - chief among them that the drone is classified as a Creature, and is almost a character unto itself with its own skills and levels and the ability to take independent action on command - even if not a full round action until you hit a higher level.
If a generic NPC that you bring aboard your ship can participate in ship combat (which they can - otherwise you wouldn't be able to crew larger ships or you know... fight other ships), it is not unreasonable to assume that a drone could also participate. You can also argue that the Drone is a partner character whom you gain access to through a class feature, but that for purposes of this rule the fact that it was spawned from that feature is irrelevant and it is just a creature like any other who might board a ship and take actions if able (obviously it could not take any action at all if the mechanic was disabled and could not issue commands).
In a rulebook where there are FAQ responses like "No, death and dying (a core part of the combat system of this game) doesn't work the way we said it does here. The rules in this other section which contradict that are correct." and "Many of the DCs for crew actions aboard a starship (a core mechanic of our game) are incorrect. Please use this table instead" it a takes a whole ton of stones to say "Listen the rules as written are very clear, and I don't see why your misgivings would warrant an FAQ, just trust that what it says is always correct".
The rule in question is intended to prevent a player from using various class features designed for ground combat in space. If a dog NPC that was trained in the Engineering skill but took a severe penalty to their rolls due to poor intelligence could take an action as part of the crew of a starship, then it seems pretty damn reasonable a robot could as well. When you think about what you actually gain, it may be significant at early levels but it rapidly becomes completely insignificant as you get into bigger and bigger ships. So it's not like it's some huge exploit. I think that gives enough reason to doubt.
If you don't agree that there's even a slight ambiguity there to justify an interest in an FAQ, I'm fine with you thinking I'm an idiot. Let's not argue here. Find one of the threads I posted in on the forums and we'll pick this up. This day is supposed to be about the Armory, and the glory of the prophecy that was foretold. Bask in the glow of the PDF, my friend.

Micheal Smith |
2 people marked this as a favorite. |

A lot of people say exactly what you just said. Which would not be an unreasonable response... in an faq. But if there is that much confusion, it should have a response in there. Yes even if the response is "Did I stutter?"
I don't see how there is any confusion on this. I am sorry but I feel a lot of these questions people overcomplicate and really are common sense. I mean why would you be able to shoot a weapon that normally deal damage with a healing serum and not have it do damage. Seriously? I need not say more.
As it is there are a lot of reasons to suspect that rule wasn't thinking of the drone as a class feature.
There are none because it is a class feature end of statement.
There are already a handful of exceptions to the rule that class features can not be used in space, and there's a lot of reasons the drone might be one of them - chief among them that the drone is classified as a Creature, and is almost a character unto itself with its own skills and levels and the ability to take independent action on command - even if not a full round action until you hit a higher level.
If a generic NPC that you bring aboard your ship can participate in ship combat (which they can - otherwise you wouldn't be able to crew larger ships or you know... fight other ships), it is not unreasonable to assume that a drone could also participate. You can also argue that the Drone is a partner character whom you gain access to through a class feature, but that for purposes of this rule the fact that it was spawned from that feature is irrelevant and it is just a creature like any other who might board a ship and take actions if able (obviously it could not take any action at all if the mechanic was disabled and could not issue commands).
It is unreasonable to think otherwise because it apparently spells this out. A drone is a class feature that does not state it can be used in combat. I fail to see how this is an issue. Comparing a drone to an NPC is an absurd idea. One is gained by a class and one isn't. And the keyword is "almost" a creature. When it states, "if the class feature states it can't participate in starship combat" then it can't. This is pretty simple. People trying to twist the rules to accommodate their needs because that's what they to read. This is pretty cut and dry.
In a rulebook where there are FAQ responses like "No, death and dying (a core part of the combat system of this game) doesn't work the way we said it does here. The rules in this other section which contradict that are correct." and "Many of the DCs for crew actions aboard a starship (a core mechanic of our game) are incorrect. Please use this table instead" it a takes a whole ton of stones to say "Listen the rules as written are very clear, and I don't see why your misgivings would warrant an FAQ, just trust that what it says is always correct".
The problem is questioning something that needs to be question vs something people want it to say. So far the 2 examples you gave do not need an FAQ. Don't bloat the FAQ with things that don't need to be, like the two items you stated, especially when they are pretty clear.
There isn't any ambiguity in either of these incidents. Again if the class feature doesn't say you can use it in starship combat then you can't. Please explain the ambiguity in this rule. Don't have the rulebook in front of me for the exact wording. Stop bringing in NPC's and dogs because those aren't relevant. Those aren't class features. Also in home campaigns what is to stop a GM to allow this? If thats how you want it then do that in a home campaign.

Vexies |

Bah.. at this rate Ill get my book after the 2nd. Guess I should of ticked that Pick up at GenCon option lol. Hope to see it ship before the con though so I can peruse the PDF.
I do find it weird that though there as been some discussion, not nearly as much for a book that is likely to change they way a lot of classes play and open up a LOT of options equipment wise. Granted Im kinda appreciative as I'll still have a lot to discover on my own but figured it would have been dissected pretty thoroughly on the forums by this point already.

pithica42 |

What's the new Technomancer ability Summon Cache do? Is it to do with summoning or with storing spells?

pithica42 |
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Out of curiosity, how many hand cannons are there, and do they have any neat effects?

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The opacity and shifting around of the shipment schedule for this book (as a subscriber) has convinced me to not subscribe next time. I'll just sit tight and order the PDF on release day instead of hoping that I arbitrarily get chosen to have my book shipped first. I understand why they are unable to drop all the Subscriber PDFs at once, but it doesn't make it any better seeing others already with their PDFs while I just twiddle my thumbs, having committed to paying the same amount of money as them.

Vexies |
1 person marked this as a favorite. |

Thanks for the tidbits Pithica42! Hand Cannons are just as I hoped :). Also as to the shipment schedule, not much to be grumpy about really. IF you want a free PDF you sub if not and you have a local game store then support them. For me I use the PDFs in my online games so it makes financial sense for me even with paying shipping but everyone's mileage may vary. This month is always a hectic one for them with GenCon and especially so with making sure the play test stuff gets out the door. Some months you get it early some months not so much. This time Im at the back of the Que. I may lightheartedly complain but I understand. No process is perfect.

pithica42 |

pithica42 wrote:How many new kinetic side arms are there overall? What are their niches/gimmicks?Dark Midian wrote:Out of curiosity, how many hand cannons are there, and do they have any neat effects?** spoiler omitted **
In addition to the ones under projectile, though, there are a few other sidearms that also do kinetic or some blend of energy and kinetic. 4 of the new cryo pistols do Cold + Peircing, 4 new uncategorized pistols do Acid + Piercing, and 3 of the new uncategorized pistols do bludgeoning (using Force).

Charabdos, The Tidal King |

Charabdos, The Tidal King wrote:** spoiler omitted **pithica42 wrote:How many new kinetic side arms are there overall? What are their niches/gimmicks?Dark Midian wrote:Out of curiosity, how many hand cannons are there, and do they have any neat effects?** spoiler omitted **
Huh, interesting.

pithica42 |

pithica42 wrote:Charabdos, The Tidal King wrote:** spoiler omitted **pithica42 wrote:How many new kinetic side arms are there overall? What are their niches/gimmicks?Dark Midian wrote:Out of curiosity, how many hand cannons are there, and do they have any neat effects?** spoiler omitted **Huh, interesting.
** spoiler omitted **
I think it's just fluff. I mean, it says some stuff about it in the description, but I don't see any game mechanic effect.

pithica42 |
4 people marked this as a favorite. |

Aunders wrote:Any cool lore things that you're seeing?I personally like the list of Manufacturers, beginning on page 55.
I agree, also...

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Oh yeah, in addition to the Unyielding and Unarmed Mauler gear boosts, I wanted to know if there are any good EAC-attacking Reach weapons like the cryo pike in the CRB. Preferably Unwieldy in the level 7-9 range.
I'm looking for something that I can hit big with, and then use Improved Unarmed Strike to make Attacks of Opportunity if needed.
I've been saving a SFS boon for 20% off a weapon purchase for this book to come out.

Cellion |

Dark Midian wrote:Out of curiosity, how many hand cannons are there, and do they have any neat effects?** spoiler omitted **

pithica42 |

pithica42 wrote:Hey! I wrote that section! (The second one you quoted.)Owen K. C. Stephens wrote:Aunders wrote:Any cool lore things that you're seeing?I personally like the list of Manufacturers, beginning on page 55.I agree, also...
** spoiler omitted **
It's kung fu that you do, too. My only complaint is that I wanted it to be longer. I was hoping for 2-3 pages of that. :)

pithica42 |

pithica42 wrote:Hey pithica42, can you give more details on mechanic tricks and drone mods?Owen K. C. Stephens wrote:Aunders wrote:Any cool lore things that you're seeing?I personally like the list of Manufacturers, beginning on page 55.I agree, also...
** spoiler omitted **
I can't, like, quote the whole section. But...

pithica42 |
1 person marked this as a favorite. |

Oh yeah, in addition to the Unyielding and Unarmed Mauler gear boosts, I wanted to know if there are any good EAC-attacking Reach weapons like the cryo pike in the CRB. Preferably Unwieldy in the level 7-9 range.
I'm looking for something that I can hit big with, and then use Improved Unarmed Strike to make Attacks of Opportunity if needed.
I've been saving a SFS boon for 20% off a weapon purchase for this book to come out.
Okay, looking at 2h-advanced melee weapons...
There might be a 1h or a basic that's closer to what you want, I'm not sure.

pithica42 |
1 person marked this as a favorite. |

pithica42 wrote:Dark Midian wrote:Out of curiosity, how many hand cannons are there, and do they have any neat effects?** spoiler omitted **** spoiler omitted **
** spoiler omitted **
** spoiler omitted **

pithica42 |

ok question does the continuous weapon fusion work with the wide line weapons

Maverick |
Maverick wrote:Are there any ship options in the book? New frames, new bay options, etc?No. And I'm not putting this in a spoiler tag because it's been known that it wouldn't have any of this for a while. The book also doesn't contain anything about computers.
Thank you very much for your answers. I wasn't aware of the lack of ship options (hence the question), so I appreciate the information. Hopefully my own PDF will be available soon.

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Zoggy Grav wrote:Oh yeah, in addition to the Unyielding and Unarmed Mauler gear boosts, I wanted to know if there are any good EAC-attacking Reach weapons like the cryo pike in the CRB. Preferably Unwieldy in the level 7-9 range.
I'm looking for something that I can hit big with, and then use Improved Unarmed Strike to make Attacks of Opportunity if needed.
I've been saving a SFS boon for 20% off a weapon purchase for this book to come out.
Okay, looking at 2h-advanced melee weapons...
** spoiler omitted **
There might be a 1h or a basic that's closer to what you want, I'm not sure.
Unwieldy isn't a requirement, I would just not mind the extra damage with an EAC-striking weapon. Non-unwieldy might actually be better overall, so I can make a wider radius of attacks of opportunity (though I will have Step Up & Strike by then...).
Some of those sound fun, though I can't see Zoggy using "shadow chains"...seems a bit sinister for him.
Thanks!

Alexander Augunas Contributor |
3 people marked this as a favorite. |

Alexander Augunas wrote:It's kung fu that you do, too. My only complaint is that I wanted it to be longer. I was hoping for 2-3 pages of that. :)pithica42 wrote:Hey! I wrote that section! (The second one you quoted.)Owen K. C. Stephens wrote:Aunders wrote:Any cool lore things that you're seeing?I personally like the list of Manufacturers, beginning on page 55.I agree, also...
** spoiler omitted **
Maybe if enough people ask, Keeley and Robert will let me do an expanded article about food and dietary requirements as backmatter in an AP or something. If you want more food lore, be sure to let the team know!

VoodooSpecter |
5 people marked this as a favorite. |

Brothers and sisters
We have gathered here today to see the fulfillment of the promise that was made in the sacred prophecies!
For today IS the day that was foretold and if you have faith as I do in the divine oracle Su'Scrib Shun then you shall join me and all our brothers and sisters around the world in the shangri la of shipping, the nirvana of new content, the Valhalla of this beautiful brand new Volume sent directly to your hallowed place of residence for the low low price of 39.99 plus shipping and handling.
FEAR NOT the darkness of despair for Su'Scrib Shun whose eyes see the future has heard your prayers and the desire in your heart and if your faith is strong then YOU SHALL RECEIVE AN EMAIL.
And then... there will be peace.

Vexies |
1 person marked this as a favorite. |

I assume there are more vehicles, and if so, what are they? What is the level range of these vehicles? I haven't heard a peep about any of the vehicles.
This is strictly a gear book. There are no vehicles in it that I am aware of.
*Prays to the all mighty Su'Scrib Shun that they may be merciful and grant this humble servants fervent prayers that he may yet too receive his email.

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Sauce987654321 wrote:I assume there are more vehicles, and if so, what are they? What is the level range of these vehicles? I haven't heard a peep about any of the vehicles.This is strictly a gear book. There are no vehicles in it that I am aware of.
There is a small section on vehicles, to round out the selection of vehicles a bit. There are 21 vehicles, from the item level 2 motorcycle to the item level 20 ultimatum hover carrier.

Vexies |

Vexies wrote:There is a small section on vehicles, to round out the selection of vehicles a bit. There are 21 vehicles, from the item level 2 motorcycle to the item level 20 ultimatum hover carrier.Sauce987654321 wrote:I assume there are more vehicles, and if so, what are they? What is the level range of these vehicles? I haven't heard a peep about any of the vehicles.This is strictly a gear book. There are no vehicles in it that I am aware of.
Woot! well color me surprised. I was under the impression there was only gear and equipment in the book. Definitely going to be my favorite book so far sounds like.

Ravingdork |

There is a small section on vehicles, to round out the selection of vehicles a bit. There are 21 vehicles, from the item level 2 motorcycle to the item level 20 ultimatum hover carrier.
Haha. Great minds think alike; I also named my "really big vehicle" the "Ultimatum."

cachorro8urubu |
3 people marked this as a favorite. |

pithica42 wrote:Maybe if enough people ask, Keeley and Robert will let me do an expanded article about food and dietary requirements as backmatter in an AP or something. If you want more food lore, be sure to let the team know!Alexander Augunas wrote:It's kung fu that you do, too. My only complaint is that I wanted it to be longer. I was hoping for 2-3 pages of that. :)pithica42 wrote:Hey! I wrote that section! (The second one you quoted.)Owen K. C. Stephens wrote:Aunders wrote:Any cool lore things that you're seeing?I personally like the list of Manufacturers, beginning on page 55.I agree, also...
** spoiler omitted **
Wait whaaaat? We CAN get more food related content?! Show me were to sign! Let's take to streets!

VoodooSpecter |
1 person marked this as a favorite. |

Alexander Augunas wrote:Wait whaaaat? We CAN get more food related content?! Show me were to sign! Let's take to streets!pithica42 wrote:Maybe if enough people ask, Keeley and Robert will let me do an expanded article about food and dietary requirements as backmatter in an AP or something. If you want more food lore, be sure to let the team know!Alexander Augunas wrote:It's kung fu that you do, too. My only complaint is that I wanted it to be longer. I was hoping for 2-3 pages of that. :)pithica42 wrote:Hey! I wrote that section! (The second one you quoted.)Owen K. C. Stephens wrote:Aunders wrote:Any cool lore things that you're seeing?I personally like the list of Manufacturers, beginning on page 55.I agree, also...
** spoiler omitted **
I also love the idea of more food content. I'm in a campaign with a custom setting and the players have been inventing content like this for the GM. We made up a fast food chain called the Gastronaut, a line of soft drinks called "Mozty Cola" which comes in flavors like "Spiced Flash", "Orange Enigma" and "Cranberry Six". There's also a special "Holiday Blend" available only in rare holiday cases.
I haven't read the new content yet (my faith has not yet been strong enough to grant me the boon I seek) but I can't wait. It sounds so interesting! I want to incorporate it into my roleplay. Would love to see more.