The ridiculous gestalt thread


Homebrew and House Rules

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Harrow of Hightower wrote:
christos gurd wrote:
Oh god i was going over a gestalt slayer/investigator and i realized how much that can wreck by 4th level.

Is it the +3 to Hit +3 to damage bonus and 2d6 Studied Sneak Attack?

I know they synch well and can be very useful but I dont know why this is insanely good over just really good

I had honestly been thinking that myself. I mean it's obviously alpha rogue, but I can't imagine why 5 isn't the level mentioned, even if we're looking from a Skill Monkey point of view, rather than combat.

Also, btw, I should theoretically make a decent post of combos on here later tonight.

Shadow Lodge

So glad to see this isn't dead, we aren't out of awesome ideas yet,


Lanitril wrote:
Harrow of Hightower wrote:
christos gurd wrote:
Oh god i was going over a gestalt slayer/investigator and i realized how much that can wreck by 4th level.

Is it the +3 to Hit +3 to damage bonus and 2d6 Studied Sneak Attack?

I know they synch well and can be very useful but I dont know why this is insanely good over just really good

I had honestly been thinking that myself. I mean it's obviously alpha rogue, but I can't imagine why 5 isn't the level mentioned, even if we're looking from a Skill Monkey point of view, rather than combat.

Also, btw, I should theoretically make a decent post of combos on here later tonight.

Now I agree having a Sneak Attack damage progression that does not require sneak attack prereqs is nice, and that it stacks is even better. Meaning at level 20 you are rolling 15d6 in Studied Sneak Attack damage. Adding a 1d6 roll onto attack rolls is nice, but hardly sweet as it originally costs 2 IP to use and costs a investigator talent to reduce.

Not to mention both studied combat and studied target are move actions, one of which you can drop to a swift action at level 3, but that wastes a resource just to get to manageable stacking, unless wanna wait till level 7 when it happens automatically on the studied target side.


Chi_ wrote:

How would you make a Gunslinger / Inq work?

Perhaps I have failed my search few but I cannot find anything other then wis that makes it stackable. I also stink at making a good Inq...

Thanks.

You don't build an inquisitor. From a build standpoint an inquisitor is almost a perfectly generic medium combat BAB class. The limits that make building inquisitors tricky don't effect a full BAB gestalt, though, so you build a gunslinger and trawl for ranged or style independent teamwork feats. Oh, and don't pick a firearm that will take a swift action to reload. Move or free you can spare, but swifts are required to activate judgement and bane.


johnnythexxxiv wrote:

A fun one is Barbarian 20//Maneuver Master Monk 1/Dirty Trick Fighter 17/Ragechemist 2, taking strength surge as one of your rage powers.

Bonus points if you can convince your DM to let you be an Android and take Adopted (Scion of Humanity) and Racial Heritage (Orc) for the lols. Because being able to rage cycle from level 1 for your strength surges isn't broken at all, I swear....

Alternatively you could do Lore Warden instead of Dirty Trick Fighter for your Fighter levels and be even more awesome at combat maneuvers in general, but there's something lovely about being able to blind, daze, deafen and pin an opponent with just two dirty tricks.

Another fun one is paladin//monk(monk of the empty hand/weapon master). Turns every regular brick into a +5 Vorpal Holy BrickTM!

I just hope, unless the feat for Android characters is used, you realize you won't be getting your Str/Con bump for rage. Poor Androids. :(


Azten wrote:
johnnythexxxiv wrote:

A fun one is Barbarian 20//Maneuver Master Monk 1/Dirty Trick Fighter 17/Ragechemist 2, taking strength surge as one of your rage powers.

Bonus points if you can convince your DM to let you be an Android and take Adopted (Scion of Humanity) and Racial Heritage (Orc) for the lols. Because being able to rage cycle from level 1 for your strength surges isn't broken at all, I swear....

Alternatively you could do Lore Warden instead of Dirty Trick Fighter for your Fighter levels and be even more awesome at combat maneuvers in general, but there's something lovely about being able to blind, daze, deafen and pin an opponent with just two dirty tricks.

Another fun one is paladin//monk(monk of the empty hand/weapon master). Turns every regular brick into a +5 Vorpal Holy BrickTM!

I just hope, unless the feat for Android characters is used, you realize you won't be getting your Str/Con bump for rage. Poor Androids. :(

The bonus from strength surge is untyped though, so Androids can use that just like everyone else (except better since they can rage cycle from level 1) and they have their nanite surge on top of that, so a Level x2 +3 bonus to CMB makes for hilariously high CMB checks.

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johnnythexxxiv wrote:

A fun one is Barbarian 20//Maneuver Master Monk 1/Dirty Trick Fighter 17/Ragechemist 2, taking strength surge as one of your rage powers.

Bonus points if you can convince your DM to let you be an Android and take Adopted (Scion of Humanity) and Racial Heritage (Orc) for the lols. Because being able to rage cycle from level 1 for your strength surges isn't broken at all, I swear....

Alternatively you could do Lore Warden instead of Dirty Trick Fighter for your Fighter levels and be even more awesome at combat maneuvers in general, but there's something lovely about being able to blind, daze, deafen and pin an opponent with just two dirty tricks.

Another fun one is paladin//monk(monk of the empty hand/weapon master). Turns every regular brick into a +5 Vorpal Holy BrickTM!

Yeah, you can't do this. Scion of Humanity is an Aasimar racial trait, and since you don't have racial trait it replaces, you can't use it.

As a general rule: if you think Adopted does something really good, it doesn't.


Lanitril wrote:
Harrow of Hightower wrote:
christos gurd wrote:
Oh god i was going over a gestalt slayer/investigator and i realized how much that can wreck by 4th level.

Is it the +3 to Hit +3 to damage bonus and 2d6 Studied Sneak Attack?

I know they synch well and can be very useful but I dont know why this is insanely good over just really good

I had honestly been thinking that myself. I mean it's obviously alpha rogue, but I can't imagine why 5 isn't the level mentioned, even if we're looking from a Skill Monkey point of view, rather than combat.

Also, btw, I should theoretically make a decent post of combos on here later tonight.

considering that at this point you can already have mutagen and strength based twf those accuracy boosts alone are very good, but besides studied strike you also got your 2nd level extracts coming in(bulls strength, cats grace, and foxes cunning all have various benefits.) i dont deny its power starts multiplying from there, but 4 is when big accuracy and damage boosts first appear.


Okay that makes tons of sense actually. Thank you for enlightening.

Okay. So. Starting things off on a sorta random note compared to the rest of the post. Apparently there's a new feat in Advanced Class Origins that lets Bloodragers cast spells they know from other classes while they're bloodraging. Makes my dream of a Bloodrager/Sorcerer that much better.

Okay. For the rest.

Okay so. I've got some fictional characters here. Some of the characters from Rwby. If you haven't seen it, it's all available free, legally, on the web to stream. Just do a search for "Rwby". The red trailer is the starting point.

Ruby Rose is a Warlord with some focus on Golden Lion and Raging Fury, with a side of Sacred Fist, I'm thinking, somehow with the ability to Flurry with her Scythe. Probably b@&%#*#~ting it as either a monk weapon in universe, or she has that feat that makes her able to flurry with another weapon. Her focus Blessing wise is Travel, which helps with her speed and flash step. I think her spells are mostly buffs. Monk could work too though, I suppose, rather than Sacred Fist. While some people might not see her as very wise, I see her a lot like the scarecrow in the wizard of oz.

Weiss is a Kensai Magus with a side of Inspired Blade... Or regular Swashbuckler to avoid a ton of overlap. Her weapon is very obviously some sort of Advanced Spell Storing weapon done mechanically.

Blake Belladonna... Almost any roguish classes work with her to be honest. My first though was Ninja/Fighter or Monk. With the advent of so many more classes, I'm seeing either Stalker or Slayer as a possibility on one side, or even actually Stalker/Slayer. Full BAB, Sneak Attack, Ki, Maneuvers. It's great.

And finally Yang Xiao Long is a Brawler/Flame Elemental Bloodrager. A lot of her abilities can be explained as Bloodrager spells, and Brawler certainly works very well for her. She also most certainly uses the Pummeling style. The only thing I can't figure out is how to make her stronger and stronger the more damage she takes, like she does in show. I mean Bloodrager helps a bit, but I don't feel it goes far enough.

All of the characters exist in a very strange guns everywhere campaign, and it's beautiful. Custom weapons all around though. Not too bad though. Most of their weapons are pretty easy to kinda guess how to get it to work.

I'll be back at some point with other Rwby characters.

I guess also, for the warlock thing, I dunno about thematically what it works with, but it's really a pretty decent addition to any class. I like Sorcerer or Oracle with it though. Or Witch.

Edit: I can't get the spacing on this post the way I want it. So I'm gonna just leave it as is.


I'm currently playing a Warder/Psion in a PbP game, its been very fun and quite effective.


Gambit wrote:
I'm currently playing a Warder/Psion in a PbP game, its been very fun and quite effective.

Nice.

I'm been playing a Soulknife/Stalker, and that's been a blast.


"Lanitril"And finally Yang Xiao Long is a Brawler/Flame Elemental Bloodrager. A lot of her abilities can be explained as Bloodrager spells, and Brawler certainly works very well for her. She also most certainly uses the Pummeling style. The only thing I can't figure out is how to make her stronger and stronger the more damage she takes, like she does in show. I mean Bloodrager helps a bit, but I don't feel it goes far enough.[/QUOTE wrote:

Research the spell Blood Rage.

Now, I can't really agree on the build you use, because she uses mundane explosives.

Grenadier Alchemist/Brawler would be my way of representing that. ;)


Ooh thank you for that spell. I'm hoping it gets added to the Bloodrager list in ACO.

I can see the explosives being better for some people for her gauntlets, yeah. Definitely still Bloodrager though, I think. Maybe the archetype without casting? Or if you don't like any of the supernatural bits, regular barbarian, and give her that blood rage spell as a sla, since she clearly has it.


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Lord Mhoram wrote:
Gambit wrote:
I'm currently playing a Warder/Psion in a PbP game, its been very fun and quite effective.

Nice.

I'm been playing a Soulknife/Stalker, and that's been a blast.

Now that's what I call an assassin.

"Of coarse you can search me, as I said the first time, I'm unarmed" he said as he walked into the ritzy nobles masquerade ball.

I'm guessing you focus on Veiled Moon, Thrashing Dragon, and Steel Serpent.


Look look! Me ask important question for gestalt.


Mordo the Spaz - Forum Troll wrote:
Look look! Me ask important question for gestalt.

Answer no. Fooey.


Gambit wrote:
Lord Mhoram wrote:
Gambit wrote:
I'm currently playing a Warder/Psion in a PbP game, its been very fun and quite effective.

Nice.

I'm been playing a Soulknife/Stalker, and that's been a blast.

Now that's what I call an assassin.

"Of coarse you can search me, as I said the first time, I'm unarmed" he said as he walked into the ritzy nobles masquerade ball.

I'm guessing you focus on Veiled Moon, Thrashing Dragon, and Steel Serpent.

Pretty much

Shadow Lodge

I've allays loved soul knives for exactly that reason, we'll that and an irrational fear of toy characters being sent to prison
I've got an ageis 3/spulknife 3/soulforge 4/rouge (glory rouge) 4 guardian mythic path 3 with the psionics energy reflavored as bone to make the superhero marrow


While not super-powerful...

Barbarian/Fighter always appealed to me. Feats + Rage and barbarian class abilities are honestly awesome.


This is just a small musing I had in the shower, but Winding Path Renegade Brawler/Master of Many Styles Qinggong Monk. Maybe some more archetypes thrown in too, but I have no idea which. All I know is Flurry, Full BAB, Wis to AC, Styles, a Winding Path School Focus, Qinggong stuff, and Martial Versatility with Monk Moves. I'm probably missing more cool stuff, but yeah.

Anyone else notice that with all the overlap so many of these classes have, it's easy to trade something out and still get it back when you gestalt?


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i know one thing personally, mad magic became a big game changer for bloodrager gestalts. i gladly welcome my halforc abyssal bloodrager/ scarred witch doctor to the fray.


Bloodrager/Barbarian.
Specifically, Invulnerable Urban Barbarian/Untouchable Spelleater Crossbloded Bloodrager with the abyssal and arcane bloodlines and the superstitious, beast totem and cagm rage powers.
Controled rage stacks with bloodrage. Full DR, Fast Healing, Superstitious saves coupled with high SR, good AC, and D12 HD make you pretty much invincible. Near permanent Haste, Enlarge Person and Transformation, an enormous strenght bonus, pounce and Cagm give you more damage than you really need.

RPG Superstar Season 9 Top 16

Force Commander Wizard/Lord Warden Fighter

The Chessmaster.


Synthesist Summoner/Primal Companion Hunter. Kill your animal companion, double your evolution points for minutes per day. Not saying it's the most broken, which would probably be Master Summoner/Primal Companion Hunter. Best single character? Eh probably not. I like it though for ultimate evolution points.


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The Mariachi Band: one Court Bard, one Arcane Duelist Bard, one Sound Striker Bard, one Sandman Bard. If you need a fifth, throw in a Magician Bard.

At that point it kinda doesn't matter what the other side of their Gestalted are. ;)

Liberty's Edge

Pathfinder Starfinder Roleplaying Game Subscriber

I am working on a magus / Psion (telepathy) Which will eventually lead to Thrallherd. Character is evil and I was looking to focus on an evil seduction/charming type.

Or is there a better pairing? I am fairly new at Psionics.

However Magus (Ken, BB, FF) /Alchemist (Grenadier) is fun! ♥ :)

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I'm not familiar with the 3pp psionics at all, but if you want to be an enchanter you might want to think about a Cha build... Awesome bluff/diplomacy/intimidate can be a really great tool for someone whose all about bending others to their will! A magus [eldritch scion]/sorcerer would be very similar in feel but use Cha instead of Int... Plus then you can take the sylvan bloodline for +2 to your save DCs for compulsions. You could also then make him/her a kitsune- they get a racial bonus to Cha, a racial bonus to enchantment DCs, and an awesome favored class bonus (for sorcerers).

As for alchemist/magus, it's not a particularly strong combo but if you're going to do it I like the idea of an alchemist [grenadier]/magus [myrmidon]... With ranged spellstrike you can deliver your ranged touch attack spells as a rider on your bombs :-)

Liberty's Edge

Pathfinder Starfinder Roleplaying Game Subscriber

Well the campaign is 24 point buy with 1 to 1 buying so a little MAD won't hurt to badly. But I like your route of thinking. :)

Dark Archive

I'm trying to come up with some hard hitting Warpriest gestalts. What would be some good combinations besides fighter, barbarian, inquisitor, or bloodrager? Going for non lawful alignments.

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I like ranger/warpriest... Full BAB, all good saves, 6+ skills, and some wisdom synergy...
Rangers can take TWF without the Dex requirement, so you can go Str build and still dual-wield with weapons that get the scaling damage from sacred weapon! Stack that with lead blades (a 1st level ranger spell) and you'll be hitting pretty hard alright.


Hmm... The Magus / Sor isn't a bad one, I was looking for more permanent domination though. >:) being evil and all lol. Might end up more fluff than anything but dominanting your enemies and forcing them to serve you Greandel style like Wheel of Time has some very evil appeal~

Its hard to decide on an evil character setup.

Antipaladin (Lord of Darkness) / Oracle (Juju Mystery - For some undead / Dream Haunting goodness)

Magus (Ken, BB) / Alchemist (Grenadier) (Because blowing people up is fun.)

Magus / Rogue (Stabbing magical shocking goodness~)

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nate lange wrote:

I like ranger/warpriest... Full BAB, all good saves, 6+ skills, and some wisdom synergy...

Rangers can take TWF without the Dex requirement, so you can go Str build and still dual-wield with weapons that get the scaling damage from sacred weapon! Stack that with lead blades (a 1st level ranger spell) and you'll be hitting pretty hard alright.

How would you build it? 25 point buy, 4 traits, 1 bonus starting feat, and everyone starts with toughness, dodge, alertness, and combat expertise(prerequisite not required).

Any of the races on archivesofnethys.com, along with any Dreamscarred Press material, is available.

I am also considering using a Path of War class to go along with Warpriest.

Starting at level 4 with average wealth by level.


Hmm.

Warlock//Oracle, I think, if I wanted to play it simple and safe. See, Warlocks don't SEEM tough on the surface, but they get to craft (starting at level 12) items as if they knew EVERY SPELL IN THE GAME. PERIOD. This means with Scribe Scroll, you can craft ANY kind of scroll, or you can craft any kind of wand, and... etc. Their blasts also aren't all that bad since you never run-out. Also, greater invisibility as an at-will infinite spell-like ability? Yes, please.

Couple all that with Oracles getting CHA to everything and it's a done deal.


Like a tarrasque, this thread never REALLY stays down. I love it.

Two of my players are considering things with a Warder involved. Warder/Kensai and Warder/Sage Sorcerer, with a splash of Bladecaster involved. The Warder/Kensai guy was looking at the Kineticist with me for awhile the other day, and now we're seriously considering something with that. He was thinking Warder/Terrakineticist, but we aren't sure yet.

For the Warpriest, I'd consider the unchained Monk/Sacred fist, ESPECIALLY if you can still get MoMS on the new Monk. Gotta wait for the new Monk is the only thing. If the Monk's flurry is better now, maybe you can convince your GM to let your Sacred Fist get the new Flurry?

If you guys can pressure me enough, I've got something I've been meaning to post for a little while now. I just need a bunch of people waiting on me to post it before I'll type it up, as opposed to written on a sheet of notebook paper, like it is now.

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Lanitril wrote:

Like a tarrasque, this thread never REALLY stays down. I love it.

For the Warpriest, I'd consider the unchained Monk/Sacred fist, ESPECIALLY if you can still get MoMS on the new Monk. Gotta wait for the new Monk is the only thing. If the Monk's flurry is better now, maybe you can convince your GM to let your Sacred Fist get the new Flurry?

If you guys can pressure me enough, I've got something I've been meaning to post for a little while now. I just need a bunch of people waiting on me to post it before I'll type it up, as opposed to written on a sheet of notebook paper, like it is now.

That sounds like a nice idea for the Warpriest, but we are not using any Lawful alignment classes for players in the game.

Consider yourself pressured. What is it?

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@dragondorn- I'd help out with some specific build advice, but I'd need more info... Do you have any flavor or fluff in mind? I see you can't be lawful, do you know why (like are you all anti-government guerrilla freedom fighters or something, or common criminals)? How much do you know about the setting?

Generally speaking- in a campaign where the power level is that high, animal companions won't keep up at all... replace that. Divine tracker would be a nice archetype for that- trade the companion for 2 more of your god's blessings and twice as many uses of blessing. If there are things you know you'll be fighting a bunch favored enemy is nice, if not you may want to trade that as well... guide gets a smaller bonus that you can use against anyone you want, or wild stalker trades it (and other stuff) for rage (which could be awesome if it fits with your god and your flavor); don't give up your spells- lead blades alone makes them worth keeping (it'll bump you up to the large table for sacred weapon). For weapons, use kukris- 18-20 crit range with sacred weapon damage and they're light weapons, so good for TWF. For race, I like hungerseed tiefling (handy resistances, a good SLA, and the right stat bonuses; the unscathed trait is nice too) unless your GM wants you to spend a feat just to get the race... If that happens, pretty much anything with a Str bonus would be good. Of course, if you can take any race that's in the archive... Skinwalker and nosferatu-born dhampir (with dayborn) are both strong options too, but it's hard to go wrong with a drow noble... they're flat out more powerful than other races... the only problem is that they really favor a Dex build which pathfinder doesn't support for TWF (unless you're going mythic, or your GM allows the agile enchantment and you don't mind paying for it)...

edit: I just remembered that wild stalker replaces bonus combat feats, which you need if your doing Str-TWF... Wild hunter would probably be a better option (you don't get rage but you get animal focus as a hunter)


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Well, Sacred Fist doesn't have a lawful alignment requirement, and Unchained Monk will probably ditch it entirely. Uhh... Brawler could work, but I'll follow this rule AND do an actual different idea. What about...

Standard Warpriest/Inquisitor? At first glance, it's got a lot of the same for the both of them, but you'll never want for something to do with your actions, and your damage should be high. Run out of spells? Nah. And they're spontaneous and prepared. Only real thing is that you won't have 9th level spells. Want ninth level spells? Cleric is less attractive damage wise, but I mean, is it really ever a bad choice?

I've also mulled over a Undine Warpriest/Watersinger Bard. It might be better suited with Inquisitor rather than Warpriest though, for damage. And it's kinda not that synergistic. I just think the idea of it is cool. Wall off an enemy so they can't escape, then Net and Trident them. Attack from the front and back too, depending on how you rule the Watersinger's song attack works. I wouldn't allow you double attacks though. Just the regular number. But from front and behind? Yeah. Grapple em with the water if the net doesn't get em, and stab stab stab.

If you can stand the evil, there's a Neutral Evil Daemon Harbinger named Cixryon you can worship who has favored weapon Musket with Artifice, Earth, Evil, and Knowledge domains. That and Musket Master could be neat. If you're not allowed guns or evil, there's a variety of gods with favored weapon some sort of crossbow. All kinds of crossbow really. Bolt Ace is winking at you from across the room. Better than getting shot at by one. Another Edit: Looked up Musket damage. Already pretty decent. Still worth it though. Maybe Forgepriest?

Edit: I'll admit. I wasn't pressured. I had a few minutes to look up the Cixryon thing. That was way too obscure for me to know off the top of my head.

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nate lange wrote:

@dragondorn- I'd help out with some specific build advice, but I'd need more info... Do you have any flavor or fluff in mind? I see you can't be lawful, do you know why (like are you all anti-government guerrilla freedom fighters or something, or common criminals)? How much do you know about the setting?

Generally speaking- in a campaign where the power level is that high, animal companions won't keep up at all... replace that. Divine tracker would be a nice archetype for that- trade the companion for 2 more of your god's blessings and twice as many uses of blessing. If there are things you know you'll be fighting a bunch favored enemy is nice, if not you may want to trade that as well... guide gets a smaller bonus that you can use against anyone you want, or wild stalker trades it (and other stuff) for rage (which could be awesome if it fits with your god and your flavor); don't give up your spells- lead blades alone makes them worth keeping (it'll bump you up to the large table for sacred weapon). For weapons, use kukris- 18-20 crit range with sacred weapon damage and they're light weapons, so good for TWF. For race, I like hungerseed tiefling (handy resistances, a good SLA, and the right stat bonuses; the unscathed trait is nice too) unless your GM wants you to spend a feat just to get the race... If that happens, pretty much anything with a Str bonus would be good. Of course, if you can take any race that's in the archive... Skinwalker and nosferatu-born dhampir (with dayborn) are both strong options too, but it's hard to go wrong with a drow noble... they're flat out more powerful than other races... the only problem is that they really favor a Dex build which pathfinder doesn't support for TWF (unless you're going mythic, or your GM allows the agile enchantment and you don't mind paying for it)...

edit: I just remembered that wild stalker replaces bonus combat feats, which you need if your doing Str-TWF... Wild hunter would probably be a better option (you don't get rage but you get...

We played all Lawful alignments last time, so this time we are playing the opposite, I guess. I had looked at the Divine Tracker archetype. It's probably what I'll go with if I go Ranger. I am considering Half Giant for the race to use large weapons. Lead Blades would increase the damage even more. I'm not very familiar with the Golarion gods, so I haven't rally looked at any besides Gorum for the Warpriest.

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Lanitril wrote:

Well, Sacred Fist doesn't have a lawful alignment requirement, and Unchained Monk will probably ditch it entirely. Uhh... Brawler could work, but I'll follow this rule AND do an actual different idea. What about...

Standard Warpriest/Inquisitor? At first glance, it's got a lot of the same for the both of them, but you'll never want for something to do with your actions, and your damage should be high. Run out of spells? Nah. And they're spontaneous and prepared. Only real thing is that you won't have 9th level spells. Want ninth level spells? Cleric is less attractive damage wise, but I mean, is it really ever a bad choice?

I've also mulled over a Undine Warpriest/Watersinger Bard. It might be better suited with Inquisitor rather than Warpriest though, for damage. And it's kinda not that synergistic. I just think the idea of it is cool. Wall off an enemy so they can't escape, then Net and Trident them. Attack from the front and back too, depending on how you rule the Watersinger's song attack works. I wouldn't allow you double attacks though. Just the regular number. But from front and behind? Yeah. Grapple em with the water if the net doesn't get em, and stab stab stab.

If you can stand the evil, there's a Neutral Evil Daemon Harbinger named Cixryon you can worship who has favored weapon Musket with Artifice, Earth, Evil, and Knowledge domains. That and Musket Master could be neat. If you're not allowed guns or evil, there's a variety of gods with favored weapon some sort of crossbow. All kinds of crossbow really. Bolt Ace is winking at you from across the room. Better than getting shot at by one. Another Edit: Looked up Musket damage. Already pretty decent. Still worth it though. Maybe Forgepriest?

Edit: I'll admit. I wasn't pressured. I had a few minutes to look up the Cixryon thing. That was way too obscure for me to know off the top of my head.

Unchained looks interesting, but it's not out yet.

I considered Cleric, but decided not too. I have played full Clerics in the past. I am going Warpriest so it doesn't take forever to get buffed for battle. I will miss the full casting though. I'm not going Inquisitor because my last character is an Inquisitor of Gorum. Going for a little variety.

I like having a Bard or Skald in the party, but I can never bring myself to play one. I've built a few, like the arcane duelist, still haven't used them.

The only alignment restriction so far is no Lawful. Not sure about worshiping non-gods yet. I did the crossbow thing with my Inquisitor, so I was planning on going melee this time.

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Gorum really isnt a bad choice at all. The glory blessing is useful but probably not a great fit for this character (I'm guessing), but destruction provides a static damage bonus (which is great for TWF), strength is only a swift action to use (which is great for rounds you're not using fervor- you'll burn through blessings quick with it, but thankfully you get two sets of uses/day), chaos adds +1d6 to every attack vs lawful (again, good for TWF), and war lets you pick your bonus each round which gives good situational flexibility (and if you take the fate's favored trait to maximize divine favor you'll doubly benefit when you choose the AC bonus). I don't see the half-giant in the Archive... is that a 3pp thing?

a note on bards:
bards can make for some seriously strong combos in gestalt. they pair really well with any martial class. they brings good skills and some spell support to the party and round out every martial's saves (except swashbuckler, sadly, who would still have bad fort). their buffs are nice too and especially if you're selfish... the big hangup for many with bardic performance is the standard action to activate- dervish dancer and dawnflower dervish (dervish of dawn on d20pfsrd) both get a battle dance that only buffs themselves but is a move action instead (and dawnflower dervish gets double the normal bonus); the archaeologist gets a self buff that's a swift action- it's also a luck bonus so you can boost it with fate's favored, and its effected by things that effect performance so you can take lingering performance and/or extra performance to get extra mileage from it, and you can make an aasimar (angelkin would be a great option) and take the favored class bonus to have it scale faster... a fighter[lore warden]/bard[archaelogist] would be a nice build if you want to try out that route instead (full BAB, all good saves, 6+Int skills plus the 2 bonus Int skills from LW...); either dervish archetype with a cavalier[daring champion] is badass too :)


Soooooo...Here's that thing.

It's supposed to be lines of feats that would allow you to gain the unique abilities from dual progression prestige classes, while still progressing FULLY in both sides of your Gestalt. So far, it's only a few. Let me know what you think?

Posting it here, cause you're probably the best lot to share this with.

Liberty's Edge

Pathfinder Starfinder Roleplaying Game Subscriber
Lanitril wrote:

Like a tarrasque, this thread never REALLY stays down. I love it.

I like this thread more than the umpteen zillion other gestalt threads it would be nice just to have one to rule them all. Hence why I did some threadomancy... xD

_______________________________________________________________________

This thread however is full of awesome... I love it so much! :D

Nate Lange also gives great advice IMO :)

RPG Superstar 2012 Top 32

</blush>

Wow, thanks. I don't have the time to be as active on the boards as I once was but I always enjoy helping people out with their builds when I have the chance :)

Dark Archive

nate lange wrote:

Gorum really isnt a bad choice at all. The glory blessing is useful but probably not a great fit for this character (I'm guessing), but destruction provides a static damage bonus (which is great for TWF), strength is only a swift action to use (which is great for rounds you're not using fervor- you'll burn through blessings quick with it, but thankfully you get two sets of uses/day), chaos adds +1d6 to every attack vs lawful (again, good for TWF), and war lets you pick your bonus each round which gives good situational flexibility (and if you take the fate's favored trait to maximize divine favor you'll doubly benefit when you choose the AC bonus). I don't see the half-giant in the Archive... is that a 3pp thing?

** spoiler omitted **

The Half-Giant is from Dreamscarred Press, the Psionics for Pathfinder company. I have most of their stuff.

HERE is a link for it online.


I never though this would still be goinf, i keep thinking about starting a follow up thread.

Liberty's Edge

1 person marked this as a favorite.
Pathfinder Starfinder Roleplaying Game Subscriber

We should compile everything from this thread in the follow up than. Becauase I hate to lose such great discussions and suggestions. :D

which I am starting one, its not as detailed but it is an outline of the classes and quick one sentence suggestions if I can manage to cut down the posts to that. :/


When i do i already got a new challenge in mind :}

Liberty's Edge

Pathfinder Starfinder Roleplaying Game Subscriber

OOOOOoooooh. This will be good! :O

I look forward to it! Let the madness Gestalting continue!


indeed


I've been thinking about a Kineticist Psion 20//Tactician for awhile now.

They are both Intelligence based, 9 Power Level Manifesters.

Assume 34 Intelligence at 20th Level. This translates to 120 bonus Power Points (hereafter referred to as PP) for the Psion, and 120 bonus PP for the Tactician. Both the Tactician and the Psion have a base of 343 PP at 20th Level. As such, both of them have a total of 463 PP.

Due to the fact that if you have multiple manifester classes, you combine the pool of PP, this results in a total of 926 PP at 20th Level, with 34 Intelligence. This is enough PP to manifest a power at 21 PP with 2 PP left over 44 times in a single day.

In short, you would be capable of forcing enemies to succeed on a DC 33 Reflex or Fortitude save 44 times to receive only half of the 21d6 points of damage.

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