The ridiculous gestalt thread


Homebrew and House Rules

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RPG Superstar 2012 Top 32

At 20th level 21d6 damage isn't all that much, especially as a standard action with a limited number of uses... Granted 44/day is a lot of uses but a non-buffed single class (non-gestalt) two-handed fighter at 20th level can use that same standard action to deal 4d10+200 damage, and they can do that every round all day long if need be. Gestalt them with a bard for perfect saves and great skills, and bardic performance and your buffs will drive that up even higher...

edit: sorry, I didn't mean to rain on your parade... I'm all for people playing fun characters that they like even if they're not optimized. I was just surprised to see 21d6 mentioned as if it were a lot and thought I should point out that it wasn't all that high (disintegrate would deal almost twice that at 20th level). But if you'd have fun throwing around kamehame-ha blasts all day do it (just don't expect to blow up any planets, lol)


True, it isn't very much damage. However using that pool of PP just for nonstop Energy Balls would be extremely wasteful. I'm sure you could find far more powerful ways to make use of it.

Maybe have the Kineticist be a Dual Disciple with the other discipline being Egoist or Telepath?

It isn't really a build I'd do if I were aiming for ULTIMATE COSMIC POWER!!! More one I'd do for fun. I like throwing fireballs around, but never feel like I have enough spells/day or PP necessary to really cut loose.

EDIT: The saving throw DC is also a low estimate. I could easily see that being pushed up another 2 or 3 points. Which would mean anywhere from 25d6, to 27d6 damage. Bonus points if you empower/maximize it. Would not be difficult to do with that amount of PP.


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I've always wondered how a 20/20 gestalt class stacks up against a 20th level class with 10 levels of mythic. Would they be comparable or would one blow the other out of the water?

Dark Archive

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Starfinder Superscriber

Mythic blows the Gestalt out of the water. Action Economy plus mythic abilities. I want to run a Gestalt Class with Gestalt Mythic Paths.

Liberty's Edge

Pathfinder Starfinder Accessories, Starfinder Roleplaying Game Subscriber

That would be a lot of fun Dragodorn. I am in a WotR game that is Gestalt and eventually will go mythic. :D


Not sure how well this would work, I feel it could probably be improved further. Is there a way to get Cha as a bonus to Attack Rolls/Initiative?

Level 20 Unchained Monk//Level 4 Nature Oracle/Level 16 Soulknife (Gifted Blade and Deadly Fist Archetypes)

At the start, take 2 levels of Soulknife. For your Blade Skills, take Focused Offense at Level 2. This lets you use your Wisdom Modifier on attack and damage rolls in place of your Strength Modifier. Make sure one of your Powers Known is Inertial Armor

Take 4 Levels of Nature Oracle. Make sure one of your chosen Revelations is Nature's Whispers, adding your Charisma Modifier instead of your Dex to AC and CMD. Take Divine Protection to additionally add your Charisma modifier to all saving throws.

The remaining levels in Soulknife improve your manifesting, and more importantly, give you a +5 Enhancement Modifier to your unarmed strikes. Opening up the neck slot to use with an Amulet of Natural Armor.

Given 25 Point Buy, it would be reasonably easy to obtain a 13 Str, 12 Con, 18 Wis, and 18 Cha without dumping any stats (requires a +2 to Wis and Cha though).

If you take the Focused Defense Blade Skill you can add your Wisdom Modifier as a Dodge Bonus to your AC and CMD whenever you fight defensively, use Combat Expertise, or the Total Defense Action.

At 20th Level, before feats or any other abilities, you would be capable of manifesting Inertial Armor at ML 14 for a total of +7 Armor Bonus lasting 14 hours.

NOTE: The Gifted Fist explicitly uses their normal unarmed strike damage if it's higher. However, their critical threat range does not appear to be overridden. In additional, you are explicitly permitted to deal bludgeoning, slashing, or piercing damage. As such you could deal your Monk's Unarmed Strike damage as bludgeoning, slashing, or piercing damage with a threat range of 19-20/x2 before any additional modifiers (Keen anyone?).


Alright, so obviously the book with the Occult Classes is ALLLLLMOSSST out, but I figure it's never too early to theorycraft. I wanna know what you guys think.

What is the best gestalt for a Kineticist? At first, the main one in my mind was Monk/Kineticist. Not for any sort of overpoweredness, I just liked it. But now I've been seriously wondering about the different combos. Something with Mutagen or Rage for extra HP to burn? Synthesist for the exact same reason? Unchained Rogue to go into melee, dual wielding light kinetic blades, while still maintaining ranged power?

Any other ideas anybody got? Maybe for the other classes too?


I wonder how good an unchained monk//druid would be. Would love to see it paired with reincarnated druid. The monk that can shapeshift and never stays dead and needs no gear to be good.


Technically this breaks the OP guidelines but I am in a Gestalt campaign now that uses The Company of Dragons race Taninim, its class Dragon Exemplar and any PoW or SoP (Path of war, Spheres of Power) class.

As a grapple build Lung, my damage for one round equates to 12d8+101d6+322 and an almost unbeatable poison DC for 4 STR dmg for 6 rounds which averages to 729.5 dmg per round on a pinned opponent who is losing strength fast. It also gets poison acid breath for crippling hordes of enemies and the entirety of the miscellaneous combat maneuvers offered by Stalker.


On the Other Hand wrote:
I wonder how good an unchained monk//druid would be. Would love to see it paired with reincarnated druid. The monk that can shapeshift and never stays dead and needs no gear to be good.

I have been thinking of making this build. A Lawful Neutral badass who doesn't need your fancy smancy great sword to be boss.

If you can talk your GM into getting a Guided Weapon (3.5 I believe) you are never gonna need to worry about hitting a foe, and you are gonna hit like a mach truck.

And if you can get Dragonlance feats in get Lucky and take Fate's Favored for a +2 to all saves that makes Death Effect saves a +6 without counting your normal fort bonus. With a +4 to Fort at level 5 and not including your Con this can easily be a +10-+12 bonus against the one thing that can kill you.

Even if its not allowed, use a Half-Orc and the numbers continue along the same path.

Liberty's Edge

Step 1: Remove Alignment Restrictions
Step 2: Remove the "Alternate Class" Restrictions
Step 3: Paladin/Antipaladin

Unrelated, imagine if you could Gestalt different archetypes of the same together (Like Kitsune Trickster and Counterfeit Mage), or if you could Gestalt bloodlines for Sorcerers/Bloodragers and mysteries for Oracles. Or even Gestalting races together like Kitsune/Android or Kitsune/Nagaji.

Combine Gestalting with Variant Multiclassing (excluding the feat penalty), Mythic Tiers and Epic Levels? You are just asking for trouble, especially if you decide to multiclass into Spontaneous Arcane, Spontaneous Divine, Prepared Arcane/Divine, Psionics and Martial all at once...


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Lanitril wrote:

Alright, so obviously the book with the Occult Classes is ALLLLLMOSSST out, but I figure it's never too early to theorycraft. I wanna know what you guys think.

What is the best gestalt for a Kineticist? At first, the main one in my mind was Monk/Kineticist. Not for any sort of overpoweredness, I just liked it. But now I've been seriously wondering about the different combos. Something with Mutagen or Rage for extra HP to burn? Synthesist for the exact same reason? Unchained Rogue to go into melee, dual wielding light kinetic blades, while still maintaining ranged power?

Any other ideas anybody got? Maybe for the other classes too?

Now that it's actually out:

Kineticist: Scarred Witch Doctor (ignoring the godawful errata). Con and Dex is all you need. Blast with kineticist and if you're up against elemental resistance debuff with witch spells. And you have lots of utility slots on both sides.
3pp: Mystic from Amora Games Liber Influx Communis. You start with two elements, and eventually get a third and fourth. You are the Avatar.

Medium: Dunno, I don't like the medium, the spirits feel very bland.
3pp: Whatever gestalt you think of doig with the Medium can be done with more power and better flavor with Radiance Houses Occultist. If the Harrow Medium ever gets released, then you could gestalt Harrow Medium with Occultist and house nearly ten spirits at the same time. Just for lulz.

Mesmerist: Fighter or Cavalier. Psychic spells can be used with heavy armor, the stares work well with melee combat, bravery becomes actually semi useful, being a frontliner helps with implanting tricks mid combat if you need and mesmerist covers the fighters lack of outside combat abilities.
3pp: Anything with full BAB heavy armor and can use charisma. Warlords, Daevas, Battle Lords, etc.
Alternatively, Taskshaper. Consumate Liar + Glib Lie + Shapeshifting = best infiltrator ever.

Occultist: Wizard, Arcanist or any other Int full caster, because being int SAD is always powerful. Battle Host//Fighter or any other full BAB that can spare points for int without getting MAD. Occultist/Investigator//Wizard makes for a perfect Harry Dresden.
3pp: Same thing, really, with the addition of craft focused classes. Occultist//Artisan, Occultist//Vizier or Occultist//Machinesmith make for great item focused characters.

Psychic: You can use the psychiic instead of the wizard in any gestalt that uses wizard, except now you have an easier time wearing armor. Psychedelia Mutation Mind Psychic//Alchemist is astonishigly flavorful.
3pp: Same thing, anything you can gestalt with psion you can gestalt with psychic. Of special mention is the Mnemonic from Liber Influx Communis, a monk type class that uses int instead of wis and and specializes in memory theft, memory manipulation and punching poeplein the mind.

Spiritualit: Monk. Punch people while yor standphantom punches people. Get an Anger or Dedication Focus Phantom, put points in performance dance or acting so you pose with skill, say ORA ORA ORA, and name your standphantom after a song. Bonus points if the first and last names of your character start with Jo, Gio or a similar sound, no matter their race. Double jeopardy points if you choose your touch spells known inside a theme as your standsphantoms power.
Or you can be a boring person and go with cleric with the phantom of a champion of your deity. Better armor, nine level spells, wis focus. Or Druid if your DM allows you to have a Phantom and an Animal Companion at the same time. Gunslinger can work with you shooting and a Jealousy Phantom (your dead lover that you want to avenge, maybe?) protecting you in the frontlines.
3pp: Different monk type classes, for different JoJos! Gurus, Stalkers, Deadly Fist Soulknifes.
Or other wisdom using classes. If you're a boring non-JoJo person.

Liberty's Edge

You forgot to mention equipping a pair of Disrupting + Shocking Burst + Grayflame Gauntlets for your Stand User Spiritualist/Monk, to stand in for Hamon for when you use your Overdrive Flurry of Blows.


I really want to find a way to make Vexing Dodger work well into a character especially gestalt.
Because I think Unchained Rogue//Kensai Magus would be a bit of fun but Rogue is not that good. I considered going 1 level rogue to get Vexing Dodger and then adding something like Alchemist or something to add bombs and such onto the Magus's enhancement (And 8+Int on a Int focused character is sick)


Seth Dresari wrote:

Step 1: Remove Alignment Restrictions

Step 2: Remove the "Alternate Class" Restrictions
Step 3: Paladin/Antipaladin

If you are playing a Mythic game you can do this by taking the Beyond Morality Mythic Power


Doomed Hero wrote:
Seth Dresari wrote:

Step 1: Remove Alignment Restrictions

Step 2: Remove the "Alternate Class" Restrictions
Step 3: Paladin/Antipaladin

If you are playing a Mythic game you can do this by taking the Beyond Morality Mythic Power

Paladin of neutrality, he steals from the rich and murders the poor.


I have been wanting to try a Kungfu Genius Unchained Monk gestalted with Arcanist. Kungfu Genius was a 3.5 Feat that switched the monk to Int focus.

Liberty's Edge

AwesomenessDog wrote:
Doomed Hero wrote:
Seth Dresari wrote:

Step 1: Remove Alignment Restrictions

Step 2: Remove the "Alternate Class" Restrictions
Step 3: Paladin/Antipaladin

If you are playing a Mythic game you can do this by taking the Beyond Morality Mythic Power
Paladin of neutrality, he steals from the rich and murders the poor.

No, he specifically steals from the rich to give to the poor, and then tells the poor to buy booze, drugs and tobacco.


Seth Dresari wrote:
AwesomenessDog wrote:
Doomed Hero wrote:
Seth Dresari wrote:

Step 1: Remove Alignment Restrictions

Step 2: Remove the "Alternate Class" Restrictions
Step 3: Paladin/Antipaladin

If you are playing a Mythic game you can do this by taking the Beyond Morality Mythic Power
Paladin of neutrality, he steals from the rich and murders the poor.
No, he specifically steals from the rich to give to the poor, and then tells the poor to buy booze, drugs and tobacco.

then he kicks orphan babies into the open windows of homes of loving parents who will care for them.


christos gurd wrote:
Seth Dresari wrote:
AwesomenessDog wrote:
Doomed Hero wrote:
Seth Dresari wrote:

Step 1: Remove Alignment Restrictions

Step 2: Remove the "Alternate Class" Restrictions
Step 3: Paladin/Antipaladin

If you are playing a Mythic game you can do this by taking the Beyond Morality Mythic Power
Paladin of neutrality, he steals from the rich and murders the poor.
No, he specifically steals from the rich to give to the poor, and then tells the poor to buy booze, drugs and tobacco.
then he kicks orphan babies into the open windows of homes of loving parents who will care for them.

But the parents only understand negative feedback shaping.

Liberty's Edge

Gestating two NPC classes.


I am curious what Gestalt would work best with
Moss Lich

Liberty's Edge

Taking an Adlet and Gestalting it's racial hit dice with Oracle, Druid or Barbarian.

Alternatively, create a Druicle (Druid/Oracle) for any other character (which might fit for a Moss Lich)

Enjoy your sleep tonight~


VM mercenario wrote:

Medium: Dunno, I don't like the medium, the spirits feel very bland.

3pp: Whatever gestalt you think of doig with the Medium can be done with more power and better flavor with Radiance Houses Occultist. If the Harrow Medium ever gets released, then you could gestalt Harrow Medium with Occultist and house nearly ten spirits at the same time. Just for lulz.

We're playing an 8th level gestalt, mythic tier 3 game and I set out to make a non-warrior fighter type using a champion focused medium (relic channeler)//oracle (warsighted, wood mystery)

With an elven branched spear +2 my 8th level character (thanks to spirit focus, racial heritage: halfling for fcb, wood bond, weapon finesse, and spirit bonus) has +19/+19/+14 for attack, and 1d8+14 to damage (again, spirit focus, seance bonus, spirit bonus, fcb, and mythic weapon finesse).

The character can switch their combat feats when necessary (they wear armor, so Arcane Armor Training may come in handy when channeling Archmage), uses a spear typically but can switch to club & shield or bow and still be pretty good in combat, can switch to trickster some days and be useful as a scout...

I always wanted to play a factotum or a changeling in 3.5 but we switched to Pathfinder before I got a chance to.

I don't know about the Occultist class you mentioned (we don't use 3pp so I don't ever look into it), but I think the Medium can work in gestalt :) Granted, I just made the character so I haven't had a chance to try it out.

Liberty's Edge

A Dwarven Bloodrager/Barbarian, using two of those steel hands from Giantslayer that let you use weapons one size category larger, and using the feats "Ambidextrous" and "Greater Two-Weapon Fighting," and he is wearing Adamantine Powered Armor from the technology guide. He is equipped with two Final Fantasy Swords Large Mithral Impact Greatswords.

Using my house rule where Mithral Weapons can be wielded without penalty as if they were one size category smaller (so a medium two-handed weapon would count as a medium one-handed weapon in the hands of a medium creature, or as a small two-handed weapon in the hands of a small creature), he would be able to effectively wield those two gigantic swords with one in each hand! In fact, he might even be able to use them as stilts! And since they are Impact, they would do damage as Huge weapons.

Whenever he saw an enemy worth clobbering, he would just go into a Rage and then use Charge, and then the enemy is just a bloodstain.

Because he is a Dwarf wearing powered armor, which increases his move speed by 10 feet, and he is both a Barbarian and a Bloodrager and thus gets Fast Movement twice, he would have a total move speed of 50 feet, or 100 whole charging!

Two Barbarians trapped in one tiny body. That is a lot of pent-up anger that needs to be vented.


A 3.5 changling slayer 10 is evil. Take the assassination talent and shapeshift into the big bads most trusted minion.

RPG Superstar 2012 Top 32

I love that this thread refuses to die.

I was kind of underwhelmed with the occult book, but a kineticist/scarred witch doctor does seem like an interesting combo. It's not full BAB and the skills are somewhat lacking but the control/debuffing of a witch seems like a good compliment to the kineticist's blasting and the Con synergy is awesome.


That is if you use the Pre-Errata Scarred Witch Doctor. After its Int based. Honestly I would use the post errata version and then toss on Lost Tradition from 3.0 to give them back their Con casting if I was the DM. It makes them pay a feat to synch back up.

Hmm Unchained Monk//Warpriest (Focused on Quarterstaff) with a Vanara (Advanced Template) with a Staff of Surprise would be loads of fun to play as the Monkey King.

RPG Superstar 2012 Top 32

I forgot that 'errata' (nerf*) was even a thing. It's such a worthless archetype if you use the new version.


Nah your new Max Casting stat is treated as +2 higher so you can get a Int of 22. Which is pretty nice.

Seems they are looking at Dragonlance for all things Half-Orc. They gave them Lucky (Adds a +1 luck bonus to all saves) and Spellcasting Prodigy (Treat casting stat as +2 higher for purposes of how many bonus spells per day you can cast.)

RPG Superstar 2012 Top 32

I guess it's not completely worthless for a half-Orc... It's pretty craptastic for actual orcs though (which is ironic since it's an Orc archetype not a half-Orc one)

Liberty's Edge

An Android Rogue/Bard.

Androids may be emotionless, but that gives them the best poker faces, making them excellent at bluffing. They are also really good at math, so that would make them good musicians (I am using Data from Star Trek as an example for both cases)

With a Rogue/Bard, you could have a mechanical music box in one corner playing a lute to distract the Half-Orc guard, and then you could Sneak Attack him from the shadows, and everybody knows that androids can be incredibly precise.


Advanced Vanara
Unchained Monk 4/Fist of the Forest 1/Shiba Protector 1//Warpriest 6
Flaw Feat: Great Fortitude
Flaw Feat: Iron Will
1rst: Power Attack
Monk: Dodge
Monk: Improved Grapple
3rd: Alertness
4th: Bonus: Combat Expertise
5th: Weapon Focus (Quarterstaff)
Monk: Mobility
Bonus: Weapon Spec (Quarterstaff)

Base Stats
Str: 14 +4 (18) +4
Dex: 18 +2 +4 (24) +7
Con: 16 +4 (20) +5
Int: 16 +4 (20) +5
Wis: 18 +2 +4 (24) +7
Cha: 14 -2 +4 (16) +3

AC 10+7+7+5+1 = 30 [Touch] +2(NA) = 32 Total
Speed 40
Climb 30 (Post Errata)

To Hit: +5(BAB)+4(Str)+1(WF)+7(Wis)= +17
To Dmg: +4(Str)+7(Wis)+2(WS)= +13 Dmg (1d8+13 Quarterstaff)

Just a rough build I threw together, seems like it would be fun.
Note: Shiba Protector is not needed if you can get a Guided AoMF for like 5K. Which frees up 3 feat slots.


If u applied PA to that it would be +15 to hit and 1d8+17 to dmg and with unchained monk you get two hits a round at +15 so long as their unarmed attacks.

Liberty's Edge

Race: Tengu
Primary Class: Swashbuckler/Samurai (Sword Saint archetype)
Secondary Class: Rogue (see PF Unchained's Variant Multiclassing Rules)
Weapons: Adamantine Wakizashi, Adamantine Elven Curved Blade, Mighty Composite Longbow, Gauntlets, +1 Chakram w/ Returning, Adamantine Dagger
Armor: Adamantine Haramaki, Masterwork Buckler, Barbed Vest
Magic Items: Wand of Mage Armor, Wand of Cure Light Wounds, Wand of Magic Missile, Wand of Entropic Shield

The Sword Saint archetype for the Samurai replaces all Mount-related abilities (and the mount) with Sword abilities. The Swashbuckler grants Panache maneuvers as well as an improved version of Weapon Finesse, which functions with all One-Handed piercing melee weapons.

By taking a secondary class, in this case Rogue, I trade half of my feats for the ability to use Sneak Attacks and other slightly weakened Rogue abilities.

Tengus, as a race, are automatically proficient with all bladed melee weapons.

The gauntlets are to protect me from cutting myself when I use the Chakram, and the Adamantine Haramaki grants me DR 1/- and +1 AC without imposing any check penalty or spell failure chance (which of course is irrelevant as this character cannot use spells)

The masterwork buckler? No check penalty, because masterwork.

- - - - -

If only I could gestalt two Secondary classes... It would make the loss of feats less punishing overall.


Your right, also its 33 because of the +1 from Monk's AC bonus increase,
But yeah they would be dealing +15 to both melee attacks with the staff and dealing 1d8+17 on each shot. 2d8+34 is nice for a level 5 build.

RPG Superstar 2012 Top 32

the swashbuckler/samurai is an interesting concept but you end up with only 4 skill points (which isn't a dealbreaker but is kind of low for gestalt), a poor will save (which you should always try to avoid), and no casting ability...

you might be better off going swashbuckler/kensai or swordsaint/arcane duelist- both could give you a lot of the same feel but with all good saves and 6 level casting (though if you want a Dex build the swordsaint/arcane duelist would either need a 1 level dip in swashbuckler or a dueling sword and weapon finesse/slashing grace).

a swashbuckler/paladin could be pretty great too, though that might change the feel too much... only a 4 level caster but all amazing saves, LoH to self heal when something manages to hit you, and smite (when you get to use it) is a sweet buff to damage and defenses.


Paladin//Swashbuckler of Cayden Cailean would be pretty awesome.

I like the Daring Cavelier//Bard for that swashbuckler feel and level to damage as well as the force multiplier of the Bard.


Currently playing in a gestalt game with a Vexing Dodger/Mouser Swashbuckler. Planning to pick up Snake Style so my unarmed strikes count for all the bonuses to light piercing weapons. The rules for climbing do sort of make things a pain though.


nate lange wrote:

I love that this thread refuses to die.

.

me too, my baby is growing so big and strong.


christos gurd wrote:
nate lange wrote:

I love that this thread refuses to die.

.
me too, my baby is growing so big and strong.

It will only die when paizo makes the stupid mistake of buffing casters and nerfing martials to the point that casters have decent BAB and HD, because only then will gestalt stop being fun.


I'm in two different gestalt campaigns currently, both at level 10, and both characters were SUPER fun builds to make. One is Spellslinger 1/Holy Gun 9/Arcane Duelist 10, which I have not actually played yet. The other is Skirnir 10/Ranger 10 with the Weapon and Shield combat style.

Liberty's Edge

Gestalting the 5.0 Fighter with the PF Sorcerer?


Mutation mind(psychic) with monk and the self perfection discipline seems very worthy. Psychic bloodline will be big for my sorcerer gestalts what with the whole casting in armor thing.


Someone pointed out Unchained Monk VMC Cleric can flurry with their deity's weapon kind of easily. So I suppose UC Monk/Scout Rogue, and VMC Cleric is now my go to choice for Ruby Rose from RWBY. Moving Flurry at full BAB, attacks get Sneak Attack.

I'll have more later. Probably.


Lanitril wrote:

Someone pointed out Unchained Monk VMC Cleric can flurry with their deity's weapon kind of easily. So I suppose UC Monk/Scout Rogue, and VMC Cleric is now my go to choice for Ruby Rose from RWBY. Moving Flurry at full BAB, attacks get Sneak Attack.

I'll have more later. Probably.

Dirty tactics toolbox also has a UC monk compatible archetype that exchanges bonus feats for sneak attack. Just throwing that out there.


Magus (Kensai-Bladebound) 20 // Warblade 2/Factotum 8/Swiftblade 10

Bab: + 18
Caster level : 20 magus
martial adept level: 11 warblade
mythic tier 10 (why not?) - champion/archmage

Special abilities: int to AC twice, auto confirm criticals, int to init twice, always takes 20 on initiative, 50% miss chance against melee, ranged attacks and targeted spells, can use haste to time stop, inspiration points, arcana points

Highlights:

Almost guaranteed to always go first. Initiative will about around 70.

Almost guaranteed to get a critical every single round. Crits on a 15, with no confirmation roll required.

Critical hits do hundreds of points of damage, and apply various debilitating status effects, like stun or exhaustion, due to critical feats.

Superior time economy. Gets one additional standard action a round due to swiftblade. Can gain additional standard actions with Factotum and another using a mythic point.
Can cast haste as a free action. Can cast a 1 round time stop as a 6th due to swift blade. Gets an additional swift action due to coupled arcana. Gains another additional swift action due to Borrow Future, which can also be couple again for a 4th swift action. Gains an additional move action from mythic haste.


My one regret is not being able to find a way to squeeze Swashbuckler precise strike - int to damage, into the build.


Monk/Daring Champion Cavalier. Probably with the Order of the Eastern Star. You'll probably want a vanilla, Sohei, or Weapon Adept.

Notice that by 4th level, you can Flurry of Blows and add twice your level to your damage. Order of the Eastern Star gives you a welcome boost to attacks, DR, and saves when you have Combat Reflexes (and probably Crane Style) going. Alternatively, you could get Pummeling Style and laugh at any and all DR. If you're really determined, you could pick up those Chakra feats.

Or you could go with a Monk (Sohei)/Cavalier and pick up all the worthwhile mounted combat feats whenever you want using your Monk bonus feats. I'd say Order of the Sword is a good choice, coupled with Beast Rider. You can full attack from the back of your mount at level 1, and eventually your mount can pounce.


Ithar Windweaver wrote:
My one regret is not being able to find a way to squeeze Swashbuckler precise strike - int to damage, into the build.

weaponmasters toolbox has an elven style that lets you use int to damage with elven weapon familiarity weapons.

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